DPR King Candidates 2.0

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Updated.  Wow you guys.  You continue to astonish me.  Please tell me if I got your post wrong.



To be fair, probably need (CA, Ch, Mount) tag
Doesnt the scout need Charge and CA tags?
I don't know if it legal for the DPR king board but I made a lightsaber half elf that reaches a dpr of 110.64 and 114.15 against bloodied creatures,
making it the actual lv 16 king (Ioun's Revenge doesn't work because he cannot use the 18-20 expanded range from resurgent wilder)
To hit=7(wis)+8(1/2lvl)+3(enh)+2(we)+2(prof)+2(CA)-2(PA)=+22 vs CA 30 miss on a 7 
Damage, Twin Strike:
hit=2*(1-0.35^2)*(3.5(weapon)+3(valenar)+3(enh)+3(shard)+7(pelor's boon)+10(vuln)+5(divine symbol)+6(PA)+4(frozen whetstone+1(twf)+5(vuln)(+2(GoB))
crit=(1-0.90^2)*(2.5+2*3.5+12+10.5)
total=2*(hit+crit)+(1-0.35^4)*7(Oath)+((1-0.35)^2)*7(quickhit bracers)
Here it is the snapshot: on the Summary Tab ======
 


Please post an argument on how you are using morninglord, Painful Oath and Pervasive light at the same time.  I'm not doubting you, just please spell it out for us. I'm perfectly willing to put you up, provided you give a convincing argument.
Check Symbol of divine light's update.  It is no longer as passive as it once was.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
Btw, Have you considered seperating the L6 Mount DPR and the L6 non-Mount DPR

Mounts are pretty unfair

Once you assume mount, you assume that they will be charging, and once you assume charge, assume Vanguard and Horned Helm

So a Mount Charge adds a good ~8 + 8.2 DPR, which means that you already hit the "baseline" DPR levels even without considering anything else

There is only a single build on the level 6 DPR that is over 40 DPR, and that build is Riposte based that cannot be controled
Btw, Have you considered seperating the L6 Mount DPR and the L6 non-Mount DPR

Mounts are pretty unfair

Once you assume mount, you assume that they will be charging, and once you assume charge, assume Vanguard and Horned Helm

So a Mount Charge adds a good ~8 + 8.2 DPR, which means that you already hit the "baseline" DPR levels even without considering anything else

There is only a single build on the level 6 DPR that is over 40 DPR, and that build is Riposte based that cannot be controled


Mounted will now be it's own section for level 6.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
I noticed you split it by Charge and no Charge
So heres a Simple Mounted but no Charge Slayer build

Lv6 Bugbear Slayer 20 STR 18 DEX
Feats - Weapon Prof Mordenkrad, Bludgeon Expertise, Weapon Focus Hammer, Mount
Items - Frost Mordenkrad +1, Lancing Gloves, Bracers Mighty Strikes, Giant Lizard, Ice Dragon Shard
Power Battle Wrath

MBA
15 Attack - (5 STR, 3 Level, 2 Prof, 1 Enh, 1 Class, 1 Expertise, 2 CA) 80% Hit
2d8+20 Damage - (6 DEX, 5 STR, 1 Enh, 2 Bracer, 2 Lancing, 1 Focus, 2 Wrath, 1 Ice Shard) 22-36 Damage [29]|| 37-42 Crit [39.5]

29 * 0.75 = 21.75 |+| 39.5 *0.05 = 1.975 == 23.725

Lizard Claw = 6.85 DPR

23.725 + 6.85 = 30.57


30.57 DPR (CA, Mount) Bugbear Slayer (6th), by Talamare
This is a human Pack Outcast at 6th level with no real tricks to it  besides spiked chain and lightblade/twoweapon damage feats and IAoP. No mount, no charging, just stands there and beats on people. I'm quite suprised at how much it should generate.

level 6 DPR try


====== Created Using Wizards of the Coast D&D Character Builder ======


DPR try, level 6


Human, Ranger (Scout)


Ranger Wilderness Knacks Option: Ambush Expertise (Ranger)


Ranger Wilderness Knacks Option: Mountain Guide (Ranger)


Two-Weapon Style Option: Flashing Blade Mastery


Level 4 Wilderness Knack Option: Wilderness Tracker (Ranger)


Human Power Selection Option: Heroic Effort


Monster Hunter (Monster Hunter Benefit)


Theme: Pack Outcast


 


FINAL ABILITY SCORES


STR 10, CON 13, DEX 20, INT 10, WIS 16, CHA 8


 


STARTING ABILITY SCORES


STR 10, CON 13, DEX 17, INT 10, WIS 15, CHA 8


 


 


