Possibility Of More Than PH1 Classes

It was said from the begining that DDN would have all PHB 1 Classes. Today Mike Mearls answered on Twitter that they were now looking at more than just PHB 1.

What would be your favorite non-PHB 1 Class to get a treatement ?   
 
  
 
@Gaven_Morren: What are the casting classes you have planed?

@mikemearls: We're looking at all the PH 1 classes, plus a couple others.

Yan
Montréal, Canada
@Plaguescarred on twitter

What would be your favorite non-PHB 1 Class to get a treatement ?

The Healer.

I don't care if it's AEDU or at-will or sorcerer-style-spontaneous (preferably not Vancian), but please give me my unicorn!

The metagame is not the game.

I think the list of 'all PHB1 classes' covers pretty much every major archetype except psionics.
The difference between madness and genius is determined only by degrees of success.
Psionics in general plus the Swordmage and Warden from 4e.
Artificer and Swordmage here.

I also have a little weakness for the Runepriest, in design at least, even though it shares concept and identity with the Cleric/Paladin.

Oh and the AD&D Crusader too. I always liked it!

Yan
Montréal, Canada
@Plaguescarred on twitter

For the sake of my group, (specifically dude0395, plaguescarred ^.^) I'd like a duskblade or 1e elf. Something that fills spellsword.
Personally, I want the factotum from dungeonscape 3.5 definitely. I'll edit in anoter when i can remember but im gonna go see a batman marathon now sooooo yesh!! ^.^
You are Red/Blue!
You are Red/Blue!
-Psion (psionics)

-Binder (pact magic)

-Incarnate (incarnum)
I hope that reading "a couple" as "two" is incorrect.

Edit:  What a remarkably unremarkable 10000th post.

Non-PH1 classes that I hope for:

Warden
Swordmage
Psionics classes
D&D Next = D&D: Quantum Edition
I think the list of 'all PHB1 classes' covers pretty much every major archetype except psionics.


    The psionic is a sci-fi wizard [or perhaps sorcerer if we say the wizard is the book-learning nerd].   I've always been scared of letting them into the game since the first one was horribly broken [and of course some of its fans deem that a virtue.  If they are the ones allowed to create the 5e psion, it should be banned without thinking.]
    Now I am not sure of what is on the PH1 list.  Can anybody provide a list? 
Wasn't Psionic already a PH1 Class that made it to DDN ?

Yan
Montréal, Canada
@Plaguescarred on twitter

Psionics classes in general, I mean.  Not just the pseudo-wizard.
D&D Next = D&D: Quantum Edition
I was more referring to Steely_Dan's first suggestion in Post 7

Yan
Montréal, Canada
@Plaguescarred on twitter

The Swordmage
a mask everyone has at least two of, one they wear in public and another they wear in private.....
I was more referring to Steely_Dan's first suggestion in Post #7.



The Psion/Psionicist has never been a class in a PHB 1.

Psionics are in the 1st Ed PHB, though, but no psionic class.
Artificer and Swordmage here.

Oh, I super agree on Artificer, but only the 4e kind, not the stupid, tedious, and broken 3rd edition version.


Psionics are in the 1st Ed PHB, though, but no psionic class.


Not sure to understand ... was the Psionic Class ever published in a PH1 or not ?

Artificer and Swordmage here.

Oh, I super agree on Artificer, but only the 4e kind, not the stupid, tedious, and broken 3rd edition version.

 I meant the 4E one!

Yan
Montréal, Canada
@Plaguescarred on twitter

Swordmage is the thing I wanna see the most. I like the magical sword guy archetype, and its never been supported in a PHB1 class before.
"So shall it be! Dear-bought those songs shall be be accounted, and yet shall be well-bought. For the price could be no other. Thus even as Eru spoke to us shall beauty not before conceived be brought into Eä, and evil yet be good to have been." - Manwë, High King of the Valar
Swordmage is the thing I wanna see the most. I like the magical sword guy archetype, and its never been supported in a PHB1 class before.


