The 4e DM Quiz

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Hello everyone and welcome to the 4E DM Quiz.  The goal of this thread is to provide a list of common questions that can and will occur during gameplay.  While you are welcome to strut your stuff, the goal isn't to just write down all the right answers and be done, but to give your justifications for your answers (thats right, I'm asking you to show your work!), just as you would at a normal table if one of your players asked the dreaded question "Why?"

Of course the goal is to get 100% of the questions right, but if people can be honest about which answers they got wrong (when I include the answer sheet I will denote which answers I got wrong the first time around) that would greatly help me in making the final draft of this quiz.

Instructions for the Quiz

Ideally I would like to ask players to take the quiz twice.  Once using nothing but the resources available in this thread and then go back and edit any of their answers after they have had a time to take a second look at rules and what not.  The goal of this is to reflect how you, as a DM, would answer the question at the table and then how you would answer it after you had some time to look over it (and hopefully how you would answer it after the first time it was asked at table).

For each question read all of the information provided and give a simple True or False followed by any justifications you have for that answer.  If the answer changed after you had time to review it, please skip a space and write what else you learned upon review of the question at hand.

Please use Spoiler tags for your list of answers.

Example:

Show

13. T.  I have had this come up at table before and it seems to follow through with all the rules as I see them for XYZ reasons.

After getting a chance to look at the rules I noticed that it specifically says "Y" type attacks are not subject to this rule.
 

Without further Ado:


The 4e DM Quiz

1) A player subjected to the Prone and Immobilized conditions at the same time is unable to stand up.

2) A player that does not move on their turn can command their Fey Beast Companion to move.
www.wizards.com/dndinsider/compendium/di...

3) When you fall unconscious from being reduced below 0 hit points conditions such as ongoing damage, daze and stun fall off.

4) When you second wind using Armor of Dwarven Vigor you do not get the bonus to defenses.
www.wizards.com/dndinsider/compendium/di...

5) You cannot Opportunity Attack and Immediate Interrupt as a response to the same action.

6) You cannot make an Immediate Interrupt and an Immediate Reaction to the same action.

7) If you roll a natural 20 on an attack roll and your total attack does not meet the enemy's defense the attack is a hit but not a critical hit.

8) A player who uses Moment of Glory is able to push the enemies they hit any number of squares up to and including 3.  If the player chooses they may push the targets 0 squares and suffer no penalty.
www.wizards.com/dndinsider/compendium/po...

9) A Sorcerer uses Flame Spiral while Weakened.  The initial damage of the Flame Spiral will be reduced by half but the automatic damage from the effect of Flame Spiral will not be reduced.
www.wizards.com/dndinsider/compendium/di...

10)  A Warlord using Lamb to the Slaughter on a medium sized enemy placed directly behind a large enemy suffers a penalty for the target having cover.
www.wizards.com/dndinsider/compendium/di...

11) A player can provide flanking for an ally while they are prone.

12) A player can proved flanking for an ally while they are restrained.

13) A player on the ground wishes to attack a flying enemy two squares directly above them (Meaning their are two unobstructed empty squares between the two creatures) and that player has a fly speed of 5.  The player is allowed to charge directly up at the enemy.

14) A player on the ground wishes to attack a flying enemy two squares directly above them (Meaning there are two unobstructed empty squares between the two creatures) wishes to make an athletics check as part of a charge to charge up.  The player is allowed to charge directly up at the enemy.

15) A tiny creature with Reach 0 must enter a player's square to attack it.

16)  A player receives an Inspiring Word from a level 9 Warlord.  If that player so chooses they may opt not to spend a healing surge but still regains the additional 2d6 hit points.
www.wizards.com/dndinsider/compendium/di...

17) The Rattling keyword on weapons have no effect if the player weilding the weapon is not trained in intimidate.

18) You can downgrade a Standard Action to a Move Action, a Move action to a Minor Action or a Standard Action to two Minor Actions.

19) A creature marked by another player after it has been subject to a paladin's Ardent Vow cannot be remarked by that power unless the paladin resuses it on the target.
www.wizards.com/dndinsider/compendium/di...

20) A player with 5 temporary hit points is granted 10 temporary hit points.  The player has a total of 10 temporary hit points.

21) A Fighter with a Horned Helm charges a target and uses the power Trip Up.  The extra damage from Horned Helm cannot be applied to the Trip Up attack.
www.wizards.com/dndinsider/compendium/po...
www.wizards.com/dndinsider/compendium/it...

22) A Fighter with a Horned Helm charges a target and uses Boots of the Mighty Charge to replace the melee basic attack at the end of the charge with Rain of Blows.  The extra damage from Horned Helm cannot be applied to any of the attacks from Rain of Blows.
www.wizards.com/dndinsider/compendium/it...
www.wizards.com/dndinsider/compendium/po...

23) A Pursuit Avenger with a Dex modifier of 4 uses Angelic Alacrity.  During that shift the player may make an athletics check to jump over an enemy without provoking an attack of opportunity.
www.wizards.com/dndinsider/compendium/po...

24) A Monk stands in the square directly between a Large Ogre and a Sorcerer.  The Sorcerer is able to use Burning Spray on the air above the Monk's head hitting the Ogre but not the Monk.
www.wizards.com/dndinsider/compendium/po...

