PEACH: rogue|assassin poisoner

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In response to a discussion in the damage boost thread about poison damage, I tried building something using the poison damage type. If this bothers you, just pretend it uses cold or radiant vulnerability instead of poison, and critique it in that light.

I ended up building a drow rogue|assassin hybrid that uses, of all things, Whirling Kusari-Gama as the go-to power. Venom Master lets you inflict vulnerable 5 poison until the end of the encounter with your Darkfire power, which triggers twice if you hit with both Whirling Kusari-Gama attacks. You recharge your Darkfire with an action point, and at level 16 you can target 3 enemies with it (Curseborn paragon path). 

Other damage bonuses come from Skulker of Vhaeraun (both attacks), Carrion Crawler Brain Juice (both attacks), Venom Hand Killer (only the second attack) and Envenomed Ki Focus (only the second attack). The first two also give your attacks the poison keyword. 

If you can't reach your enemies in one turn, you can use Poisonous Shuriken instead. 

Your rogue half gives you a minor action and off-turn attack which both serve to trigger Sneak Attack, a back-up at-will power that gives a -4 attack penalty (rattling and Skulker of Vhaeraun L10 feature), and a daily power that maximizes your Assassin's Strike damage. 

Your Hybrid Talent (Cunning Sneak) combined with Killer in the Crowd serves to give you a free OA per round if you manage to position yourself correctly, or otherwise hide from view if you're in trouble.

The Build
====== Created Using Wizards of the Coast D&D Character Builder ======

Malklyr, level 14
Drow, Assassin (Executioner)/Rogue, Curseborn
Guild Attacks (Hybrid) Option: Way of the Ninja (Hybrid)
Hybrid Assassin (Executioner) Option: Hybrid Executioner Fortitude
Hybrid Talent Option: Rogue Tactics (Hybrid)
Rogue Tactics (Hybrid) Option: Cunning Sneak (Hybrid)
Darkfire Option: Darkfire Wisdom
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Skulker of Vhaeraun

FINAL ABILITY SCORES
STR 14, CON 12, DEX 22, INT 9, WIS 22, CHA 11

STARTING ABILITY SCORES
STR 13, CON 11, DEX 16, INT 8, WIS 16, CHA 10


AC: 28 Fort: 23 Ref: 27 Will: 28
HP: 99 Surges: 7 Surge Value: 24

POWERS
Skulker of Vhaeraun Utility: Skulker's Venom
Drow Racial Power: Darkfire
Assassin Attack: Whirling Kusari-Gama
Assassin Attack: Poisonous Shuriken
Assassin Attack: Assassin's Strike
: Swap Daily For Poison Recipe
: Swap Second Daily For Poison Recipe
Rogue Attack 1: Disheartening Strike
Rogue Utility 2: Tumble
Rogue Attack 3: Low Slash
Rogue Attack 3: Startling Offensive
Assassin Utility 6: Ghost of the Rooftops
Rogue Attack 9: Knockout
Assassin Utility 10: Walk Through Shadow
Curseborn Attack 11: Accursed Flames
Curseborn Utility 12: Drow Shadow Stride

FEATS
Level 1: Ki Focus Expertise
Level 2: Venom Hand Master
Level 4: Nimble Blade
Level 6: Venom Hand Killer
Level 8: Battle Awareness
Level 10: Hybrid Talent
Level 11: Venom Master
Level 12: Killer in the Crowd
Level 14: Superior Will

ITEMS
Carrion Crawler Brain Juice
Nitharit Poison
Envenomed Ki Focus +3 
Kusari-gama 
Shuriken
Short sword
Magic Leather Armor +3 
Amulet of Protection +3 
====== End ======



Build variants

Surprisingly, when you build this out as a Twin-Striking ranger instead, the damage difference isn't that big. The only unfortunate thing is that Whirling Kusari-Gama's second attack is dependant on hitting with the first attack, as opposed to Twin Strike's separate attacks. But apart from that, this build has minor and off-action attacks like the ranger, and has some cool rogue/assassin tricks (like hiding) to make up for the ranger's pure power. 

The level 17 Rod of Feythorns inflicts vulnerable 10 poison (save ends) when you curse an enemy with Warlock's Curse. This is more reliable than Darkfire since you don't have to roll to hit and it's reusable, but a warlock|assassin misses out on a lot of rogue goodies (like the minor & off-action attacks) and has to deal with weapon/implement juggling issues. Overall I like the rogue version a bit better, especially since it's not dependent on getting a level 17 item. Still, it does make a good case for multiclassing warlock down the line for a once/encounter curse.
Isn't Carrion Crawler Brain juice a result from your Daily power that you only have 1 use of for 1 encounter? I'd also point out that Envenomed Ki Focus really isn't that good for the build other than it leaves your arm slot open.

If you swap out with a Mordant Weapon or Spiderkissed Weapon, you can just get Iron Armbands of Power. That leaves your Ki Focus slot open to pick one of the useful on a hit independent of weapon options, such as Rain of Hammers or Ghoststrike(or both for different encounters)

I think there's got to be a way to make Rogue|Ranger MC Assassin work better, given the two damage rolls of Twin Strike.
I've also put together something similar to this but with Avenger | Assassin.  Using Overwhelming Strike as an MBA via PoS allows for the assassins extra damage and double attack rolls + all the poison stuff + at least 1 minor action attack from the Avenger + painful oath come paragon for example.  The only thing that sucks about it is that your AC is total crap.
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"

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