Bard could weld sword and cast Spell in AD&D 2nd edition Player's Handbook :P

Yan
Montréal, Canada
@Plaguescarred on twitter

was the Psionic Class ever published in a PH1 or not ?



No, but any character had a chance to gain Psionic powers in the 1st Ed PHB (if the DM chose that option).
I would like to see the classes from the Dragon included.
I would like to see the classes from the Dragon included.


Good point.  I'll add "Savant" to my list (although preferably move up the spellcasting to level 1).

The metagame is not the game.

Warden and Battlemind from 4E.

And can I include Summoner from Pathfinder as a runner-up?
Definitely 4E's Warlord, Warden, Artificer, and Swordmage.
My Sig
Reality is but the sum total of all illusions. Proud Hand of Karsus, now and forever Mess with one Hand, mess with 'em all I am Blue/Green
I am Blue/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
"just do what LM the lord of magical might does, and you'll be fine" - sfdragon, 10/12/09
Board Snippets
147048523 wrote:
"I don't like X, they should remove it." "I like X, they should keep it." "They should replace X with Y." "Anybody that likes X is dumb. Y is better." "Why don't they include both X and Y." "Yeah, everybody can be happy then!" "But I don't like X, they should remove it." "X really needs to be replaced with Y." "But they can include both X and Y." "But I don't like X, they need to remove it." "Remove X, I don't like it." Repeat. Obstinance?
56790678 wrote:
Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived. You haven't lived.
56902498 wrote:
Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up! We're using standard edition war rules. No posts of substance. Do not read the other person's posts with comprehension. Make frequent comparison to video games, MMOs, and CCGs. Use the words "fallacy" and "straw man", incorrectly and often. Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory. If you're getting tired, just declare victory and leave the thread. Wait for the buzzer... and.... One, two, three, four, I declare Edition War Five, six, seven eight, I use the web to Go!
57062508 wrote:
D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.
56760448 wrote:
Just a quick note on the MMORPG as an insult comparison... MMORPGs, raking in money by the dumptruck full. Many options, tons of fans across many audiences, massive resources allocated to development. TTRPGs, dying product. Squeaking out an existence that relys on low cost. Fans fit primarily into a few small demographics. R&D budgets small, often rushed to market and patched after deployment. You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad. Lets face it, they make the money, have the audience and the budget. We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.
90571711 wrote:
Adding options at the system level is good. Adding options at the table level is hard. Removing options at the system level is bad. Removing options at the table level is easy. This is not complicated.
57333888 wrote:
112760109 wrote:
56902838 wrote:
Something like Tactical Shift is more magical than martial healing.
Telling someone to move over a few feet is magical now? :| I weep for this generation.
Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical.
158710691 wrote:
D&D definitely improves mental health; Just as long as you stay away from these forums ;)
Its been stated before but the 3 iconic classes that I think deserve to be in the php would have to be the barbarian, bard and sorcerer.  I know its off topic and will make the 4e peeps flame me, but it wouldn't bother me if they didn't include the warlock and warlord.  This might just be my nostalgia for the 3rd edition php.
Swordmage is the thing I wanna see the most. I like the magical sword guy archetype, and its never been supported in a PHB1 class before.


Bard could weld sword and cast Spell in AD&D 2nd edition Player's Handbook :P


Bards have always wielded sword and cast spell, but the spells were always held distinct from their swordplay. If it looked like the 3e bard, then I wouldn't really put it into the archetype I'm talking about. I haven't seen the 2e bard, so I don't know for sure though.

To me, there's a big difference between being a person who sometimes casts spells and sometimes swings a sword (multiclass wizard/fighter, for instance) and a true swordmage who casts a spell by swinging the sword, using magic to empower his attacks and his attacks to empower his magic.
"So shall it be! Dear-bought those songs shall be be accounted, and yet shall be well-bought. For the price could be no other. Thus even as Eru spoke to us shall beauty not before conceived be brought into Eä, and evil yet be good to have been." - Manwë, High King of the Valar

Psionics are in the 1st Ed PHB, though, but no psionic class.


Not sure to understand ... was the Psionic Class ever published in a PH1 or not ?