25)  A Blackguard uses the power Majestic Halo.  The Blackguard is unable to mark players with Divine Sanction since the Blackguard does not have the ability Divine Challenge.
www.wizards.com/dndinsider/compendium/po...

26) A Warlock uses Crown of Stars on his turn.  The Warlock has an extra minor action left is able to sustain the power on that same turn.
www.wizards.com/dndinsider/compendium/po...

27) An enemy is Vulnerable 5 Fire and Vulnerable 10 All.  They are hit for 8 fire damage.  They take a total of 18 fire damage.

28) An enemy is insubstantial and vulnerable 5 fire.  They are hit for 8 fire damage.  They take a total of 9 fire damage.

29) A Rogue critically hits with a power and chooses to apply their sneak attack damage to that attack.  The damage is automatically maximized as part of the effect of the critical hit.

30) Players are limited to 1 Free Action attack and 1 Non-attack Free action per turn.

31) A player is taking ongoing 10 damage (Save Ends) and chooses to delay their turn.  The player takes 10 damage at the start of where their turn would normally be in initiative order but does not save against that effect until they have finished delaying and take the rest of their turn.

32) A Barbarian uses Brutal Slam to push a creature into a Stinking Cloud.  The creature is allowed to attempt a saving throw to avoid entering the area.  If it saves, it does not enter the cloud.
www.wizards.com/dndinsider/compendium/po...
www.wizards.com/dndinsider/compendium/po...

33) A Ranger charges with an Avalanche Craghammer in their Mainhand and a Vanguard Craghammer in their offhand.  They can add the 1d10 extra damage from Avalanche Weapon and the 1d8 extra damage from Vanguard Weapon to the damage of their Melee Basic Attack.
www.wizards.com/dndinsider/compendium/it...
www.wizards.com/dndinsider/compendium/it...

34) A player with Superior Will starts their turn with the condition "Dazed and Immobilized (Save Ends)" on them.  The player attempts and succeeds a saving throw against the Dazed condition but is still immobilized.
www.wizards.com/dndinsider/compendium/fe...

35) A Vampire uses the Attack Swarm of Shadows to make themselves invisible.  Creatures who wish to attack that player must make a Perception check vs the Vampire's Stealth check to determine what square the player is in before attacking.
www.wizards.com/dndinsider/compendium/po...

36) A Ranger uses Twin Strike.  If both attacks are on the same target and the target dies from the first attack the ranger is able to choose another target for the second attack.
www.wizards.com/dndinsider/compendium/po...

37) A Cloud of Darkness stands between an Eladrin player and where they would like to be.  That player is able to Fey Step through the Cloud but not into it.
www.wizards.com/dndinsider/compendium/po...
www.wizards.com/dndinsider/compendium/po...

38) A Barbarian hit with an attack that Dazes (Save ends) can use Shrug it Off to grant himself a saving throw.
www.wizards.com/dndinsider/compendium/po...

39) A player his hit by an attack that would cause them to lose a healing surge but they have no healing surgers remaining.  The player instead loses health equal to their healing surge value.

40) A creature adjacent to a Knight and subject to his defender aura is slid two squares away from the Knight.  When the creature leaves the square adjacent to the Knight that character can make an Opportunity Attack against that Creature.
www.wizards.com/dndinsider/compendium/po...
www.wizards.com/dndinsider/compendium/po...

41) A Thief with Agile Opportunist is slid through two squares adjacent to a creature and into a square adjacent to a second creature (no longer adjacent to the first).  The Thief may make the Melee Basic Attack granted by that feat against the creature in the middle of the slide or against the creature at the end of the slide.
www.wizards.com/dndinsider/compendium/fe...

42) Two players flank and invisible dazed enemy.  The players do not have combat advantage against that enemy.

43) A creature can choose itself as the target of a power that states "A creature within 5 squares of you."

44) A player can choose itself as the target of a power that states "An ally within 5 squares of you."

45) A creature can still provide allies with cover against ranged attacks even if it is prone, stunned, hidden or invisible.


46) A creature marked by a fighter is adjacent to it.  If the creature moves the fighter will be able to make an Opportunity Attack and stop its movement with Combat Superiority.  If the creature shifts the fighter will be able to make a melee basica attack with Combat Challenge but will not stop its movement.  A creature cannot provoke both an OA and a Combat challenge during the same move action.
www.wizards.com/dndinsider/compendium/cl...

Bonus:
47) A Wizard casts Sleep on a creature which fails its first saving throw causing that creature to go unconscious.  A Ranger, who is adjacent to the target, uses Twin Strike on the creature, Action Points (takes an MBA from a Warlord's Bravura Presience) and Twin Strikes again.  Assuming all the ranger's attacks hit, what happens?
www.wizards.com/dndinsider/compendium/po...
www.wizards.com/dndinsider/compendium/cl...

A) Every attack the ranger made against the unconscious creature critically hits.  The creature remains unconscious.
B) Both sets of Twin Strikes the ranger made crtically hit, but the extra Melee Basic Attack granted by the Warlord does not critically hit.  The creature remains unconscious.
C) The first set of Twin Strikes critically hit, but the creature wakes up and the rest of the attacks d not critically hit.  The creature is awake.
D) The first hit from Twin Strike critically hits but the creature wakes up and the rest of the attacks do not critically hit.  The creature is awake.

