Help, I want to start D&D but I have a specific hero in mind.

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Hey so I'd like to start playing D&D. From what my buddy told me, I would want to be a mix of a thingy called Wizard and Psyonic. Pretty much what I want to do is to be able to make swords of ice with magic and wield them, using water magic, and ice magic to help my survival while I get in close to stab them with my ice blade. Later on I want to be able to sense people around me, have some control over them (only one at a time, I don't want mass mind control, and even just the one would take a lot of effort) and I want to use time magic spell, specifically time stop, and ways to speed up time for me so I can better use my ice blade to stab things.

Any help would be greatly appriciated, since I have no clue what you can do in D&D.
Actually, that sounds like the fey pact hexblade (a type of warlock found in the Essentials books), which is heavily frost-themed (complete with icy blade) and can obtain various control effects via daily spells.
Actually, that sounds like the fey pact hexblade (a type of warlock found in the Essentials books), which is heavily frost-themed (complete with icy blade) and can obtain various control effects via daily spells.



Can I learn time magic and mind control people, and drain thoughts?

 I think you may have a slightly skewed view of how powerful D&D characters are - they're not anime characters. No one character can do everything. What you want to do would actually cover about three seperate characters. Stopping time is a very high-level ability, and only one class can do it. Once per day.
 The Fey Pact Hexblade covers most of what you want - they have the ability to summon a sword, many of their powers do cold damage, and they can eventually gain powers that allow them to exert some minor control over people, although not at will.

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 I think you may have a slightly skewed view of how powerful D&D characters are - they're not anime characters. No one character can do everything. What you want to do would actually cover about three seperate characters. Stopping time is a very high-level ability, and only one class can do it. Once per day.
 The Fey Pact Hexblade covers most of what you want - they have the ability to summon a sword, many of their powers do cold damage, and they can eventually gain powers that allow them to exert some minor control over people, although not at will.




Yea, but I want time magic spells. Those are my high end abilities and my so called finisher skills. The only damage spell is my ice blade, and the water/ice spells are just for survival, pretty much walls, and mists. I don't want to do everything btw. I only want three things:
1) an ice blade, and mist
2) time magic
3) some mind control magic
If I can't make a hero to have those skills I don't see the point in playing this, since I won't be happy with my hero.
1 and 3 are both neatly covered by the fey (frost) hexblade.

I wouldn't worry about #2 at this point because, while it's possible to arrange such things as actually stopping time in epic tier, that's far enough in the future that you may find you have other ideas when your campaign gets there.

At low levels there are a few warlock utility powers that are themed as minor time-tampering, such as borrowing some good luck from your immediate future at the cost of leaving that future luck worse), and that's probably enough to work with (and worry about) in heroic.
If you're willing to wait until the epic tier for your "time magic", you can multiclass into a psionic class (Ardent or Monk would be easiest if you're a fey hexblade) and take the Master of Moments epic destiny.

Actually, now I think about it, multiclassing Monk and taking the encounter power swap feat will give you access to a power called Frozen Moment which freezes your target in place (the flavour is a combination of physically freezing him and stopping time) and lets you do the same to yourself to get some damage resistance. You can do that at level 7 when a hexblade finally gets an encounter power that has a level (the encounter powers you get prior to that have no level and so can't be swapped out).

And, as others have pointed out, the other two things you want pretty much define the fey hexblade.

The fey hexblade's other defining feature is teleporting around like Nightcrawler on crack. That can easily be described as your character stopping time while moving around.
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You're more inclined toward the role playing side of the equation and less interested in numbers or experience points. You're quick to compromise if you can help move the story forward, and get bored when the game slows down for a long planning session. You want to play out a story that moves like it's orchestrated by a skilled novelist or film director. Storyteller 92% Tactician 83% Method Actor 75% Butt-Kicker 67% Power Gamer 67% Specialist 58% Casual Gamer 8%
Are you starting a campaign with your buddy? are you joining his existing campaign? What level character are you going to be making?