Psion/Psionicist, as a class, did not exist until 2E.  The 1E PHB has rules for 'wild talents', where any character has the ability to manifest a few minor (or a lot of major, as the case may be, depending on how many nat 100's you roll) psionic powers.  I don't recall whether or not they mentioned having a psionic class in Next.


I did miss the 'magical sword guy' class.  That'd be a nice thing to have included.
The difference between madness and genius is determined only by degrees of success.
Swordmage is the thing I wanna see the most. I like the magical sword guy archetype, and its never been supported in a PHB1 class before.


Bard could weld sword and cast Spell in AD&D 2nd edition Player's Handbook :P





Yeah....not at all the same sorta thing :P
D&D Next = D&D: Quantum Edition
For reference...

All PHB1 classes includes:

Assassin (1E as Thief subclass)
Barbarian (3E) 
Bard (1E as a pseudo prestige class, 2E as part of the Rogue group, 3E) 
Cleric (1E, 2E as part of the Priest group, 3E, 4E)
Druid (1E as Cleric subclass, 2E as an example of a priest of a specific mythos, 3E)
Fighter (1E, 2E as part of the Warrior group, 3E, 4E) 
Illusionist (1E as Magic-User subclass, 2E as an example of wizard specialists) 
Monk (1E, 3E) 
Paladin (1E as Fighter subclass, 2E as part of the Warrior group, 3E, 4E)
Ranger (1E as Fighter subclass, 2E as part of the Warrior group, 3E, 4E)
Rogue (1E as Thief, 2E as Thief [as part of the Rogue group], 3E, 4E)
Sorcerer (3E)
Warlock (4E)
Warlord (4E)     
Wizard (1E as Magic-User, 2E as Mage [as part of the Wizard group], 3E, 4E) 

Psionics (1E as a power set available to any character who qualified)
Wizard Specialists (Abjurer, Conjurer, Diviner, Enchanter, Illusionist, Invoker, Necromancer, Transmuter) (2E, 3E)  

All around helpful simian

Swordmage and Avenger. 
  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

Gunmage from Iron Kingdoms.......pretty pretty please
Always excuse the spelling, and personal opinions are just that personal and opinions. Getting Down with the playtesting of 5th http://community.wizards.com/dndnext/go/thread/view/75882/29139253/Complilation_of_Playtest_Feedback Compilation of Feedback post /bump please
Personal opinion...

As for what classes I'd personally like to see: some sort of fighter/wizard gish class like the Swordmage and a dedicated "pet" class that has a critter or summonable thingy. 

All around helpful simian

3.x hexblade, factotum, 3.x binder, soul knife, spellthief. Not necessarily the exact mechanics but the archetypes I like. 

  • Swordmage (though I'd prefer it be called "warmage", so it isn't tied to a specific weapon)

  • Psion

  • Artificer

Artificer
Something Psionic
 

Danny

Personal opinion...

As for what classes I'd personally like to see: some sort of fighter/wizard gish class like the Swordmage and a dedicated "pet" class that has a critter or summonable thingy. 




Oh thats right... the balance of having allies who are central to the character concept needs to be covered..... See I find myself wondering if I could reflavor a Druidzilla as a Knight and his companion as a Squire.
  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

In addition to the PHB1 classes I'd like to see at LEAST the following classes:

Bandit
Oracle
Death Master
Shaman
Duelist
Witch
Cavalier
Acrobat
Scribe
Jester
Smith
Ninja
Samurai
Bushi
Shukenja
Wu-Jen
Yakuza
Mariner
Jonin
Geisha

There are a LOT more I'd like to see but I'd settle for those being in the core rules.
 
Of course, they will need some design work in order to fit in or make sense within the context of the game, but they've done an excellent job making classes like Warblade and Warlock fit into the game, I figure they can do the same for these classes. Besides, some of them were already core classe before, but were removed for some stupid reason.


 
D&D Next - Basic and Expert Editions

I firmly believe that there should be two editions of the game; the core rules released as a "Basic" set and a more complicated expanded rules edition released as an "Expert" set. These two editions would provide separate entry points to the game; one for new players or players that want a more classic D&D game and another entry point for experienced gamers that want more options and all the other things they have come to expect from previous editions.

