The Refugies who are going to start the new city
For the purposes of the new city, I'd like to open the discussion with its theme. The new rules hint that the world is a dark, mysterious place with points of light where civilization exists. So, I think we should incorporate that theme into the new city.
As a point of light, I don't think the city should benefit from a rapid influx of new residents (the previous threads felt a little inorganic to me.) The population should grow very slowly as a rule, only adding a single person here and there. I also don't think that an adventuring class (PC class) would be necessary for starting a town. Any character can fill the role of a leader, and we can always introduce PC classes later. However, it also seems (to me) somewhat inorganic to have some random NPC find some land and have people gravitate towards it.
So I'm thinking that perhaps the city and its residents have already been there for a while, and for some reason they find that they must start anew, such as a cataclysmic event or invasion. Now they must either replant or find someplace new to settle down. Personally I like the idea of some event that levels the city leaving the few survivors left to dig through the ashes hoping to find a way to rebuild over the next few chronicles. Then, in a later chronicle, this same event has caused an sudden, mass of refugees to migrate to the new "point of light" for protection; led by some savior PC class, they all choose to stay to help guard (or oppress) the town.
In the DMG it says a city of 25,000 would have 1 guard per 100 people to protect it from threats within and without.That's only 250 guards,twice that in dangerous areas,thats 250 guards divided between three 8 hour shifts. WTF??? Does any one else think this is far to small a number? What would be a better amount?
I haven't been able to follow the thread for quite some time now. I'm not even quite sure what is going on.
Tuesday, September 30, 2008
The Build a City Thread IV
[size=4]The Chronicles of Terrapin Falls:Year 1, Month 1 (July)[/size]
How about a new city that is built on the ruins of a larger, ancient city? The "points of light" are neighborhoods that have been made safe again, typically by residents constructing make-shift walls from the rubble, neighborhood militias, and the occasional town guard. Some of the buildings are newer, but most of the ones standing are older, origenal buildings built by the lost civilization using a level of magic/technology that is currently lost.
Why on Earth keep this here if we can't try it again?