Have fun everyone.  I will post the answers in 48 hours.  I look forward to the discussion.
Currently working on making a Dex based defender. Check it out here
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Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
13) A player on the ground wishes to attack a flying enemy two squares directly above them and that player has a fly speed of 5.  The player is allowed to charge directly up at the enemy.

This particular phrasing could possibly be interpreted in two different ways (providing different answers). Similar example: "1 square away" could mean adjacent, or 1 square between.

14) A player on the ground wishes to attack a flying enemy two squares directly above them wishes to make an athletics check as part of a charge to charge up.  The player is allowed to charge directly up at the enemy.

As above. Also, this one is further problematic as indicated by the forum FAQ answer "Can you attack during a jump?", where there is no 'correct' answer.
It could be interpreted in two different ways, but only one of them is correct.  "1 square away" means a distance of 1, which means an adjacent square.  Any other definition of distance is incorrect.

That said, ok, I'll bite.  I'm bored enough.

answers
1:  False

2:  Bad question, as the provided link does not include the entire set of Fey Beast Companion rules.  But, true.

3:  False.  Only effects that specify being removed on going below 0 or being unconscious are removed.

4:  False.  Second wind is second wind.

5:  False.

6:  True in general, false when exceptions to the 1/round IA limit exist e.g. Rapid Combat Challenge.

7:  True

8:  True.  Bad link.

9:  True.

10:  False, cover applies only to ranged attacks.

11:  True

12:  True

13:  False in general, True if the player is Tiny.

14:  False, but likely permitted by most DMs if there's a valid charge path.

15:  False.  True for melee attacks, but you didn't specify that.

16:  Nitpicky, but true by strictest of RAW.

17:  False.  The Rattling keyword still exists, and it can be used by other effects that reference it, despite the -2 penalty not being applied.

18:  False.  Standard->minor gets you one, not two.

19:  False.

20:  True.

21:  True.  Trip up is not a charge attack.

22:  True.  And painful.

23:  True, but subject to Athletics check long jump height clearance result and the size of the enemy.

24:  True.

25:  False.

26:  False, powers cannot be sustained on the turn they are initiated.

27:  True.

28:  False, 6 fire damage.

29:  True.

30:  False.  Free action attacks are limited, non-attack free actions are not.

31:  True.

32:  False.  Zones are not hazardous terrain.

33:  False.  Weapon properties that affect attacks only affect attacks made with the weapon.

34:  False, assuming you meant to write (Save Ends Both).

35:  False, Invisible is not Hidden.

36:  True, but certain people here will argue False.  Source of ongoing debate, makes a bad quiz question.

37:  False

38:  True if immediate interrupt, false if immediate reaction.  Check once internet is back.

39:  False in general, but most creatures with surge loss attacks have this secondary effect.

40:  False, forced movement does not trigger opportunity actions.

41:  True, squares of movement are resolved individually

42:  True

43:  True

44:  False

45:  True

46A:  Moves, OA and stop movement: True
46B:  Shifts, CC and not stop movement:  True
46C:  Creature cannot provoke both OA and CC during the same move action:  False, but it'd take a rather specific and unusual move action.

47:  E:  The first hit from Twin Strike critically hits and the creature wakes up.  The rest of the attacks critically hit if they're nat 20 and meet or exceed the target's defense, as normal critical rules.
D&D Next = D&D: Quantum Edition
13) A player on the ground wishes to attack a flying enemy two squares directly above them and that player has a fly speed of 5.  The player is allowed to charge directly up at the enemy.

This particular phrasing could possibly be interpreted in two different ways (providing different answers). Similar example: "1 square away" could mean adjacent, or 1 square between.

14) A player on the ground wishes to attack a flying enemy two squares directly above them wishes to make an athletics check as part of a charge to charge up.  The player is allowed to charge directly up at the enemy.

As above. Also, this one is further problematic as indicated by the forum FAQ answer "Can you attack during a jump?", where there is no 'correct' answer.



I will clarify the two squares between part.

As far as the jump part I thought the FAQ had addressed that to say that it was possible.

Edt: aslo fixed the Moment of Glory Link 
Currently working on making a Dex based defender. Check it out here
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Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
Here we go!

[sblock]

1) A player subjected to the Prone and Immobilized conditions at the same time is unable to stand up. False because Standing up doesn't count as moving since you are not leaving a square to enter another.

2) A player that does not move on their turn can command their Fey Beast Companion to move. True because you can command the Fey Beast to move (the linked rule addressing commands wasn't included so its technically False with the current info provided) 

3) When you fall unconscious from being reduced below 0 hit points conditions such as ongoing damage, daze and stun fall off. False because effects last until they wear off wether the subject is conscious or not.

4) When you second wind using Armor of Dwarven Vigor you do not get the bonus to defenses. False because the Armor of Dwarven Vigor's Property doesn't say you don't gain the Defenses bonus.

5) You cannot Opportunity Attack and Immediate Interrupt as a response to the same action. False, because you're not limited to use 1 Triggerred actions per trigger.

