1) How are crits generating extra attacks? In this build you have a harmony blade, and not a rending weapon.2)Reckless Attacker
Paragon TierPrerequisite: 11th level, fighterBenefit: The first time you score a critical hit with a fighter attack power on your turn, you can make a melee basic attack as a free action. If you do so, you take a –2 penalty to AC until the end of your next turn.ONLY on first crit.3) Mighty Crusader Expertise, where is it, I can not find in the compendium.4) Isn't there some rule about getting only 1 free attack per turn limit?
There are actually multiple problems here. Perhaps the most troublesome is that Twofold Flinch is a Ranger power, not a Fighter power. So, even though the build can only make one free action attack per turn and can only attack off the first crit, those are non-issues.Also, Mighty Crusader Expertise is a feat in Dragon 402 ("Tools of Two Trades").
Oddly enough, I'd say calling for a 'minimum distance' isn't quite right, not the way you're proposing it at least. In a real combat, most of the time you'll have two or more enemies in your grill if you're melee, and probably three to four targets in range if you're ranged. I think it's fair to assume you'll have at least one other enemy in melee range, but afterwards things become doubtful. How about this?A) If melee, you have two enemies in range at start, adjacent.B) If ranged, you have four enemies in range, two adjacent to each other, the other two separate from the first two and also nonadjacent with each other.C) If necessary after dispatching Enemy 2/4, either assume an average of 5 squares distance OR assume a target is within 1d10/1d12 range (where 1 is adjacency). I believe the latter is truer to how a combat goes, but the former is more reliable.
Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.
Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.
King Fisher Optimized net user. Moderate.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat. One of THE most abusive character in 4e.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.
Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight with items, making it far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
57029358 wrote:... congratulations, Monkeygentleman.You won the unwinnable.
68773941 wrote:monkeygentleman, you are the worst thing to happen to the CharOp forums since Mearls took over WotC.
community.wizards.com/go/thread/view/758...Half-Elf, Monk, Unseen HandIlleistTotal KP5R: 6.0738
KP5R per Target: First Target: 3.0738 ((73.77*5)/120) Second, Third, and Fourth Targets: 1.2679 ((30.43*5)/120).
community.wizards.com/go/thread/view/758...Level 16 Genasi Fighter/Assassin/Pit FighterRancid_Rogue2.67KP5R
community.wizards.com/go/thread/view/758...Spike, Lvl 1 Human Rogue|WarlockGDRiddlerDPR (Assuming CH, CA) = 24.825.775 KPR
Pragm4community.wizards.com/go/thread/view/758...The Lazy BlenderL6
Dragonborn, Warlock/Fighter, Ninefold Master, Arcane Swordcommunity.wizards.com/go/thread/view/758...Lathaen-VL300.782And I'll update the rules based on the extreemly few votes.
The Arrogant Huntsman uses Draconic Vengeance in combination with the Lone Wolf's level 16 paragon Path feature to dribble an enemy down the court like a soccer ball. It packs a punch with KPR equalling out to 0.552 and significantly more when bloodied (the battlecrazed property and dragonborn racial accuracy bonus upping the KPR to 0.6667). Additionally, the conditions for the damage and accuracy boosts are all very easily met. You effortlessly crank up +28 to attack rolls due to combat advantage from frost cheese, another +2 from the lone wolf paragon path and another +1 due to Prime Shot/Prime Punisher. When bloodied, it goes up to +29. Not exactly many questionable conditions here, if you're near your enemy you can whack em.Additionally, the character manages to do this while maintaining a great daily Nova, adding up to 655.77 expected damage - a flurry which will kick the opponent 10 squares down the field, knock them prone so you can dribble them like a soccer ball and weaken them as well. Plus, Dice of Auspicious Fortune give you a reroll in there. Also, if you take "The Fading One - Lighter than Wind" as your boon instead, you can drop one melee basic from the daily nova in exchange for a bump to your non-bloodied DPR. Personally though, I like the utility of the current boon, as it makes the nova more explosive as well as offering a chance at healing.I could pump these numbers up higher by sacrificing any semblance of defense for purely theoretical character op (grabbing paragon tier Siberys shards instead of armor/amulet etc. would jump me by +4 DPR for example). But I like that the character, while fragile, could probably hold his own in a real group with a decent defender (he has perpetual concealment due to his armor). If you drop a few offensive features for some slightly more defensive ones (two weapon fighting/defense, trade the boon for Davros Elden's Defensive Step) - this guy could easily fit in at nearly any gaming table while still packing awesome offensive power.And, he's a soccer-playing dragonborn. What's not to love about that?
