Greetings - I've put together a collection of my favorite builds for 3rd and 4th edition D&D, some practical, some that are so brokenly ridiculous I'd beat you over the head if you tried playing them at a table I was running... but all of them are rules legal, powerful, and interesting to play, without using things like infinite loops or dubious tricks like stacking the same effect multiple times.
I'd start with Voldemonte for 4th Edition, and the Colossus of War for 3rd Edition. They're my best work for both editions. The San Diego Super Charger is a solid practical build, and there's also some numerical analysis bits mixed in there for good measure.
4th Edition Ideas ... Mad Max AC - AC 69 all day long
(Edit: 71 AC all day long)
Rageblood Barbarian vs. Whirling Barbarian Damage AnalysisVoldemonte "The Most Powerful" Ranger-LichModel LT, the San Diego Super ChargerThe Chargers
(An entire party of the above)The Thunder Lizards
(A Thunder Mafia party optimization exercise)The Fury of Blows
(Iron Wolf Warrior / Charger)Mrs. Tough Guy, "The Unkillable" Dwarven Revenant AssassinThe Invisible Stalker
- A Highly Mobile Stealth Specialist (~12th level or so)Sorden Warchester, "The Unhittable" Sorcerer TankSorden Warchester the 2nd
, Lair Champion: 40 AC at 6th levelThe Ghost in the Shell - Make Monsters Hit Themselves, and Punish Them For ItMr. Stupid, "The Inescapable" Grappler, Vampiric Half-Orc Fighter|Rogue/Assassin/Garrote Specialist/Shadow KillerThe Holyroller of LathanderDr. Safe House - Passing out 26 Saves a round to your partyTeh Haxxor, +61 to hit infinite damage Glamor Blade exploiter with Duping hax bonusShapechange in 4e - Become the^H^H^H a TarrasqueDa Bleeder - optimizing ongoing damageCoach and Little Mac - A 2 Man TeamVitaly Chernobyl, The Nuclear Bard - 188 damage nova at 11th level with no dailiesThe Pacifist Paladin, Laying on Hands for massive heals.HappyBox, the 13d6+4 Fireballer at 1st levelThe Paladin Bros - How two paladins can solo OrcusThe Bad Touch - Optimizing Grab Attacks to make a Mancatcher in 4th EditionMister Devacheese - Optimizing FailureBuddy Holiday, the Intimidatomancer / Intimidate Guide
1) All ranged characters should seriously consider Mark of Handling + a Dire Wolf mount. CA against any opponents touching an ally.
2) Harlequin Style
+ Brash Strike is one of the best attacks possible for a fighter. +2 to hit, +Con to damage, and +Cha to AC! Combine with grabbing an opponent and Brawler Style for the perfect controlling defender.
3) Group Defense
is one of the best defender feats available. It applies the penalty to hit marked targets even when they include you in the attack
. Combine with the excellent Mark of Warding
and Psychic Lock
for a great debuffing (-6 to hit your allies) defender.
3rd Edition Ideas ...
"...So then we were fighting a black pudding who could wield spellfire."
Here's my favorite 10 posts for 3e -
- The Colossus of War - Probably my best all-round build, using Archivist to make the ultimate gish.
- The Short Guide To Grappling (link broken)
- Guide to Divine Power Gishes
- The Drunken Defender (link broken) - 60 Con, 84AC non-spellcaster.
- The Plotz (link broken) - +130 to hit at 5th level.
- The Black Octopus - 1,800 damage a round grappler, minimal bit of psionics.
- Mobile Cat Platform Alpha - Fun with epic familiars in non-epic levels.
- Ending the World in a round at 1st level - Bobo the Mouth Breather, ruler of the apocalypse! (Old thread: Ending the world in a round (link broken))
- Chompers the Ghastsassin - 433 damage + 23 fort saves or die/suck each round
- The Enligtened Duskblade (link broken) - Full attack with Polar Ray for 1,165 damage a round
I've posted other builds on the CO forums from time to time, but the above represent my favorite ones. The forum update killed most of the older builds, but I've been able to restore some of them from cached copies on the internet or from local copies off my hard drive.