6) You cannot make an Immediate Interrupt and an Immediate Reaction to the same action. True because you can only take 1 Immediate action per round.

7) If you roll a natural 20 on an attack roll and your total attack does not meet the enemy's defense the attack is a hit but not a critical hit. True because natural 20 are automatic hit, but not automatic critical hit.

8) A player who uses Moment of Glory is able to push the enemies they hit any number of squares up to and including 3.  If the player chooses they may push the targets 0 squares and suffer no penalty. True, because you can push the enemy all, some or none of the squares according to Forced Movement rules.  

9) A Sorcerer uses Flame Spiral while Weakened.  The initial damage of the Flame Spiral will be reduced by half but the automatic damage from the effect of Flame Spiral will not be reduced. True, because Weakened condition doesn't halves damage that isn’t generated by an attack roll.

10)  A Warlord using Lamb to the Slaughter on a medium sized enemy placed directly behind a large enemy suffers a penalty for the target having cover. False because creatures provide cover only against ranged attack and Lamb to the Slaughter is a melee attack.

11) A player can provide flanking for an ally while they are prone. True because one doesn't have to be standing to flank.

12) A player can proved flanking for an ally while they are restrained. True because because one doesn't have to be not restrained to flank.

13) A player on the ground wishes to attack a flying enemy two squares directly above them and that player has a fly speed of 5.  The player is allowed to charge directly up at the enemy. False because doing so would not make end the move at least 2 squares away from your starting position. 

14) A player on the ground wishes to attack a flying enemy two squares directly above them wishes to make an athletics check as part of a charge to charge up.  The player is allowed to charge directly up at the enemy. False because doing so would not make end the move at least 2 squares away from your starting position.

15) A tiny creature with Reach 0 must enter a player's square to attack it. False, unless it use an attack using its reach. 

16)  A player receives an Inspiring Word from a level 9 Warlord.  If that player so chooses they may opt not to spend a healing surge but still regains the additional 2d6 hit points. False because spending no healing surge would not let you regain hit points and in order to regain additional hit points, you need to regain some first.

17) The Rattling keyword on weapons have no effect if the player weilding the weapon is not trained in intimidate. True, Rattling require to be trained in Intimidate to apply its penalty. Weapons don't have keyword though and should instead say power. 

18) You can downgrade a Standard Action to a Move Action, a Move action to a Minor Action or a Standard Action to two Minor Actions. False because you can only substitute a single move or minor action for a standard one.

19) A creature marked by another player after it has been subject to a paladin's Ardent Vow cannot be remarked by that power unless the paladin resuses it on the target. False because a mark always supercede another unless noted otherwise. Note that using Ardent Vow doesn't mark.

20) A player with 5 temporary hit points is granted 10 temporary hit points.  The player has a total of 10 temporary hit points. True because temporary hit points are not cumulative, only the highest value apply.

21) A Fighter with a Horned Helm charges a target and uses the power Trip Up.  The extra damage from Horned Helm cannot be applied to the Trip Up attack. True, because Trip Up is not a charge attack.

22) A Fighter with a Horned Helm charges a target and uses Boots of the Mighty Charge to replace the melee basic attack at the end of the charge with Rain of Blows.  The extra damage from Horned Helm cannot be applied to any of the attacks from Rain of Blows. False, because Rain of Blows are charge attacks because of the Boots of the Mighty Charge.

23) A Pursuit Avenger with a Dex modifier of 4 uses Angelic Alacrity.  During that shift the player may make an athletics check to jump over an enemy without provoking an attack of opportunity. True because you can Jump as part of any actions that makes you move and shifting doesn't trigger opportunity actions.

24) A Monk stands in the square directly between a Large Ogre and a Sorcerer.  The Sorcerer is able to use Burning Spray on the air above the Monk's head hitting the Ogre but not the Monk. True because applying a close power in this fashion in 3D would be legal.

25)  A Blackguard uses the power Majestic Halo.  The Blackguard is unable to mark players with Divine Sanction since the Blackguard does not have the ability Divine Challenge. False because divine sanction is a stand-alone effect that doesn't require Divine Challenge.

26) A Warlock uses Crown of Stars on his turn.  The Warlock has an extra minor action left is able to sustain the power on that same turn. False because you cannot sustain a power on the same turn it was used, only on your next turn. 

27) An enemy is Vulnerable 5 Fire and Vulnerable 10 All.  They are hit for 8 fire damage.  They take a total of 18 fire damage. True because vulnerabilities are not cumulative and only the highest vulnerability applies.

28) An enemy is insubstantial and vulnerable 5 fire.  They are hit for 8 fire damage.  They take a total of 9 fire damage. False, they would 6 fire damage because you add vulnerabilities before halving damage.

29) A Rogue critically hits with a power and chooses to apply their sneak attack damage to that attack.  The damage is automatically maximized as part of the effect of the critical hit. True, because all die that would have been rolled for the attack are maxed and Sneak Attack would have. 

30) Players are limited to 1 Free Action attack and 1 Non-attack Free action per turn. False because you can only use a Free action to use an attack power once per turn, but other Free actions are otherwise unrestricted, unless the DM decide so. 