These questions should help you get some more accurate information.

As to the whole time magic thing.  Time manipulation is extremely powerful and draining for a character to use.  You would need to be a wizard of epic level to get access to it.

You can as Duskweaver suggested, use the effects of some abilities to emulate time control. Teleportation is just you stopping time and moving.  Multi strike abilities are your character speeding up time for himself to swing very fast.

One thing that I encourage people who play 4e to do is, read over a power and it's description.  If you think you can think of a cooler or more character specific way for that power to be executed (in terms of flavor), then go ahead.  All rules for the power are limited by the actual text on the card but you are free to imagine how the power plays out in any way you want.

EX: I play a wizard in my main campaign.  The Lvl 3 encounter power Shock sphere: You hurl a crackling orb of lightning that explodes at a point you designate, engulfing all nearby creatures in its electric embrace.

I instead call the power thundercloud.  It does exactly the damage and effect of the shock sphere but instead I summon a expanding cloud of lightning over the same area.

As long as you put some thought into a character and their move selection, you can tweak the moves to match the type of playstyle and flavor you want.  
Can fey (frost) hexblade, be multiclassed with wizard just for the time magic? Sounds like the fey (frost) hexblade is the main character I want to play, but I really do want more time magic than just flash freezing one person. I really do want to stop time around me for a few seconds to line up the perfect kill and freeze time for multiple people at once.
In 4E multiclassing is done by takeing a multiclass feat that gives you some little trick from the new classes power set.
You can then take more feats to swap out your powers for powers from the new class.
You also gain access to feats and other must be class X options.

As Duskweaver mentioned a lv21 option open to "any psionic" is probably better then any one lv21 wizard option to do time control.


Edited to fix epic destiny lv 
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In my opinion you're still slightly skewed on power balance. You still have to make your character work within the rules, and you won't be the most powerful thing to walk the face of the globe.

Focusing heavily on a single point (which in this case is a long term epic level goal) makes your characters shallow in other regards. The important thing in pen and paper games is depth: who is your character, what are his motives, how did he come about the skills/powers he has? What chain of events led up to him being who he is?

Focus too much on the goal, you miss the journey there. Which is by far the bigger chunk.

In light of the super awesome and totally usable WotC boards, many of us have moved offsite.

Check us out on NoGoblinsAllowed.  We've got areas for MtG, D&D, and open to expand.  Also have several play-by-post D&D games.

We'd be glad to have you drop by.

I really do want to stop time around me for a few seconds to line up the perfect kill and freeze time for multiple people at once.


The fey hexblade teleports every time he kills something or something next to him dies. Right from level 1. That sounds like "stop[ping] time around [him] for a few seconds to line up the perfect kill" to me, and it affects everyone in the area. You kill someone (with your conjured ice blade), you stop time for a couple of seconds, you dash over to your next target, time starts again, rinse, repeat. Teleportation is just instantaneous movement. How you describe it is entirely up to you.

In other words, a fey hexblade is manipulating time with his magic right from level 1 even without any multiclassing, if that's how you choose to describe his powers (and in 4e D&D you have complete control over how you describe your powers).
"There's an old saying that all it takes for evil to triumph is that good people do nothing. I've always had a problem with that. If you do nothing to oppose evil, then how are you 'good'? To turn aside and allow evil to flourish is to collaborate with it. You ask for mercy. You claim you have done nothing. That 'nothing' is why you deserve no mercy." - Lorian Karthfaerr, drow paladin of Avandra Robin Laws says I'm a Storyteller:
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You're more inclined toward the role playing side of the equation and less interested in numbers or experience points. You're quick to compromise if you can help move the story forward, and get bored when the game slows down for a long planning session. You want to play out a story that moves like it's orchestrated by a skilled novelist or film director. Storyteller 92% Tactician 83% Method Actor 75% Butt-Kicker 67% Power Gamer 67% Specialist 58% Casual Gamer 8%