Claire
- Oct 2007 -
82 Posts

Living Forgotten Realms at Winter Fantasy 2014

Winter Fantasy occurs Feb. 5th – 9th in 2014 and it is going to have a full slate of exciting LFR events. Titles and blurbs are listed below.  Convention information can be found at http://www.baldmangames.com

 

Important Note: The version of PREQ6-1 that is running at Winter Fantasy is a special one-shot Wednesday night event for our dedicated volunteers, including 7-slot LFR DMs and HQ staff, and LFR Battle Interactive DMs who run the event both times (thereby giving up the chance to play at the convention). This group will have a unique opportunity to influence the Battle Interactive. Their actions and decisions will be written into the final adventure. Other than the Wednesday night special run, which is not open to the general public, PREQ6-1 will NOT be available to play at Winter Fantasy. The only way to get in is to volunteer! For details please see the judge registration form on the Baldman Games website.

 

 

The adventures are:

CORE6-1: Behind Obould's Lines

You had already entered Many-Arrows to steal a relic from a small temple when you received the desperate message: slow down an orc horde before it joins forces with Netheril to invade Cormyr. But how are a handful of adventurers supposed to stop the throngs of Obould’s orcs? It won’t be easy, but you could become legends... A Living Forgotten Realms Adventure set in the Kingdom of Many-Arrows for characters of the Heroic tier (levels 1-10). This is the Heroic tier finale of the Desolation series, and takes place just before the events of ADCP6-1.

 

MYTH6-1: Preemptive Strike

The dark fey have made an unlikely pact with the Order of Blue Fire. These combined forces now threaten Myth Drannor, putting the alliance with Cormyr at risk on the eve of all-out war with Netheril. Can you infiltrate their stronghold and disrupt their plans? A Living Forgotten Realms adventure set in Myth Drannor for characters of the Paragon tier (levels 11-20). Note that MYTH6-1, MYTH6-2, and MYTH6-3 can be played in any order. Collectively, these three adventures make up both the Fey and Flames Major Quest and Chapter Four of the Desolation series. The trilogy as a whole has a significant impact on the events of ADCP6-1.

 

MYTH6-2: Ambassador, General, Herald, Spy

There is a traitor within the innermost circle of power in Myth Drannor. The Coronal is unsure whom she can trust, so outside help is needed. Can you unravel the mystery before Myth Drannor is severely crippled? A Living Forgotten Realms adventure set in Myth Drannor for characters of the Paragon tier (levels 11-20). Note that MYTH6-1, MYTH6-2, and MYTH6-3 can be played in any order. Collectively, these three adventures make up both the Fey and Flames Major Quest and Chapter Four of the Desolation series. The trilogy as a whole has a significant impact on the events of ADCP6-1.

 

MYTH6-3: The World Will End in Fire

Powerful leaders and ritual casters from the Order of Blue Fire gather in secret to cast a vile ritual. What would happen if the energy of a mythal was corrupted, then unleashed in the form of Spellplague? It would be better for the world not to know the answer to that question. A Living Forgotten Realms adventure set in Myth Drannor for characters of the Paragon tier (levels 11-20). Note that MYTH6-1, MYTH6-2, and MYTH6-3 can be played in any order. Collectively, these three adventures make up both the Fey and Flames Major Quest and Chapter Four of the Desolation series. The trilogy as a whole has a significant impact on the events of ADCP6-1.

 

SPEC6-1: Divide and Conquer

Cormyr and its allies need the help of the good-aligned dragons in the upcoming battle against Netheril. The dragons are willing to join the cause, but only if they are first given assistance in retaking the Well of Dragons. Recent setbacks experienced by the Cult of the Dragon make this the right time to strike. The area remains heavily fortified, so a small, covert operation is needed. A Living Forgotten Realms adventure for characters of the Paragon tier (levels 11-20). This adventure is part of the Desolation series; it takes place before ADCP6-1 and its outcome has an impact on the course of the battle.

 

EPIC6-1: Confrontation in Shadow

Shar weaves her final scheme to devour the world in shadow, safe within her Towers of Midnight. Legendary heroes must stop the goddess, securing their places in the pantheon, history, and myth -- or be forgotten in the total annihilation that will follow should they fail. A three-round continuous-play Living Forgotten Realms adventure for 30th-level characters. This is the finale of the Epic Campaign. We recommend you allow at least 12-15 hours of game time for this adventure.

 

PREQ6-1: A Tale of Two Cities (Winter Fantasy DM Special)

Netheril seeks to win the war by the most expedient means possible - the conquest or destruction of Suzail. Most defenses are useless against the flying city of Shade Enclave, which even now inexorably approaches the heart of Cormyr. Should the Netherese manage to control the skies, they will have a nearly insurmountable advantage in the battle to come. There is someone who could even the odds, but only with your help, and only at a terrible cost. It is certain that not all those who volunteer for this mission will return. A Living Forgotten Realms adventure set in the skies above Cormyr for characters of the Paragon tier (levels 11-20). This adventure is a prequel to the Battle Interactive and its results will have an impact on the story of the BI for all tables that run at Winter Fantasy.

 

ADCP6-1: The End and the Beginning

War rages between Cormyr and Netheril. While the battle for Suzail unfolds on the surface of Faerun, a far more important struggle occurs in the realm of the unseen. The Netherese seek to create a new Shadow Weave and remake everything in Shar's image. The Order of Blue Fire wishes to ensure that the Spellplague's effects can never be undone. This is a fight not to determine the fate of the world, but to decide the very nature of reality. These are the last moments of this age, as the twin worlds of Abeir and Toril are sundered once more.  A two-round continuous-play Living Forgotten Realms Battle Interactive for characters of the Paragon tier (levels 11-20). This adventure is the finale of the Desolation series. Its events are directly influenced by the outcomes of CORE6-1, MYTH6-1 through 6-3, SPEC6-1, PREQ6-1, and EPIC6-1. Please note that as with all Battle Interactives, this adventure is combat-intensive.

 

 

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