31) A player is taking ongoing 10 damage (Save Ends) and chooses to delay their turn.  The player takes 10 damage at the start of where their turn would normally be in initiative order but does not save against that effect until they have finished delaying and take the rest of their turn. True because The Start of Turn phase occur when Delaying, and thats when Ongoing damage are pllied, and the End of Turn phase where saving throws take place only occur when later resolved.

32) A Barbarian uses Brutal Slam to push a creature into a Stinking Cloud.  The creature is allowed to attempt a saving throw to avoid entering the area.  If it saves, it does not enter the cloud. False because saving throws are made to avoid entering Hindering Terrain and the Stinking Cloud zone isn't one.

33) A Ranger charges with an Avalanche Craghammer in their Mainhand and a Vanguard Craghammer in their offhand.  They can add the 1d10 extra damage from Avalanche Weapon and the 1d8 extra damage from Vanguard Weapon to the damage of their Melee Basic Attack. False, only properties of the weapon wielded to make the attack can apply.

34) A player with Superior Will starts their turn with the condition "Dazed and Immobilized (Save Ends)" on them.  The player attempts and succeeds a saving throw against the Dazed condition but is still immobilized. False, because such effects usually say (save ends both) and thus saving would end both conditions.

35) A Vampire uses the Attack Swarm of Shadows to make themselves invisible.  Creatures who wish to attack that player must make a Perception check vs the Vampire's Stealth check to determine what square the player is in before attacking. False because perception checks are made to detect hidden creatures, not invisible one and are not required to attack them anyways.  

36) A Ranger uses Twin Strike.  If both attacks are on the same target and the target dies from the first attack the ranger is able to choose another target for the second attack. False, because targets must be selected before making any attacks are made as per Making Attacks Process. 

37) A Cloud of Darkness stands between an Eladrin player and where they would like to be.  That player is able to Fey Step through the Cloud but not into it. False, because Cloud of Darkness blocks line of sight and you need to see the destination you're teleporting to.

38) A Barbarian hit with an attack that Dazes (Save ends) can use Shrug it Off to grant himself a saving throw. False because Dazed prevent you from taking Immediate actions.

39) A player his hit by an attack that would cause them to lose a healing surge but they have no healing surgers remaining.  The player instead loses health equal to their healing surge value. False, because there is no general effect for loosing a healing surge and thus nothing happens unless noted otherwise.

40) A creature adjacent to a Knight and subject to his defender aura is slid two squares away from the Knight.  When the creature leaves the square adjacent to the Knight that character can make an Opportunity Attack against that Creature. False because Forced Movement does not trigger Opportunity actions.

41) A Thief with Agile Opportunist is slid through two squares adjacent to a creature and into a square adjacent to a second creature (no longer adjacent to the first).  The Thief may make the Melee Basic Attack granted by that feat against the creature in the middle of the slide or against the creature at the end of the slide. True because Agile Opportunist let the Rogue make a melee basic attack against an enemy pulled, pushed, or slid adjacent to him as an immediate reaction and he was slid adjacent to both.

42) Two players flank and invisible dazed enemy.  The players do not have combat advantage against that enemy. True because you need to see your target to gain combat advantage against it.

43) A creature can choose itself as the target of a power that states "A creature within 5 squares of you." True because it is a creature within 5 squares of hersef (0 square)

44) A player can choose itself as the target of a power that states "An ally within 5 squares of you." False because you are not considered an ally to yourself.

45) A creature can still provide allies with cover against ranged attacks even if it is prone, stunned, hidden or invisible. True because Creature and Cover doesn't require you to be visible, standing or able to act. 

46) A creature marked by a fighter is adjacent to it.  If the creature moves the fighter will be able to make an Opportunity Attack and stop its movement with Combat Superiority.  If the creature shifts the fighter will be able to make a melee basica attack with Combat Challenge but will not stop its movement.  A creature cannot provoke both an OA and a Combat challenge during the same move action. True mostly. Combat Superiority will not allow it to make an Opportunity attack and stop movement of any move, only those that can trigger Opportunity actions. Combat Challenge trigger when a creature shift but does not stop movement and its possible to use both Combat Challenge and Combat Superiority if they would be triggered (ex. if an enemy hit by Viper's Strike shift)

47) A Wizard casts Sleep on a creature which fails its first saving throw causing that creature to go unconscious.  A Ranger, who is adjacent to the target, uses Twin Strike on the creature, Action Points (takes an MBA from a Warlord's Bravura Presience) and Twin Strikes again.  Assuming all the ranger's attacks hit, what happens? None of the choice are applicable. Nothing particular would happen, since the Ranger didn't use the Coup De Grace action. He would attack with Combat advantage against an Unconscious target having -5 to all DEF. 
6:  True in general, false when exceptions to the 1/round IA limit exist e.g. Rapid Combat Challenge.

Rapid Combat Challenge specifically say you still cannot use this immediate action more than once per triggering event, and thus cannot be used on the same action.

13:  False in general, True if the player is Tiny.


Why, the size would not make charge any more legal ?

16:  Nitpicky, but true by strictest of RAW.


You cannot regain additional hit points if you don't regain hit point in the first place don't you ? That's what additional means... 

22:  True.  And painful.


You mean false, Rain of Blow's are all charge attacks.




