Often, in the forums, people ask for an expected character wealth by level chart, similar to as it existed in 3e, so they can check to see if their players have been overtreasured or undertreasured. Since magic items and other stuff you can buy with coin is somewhat determinative of campaign balance, I can understand the desire for such a chart.
This chart is derived primarily from the treasure parcel tables in the DMG. I made this chart, but I also use the optional inherent bonus rules and I also devised a system for inherent masterwork bonuses. So the chart assumes the players will have a weapliment, armor, and neck slot at the "Item" bonus automtically. The rest of their wealth is in "Cash". If you don't use the inherent bonus rules, you will have to add in the value of the +X items the characters are expected to have into the mix.
Inherent Masterwork Bonuses: Don't forget that the inherent bonus system still expects player characters to acquire masterwork armor. If you want to include the expected masterwork bonus as part of the inherent bonus, as I have, then give players with an Item bonus of +2 or greater a number of points equal to their Item bonus. Wearers of cloth, leather, and hide, reduce these points by two. The player may then distribute these points as an inherent bonus to AC and one non-AC defense (Fortitude, Reflex, or Will). Wearers of plate may spend these points to gain resist damage (all) instead of granting a bonus to a non-AC defense. Allow players to redistribute these points whenever their Item bonus increases.Expected Character Wealth by Level
(Without Inherent Bonuses)
||Gain/ Level (gp)
||Paragon Level||Cash (pp)||Gain/ Level (pp)||
|Gain/ Level (ad)|
(Using Inherent Item and Masterwork Bonuses)
||Gain/ Level (gp)
||Paragon Level||Item||Cash (pp)
||Gain/ Level (pp)
||Epic Level||Item||Cash (ad)
||Gain/ Level (ad)