PvP Sports competitions

8 posts / 0 new
Last post

So recently I had my players run through a death themed adventure I based of the Mayan Xibalba and they split into two groups to tackle two different paths of challenges. In the traditional version Xibalba ends with a ballcourt and the heroes have to play the mesoamerican ballgame against the death gods. It didn't really fit thematically but i asked my players if they wanted a silly aside and they did so the two teams ended up playing the ballgame against each other. It was an absolute blast! The eladrin teleported to do a clutch bicycle kick and the warden got a nat 20 on his bluff check to dive and win his team a free kick. I had no idea how hilarious it would be. Has anyone else tried something like this? A good natured sporting competition of any kind? If so how did you do it and how did it turn out? No real question here just wanted to share a story and hear others like it =D

That's a cool coincidence - I created and ran a Dark Sun one-shot adventure set in Draj where the action was entirely a game of full-contact ollamalitzli (with severed heads of course) between the PCs versus other slaves in the celestial ball court of the sorcerer-king.

 

While it wasn't PVP, it sure was fun. I ran around five different groups through it and it was always very exciting. Part of that was because it was done in real time, so we'd play each half of the ball game in 1 hour of real time with 1 hour for half-time in between. In the half-time scene, the PCs are taken to a lavish locker room / holding pen where they are accosted by a tiefling from Nibenay and his spitting iguana minions for reasons I leave up to the group. When time was up, the game was done and the score determined whether the PCs lived or were sacrified to honor the moons. And no ties allowed! Ties are an abomination unto the gods!

 

This was a 4th-level scenario. The opposing team consisted of two displacer beasts that I reworked into humanoid jaguar-men. They were the offensive guys usually. Two soldier humanoids from some Mayan-themed adventure from Dungeon. And the goalie was a controller that I may have reskinned. I pitched the guy as a disgraced templar because he had some magic he could throw around that had to do with the moons. I put five or six Draji "second-stringers" on the sidelines to tap in if anyone on the team died. It was a level-appropriate skirmisher monster, reskinned.

 

I may as well throw some of the maps and rules out here for funsies. It is the World Cup after all!

 

D R A J   :   C I T Y   O F   T H E   M O O N

During the Flower War in which only the strongest of the warriors of Draj may become Jasuan Knights, the moons Ral and Guthay - mother and father to Tectuktitlay, Bringer of Life - must be appeased in the bloody, ritualistic game of Ollamalitzli.

 

Go then, slave, and take your place in the celestial ball court:

 

Win and be honored by the Moon Priests, the templars of Draj. Lose and offer up your heart and head in the calli of the ziggurat to slake Ral and Guthay's thirst for mortal sacrifice.

 

S P L A S H   P A G E

Show

 

 

T H E   C E L E S T I A L   B A L L   C O U R T

Show

 

 

T H E   R U L E S   O F   T H E   G A M E

Show

The Cabeza

 

When you take a move action while in possession of the cabeza, you can choose to move the cabeza a number of squares equal to your speed.

 

To shoot, simply move the cabeza into the goal. Each square of movement must bring the cabeza closer to the goal and cannot pass through an occupied square. After a successful goal, the next creature to start its turn or move adjacent to a spiked totem on their own side of the court is in possession of the cabeza.

 

If you trespass upon the realm of your rival moon without a cabeza in your possession, you lose a healing surge. Unless you're the goaltender, you cannot touch the cabeza with your arms or hands. 

 

A creature is a Forward if it is in the enemy's side of the court. A creature is Defense if it is in their own court. The exception is the Goaltender which is a dedicated position chosen at the start of play.

 

Team with the highest score at the end of the second half wins. In the event of a tie, both teams are sacrificed to Ral and Guthay!

 

Forward

When you have the cabeza in the enemy's side of the court, if you hit an enemy with an attack, you can slide 1 square. The cabeza slides with you.

 

Defense

When you hit an adjacent enemy who has the cabeza with an attack, you can take possession of the cabeza.

 

Goaltender

Gain an aura 2. When an enemy tries to move the cabeza into a square of the goal covered by your aura, describe how you defend the goal and make a skill check (DC 21) as a free action. If you succeed, you take possession of the cabeza and must immediately move it up to your speed away from you.