6:  True in general, false when exceptions to the 1/round IA limit exist e.g. Rapid Combat Challenge.

Rapid Combat Challenge specifically say you still cannot use this immediate action more than once per triggering event, and thus cannot be used on the same action.


"this immediate action" = RCC, not the general immediate action.

Tiny means you can charge into the square occupied by the creature.  Non-tiny don't have enough space to charge (though I think that was probably not the point of the question)

Eh, I go back and forth on that one.  As I said, nitpicky.

Yes, I misread 'cannot' for 'can'
D&D Next = D&D: Quantum Edition
Thanks again for the submissions.

Several people have noted that the link for Fey Beast is a link to the theme, but not the command link.  I don't know where the command link is, if i did I would link it.  Anyone know where that is?

Also, I really wanted to clean up the quiz by not having the links as normal hyperlinks, but I tried what  you said plague about the linking process and they all either didn't work at all, or turned out like that. Getting it to read Twin Strike but link to the page on twin strike is, for some reason, out of my reach.
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"this immediate action" = RCC, not the general immediate action.

Not sure to follow you here, are you saying a Fighter with Rapid Combat Challenge can make 2 MBAs as an immediate Interrupt when an enemy Shift or make an attack that doesn't include the Fighter or the MBA from CC and Shield Push when it does attack an ally ? Because if the last sentence in the feat is not to prevent this, then i don't know what it stands for. The Quiz specifically ask about using an Immediate Interrupt and Immediate Reaction on the same triggering action. 


Tiny means you can charge into the square occupied by the creature.  Non-tiny don't have enough space to charge (though I think that was probably not the point of the question)

Well not just Tiny, two size larger or smaller and Helpless as well in fact.
"this immediate action" = RCC, not the general immediate action.

Not sure to follow you here, are you saying a Fighter with Rapid Combat Challenge can make 2 MBAs as an immediate Interrupt when an enemy Shift or make an attack that doesn't include the Fighter?


No, that's exactly what RCC prohibits.  What it doesn't prohibit is making 1 MBA as an immediate inerrupt when an enemy shifts or makes an attack that doesn't include the fighter, as well as another immediate action that isn't Combat Challenge in response to the same trigger.
D&D Next = D&D: Quantum Edition
Several people have noted that the link for Fey Beast is a link to the theme, but not the command link.  I don't know where the command link is, if i did I would link it.  Anyone know where that is?


There isn't one.  Not all the Beast Companion rules made it into Compendium, for reasons that still elude me.
D&D Next = D&D: Quantum Edition
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1) A player subjected to the Prone and Immobilized conditions at the same time is unable to stand up.

False

2) A player that does not move on their turn can command their Fey Beast Companion to move.

True, but the Compendium link is insufficient to answer that if you don't already know.

3) When you fall unconscious from being reduced below 0 hit points conditions such as ongoing damage, daze and stun fall off.

False

4) When you second wind using Armor of Dwarven Vigor you do not get the bonus to defenses.

False.

5) You cannot Opportunity Attack and Immediate Interrupt as a response to the same action.

False

6) You cannot make an Immediate Interrupt and an Immediate Reaction to the same action.

True, with some exceptions.

7) If you roll a natural 20 on an attack roll and your total attack does not meet the enemy's defense the attack is a hit but not a critical hit.

True

8) A player who uses Moment of Glory is able to push the enemies they hit any number of squares up to and including 3.  If the player chooses they may push the targets 0 squares and suffer no penalty.

True

9) A Sorcerer uses Flame Spiral while Weakened.  The initial damage of the Flame Spiral will be reduced by half but the automatic damage from the effect of Flame Spiral will not be reduced.

True

10)  A Warlord using Lamb to the Slaughter on a medium sized enemy placed directly behind a large enemy suffers a penalty for the target having cover.

False

11) A player can provide flanking for an ally while they are prone.

True

12) A player can proved flanking for an ally while they are restrained.

True

13) A player on the ground wishes to attack a flying enemy two squares directly above them (Meaning their are two unobstructed empty squares between the two creatures) and that player has a fly speed of 5.  The player is allowed to charge directly up at the enemy.

True

14) A player on the ground wishes to attack a flying enemy two squares directly above them (Meaning there are two unobstructed empty squares between the two creatures) wishes to make an athletics check as part of a charge to charge up.  The player is allowed to charge directly up at the enemy.

Ambiguous, depends on if the attack or the fall takes precedence. Assuming they pass the athletics check though, which is really difficult without a running start, sure.

15) A tiny creature with Reach 0 must enter a player's square to attack it.

True for melee attacks

16)  A player receives an Inspiring Word from a level 9 Warlord.  If that player so chooses they may opt not to spend a healing surge but still regains the additional 2d6 hit points.

False

17) The Rattling keyword on weapons have no effect if the player weilding the weapon is not trained in intimidate.

On weapon powers, you mean? False, you won't get the -2 to attacks, but you could get other things that key off of Rattling.

18) You can downgrade a Standard Action to a Move Action, a Move action to a Minor Action or a Standard Action to two Minor Actions.

False on the last one, rest are true

19) A creature marked by another player after it has been subject to a paladin's Ardent Vow cannot be remarked by that power unless the paladin resuses it on the target.

