Halls of Undermountain

Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils. Created ages ago by the wizard Halaster, the sprawling dungeon is a lair for terrible monsters and ruthless villains. In the dark chambers, they hunger for victims and plot the downfall of those who dwell on the streets above. Who will unravel the twisting labyrinth to reveal its secrets, claim its treasures, and stop the foul machinations of the dungeon's denizens?

The LFR adaptation of the Halls of Undermountain sourcebook is now available for download from the LFR download site at livingforgottenrealms.com! Special thanks to co-author (and former LFR Global Admin) Shawn Merwin for taking the time to adapt this mega-adventure for Living Forgotten Realms.

Because of the size of the dungeon, we have broken the LFR adaptation into three parts. The published adventure was designed to take a party from level 1 to level 5, but the DM has some leeway to adapt as needed for tables of varying levels (as long as the table is legal for Adventure Level 2). The adaptation documents do not present updated stat blocks for multiple tiers.

Each of the three parts stands on its own; We recommend that you play them in order, starting with a brand-new level 1 character, but you can play them out of order, and you can bring existing characters (there's even a special plot hook for characters coming from the D&D Encounters season The Elder Elemental Eye). PCs that successfully complete all three parts of Halls of Undermountain are eligible for a special Major Quest award from an upcoming adventure.

The design of Halls of Undermountain is more open-ended than has traditionally been the case in published 4th Edition products, leaving many of the details up to the DM. Therefore, it is reasonable to expect that an LFR DM will need to invest more preparation time than usual in order to run these adventures, even using the LFR adaptation documents. As with all LFR adapted adventures, you must have a copy of the published adventure. The DM will also need a copy of Monster Vault (or access to the D&D Compendium) as the adventure does not reprint statistics for creatures from that book.

ADAP4-7 Halls of Undermountain 1: Zarr's Invincible Army
by Shawn Merwin and Matt Sernett

A noblewoman fears that her nephew is lost on a fool's errand into the dreaded Undermountain, and she turns to a group of adventurers to rescue him. The first step is to make the entrance safe. A Living Forgotten Realms adventure set in Waterdeep and Undermountain for Adventure Level 2 (supports characters levels 1-5). We recommend that you allow at least 16 hours of playing time to complete this adventure (the equivalent of three to four standard LFR rounds).

ADAP4-8 Halls of Undermountain 2: Tombs of Dayan
by Shawn Merwin and Matt Sernett

A noblewoman fears that her nephew is lost on a fool's errand into the dreaded Undermountain, and she turns to a group of adventurers to rescue him. A clue to his whereabouts might be located in a section of the dungeon once used as tombs. A Living Forgotten Realms adventure set in Waterdeep and Undermountain for Adventure Level 2 (supports characters levels 1-5). We recommend that you allow at least 16 hours of playing time to complete this adventure (the equivalent of three to four standard LFR rounds).

ADAP4-9 Halls of Undermountain 3: Scaly Doom
by Shawn Merwin and Matt Sernett

A noblewoman fears that her nephew is lost on a fool's errand into the dreaded Undermountain, and she turns to a group of adventurers to rescue him. Between the adventurers and the final step in their search stands nothing short of a full-scale lizardfolk invasion. A Living Forgotten Realms adventure set in Waterdeep and Undermountain for Adventure Level 2 (supports characters levels 1-5). We recommend that you allow at least 16 hours of playing time to complete this adventure (the equivalent of three to four standard LFR rounds).

For those of you keeping score at home, if you start a brand-new level 1 character and play through all three of these adaptations, you can earn enough XP for that character to be 4th level, about 1 adventure away from 5th level, by the time you finish. You'll also enjoy about 40-50 hours of gaming and explore a significant portion of one of the most legendary dungeons in all Faerûn. Pick up a copy of Halls of Undermountain from your friendly local game store, download the adaptation documents from livingforgottenrealms.com, and may Halaster's home treat you kindly.

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