Why not have a class that can account for both?
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I like the first edition version of the barbarian as the primitive fighter that is based on superstitions and is considered ant-magic in nature. Anything more civilized or magical can be covered by a fighter or as a module to add in more types of barbarians.
Should they be powered by primal spirits or just muscled and adrenaline?
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Its like fighters unique ability to"not having nice things" has to be given away too.
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I say do both! Provide some purely martial options for the people who want a barbarian with no supernatural stuff, along with some options that allow the fire of a barbarian's rage be literal fire.Best of both worlds, everyone wins.
The "magical" barbarian should be a option, a speciality or subclass. A primal spellcaster-warrior wouldn´t be a true D&D barbarian but other class, a (4th ed) warden or with other name like skin-walker or nahual (too diferent to druid and shaman because it is a warrior class with some primal tricks).en.wikipedia.org/wiki/Nagual
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A primal spellcaster-warrior wouldn´t be a true D&D barbarian but other class, a (4th ed) warden or with other name like skin-walker or nahual (too diferent to druid and shaman because it is a warrior class with some primal tricks).
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Why not have a class that can account for both?Because that is the simple logical answer and invades on people's ability to argue.Seriously though, this works as an answer for almost all the classes.