Hi,Here is my candidate to lvl 16 DPR King.I havesome rules questions about Malec-Keth. I will adress them down.Any criticism is appreciated and Im asking for any tips on how to increasing the dpr even more.Thanks!
Some assumptions:- Spark is surrounded by 3 tofu monsters- Spark used Blistering flourish last turn- Spark used the whetstone las turn- Spark is mounted or his lizzard and side by side with Kookoo, his owlbear
Without further ado, Spark Lafir
Theme - Fey Beast Tamer: Young Owlbear
FINAL ABILITY SCORES
STR 9, CON 12, DEX 22, INT 14, WIS 11, CHA 22
STARTING ABILITY SCORES
STR 8, CON 11, DEX 16, INT 13, WIS 10, CHA 16
Relevant Powers: Blistering Flourish, Desert Wind Flurry of Blows
FEATS= Superior Implement Training (Incendiary dagger), Slashing Kama Style, Hellfire Blood, Icy Clutch of Stygia, Implement Expertise (Light blade),Blade Initiate Level, Icy Heart, Starblade Flurry, Nimble Blade, Lasting Frost
ITENS = Ki Incendiary dagger +3 x1Ki Sickle +1 x1Iron Armbands of Power (heroic tier) x1Lancing Gloves x1Inix, Frost Whetstonex1
Flurry of Blows - first target Ongoing Damage: 1d4 + 33 fire and cold
2 other targets Damage = 1d4 + 28 fire and cold
Precision = 85% Crit =5% Miss = 15%
Blistering dpr = 4.5 + 2.5 + 36 = 43*0.85 = 36.55Blistering critical = 8 + 4 + 36 + 3d6 * 0.05 = 2.9 Blistering total = 39.45Flurry dpr = 3(2.5) + 89 = 96.5 x 0.85 = 82.025DPR for ongoing target passing save = 20*0.55 = 11Total DPR = 132.475KPR = 0.86
I dont kow how to express matematically the ongoing damage and the scenarios that spawn from it. 2 or 3 targets taking ongoing, 2 targets with vulnerabilty, 3 targets with ongoing and passing the saving etc. Banysan2 helped me with this, making a combat simulation and get these numbers:DPR: 145.96 Precision: 92.43 TotalMiss: 7.57 Crit: 5.00Max Damage: 246 Numbers of Rounds: 92362653 Most frequent damage: 130(2.07) "KPR":0.96
Thanks for reading all of this and Id really like to know what you guys think and if it really work.
*That massive post*
*That massive post*
A power doesn't have a damage roll unless it's stated in the power; extra damage is just extra damage, whether it's dice or straight numbers.
Also, a failed saving throw in not quite a melee attack, so Blistering Flourish doesn't apply.
Hi Illeist,Thanks for your feedback, this build is really inspired on your monk lvl 12, I mean, the lancing gloves and everything to boost FoB was really sharp!And the sblock thing too.
*That massive post*
A power doesn't have a damage roll unless it's stated in the power; extra damage is just extra damage, whether it's dice or straight numbers.Where can I found the rule about it? I looked in the compendium and did not find anything about it, just about extra damage on critical.The thing is, even if the roll wasnt with the keyword melee (so no bonus from IAoP or Owlbear). Its still a Fire and Ice damage roll and Icy heart (You gain a +3 feat bonus to cold damage rolls) and hellfire blood both give me a bonus to that kind of damage roll, right?
