Hi folks! I'm a newbie RPG fan... I'm very interested in playing Gamma World and i'm want to buy the starter boxed set.
This game will be affected by the "D&D Next" thing?
Hi folks! I'm a newbie RPG fan... I'm very interested in playing Gamma World and i'm want to buy the starter boxed set.Welcome! The Box set will get you started and there are various links on these forums to get you going!This game will be affected by the "D&D Next" thing?Maybe. - We didn't see much of a GW for 3/3.5. What we got for 4e was pretty good but not a full game. What we hope for the future is some good stuff to keep us going. If not I am sure one of us will make it.
Question about the Alien's Alien Engineering:1. Alien Engineering is cumulative; I can spend a number of turns accumulating charges on a weapon to later release them all with the weapon's normal damage. (ex. each charge adds 14 radiation damage to a succesfull hit; I hit for 22 physical with a 2h heavy gun with 4 charges; total damage was 70; the normal attack bonus was +12, but +2x4 added on top of to make a final +20).2. I used a few accumulated charges of Alien Engineering with a weapon attack made from some omega tech (Grav Mortar). The omega tech is an 'area x within y' type attack(s), so in order to not make the DM despair that I had broken the encounter, I assigned all the bonus damage and bonus attack to only the target at the center of the burst; the other two targets took no alien engineering damage.
1. Random Tables - When might I roll on the starting gear tables again?This is up to the DM. You can throw in regular gear as a reward if you want or can make it so players can trade for such gear.2. Found/Finding Weapons and Armor - What are the stats?I guess it's up to the DM how they want to classify the weapon as light or heavy. But it doesn't really matter. Players should already have the 'mundane' weapons that work best for them. Any mundane gear they pick up off of fallen enemies would be purely for trade. (in my group i don't even bother with giving mundane items) Players could use the gear to make booby traps or make a house out of them.The characters defeat an android with a shotgun. I assume they get to keep it. What the heck is it? Two handed light gun, two handed heavy gun, one handed heavy gun for really macho character?3. Repurposing Weapons and Armor - Are the stats static or per character?
Yes let them! As long as they're using the right stats for it, why not. You want to use two pistols as your two handed ranged weapon? Go right ahead! You're a shapshifter/android and you want to turn you hands into blades? Cool go for it! if your players want to transform their one handed weapons to two handed, let them if it makes them happy. I would just make them have to use a minor action to do so. As long as they're using the right stats for the right funciton of the weapon it's fine. Mundane it's ok to do it with, Omega tech no way in hell.4. Found/Finding Weapons and Armor - When might characters find them?
I think your main issue is players are probably not going to care about mundane weapons they find because they will start off with what they need. Ammo they will care about, but an extra AK 47, no. If your players want to change they're mundane weapons for something else let them, but i honestly don't see a reason why they would want to.5. AND in damage types
NO. If an attack does two types of damage, it's just the type of damage not how much it does. So your 3d10 + STR mod + 2x lvl Plasma Sword, lets say the math adds up to 26, it would deal 26 fire/electric damage. Having a double type of damage only effects resistance and vulnerabilities. If a creature has a resistance to fire of 10, it would still take the full 26 because it needs to be resistant to both fire and electricity. If it's vulnerable for fire 5 and electricity 10, it would take the highest of the two. and if it was resistant fire 10 and Vulnerable electric 10 it would split the difference (in this case it would cancel out) and just take the original 26 damage. Confusing I know.6. Touch attacks
Really it just means Melee 1 minus the weapon keyword. Hope that helps!
2. Found/Finding Weapons and Armor - What are the stats?
3. Repurposing Weapons and Armor - Are the stats static or per character?
4. Found/Finding Weapons and Armor - When might characters find them?
5. AND in damage types
6. Touch attacks
CriticalsPage 18 states "You can attack your enemies by using a power...". Based on this I made the natural conclusion that, if when attempting to hit a monster with one of my powers that if you roll a 20 that would be a critical hit, and thus, standard rules for critical would apply.Is that accurate?I also extrapulated that this would apply to "attacks" only. So if I use a power that is not an "attack", critical hits would not apply.
I am interested in designing a " Gamma World," campaign. I would like to incorporate spaceships or space travel vehicles. Outside of orbital stuff I can't seem to find any thing on space travel. Any ideas?