Also, they must release several rules modules covering the main elements of the game (i.e., classes, races, combat, magic, monsters, etc.) upon launch to further expand the game for those that still need more complexity in a particular element of the game.


Here's a mockup of the Basic Set I created.



(CLICK HERE TO VIEW LARGER IMAGE)
  

Basic Set

This boxed set contains a simple, "bare bones" edition of the game; the core rules. It's for those that want a rules-light edition of the game that is extremely modifiable or for new players that get intimidated easily by too many rules and/or options. The Basic Set contains everything needed to play with all the "classic" D&D races (i.e., Human, Dwarf, Elf, and Halfling) and classes (i.e., Cleric, Fighter, Rogue, Wizard) all the way up to maximum level (i.e., 20th Level).

The Basic boxed set contains:

Quick Start Rules
A "choose your own way" adventure intended as an intro to RPGs and basic D&D terms.

Player's Handbook
(Softcover, 125 pages)
Features rules for playing the classic D&D races and classes all the way up to 20th level.

Dungeon Master's Guide

(Softcover, 125 pages)
Includes the basic rules for dungeon masters.

Monster Manual
(Softcover, 100 pages)
Includes all the classic iconic monsters from D&D. 

Introductory Adventure
(Keep on the Borderlands)
An introductory adventure for beginning players and DMs.

Also includes: 

Character Sheets
Reference Sheets
Set of Dice


Expert Set

A set of hardbound rules that contains the core rules plus expanded races and classes, more spells and a large selection of optional rules modules — that is, pretty much everything that experienced players have come to expect. Each expert edition manual may be purchased separately, or in a boxed set. The Expert set includes:

Expert PHB (Hardcover, 225 pages. $35 Includes core rules plus 10 playable races, 10 character classes, expanded selection of spells and rules modules for players.)
Expert DMG (Hardcover, 250 pages. $35 Includes core rules plus expanded rules modules for DMs.)
Expert MM (Hardcover, 225 pages. $35 Includes an expanded list of monsters and creatures to challenge characters)


Expansions

These expansion rules modules can be used with both the Basic and Expert sets. Each expansion covers one specific aspect of the game, such as character creation, combat, spells, monsters, etc.) 

Hall of Heroes (Hardcover, 225 pages. $35 Includes a vast selection of playable character races and classes, new and old all in one book)
Combat and Tactics (Hardcover, 225 pages. $35 Includes dozens of new and old optional rules for combat all in one book)
Creature Compendium (Hardcover, 350 pages.$35 Includes hundreds of monsters, new and old all in one book)
The Grimoire (Hardcover, 225 pages. $35 Includes hundreds of new and old spells all in one book)





A Million Hit Points of Light: Shedding Light on Damage

A Million Hit Points of Light: Shedding Light on Damage and Hit Points

In my personal campaigns, I use the following system for damage and dying. It's a slight modification of the long-standing principles etsablished by the D&D game, only with a new definition of what 0 or less hit points means. I've been using it for years because it works really well. However, I've made some adjustments to take advantage of the D&D Next rules. I've decided to present the first part in a Q&A format for better clarity. So let's begin...

What are hit points?
The premise is very simple, but often misunderstood; hit points are an abstraction that represent the character's ability to avoid serious damage, not necessarily their ability to take serious damage. This is a very important distinction. They represent a combination of skillful maneuvering, toughness, stamina and luck. Some targets have more hit points because they are physically tougher and are harder to injure...others have more because they are experienced combatants and have learned how to turn near fatal blows into mere scratches by skillful maneuvering...and then others are just plain lucky. Once a character runs out of hit points they become vulnerable to serious life-threatening injuries.

So what exactly does it mean to "hit" with a successful attack roll, then?
It means that through your own skill and ability you may have wounded your target if the target lacks the hit points to avoid the full brunt of the attack. That's an important thing to keep in mind; a successful "hit" does not necessarily mean you physically damaged your target. It just means that your attack was well placed and forced the target to exert themselves in such a way as to leave them vulnerable to further attacks. For example, instead of severing the target's arm, the attack merely grazes them leaving a minor cut.

