This is a roleplaying game and not a board game. Those who want squares can play chess or monopoly.
Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairnessReflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character)
I'd prefer to use the units the characters would be using, so I can play it from my character's perspective and not just on a table. I can imagine shooting something that's 100 feet away a lot better than 20 squares away. Maybe I'm at an advantage for being American, but come on, I learned your system, you're smart enough to learn mine for the purpose of the game. It uses feet and inches because it's based on a medieval culture. My point is, ever since Dungeons and Dragons split off from Chainmail, this has been a roleplaying game and not just a tactical war game.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
What a silly debate...THIS is what got chosen to be one of the longest threads on the board?-KW
The 5-feet increment unit works well for both ToTM and TV, i don't see it go soon. Its easy enought to convert and i have observed that many hardcore map users generally use the term ''square'' anyway, when moving or calling ranges.I have a player who still use the 5-foot step when shifting in 4E games. And his Rogue backstab peole when he use sneak attack. He also says attack of opportunity instead of opportunity attack etc... The human nature is that many people just stick to calling things as they are used to...
I'd like too see your proof and data that many people stick to calling things as they are. Your small circle of friends is hardly equivalent to the gaming community as a whole. Pardon me if it take this with a grain of salt ;)
@Plaguescarred on twitter
Please just no to the OP request. D&D is roleplaying games we need more immersion not less by distancing it further away from what we use I.e. feet, minutes and all those things the OP seems to dislike.
I hardly see the problem. Using feet and minutes is fine. Do you want to use squares? Divide by 5 for squares. Want to use turns instead of minutes? Divide the amount of seconds by 6. It's very very very simple.
Living outside the US, I would like to have centimeters, meters, kilometers instead of inches, feet and miles of course. After all, that's how the entire world does things. I could also live with squares if they represented something in meters.But I understand that a lot of US players are either unwilling or unable to change the way they calculate distances because they have no way of getting a feel for it in the country they live in. Maybe most americans do not leave their own country and therefore have no way of knowing anything else.Also, WotC is an american company that produces a US game for the US market. I guess I wouldn't want americans coming over here to my home country Germany and telling us how to brew beer. Thinking about this as I write, there is a difference, though: german beer is appreciated around the world as far as I know, while feet and inches are not? Is that so, I am not sure. And who am I as a german to tell others how they should calculate distances?Anyways, I do not expect the return of the SW Saga Edition or d20 Modern 2m-squares and I can live with it. Having to calculate feet and inches into cm and meters is a good brain exercise.That said, "minutes" really should be changed IMO. Especially because "minute" represents "until the end of the encounter" 95% of the time. So why not be honest and say what it really means?But I also do not think we will see a return of the "until the end of the encounter" either because that probably is considered too gamey by those who do not like 4E and 3e Bo9S, people WotC seeks to win back in general. And maybe too many people are simply unwilling or unable to state when an encounter is over. It definetely is less simulationist, which some people do not like.And I can live with that, too.Next really has many other more important issues to fix.