False

20) A player with 5 temporary hit points is granted 10 temporary hit points.  The player has a total of 10 temporary hit points.

True

21) A Fighter with a Horned Helm charges a target and uses the power Trip Up.  The extra damage from Horned Helm cannot be applied to the Trip Up attack.

True

22) A Fighter with a Horned Helm charges a target and uses Boots of the Mighty Charge to replace the melee basic attack at the end of the charge with Rain of Blows.  The extra damage from Horned Helm cannot be applied to any of the attacks from Rain of Blows.

False

23) A Pursuit Avenger with a Dex modifier of 4 uses Angelic Alacrity.  During that shift the player may make an athletics check to jump over an enemy without provoking an attack of opportunity.

You can't make a check as part of a shift.

24) A Monk stands in the square directly between a Large Ogre and a Sorcerer.  The Sorcerer is able to use Burning Spray on the air above the Monk's head hitting the Ogre but not the Monk.

True (and anyone who gets this wrong shouldn't DM in 3D)

25)  A Blackguard uses the power Majestic Halo.  The Blackguard is unable to mark players with Divine Sanction since the Blackguard does not have the ability Divine Challenge.

False

26) A Warlock uses Crown of Stars on his turn.  The Warlock has an extra minor action left is able to sustain the power on that same turn.

False

27) An enemy is Vulnerable 5 Fire and Vulnerable 10 All.  They are hit for 8 fire damage.  They take a total of 18 fire damage.

True

28) An enemy is insubstantial and vulnerable 5 fire.  They are hit for 8 fire damage.  They take a total of 9 fire damage.

False, 6 damage.

29) A Rogue critically hits with a power and chooses to apply their sneak attack damage to that attack.  The damage is automatically maximized as part of the effect of the critical hit.

True

30) Players are limited to 1 Free Action attack and 1 Non-attack Free action per turn.

False, one free action attack power per turn is the limitation, and the rule doesn't apply to attacks you are forced to take by an enemy (so that forced attack powers, such as the Wizard has, are not limited).

31) A player is taking ongoing 10 damage (Save Ends) and chooses to delay their turn.  The player takes 10 damage at the start of where their turn would normally be in initiative order but does not save against that effect until they have finished delaying and take the rest of their turn.

True

32) A Barbarian uses Brutal Slam to push a creature into a Stinking Cloud.  The creature is allowed to attempt a saving throw to avoid entering the area.  If it saves, it does not enter the cloud.

False

33) A Ranger charges with an Avalanche Craghammer in their Mainhand and a Vanguard Craghammer in their offhand.  They can add the 1d10 extra damage from Avalanche Weapon and the 1d8 extra damage from Vanguard Weapon to the damage of their Melee Basic Attack.

False

34) A player with Superior Will starts their turn with the condition "Dazed and Immobilized (Save Ends)" on them.  The player attempts and succeeds a saving throw against the Dazed condition but is still immobilized.

False. Given the quote I think you meant "Save Ends Both" though.

35) A Vampire uses the Attack Swarm of Shadows to make themselves invisible.  Creatures who wish to attack that player must make a Perception check vs the Vampire's Stealth check to determine what square the player is in before attacking.

False

36) A Ranger uses Twin Strike.  If both attacks are on the same target and the target dies from the first attack the ranger is able to choose another target for the second attack.

False, the attack process in the RC is clear on that.

37) A Cloud of Darkness stands between an Eladrin player and where they would like to be.  That player is able to Fey Step through the Cloud but not into it.

False

38) A Barbarian hit with an attack that Dazes (Save ends) can use Shrug it Off to grant himself a saving throw.

False

39) A player his hit by an attack that would cause them to lose a healing surge but they have no healing surgers remaining.  The player instead loses health equal to their healing surge value.

False

40) A creature adjacent to a Knight and subject to his defender aura is slid two squares away from the Knight.  When the creature leaves the square adjacent to the Knight that character can make an Opportunity Attack against that Creature.

False

41) A Thief with Agile Opportunist is slid through two squares adjacent to a creature and into a square adjacent to a second creature (no longer adjacent to the first).  The Thief may make the Melee Basic Attack granted by that feat against the creature in the middle of the slide or against the creature at the end of the slide.

True

42) Two players flank and invisible dazed enemy.  The players do not have combat advantage against that enemy.

True

43) A creature can choose itself as the target of a power that states "A creature within 5 squares of you."

True

44) A player can choose itself as the target of a power that states "An ally within 5 squares of you."

False

45) A creature can still provide allies with cover against ranged attacks even if it is prone, stunned, hidden or invisible.

True


46) A creature marked by a fighter is adjacent to it.  If the creature moves the fighter will be able to make an Opportunity Attack and stop its movement with Combat Superiority.  If the creature shifts the fighter will be able to make a melee basica attack with Combat Challenge but will not stop its movement.  A creature cannot provoke both an OA and a Combat challenge during the same move action.
 
True, True, False (though it'd be a weird situation, it is possible)

Bonus:
47) A Wizard casts Sleep on a creature which fails its first saving throw causing that creature to go unconscious.  A Ranger, who is adjacent to the target, uses Twin Strike on the creature, Action Points (takes an MBA from a Warlord's Bravura Presience) and Twin Strikes again.  Assuming all the ranger's attacks hit, what happens?