Also, a failed saving throw in not quite a melee attack, so Blistering Flourish doesn't apply.I believe that feats dont do damage per se. The Icy Cluth of Stigia improves The Slashing kama Ongoing damage so it work like an Aftereffect.Blistering Flourish wording says "your melee attacks deals extra damage..." and the flurry of blows altered by slashing kama is still a melee attack. Too bad Monks cant play this anymore, If its a ruleIf you or anyone can point me this rule about extra damage that wll be really nice =)
First time posting a build so let me know when I mess up.Anyways, this is a Level 6 controller Nova build that throws out insane damage without even rolling to hit thanks to the oversight of Storm Pillar.The Lazy Blender====== Created Using Wizards of the Coast D&D Character Builder ======Lazy Blender, level 6Genasi, Psion/WizardDiscipline Focus (Hybrid) Option: Telekinesis Focus (Hybrid)Psionic Augmentation (Hybrid) Option: Hybrid Encounter PowerHybrid Talent Option: Expanded Discipline FocusElemental Manifestation Option: VoidsoulAssociate: Trained Young OwlbearLuruar (Luruar Benefit)Theme: Fey Beast TamerFINAL ABILITY SCORESSTR 18, CON 11, DEX 10, INT 20, WIS 11, CHA 8STARTING ABILITY SCORESSTR 16, CON 11, DEX 10, INT 17, WIS 10, CHA 8AC: 19 Fort: 18 Ref: 19 Will: 17HP: 42 Surges: 6 Surge Value: 10TRAINED SKILLSArcana +13, History +13, Religion +13UNTRAINED SKILLSAcrobatics +3, Athletics +7, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +5, Heal +3, Insight +3, Intimidate +2, Nature +5, Perception +3, Stealth +3, Streetwise +2, Thievery +3POWERSBasic Attack: Melee Basic AttackBasic Attack: Ranged Basic AttackGenasi Racial Power: Void AssumptionPsion Feature: Far HandWizard Utility: Ghost SoundWizard Utility: LightWizard Utility: Mage HandWizard Utility: PrestidigitationPsion Feature: Forceful PushWizard Attack 1: Twilight FallsWizard Attack 1: Storm PillarPsion Attack 1: Living MissileHistory Utility 2: Strategist's EpiphanyPsion Attack 3: Psychic AnomalyWizard Attack 5: Visions of AvariceWizard Utility 6: Glowering WrathFEATSHybrid TalentLevel 2: Controlling AdvantageLevel 4: Discipline AdeptLevel 6: Elemental EmpowermentITEMSAdventurer's KitShadowdance Cloth Armor (Basic Clothing) +1 x1Lucky Charm +1 x1Magic Orb +2 x1====== End ======How it worksThis build has 100% accuracy because it doesn't roll to hit.Typical Encounter Nova turn:Minor Action - Glowering WrathMove Action - Move Owlbear next to target enemy to blow upStandard - Storm PillarWait until enemy's turn comes up, then use Forceful Push as a Free Action to slide it 4 squares (Controlling Advantage + Glowering Wrath) and trigger Storm Pillar 4x. If it is not dead, use Forceful Push a second time (Discipline Adept).Damage Breakdown:1d6 + 13 per storm pillar5 Int mod2 Enhancement4 Element Empowerment2 Owlbear auraDamage Total:(2 Forceful Pushes)8d6 + 104 = 132(1 Forceful Push)4d6 + 52 = 66For more fun, Action Point and throw in a Psychic Anomaly. Since Psychic Anomaly requires a hit, it can also be boosted to slide an insane number of squares.
