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Why not have a class that can account for both?
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I like the first edition version of the barbarian as the primitive fighter that is based on superstitions and is considered ant-magic in nature. Anything more civilized or magical can be covered by a fighter or as a module to add in more types of barbarians.
Should they be powered by primal spirits or just muscled and adrenaline?
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Its like fighters unique ability to"not having nice things" has to be given away too.
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The Knights of W.T.F. may as well be ghosts, but the message still stays;
The Norse Berserks actually becoming bestial in not just fighting style but sometimes in form.... channelling beast totems to fight with and becoming them.
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I say do both! Provide some purely martial options for the people who want a barbarian with no supernatural stuff, along with some options that allow the fire of a barbarian's rage be literal fire.Best of both worlds, everyone wins.
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The "magical" barbarian should be a option, a speciality or subclass. A primal spellcaster-warrior wouldn´t be a true D&D barbarian but other class, a (4th ed) warden or with other name like skin-walker or nahual (too diferent to druid and shaman because it is a warrior class with some primal tricks).en.wikipedia.org/wiki/Nagual
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A primal spellcaster-warrior wouldn´t be a true D&D barbarian but other class, a (4th ed) warden or with other name like skin-walker or nahual (too diferent to druid and shaman because it is a warrior class with some primal tricks).
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds. Constitution Based Class for Next!
Why not have a class that can account for both?Because that is the simple logical answer and invades on people's ability to argue.Seriously though, this works as an answer for almost all the classes.