No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
DMs: Don't Prep the Plot | Structure First, Story Last | Prep Tips | Spoilers Don't Spoil Anything | No Myth Roleplaying
Players: 11 Ways to Be a Better Roleplayer | You Are Not Your Character     Hilarious D&D Actual Play Podcast: Crit Juice!

FREE CONTENT: Encounters With Alternate Goals  |  Dark Sun Full-Contact Futbol   |   Pre-Generated D&D 5e PCs  |  Re-Imagining Phandelver

Follow me on Twitter: @is3rith

Haha! That is awesome! And very detailed I must say. I especially like how its not only possible but very likely for players (the ball players not the PCs) to die on the field and need replaced. Did you have rules for passing the cabeza to the other attacker? Did any players try to use one of their oppenent's "cabezas" in a pinch? Can't imagine that follows the rules but the ambiance seems so savage anyway I'm not sure the Moon gods would care. Very nicely done =D

Dursus wrote:

Haha! That is awesome! And very detailed I must say. I especially like how its not only possible but very likely for players (the ball players not the PCs) to die on the field and need replaced.

 

More than a few deaths on both teams. All those monsters are elite. One or two died during half time. (I didn't post that map.)

 

Dursus wrote:
Did you have rules for passing the cabeza to the other attacker?

 

Yeah, you just use a move action to move it into their square. Some groups were good at the passing game.

 

Dursus wrote:
Did any players try to use one of their oppenent's "cabezas" in a pinch? Can't imagine that follows the rules but the ambiance seems so savage anyway I'm not sure the Moon gods would care. 

 

Yep. One PC killed a defender by severing his head and then tricked the officials into thinking that it was the cabeza, scoring a goal. He did that with a Bluff check with the risk of his own life on the line. Exciting roll!

 

Dursus wrote:
Very nicely done =D

 

Thanks!

No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
DMs: Don't Prep the Plot | Structure First, Story Last | Prep Tips | Spoilers Don't Spoil Anything | No Myth Roleplaying
Players: 11 Ways to Be a Better Roleplayer | You Are Not Your Character     Hilarious D&D Actual Play Podcast: Crit Juice!

FREE CONTENT: Encounters With Alternate Goals  |  Dark Sun Full-Contact Futbol   |   Pre-Generated D&D 5e PCs  |  Re-Imagining Phandelver

Follow me on Twitter: @is3rith

iserith wrote:

That's a cool coincidence - I created and ran a Dark Sun one-shot adventure set in Draj where the action was entirely a game of full-contact ollamalitzli (with severed heads of course) between the PCs versus other slaves in the celestial ball court of the sorcerer-king.

 

While it wasn't PVP, it sure was fun. I ran around five different groups through it and it was always very exciting. Part of that was because it was done in real time, so we'd play each half of the ball game in 1 hour of real time with 1 hour for half-time in between. In the half-time scene, the PCs are taken to a lavish locker room / holding pen where they are accosted by a tiefling from Nibenay and his spitting iguana minions for reasons I leave up to the group. When time was up, the game was done and the score determined whether the PCs lived or were sacrified to honor the moons. And no ties allowed! Ties are an abomination unto the gods!

 

This was a 4th-level scenario. The opposing team consisted of two displacer beasts that I reworked into humanoid jaguar-men. They were the offensive guys usually. Two soldier humanoids from some Mayan-themed adventure from Dungeon. And the goalie was a controller that I may have reskinned. I pitched the guy as a disgraced templar because he had some magic he could throw around that had to do with the moons. I put five or six Draji "second-stringers" on the sidelines to tap in if anyone on the team died. It was a level-appropriate skirmisher monster, reskinned.

 

I may as well throw some of the maps and rules out here for funsies. It is the World Cup after all!

 

D R A J   :   C I T Y   O F   T H E   M O O N

During the Flower War in which only the strongest of the warriors of Draj may become Jasuan Knights, the moons Ral and Guthay - mother and father to Tectuktitlay, Bringer of Life - must be appeased in the bloody, ritualistic game of Ollamalitzli.

 

Go then, slave, and take your place in the celestial ball court:

 

Win and be honored by the Moon Priests, the templars of Draj. Lose and offer up your heart and head in the calli of the ziggurat to slake Ral and Guthay's thirst for mortal sacrifice.

