Minis, Maps, and Stuff

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My players really got along with Ogden Flamebeard, proprietor of the Kelvin’s Comfort inn in Bryn Shander. As a result, I'll probably use the following image and make a character card for him:

http://artistxero.deviantart.com/#/art/Big-ass-beard-269349651?hf=1

Not happy with the look of the new forums? Check out the Skin Your Forums thread for a solution.

D&D Next: VALOREIGN Home Game Development, Grifford's Protection cleric domain, gojirra's (Un)Death cleric domain.

General Campaign Stuff: Bawylie's Budget Dungeons

DaMacGuy wrote:

For the launch day I printed out the Vyllage-on-the-Cheep MicroTactix papermini wagons in set #1. And used the paper yeti's provided here. Looked great, and everyone had fun.

 

I've got the icewind dale tiles, but would like to find some wintery buildings (flat or 3D). Any suggestions?

 

Also, everyone needs to head to their local hobby supply store and go to the calligraphy secion. Look for parchment paper. Hobby Lobby had 7x10" and 8.5x11". I got some and printed out the various letters possibly found this season. Looks awesome.

 

 

Here are PDF's - the paper size is B5 envelope, which is as close as I can get to 7x10. it worked with the manual paperfeed on my HP laserprinter at work.

 

Letters.pdf

Thanks for the letters, These will work great in my next gaming session.

 

 

preparing for this weeks session I was looking at the stats for the young remorhaz and something felt missing, so I dragged out my old 1e and 2e monster manuals and compared them.

 

Now as written its fine for a level 2 party, but as with many of us, I'm running at a higher level (5th currently) and have found that nearly all the monsters hit like little girls. This isnt helped by having a large player group this season as we're a DM down till Scourge starts, With average turnout between 7-9 players a week I've had to up the ante in each encounter so far but never have the party truly felt "threatened", even a pair of Verbeeg and 10 goblins posed little more than a hiccup.

 

So, taking inspiration mainly from the 2e version I came up with these alternative stats for the Young Remorhaz:-

 

Large Monstrosity
Armor Class overall 18, head 16, underbelly 14  (Monster AC's are horrendously low)
Hit Points 78 (6d10 + 18)  (throughout Next we have always given main monster full HP, but usually keep "minions" at the lower level)
Speed 60 ft., burrow
Senses Blindsight 25 ft., darkvision 50 ft., low-light vision
Str18 (+4)    Dex14 (+2)    Con  16 (+3)
Int2 (-4)    Wis13 (+1)    Cha  7 (-2)
Traits
Burrow: The remorhaz can burrow through ice and snow at its speed, and through the earth at one-third its speed. When burrowing through earth, ice, or packed snow, the remorhaz leaves behind a 5 ft. wide tunnel.
Heat: Any creature or object that touches the remorhaz' back takes 5d6+5 fire damage (DC 15 Dex save for half)
Immunities: The remorhaz is immune to fire and cold.
Actions
Melee Attack – Bite: +5 to hit (reach 10 ft.; one creature).
Hit: 20 (4d8 + 4) piercing damage, on a crit a Medium or smaller target must make a DC 13 Strength or Dexterity saving throw.
Failed Save: The target is grappled and is restrained while grappled. While it has a creature grappled in this way, the remorhaz can use its bite attack against only that creature. In addition, whenever a creature ends its turn grappled in this way, it takes 5d6+5 fire damage. A remorhaz can grapple only one creature at a time.
Save v magic at +6 (originally remorhaz had 75% MR)

 

We're planning on running this encounter with a battle grid so it will be easy to see if pc's are attacking the different ac's and also to use the famed remorhaz trait of its super-heated back.

 

I'll let you know how its works out in the session write up later in the week.

"Well that encounter was easy....er, guys, why is the DM grinning?" (party members last words)

It's not a party till the screaming starts!

Follow me on Twitter @Vobeskhan or check out my blog http://vobeskhan.wordpress.com/

Nice. We are also fighting the Remorhaz this week. These are my stats. My guys are level 6 now, so he is a little beefier than your, but your looks like he hits harder.