The target probably dies from being crit five times by a Ranger.
I will clarify the two squares between part.

Thank you. btw: I believe Mand12's earlier statement implies that he feels "two squares directly above them (Meaning their are two unobstructed empty squares between the two creatures)" is an incorrect statement.

As far as the jump part I thought the FAQ had addressed that to say that it was possible.

The PHB update clarified that a character can climb, jump or swim as part of a non-move action that includes movement, such as a charge. Whether a non-flying creature could remain in midair after the move (i.e. during an attack) was a different matter, and was/is subject to debate.

I previously added the following to the Rules forum FAQ (which is not an official WotC FAQ) to help, but the matter is still subject to debate, and thus might not be suitable for a quiz:
"Can you attack during a jump? Even though, strictly as written the rules do not allow for attacking during a jump, this was apparently not the writer's intent. A DM could either allow it as RAI, or use the DMG p.42 stunt rules to accomplish the same thing as a jump attack."

I'll clarify this a bit more in the forum FAQ.

Since when does save ends unconscious end by getting hit ?  Errata I don't know about ?

"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"

IMAGE(http://www.nodiatis.com/pub/19.jpg)

It doesn't unless noted otherwise. Sleep Knockout does.


EDITED To Strikethrough 
It doesn't unless noted otherwise. Sleep does.



can you link it ?  I've never seen Sleep have a line saying the unconscious save ends effect ends when the target is hit.  On other powers like it yes, like the one called Slumber of the Winter Court where the target falls unconscious for 1d4 hours.
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"

IMAGE(http://www.nodiatis.com/pub/19.jpg)

Not Sleep i meant Knock Out sorry my bad.

Knockout: 2[W] + Dexterity modifier damage, and the target falls unconscious (save ends). If the unconscious target takes any damage, this unconsciousness ends.

 
Not Sleep i meant Knock Out sorry my bad.

Knockout: 2[W] + Dexterity modifier damage, and the target falls unconscious (save ends). If the unconscious target takes any damage, this unconsciousness ends.

 



ok good, deja chui pas fou, c deja sa (at least im not crazy, that's already something).

My next question is then why did Mand answer:

"The first hit from Twin Strike critically hits and the creature wakes up.  The rest of the attacks critically hit if they're nat 20 and meet or exceed the target's defense, as normal critical rules."

does he know something we don't ?
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"

IMAGE(http://www.nodiatis.com/pub/19.jpg)

Because I play a character with Knockout, and forgot that Sleep doesn't work the same way.
D&D Next = D&D: Quantum Edition
oh np then, I just thought maybe you knew something I didn't about the condition or whatever.
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"

IMAGE(http://www.nodiatis.com/pub/19.jpg)



Tiny means you can charge into the square occupied by the creature.  Non-tiny don't have enough space to charge (though I think that was probably not the point of the question)

Well not just Tiny, two size larger or smaller and Helpless as well in fact.



Being able to enter the space doesn't necessarily mean they can charge there, unless the 'nearest square you can attack from' rule was changed?
unless the 'nearest square you can attack from' rule was changed?

It was. The PHB update (p.26) removed that as a requirement from charge.

Charge now reads:  
Move: The creature moves up to its speed toward the target. Each square of movement must bring the creature closer to the target, and the creature must end the move at least 2 squares away from its starting position.

So entering the target's space bring you closer to it basically.

In Square Adjacent To Target = 1 square away from target
Into Target Space = 0 square away from target 
Assuming the spiders don't kill me I will be posing the Answers in about 8 hours or so.

Thanks for all the submissions and discussions. 
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Ref Q23, 
Special Movement Modes: A creature can’t shift when using a movement mode that requires it to make a skill check. For instance, if it is climbing, it can’t shift if it has to make an Athletics check to climb. (A creature that has a climb speed can shift while climbing.)
That only applies to trying to shift while Climbing or Swimming, "jump" is not a movement mode, the movement mode is "normal" which doesn't require a skill check.

And actually, that rule wouldn't ever apply because it's poorly worded; if you're using the "climb" movement mode, you don't have to make Athletics checks to Climb, it's only when you don't have the movement mode available that you would need to make the Athletics check.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection.
 Going to postpone putting up the answers until Sunday (or until the person who asked me to wait posts).
Currently working on making a Dex based defender. Check it out here
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Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
That only applies to trying to shift while Climbing or Swimming, "jump" is not a movement mode, the movement mode is "normal" which doesn't require a skill check.

And actually, that rule wouldn't ever apply because it's poorly worded; if you're using the "climb" movement mode, you don't have to make Athletics checks to Climb, it's only when you don't have the movement mode available that you would need to make the Athletics check.

Jump actually is a movement mode, which is why some creatures have a Jump speed. And it applies to any form of movement that requires a skill check, and jumping certainly does.
Yup Draegloths have Jump has a Special Movement Mode.   (Speed 6, jump 5)
Interesting, not listed in the RC.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection.
Yeah, Teleport speed is also not listed as a Special Mode in the RC.

Nor Shift speed, thought i don't think there's any creature having one yet. 
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