But the attack did 25 points of damage! Why did it only "graze" the target?
Because the target has more than 25 hit points. Your attack forced them to exert a lot of energy to avoid the attack, but because of their combat skill, toughness, stamina and luck, they managed to avoid being seriously injured. However, because of this attack, they may not have the reserves to avoid your next attack. Perhaps you knocked them off balance or the attack left them so fatigued they lack the stamina to evade another attack. It's the DM's call on how they want to narrate the exact reason the blow didn't kill or wound the target.

Yeah, but what about "touch" attacks that rely on physical contact?
Making physical contact with a target is a lot different than striking them, so these types of attacks are the exception. If a touch attack succeeds, the attacker manages to make contact with their target.

If hit points and weapon damage don't always represent actual damage to the target, then what does it represent?
Think of the damage from an attack as more like a "threat level" rather than actual physical damage that transfers directly to the target's body. That is, the more damage an attack does, the harder it is to avoid serious injury. For example, an attack that causes 14 points of damage is more likely to wound the target than 3 points of damage (depending on how many hit points the target has left). The higher the damage, the greater the chance is that the target will become seriously injured. So, an attack that does 34 points of damage could be thought of as a "threat level of 34." If the target doesn't have the hit points to negate that threat, they become seriously injured.

Ok, but shouldn't armor reduce the amount of damage delivered from an attack?
It does reduce damage; by making it harder for an attack to cause serious injury. A successful hit against an armored target suggests that the attack may have circumvented the target's armor by striking in a vulnerable area.

What about poison and other types of non-combat damage?
Hit point loss from non-physical forms of damage represents the character spitting the poison out just in time before it takes full strength or perhaps the poison just wasn't strong enough to affect them drastically, but still weakens them. Again, it's the DMs call on how to narrate the reasons why the character avoids serious harm from the damage.

If hit points don't don't represent actual damage then how does that make sense with spells like Cure Serious Wounds and other forms of healing like healer kits with bandages?
Hit points do represent some physical damage, just not serious physical damage. Healing magic and other forms of healing still affect these minor wounds just as well as more serious wounds. For example, bandaging up minor cuts and abrasions helps the character rejuvenate and relieve the pain and/or fatigue of hit point loss. The key thing to remember is that it's an abstraction that allows the DM freedom to interpret and narrate it as they see fit.

What if my attack reduces the target to 0 or less hit points?
If a player is reduced to 0 or less hit points they are wounded. If a monster or NPC is reduce to 0 or less hit points they are killed.

Why are monsters killed immediately and not players?
Because unless the monsters are crucial to the story, it makes combat resolution much faster. It is assumed that players immediately execute a coup de grace on wounded monsters as a finishing move.

What if a character is wounded by poison or other types of non-physical damage?
If a character becomes wounded from non-combat damage they still receive the effects of being wounded, regardless if they show any physical signs of injury (i.e., internal injuries are still considered injuries).

Ok. I get it...but what happens once a character is wounded?
See below.
 

Damage and Dying

Once a character is reduced to 0 or less hit points, they start taking real damage. In other words, their reserves have run out and they can no longer avoid taking serious damage.

  1. Characters are fully operational as long as they have 1 hit point or more. They may have minor cuts, bruises, and superficial wounds, but they are are not impaired significantly. 
  2. Once they reach 0 or less hit points, they become Wounded (see below).That is, they have sustained a wound that impairs their ability to perform actions.
  3. If they reach a negative amount of hit points equal or greater than their Constitution score, they are Incapacitated. This means they are in critical condition and could possibly die.
  4. Characters will die if their hit points reach a negative amount greater than their Constitution score, plus their current level.

Unharmed: 1 hp or more
Wounded: 0 hp or less
Incapacitated: -(Constitution) to -(Constitution+Level)
Dead: Less than -(Constitution +Level)

Wounded
When the character reaches 0 or less hit points they become wounded. Wounded characters receive disadvantage on all attacks and saving throws until they heal back up to 1 hit point or more. This allows for a transitory stage between healthy and dying, without having to mess around with impairment rules while the character still has hit points left.