 

Remorhaz - (Large)

Huge Monstrosity

Armor Class 20

Hit Points 108 (10d12+24)

Speed 50 ft. burrow

Senses blindsight 25ft., darkvision 50 ft., low-light vision

Str 20 (+5)      Dex 14 (+2)     Con 15 (+2)

Int 2 (-4)          Wis 13 (+1)     Cha 7 (-2)

Alignment unaligned

Languages --

 

Traits                                                                           

 

Burrow: The remorhaz can burrow through ice and snow at its speed, and through the earth at one-third its speed. When burrowing through earth, ice, or packed snow, the remorhaz leaves behind a 5 ft. wide tunnel.

 

Heat: Any creature or object that touches the remorhaz takes 8 (2d6) fire damage.

 

 

Magic Resistance: The ramorhaz has +6 on saving throws vs. magical effects.

 

 

Immunities: The remorhaz is immune to fire and cold.

 

 

Actions                                                                                   

 

Multiattack: The remohaz gains two initiative spots separated by 10.

 

Melee Attack - Bite: +8 to hit (reach 10 ft.; one creature). Hit: 12 (1d12 +5) piercing damage, and a medium or smaller creature must make a DC 15 Strength or Dexterity saving throw. Failed Save: The target is grappled and is restrained while grappled. While it has a creature grappled, the remorhaz can use it’s bite attack with advantage, but only against the grappled creature. Whenever a creature ends it’s turn grappled, it takes 8 (2d6) fire damage. It may grapple only one creature at a time. If a bite attack misses by 2 or less, the target takes heat damage from a touch.


Melee Attack - Touch: +8 to hit (reach 10 ft.; one creature). Hit: 8 (2d6) fire damage.

 

I decided to make my own maps for the final encounter with the Ice Witch, here is what I am using.

 

Audience Hall

http://www.4shared.com/photo/6fti_t--ba/Audience_Hall.html

 

Temple of the Storm

http://www.4shared.com/photo/VTHj9MEUce/Temple_of_the_Storm.html

 

Ice Witch Sanctum

http://www.4shared.com/photo/tBvL8IfUba/Ice_Witch_Sanctum.html

 

I have png, jpg or pdf version avalible (pdf you can print out and tape together.) Also because my group is playing at higher levels (7-9), fire based spell are reduced by half within the Shard. New spell for Kessar --  Snowball (fireball with ice shards.) 

Darkraven3 wrote:
... Also because my group is playing at higher levels (7-9), fire based spell are reduced by half within the Shard. New spell for Kessar --  Snowball (fireball with ice shards.) 

 

Nice, I actually had Davrick Fain cast Iceball rather than Fireball in last nights game :-) totally caught the tieflings off balance.

"Well that encounter was easy....er, guys, why is the DM grinning?" (party members last words)

It's not a party till the screaming starts!

Follow me on Twitter @Vobeskhan or check out my blog http://vobeskhan.wordpress.com/

Nice, Vobeskhan -- My group was also taken by surprise and for the first time were a bit confused. We ended the night in the middle of battle in the temple encounter. Next week is going to be interesting.  I am making Snowball  a 4th level spell with black ice a components instead of Sulfur.  

Vobeskhan wrote:

 

Darkraven3 wrote:
... Also because my group is playing at higher levels (7-9), fire based spell are reduced by half within the Shard. New spell for Kessar --  Snowball (fireball with ice shards.) 

 

 

Nice, I actually had Davrick Fain cast Iceball rather than Fireball in last nights game :-) totally caught the tieflings off balance.

 

I feel like you are reading my mind sometimes Vobe... 

 

Excellent maps Darkraven. I had intended to make some myself, but never got to it. I wil definitely be downloading yours and using them, probably for all four of our tables. We have access to a large scale printer, so we are going to put them to good use. Thanks so much for your hard work.

Here are some additional maps I made for the Verbeeg lair.

 

Scring and storage rooms

http://www.4shared.com/download/5XAM9qXnba/LotCh_Scring_Room.png

 

Barracks

http://www.4shared.com/download/poQF2Kpmce/LotCh_Barricks_Room.png

 

Dining Room

http://www.4shared.com/download/MRIl7MATce/LotCh_Dining_Room.png

 

Captains Quarters and Main Hall

http://www.4shared.com/download/PbwBYJo7ba/LotCh_Captains_Room.png