We ran three tables with D&D Next at the store this week: a table of regulars, a table of semi-regulars, and a table of kids.
The regulars have been playing all factions against each other, but are one week behind. I haven't gotten a report from that DM yet.
My table was the semi-regulars, who are also a week behind. They have also been playing one group off against another, but with less luck. This week they investigated the hand theft. Once they figured out it was a couple of noble kids, one character used his Spy Background Contact to find out where they were last seen. They confronted the kids at Horgold Hadru's, but didn't spill any blood. They gave the recovered hands to Ravengard, but returned the kids to their families for blackmail money, which was good since I hadn't been distributing much by the way of rewards. Afterward, they witnessed the ceremony where the hands were restored to Minsc's statue, which ended with Ravengard laying the groundwork for his Ducal politicking. Coran threw them a celebratory bash, then they ended up at the Blushing Mermaid (for some reason), where one of them saw a bunch of sailors goofing around with little smokepowder snappers they had rigged up; he also overheard them talking about the large quantities of smokepowder they had been bringing into the city. (I've noticed I need to work on my foreshadowing; this week, I think I got it right.)
The kids table last week ended up murdering a bunch of Flaming Fists when they stopped the Flaming Fist Thuggery;one of them murdered the innkeeper after mugging him for the cash in the strongbox. In discussion with that DM, we decided to do something out of Les Miserables. I figured Rael has kept track of malcontents and revolutionary-minded youth in the city, especially among the patriars. When she got wind of the riot that erupted at the inn, her runners alerted the revolutionaries, who see this as a chance to light the fire of rebellion in the hearts of the Lower City folk. They go there and and set up a headquarters in the immediate aftermath, while the Flaming Fist bring in reinforcements. While the Flaming Fists barricade the inn and bottle up the defenders, the revolutionaries arm themselves along with some thugs Rilsa recruited. The commoners in the inn want none of that, so they try to signal the Fists from an upstairs window. When they're caught, the revolutionaries hold a show trial and execute them; the PCs don't intervene, instead choosing to rifle through the commoner's belongings. The Fists, once they have reinforcements, barricades, and a bucket brigade, start throwing alchemist's fire and oil to set the building on fire, then pick off people who try to flee. The session ended with one PC captured while disguised as a commoner, two making clean getaways, one hiding in the cellar of a nearby building, one running along the rooftops, and one bleeding out in the courtyard.
This would not have been possible with the more scripted adventures of last year, is all I'm saying.