 

S P L A S H   P A G E

 

Show

 

 

 

T H E   C E L E S T I A L   B A L L   C O U R T

 

Show

 

 

 

 

T H E   R U L E S   O F   T H E   G A M E

 

Show

The Cabeza

 

When you take a move action while in possession of the cabeza, you can choose to move the cabeza a number of squares equal to your speed.

 

To shoot, simply move the cabeza into the goal. Each square of movement must bring the cabeza closer to the goal and cannot pass through an occupied square. After a successful goal, the next creature to start its turn or move adjacent to a spiked totem on their own side of the court is in possession of the cabeza.

 

If you trespass upon the realm of your rival moon without a cabeza in your possession, you lose a healing surge. Unless you're the goaltender, you cannot touch the cabeza with your arms or hands. 

 

A creature is a Forward if it is in the enemy's side of the court. A creature is Defense if it is in their own court. The exception is the Goaltender which is a dedicated position chosen at the start of play.

 

Team with the highest score at the end of the second half wins. In the event of a tie, both teams are sacrificed to Ral and Guthay!

 

Forward

When you have the cabeza in the enemy's side of the court, if you hit an enemy with an attack, you can slide 1 square. The cabeza slides with you.

 

Defense

When you hit an adjacent enemy who has the cabeza with an attack, you can take possession of the cabeza.

 

Goaltender

Gain an aura 2. When an enemy tries to move the cabeza into a square of the goal covered by your aura, describe how you defend the goal and make a skill check (DC 21) as a free action. If you succeed, you take possession of the cabeza and must immediately move it up to your speed away from you.

 

 

 

Awesome...I may steal this, seriously, I'm stealing this.

...and in the ancient voice of a million squirrels the begotten chittered "You have set upon yourselves a great and noble task, dare you step further, what say you! What say you!"

Steal away! Let me know how it goes if you run it.

No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
DMs: Don't Prep the Plot | Structure First, Story Last | Prep Tips | Spoilers Don't Spoil Anything | No Myth Roleplaying
Players: 11 Ways to Be a Better Roleplayer | You Are Not Your Character     Hilarious D&D Actual Play Podcast: Crit Juice!

FREE CONTENT: Encounters With Alternate Goals  |  Dark Sun Full-Contact Futbol   |   Pre-Generated D&D 5e PCs  |  Re-Imagining Phandelver

Follow me on Twitter: @is3rith

Will do.  I have some friends running a Dark Sun game every other sunday and they've been slowly applying pressure to me to run a chapter.  They actually want me to run something with a more tribal/savage type theme so I'm sure I can work this in. 

...and in the ancient voice of a million squirrels the begotten chittered "You have set upon yourselves a great and noble task, dare you step further, what say you! What say you!"

I've got really good Dark Sun 3-scene "delve style" scenario you might like then called "Dust in the Wind." The basic premise is to find food, water, and shelter before a month-long supernatural dust storm sets in. It's D&D 4e, but if you want it, I'll post it up.

 

The sun... searing like a red hot ember held close to your face. It takes from you. Heat radiates from the ground, a stifling wave. For every two steps forward, the ragged terrain steals one.

 

The Crimson Siltstorm forms on the horizon. It will last a month by the size of it and all who are not prepared will be well-polished bones by the time the defiling magic that fuels it has gone. Praetor Vicius's stratagem no doubt, enacted by his lickspittle Malifex, a twisted defiler. Long have you evaded them in the mudflats and dust plains outside of Balic. This looks to be their last attempt to kill you before giving up the chase.

 

The intense focus of grim certainty makes things clear. Water, food, shelter. Without these things, you will die. And there's precious little time to find them before this place is buried in burning silt.

 

Do what you must to survive. Or consign yourself to being dust in the wind.

No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
DMs: Don't Prep the Plot | Structure First, Story Last | Prep Tips | Spoilers Don't Spoil Anything | No Myth Roleplaying
Players: 11 Ways to Be a Better Roleplayer | You Are Not Your Character     Hilarious D&D Actual Play Podcast: Crit Juice!

FREE CONTENT: Encounters With Alternate Goals  |  Dark Sun Full-Contact Futbol   |   Pre-Generated D&D 5e PCs  |  Re-Imagining Phandelver

Follow me on Twitter: @is3rith