====== Created Using Wizards of the Coast D&D Character Builder ======Lazy Blender, level 6Genasi, Psion/WizardDiscipline Focus (Hybrid) Option: Telekinesis Focus (Hybrid)Psionic Augmentation (Hybrid) Option: Hybrid Encounter PowerHybrid Talent Option: Expanded Discipline FocusElemental Manifestation Option: VoidsoulAssociate: Trained Young OwlbearLuruar (Luruar Benefit)Theme: Fey Beast TamerFINAL ABILITY SCORESSTR 18, CON 11, DEX 10, INT 20, WIS 11, CHA 8STARTING ABILITY SCORESSTR 16, CON 11, DEX 10, INT 17, WIS 10, CHA 8AC: 19 Fort: 18 Ref: 19 Will: 17HP: 42 Surges: 6 Surge Value: 10TRAINED SKILLSArcana +13, History +13, Religion +13UNTRAINED SKILLSAcrobatics +3, Athletics +7, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +5, Heal +3, Insight +3, Intimidate +2, Nature +5, Perception +3, Stealth +3, Streetwise +2, Thievery +3POWERSBasic Attack: Melee Basic AttackBasic Attack: Ranged Basic AttackGenasi Racial Power: Void AssumptionPsion Feature: Far HandWizard Utility: Ghost SoundWizard Utility: LightWizard Utility: Mage HandWizard Utility: PrestidigitationPsion Feature: Forceful PushWizard Attack 1: Twilight FallsWizard Attack 1: Storm PillarPsion Attack 1: Living MissileHistory Utility 2: Strategist's EpiphanyPsion Attack 3: Psychic AnomalyWizard Attack 5: Visions of AvariceWizard Utility 6: Glowering WrathFEATSHybrid TalentLevel 2: Controlling AdvantageLevel 4: Discipline AdeptLevel 6: Elemental EmpowermentITEMSAdventurer's KitShadowdance Cloth Armor (Basic Clothing) +1 x1Lucky Charm +1 x1Magic Orb +2 x1====== End ======
(1 Forceful Push)4d6 + 52 = 66
Hi, I'm kind of new here, first time posting but been using the charop forum as a guide for building characters.I'd like to post a candidate for the dpr king 3 but am not sure what the rules are. My character's already built, but I have a few questions as to what is allowed before I post him.1) My character is level 30, do I get 2 lvl 30 items, 1 lvl 29 item, and gold worth a lvl 29 item? Or do I get to splurge on some credit card?2) Do I start counting rounds when the encounter would should have begun or start counting after I cast all my set-up spells?3) A follow up of question 1, will I be limited by the item rarity on what I can buy? If so am I allowed to just take the imbuer background and make rare and uncommon items (paying for the ritual costs ofc).4) Are we allowed to use dailies? As in are we calculating dpr in a given encounter or dpr over the course of a day? What if I had ways of regaining dailies?5) I've seen some references to LFR, so are themes allowed? Items from different campaign settings?Just curious, sorry if I sound over eager.
Can i trade my lvl+1 item +gold (lvl 13 plus 8000gp) for a lvl 15 item (25000gp) ?
I've updated the thread.I've also added a ranking on cheese elements0 is for non-cheesy tags like wintertouched + frost vuln. and other typical optimization techniques and other descriptive tags (noLFR, IRC)1-2 is for things that are barely cheesy, if at all3-45-67-89-10 is for the stinkiest of the stink. TheoryOP and stuff that breaks the game goes here.Please go to the Glossary and change the rankings if you so like. The next time I update the thread the new ranking will get reflected in the colorings on the first page.If you want the colorings to be reflected in the tags on the google doc page feel free to make some conditional formatting and duplicate it for all 6 columns in every level tab (1,6,12, 16, 24, 30).I used 6 hidden columns on said pages to store the HTML that results in what color that tag gets rendered as. If you feel a certian build deserves a big fat RED tag for its specific use of those tags feel free to unhide those columns, manualy enter in the HTML that would give it a red color and add a comment on the column saying that you did so and then rehide the columns.
Twin Strike should be Cheese 1 or 0. Just because it's strong doesn't mean it's cheesy, by itself, and certainly not that much cheesier than charging.PS: On an unrelated note, would a character that dishes out damage through allies be a potential submission for a DPR King, assuming all the paperwork for the other characters is done? Just asking because it kind of surprises me that there's no Leader builds that top the DPR charts. Obviously, it'd need cheese tags if you're assuming a party of four Thieves or that everybody mysteriously gets in position for enabled attacks, but besides that and being a bunch of work on the buildmaker, I don't see any reasons why there are none.
Can i trade my lvl+1 item +gold (lvl 13 plus 8000gp) for a lvl 15 item (25000gp) ?I'm thinking no, but that may just be the bias my last DM gave me.
I hadn't gotten around to a DAILY nova section yet. I do intend to put one in there. Both me and the submitters haven't had much activity on that front.
I hadn't gotten around to a DAILY nova section yet. I do intend to put one in there. Both me and the submitters haven't had much activity on that front.Are you saying there won't be an encounter nova section? So...where does this go?