In posting the session 1 notes, I stumbled across a bit of flavor you may or may not want to play with. Your choice.
My original version of this adventure was long. Very, very long. It contained a lot of crazy stuff I had to cut. Here's an element for those playing the witch subclass, should they wish to pester you with that Augury power I irresponsibly wrote for them in Heroes of the Feywild. It's all rather vague, but should give the witch player something to contemplate in coming weeks. If I used this, I'd probably let the witch player in on each of the events in the auguries after those events came to pass--just say to the player, "You realize now when you think about it..."
They may think it's ridiculous. They may be tickled. It's yours to toy with.
Anyway, here it is:
When the characters take an extended rest between each chapter of the adventure, the witch can perform an augury, prophesying events to come in the near future. Here are the witch spotlights for chapters 2 and 3.
Witch Spotlight: The First Augury
This spotlight occurs when the witch receives the benefit of an extended rest, at the beginning of chapter 2. When the witch takes the extended rest, read:
You cast your runes, channel spirits, or mumble incantations, opening your eyes to a glimpse of the future, revealed as follows: An act of theft or mischief leads to trust and honor. A seeming foe becomes a friend. A man is wise to run from the devil. There will come a revelation, and a cat to scratch a man to death.
The act of theft or mischief is either the theft of the unicorns or the destruction of the mead in session 5, earning the favor of one of the fey. The foe becoming a friend refers to the treant or dryad the characters set off to face in session 6, that instead helps them find Orlando. The devil is the half-devil in session 7. The cat to scratch a man to death is Basal, who attempts to kill Orlando in session 8.
Witch Spotlight: The Second Augury
This spotlight occurs when the witch receives the benefit of an extended rest, at the beginning of chapter 3. When the witch takes the extended rest, read:
You cast your runes, channel spirits, or mumble incantations, opening your eyes to a glimpse of the future, revealed as follows: The sweetest path oft leads one astray. Who can one trust but oneself? The order undone must be right once again. And a heart of stone cannot abide itself.
The sweetest path leading one astray refers to the sickeningly sweet red roses on the southern path of the labyrinth in session 10. Trusting oneself refers to the mirror-like pool in session 11, whereby a character must convince his or her reflection to open the doors of the palace. The order undone becoming right again refers to the way the disorder and chaos in the two rooms in session 12 must be reordered for the water stairway to appear. The heart of stone that cannot abide itself is the witch’s bloodstone pendant that can be used against her in session 13.