Magic Licenses(3.5, tool)

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So for my quasi-imperialistic Island-jumping setting where the average educated person has about the same understanding of Magic as a high-schooler understands Science, I have established the Magic License system.


Under the nation that the PCs will be spending most of their time in, there is a federal law that states that if a spellcaster(Arcane, a few places also put this limit on Divine Magic too...) wants to cast 5th level spells, they must take a test to get a License to cast 5th level or higher spells. The punishments range from severe to light depending on the land that the nobles have.


 


Here are the rules


 


MAGICAL LICENSES


1. Miminum age for getting a license is Adult age for the race of the spellcaster


2. You must get this License if you wish to cast 5th-level spells and up or use scrolls with a spell level of 4th and above and caster level of 8th and above(For example a Wizard could not use a Scroll of Orb of Acid if the caster level was 8th)


3. You must take a test provided or assigned by the local guild, cabal, or Temple if Divine.


SPECIAL NOTE: Wizards or Clerics that worship Boccob always have the matters of a License handled by a Temple whenever possibal.


4. The test may be written, an adventure, or both.


5. Depending on the grade you get on the last test


F: FAILED. RETAKE IT IF YOU CAN.


D-: See F


D: 20% Discount on the retry at the same place.


D+: 25% Discount on the retry.


C-: 50% Discount on the retry.


C: Renew in two years.


C+: Renew in Two years and six months


B-: Renew in Three years


B: Renew in Five years


B+: Renew in Five Years six months


A-: One minor magical item with 3 levels worth of magic put in it and renew in seven years


A: Two minor magical items with 3 levels worth of magic put in it and renew in seven years and ten months


A+: Renew in Ten years, and one medium magical item.


NOTE: For Limited Wish, Wish, and Miracle, you must take a HARDER test to cast these objects.


NOTE: After this test you can now use medium and up magical items.


FEATS DO NOT AFFECT A MAGICAL LICENSE


The license manifests as a mark that glows whenever a higher magical authority demands to see it, however the licensee can make a will save of 10+the modifier of whatever magical class has for bonus spells(Such as a bard would use his Cha modifier for the save)+the level of the highst level class not to show it. 


A person who does not cast the same type of magic as the licensee cannot demand to see it(Such as an arcane spellcaster cannot demand to see the license of a divine spellcaster and vice verse).


I'm thinking of making ranks and would like constructive crit on this system, please!


Currently watching: Axis Powers Hetalia Full Metal Alchemist Code Geass(First season) That man in my icon is called Prussia. He is awesome like a little bird, and will steal your vital regions.

It looks like an interesting set of rules for spellcasters to abide by. I suggest you develop some of the story elements to this rules which might help you work out how your players will experience this system. For example why was this system created? Was there a cataclysmic problem in the past caused by spell casters, is the ruler insane or is it a nefarious plot by the power behind the throne - a demon/beastie/god that can only be harmed by high level magic.   


It might also be worthwhile thinking about a team of enforcers - who polices this system and is there any crruption involved? Non-magic users may hold licences through bribery or sleight of hand and other magic users may lie about their power levels too. Would the characters get involved in this?


Where there are controls there will also be a black market or an underground opposed to this - a magic user equivalwent of the thieves guild if you like. There could be plots to alter or destroy the records or falsify licences. Whether it is for ill or not, well it's your game.