Analyzing Adventure Time

A month ago, I created a poll where I asked people to rate how much time adventurers might spend doing somethign productive that was not adventuring.  Although this poll only got about a third the responses as my Player Abilities poll, I still think it is worthwhile to analyze the results.  Feel free to leave a comment, or contribute to the associated discussion thread.

It's important to note that the results were fairly spread out.  "Might Dabble in Other Activites" was the most popular, but only received 36% of the votes.  Five of the seven categories received 10% or more of the votes.  Only "Dabbles as an Adventurer" and "Adventures Reluctantly and Rarely" failed to get 10% of the vote.

Another way to look at it is that two-thirds of respondents see adventuring as a character's primary occupation, while the remaining third is split evenly between those who see adventuring as a secondary occupation, and those who see characters splitting their time evenly between the two.

A third way to look at it is that 90% of the respondents felt that adventurers do spend time doing things other than adventuring, and more than half see that aspect as significant (part-time job or greater).

So I would say the game should assume the adventurers primarily adventure, but should be open to ways to address other occupations.  That may simply be a section with narrative advice, robust themes that incorporate part-time professions, secondary skill charts, or even -- as much as I loathe them -- craft, perform, and profession skills.

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