You are correct, Sior. It only auto-recharges and breathes when FIRST bloodied. If it becomes bloodied again, it doesn't do it.You COULD however specify that if it has the breath weapon recharged anyway, then it does the breath weapon in response to being bloodied. It just doesn't auto-recharge except on the first instance.I want to say that the high hit points I suggested were to eliminate the record keeping of healing the monster. They have the same effect (the monster lasts longer) but there's less for the DM to do.Cheers
I've updated that stat block for Seldra and added a new one for the Plaguechanged White Dragon (with some additions based on Erik's suggestions). ScottyMet, I just noticed that on the Dragon's triggered action for tail slap, you didn't include the trigger. I wrote it in on my copy, so it's OK. But I thought you might wish to know.
I've updated that stat block for Seldra and added a new one for the Plaguechanged White Dragon (with some additions based on Erik's suggestions).
I have some interesting players.One player is giving up the chance to get a short rest so that he can tie up the dragon while the stone spell wears off. None of his stuff will recharge, but he remembers how nasty the dragon was last time and wants any kind of edge he can get at the start of the fight.I'm thinking of having the ropes burnt off in a burst of blue fire at the start of combat but the dragon would end up prone in the process.Any other thoughts on fun stuff to do with this?
One quick question for Enc 14. If knocked prone, would you allow the dragon's rampage to still go off?
One quick question for Enc 14. If knocked prone, would you allow the dragon's rampage to still go off?If I may piggyback on this question, what exactly does Seldra's mark do?
@ALL: Note that for verisimilitude (and the module doesn't explicitly say this) consider starting Seldra as bloodied when the encounter begins. After all, the PCs did just kick the stuffing out of her.