Playtester Profile - Orzel

Grats to Orzel for the interview on your journey!  

- A road companion

Yan
Montréal, Canada
@Plaguescarred on twitter

Very nice interview. I get the impression Orzel's ranger ideas got to the right eyes and ears. Hope to see the impact in the coming packets.

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Created with Rum and Monkey's Personality Test Generator.
I am both orderly and instinctive. I value community and group identity, defining myself by the social group I am a part of. At best, I'm selfless and strong-willed; at worst, I'm unoriginal and sheepish.
Hmm... elemental alignments...

              Fire        Nurtal     Cold 
Earth     Lava       Rock        Ice
Nutral   Fire        Nutral      Chill
Sky      Lighting   Wind      Snow

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

Nice article, Orzel. I enjoyed your writing style.

Oh man! Congratz Orzel!
My two copper.
Huzzah for the Mayor of Rangertown!
Yay! Nice work, Orzel. 

Danny

I'm just glad they acknowledged your influence in the community with your very well recieved take on the Ranger.

Huzzah for the Mayor of Rangertown!

+1 

I'm just glad they acknowledged your influence in the community with your very well recieved take on the Ranger.

Agreed 
Thank you all. It was an honor to be interviewed.

Hmm... elemental alignments...

              Fire        Nurtal     Cold 
Earth     Lava       Rock        Ice
Nutral   Fire        Nutral      Chill
Sky      Lighting   Wind      Snow



Actually I'd use D&D 4 elements

              Fire      Neutral   Water
Air        Lightning Air         Ice
Neutral   Fire      Void       Water
Earth    Magma   Earth     Ooze


Or animals 

Bear vs Wolf/Hound vs Fox vs Tiger/Leopard vs Rat

Or seasons

Progressive Spring, Current Summer, Conservative Autumn, Transformative Winter

Or times of the day

Dawn Zenith Dusk Midnight

Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds. Constitution Based Class for Next!

Personal opinion...

I rather like using zodiac signs as an alignment system (it doubles as an "alignment" of the stars or planets).  Basically, create a set of personality traits associated with a particular constellation under which the character was born.  You can go into greater detail by adding in year of birth, what planets were in ascendance at the time of birth, and on and on. 

All around helpful simian

Personal opinion...

I rather like using zodiac signs as an alignment system (it doubles as an "alignment" of the stars or planets).  Basically, create a set of personality traits associated with a particular constellation under which the character was born.  You can go into greater detail by adding in year of birth, what planets were in ascendance at the time of birth, and on and on. 



I once pondered an alignment system based on the Chinese Zodiac. Then I stepped back and thought of using iconic D&D creatures instead Dragon, Griffin, Wyvern, Sphynx, Nymph, Giant, etc.

Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds. Constitution Based Class for Next!

Hey, we all can be nice to each other. grats buddy.
Now I want to see Orzel's take on the ranger !
Where can I find it ?

And good intereview. Cheers. 
While Orzel's ranger isn't my perfect ranger, it is closer to perfect than any ranger yet printed. Glad the powers that be have taken notice.
Essentials zigged, when I wanted to continue zagging. Roll dice, not cars.