Incapacitated
Characters begin dying when they reach a negative amount of hit points equal to their Constitution score. At which point, they must make a DC 10 Constitution saving throw on each of their following turns (the disadvantage from being wounded does not apply for these saving throws).

If successful, the character remains dying, but their condition does not worsen.

If the saving throw fails, another DC 10 Constitution saving throw must be made. If that one fails, the character succumbs to their wounds and dies. If successful, the character stabilizes and is no longer dying.

Finally, if a dying character receives first aid or healing at any point, they immediately stabilize.

Dead
Characters will die if they reach a negative amount of hit points equal to their Constitution, plus their current level. Thus, if an 8th level character with a Constitution score of 12 is down to 4 hit points then takes 24 points of damage (reducing their hit points to -20) the attack kills them outright.

All PHB1 classes includes:


Thanks Quentin for the breakdown!

Yan
Montréal, Canada
@Plaguescarred on twitter

I'm hoping on a 3e hexblade, the 3e binder, 4e Warlord (already in there?  I just hope there's a bit of nerfing I.E. inspiring word causes temp HP), and alchemist (Pathfinder version, D20 Modern version, 4E version, I don't care)

Crazed undead horror posing as a noble and heroic forum poster!

 

 

Some good pointers for the fellow hobbyist!:

  • KEEP D&D ALIVE, END EDITION WARS!
  • RESPECT PEOPLES' PREFERENCES
  • JUST ENJOY THE GAME!
4e Warlord (already in there?  I just hope there's a bit of nerfing I.E. inspiring word causes temp HP)

so he can be inferior.. yeh that sounds likely.

  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

In addition to the PHB1 classes I'd like to see at LEAST the following classes:

Bandit  Theme/rogue scheme
Oracle   Theme
Death Master  Theme
Shaman Druid scheme
Duelist  Theme
Witch  warlock/wizard/druid scheme/theme
Cavalier Theme
Acrobat Theme/Rogue scheme/background
Scribe  Theme/wizard scheme/background
Jester  theme/background
Smith  background/theme
Ninja   theme/rogue scheme
Samurai  theme/fighter,paladin scheme
Bushi   dont know what this is :p
Shukenja  own class
Wu-Jen   sorceror scheme
Yakuza  fighter scheme/theme
Mariner  theme/background
Jonin  dont know
Geisha  background/theme

There are a LOT more I'd like to see but I'd settle for those being in the core rules.
 
Of course, they will need some design work in order to fit in or make sense within the context of the game, but they've done an excellent job making classes like Warblade and Warlock fit into the game, I figure they can do the same for these classes. Besides, some of them were already core classe before, but were removed for some stupid reason.


 




Honestly I see the majority of those as themes, backgrounds or schemes
Always excuse the spelling, and personal opinions are just that personal and opinions. Getting Down with the playtesting of 5th http://community.wizards.com/dndnext/go/thread/view/75882/29139253/Complilation_of_Playtest_Feedback Compilation of Feedback post /bump please
4e Warlord (already in there?  I just hope there's a bit of nerfing I.E. inspiring word causes temp HP)

so he can be inferior.. yeh that sounds likely.




Not quite.  I always thought that a commander person shouting at you would make you feel pumped, not healthier...  Since he/she is just shouting at you.  Temp is a good measure for an adrenaline rush IMO, perhaps with brief bonus to an attack or defense.  An easy house fix can say normal HP.

Now, on thread topic, add the Archivist from Heroes of Horror to the list.  The researcher of strange and wonderful lore can be a more simple cleric like entity with other priest branch traits, somehow closer to the middle ages monk.

Crazed undead horror posing as a noble and heroic forum poster!

 

 

Some good pointers for the fellow hobbyist!:

  • KEEP D&D ALIVE, END EDITION WARS!
  • RESPECT PEOPLES' PREFERENCES
  • JUST ENJOY THE GAME!