AC: 21 Fort: 17 Ref: 21 Will: 18


HP: 50 Surges: 8 Surge Value: 12


 


TRAINED SKILLS


Acrobatics +12, Dungeoneering +11, Heal +11, Nature +11, Perception +11, Stealth +12


 


UNTRAINED SKILLS


Arcana +3, Athletics +2, Bluff +2, Diplomacy +2, Endurance +3, History +3, Insight +6, Intimidate +2, Religion +3, Streetwise +2, Thievery +7


 


POWERS


Basic Attack: Melee Basic Attack


Basic Attack: Ranged Basic Attack


Pack Outcast Utility: Body of the Wolf


Human Racial Power: Heroic Effort


Ranger Utility: Aspect of the Lurking Spider


Ranger Utility: Aspect of the Pack Wolf


Ranger Attack: Dual Weapon Attack


Multiple Class Attack: Power Strike


Ranger Utility 2: Ranger's Agility


Ranger Utility 5: Reactive Shift


Ranger Utility 6: Step of Morning Mist


 


FEATS


Level 1: Light Blade Expertise


Level 1: Spiked Chain Training


Level 2: Nimble Blade


Level 4: Weapon Focus (Light blade)


Level 6: Two-Weapon Fighting


 


ITEMS


Vicious Spiked chain +2 x1


Iron Armbands of Power (heroic tier) x1


Gauntlets of Blood (heroic tier) x1


Hide Armor x1


Collar of Recovery +1 x1


====== End ======


 


+ to hit 5 stat+3 level+1 class+1 feat +1 feat+2 CA+2 enhancement+3 proficiency=+18 (95%hit  chance)


+to damage 5 stat+2 enhancement +2 Item + 2 Power bonus (lurking spider) +1 feat +1 feat+1 feat=+14


Main hand: (19x.9 + 28.5 x.05)=18.525


Dual Weapon Attack 18.525 x .95=17.59875


Total AT-will DPR= 36.12375

Checking out if Druid can squeeze out some nice number

Lv6 Human Druid 20 Wis
Feats - Powerful Charge, Enraged Boar, Ferocious Tiger, Versatile Expertise, Mounts
Items - Earthfall Totem +2, Vanguard QuarterStaff, Claw Gloves, Shard of Mage, Boar
Power - Savage Rend

Savage Rend
+15 Attack - (5 Wis, 3 Level, 2 Enhancement, 2 CA, 1 Charge, 1 Enraged Boar, 1 Expertise) vs 18 Reflex 90% Accuracy
1d8 + 1d8 + 1d10 + 1d6 +14 Damage - (5 Wis, 2 Enhancement, 2 Charge, 2 Boar, 2 Tiger, 1 Mage Shard) 18-46 [32] || 48-58 [53] Crit

32 * 0.85 = 27.2 |+| 53 * 0.05 = 2.65 == 29.85

29.85 + 8.2 = 38.05

Not exactly the most impressive of numbers, but seeing a controllor doing it tho... (also he will be a beast mounted on a beast <3)

38 DPR (CA, Ch, Mount) Human Druid Beast Charger (6th), by Talamare



No Class, No Race, Basic Charger - 20 STR, 15 DEX (I guess you need to use a race that gives +STR...)
Background - Gritty Sergeant Rapier
Feats - LBE, Nimble Blade, Powerful Charge, Mount
Items - Vanguard Rapier, Bracers of Might, Horned Helm, Boar

Melee Basic Attack
16 Attack (5 STR, 3 Level, 3 Prof, 1 Enh, 1 LBE, 1 NB, 2 CA) 85% Accuracy
1d8 + 1d8 + 1d6 + 11 (5 STR, 2 Bracers, 2 Charge, 1 Enh, 1 LBE) 14-33 [23.5] || 34-41 [37.5] Crit

23.5 * 0.8 = 18.8 |+| 37.5 * 0.05 = 1.875 = 20.675

20.675 + 8.2 = 28.87

29 DPR for not even caring what Class you are is a bit sad, I saw a level 30 No Class build that managed around 300 DPR which is also a bit sad
Lvl 1 Human Brutal Rogue 18 Dex 16 Str
Background- Gritty Sergeant Rapier, Theme- Pack Outcast
Feats- Vigilante Justice Style, Mark of Finding
Items- Rapier

Riposte Strike
+9 Attack (4 Dex, 3 Prof, 2 CA) 75% Accuracy
d8+2d6+7(4 Dex, 3 Str)10-27 [18.5] | [27] Crit
0.7*18.5 + 0.05*27 = 12.95 + 1.35 = 14.3

Riposte Interrupt / MBA
+8 Attack (3 Str, 3 Prof, 2 CA) 70% Accuracy
d8+2d6+6(3 Str, 3 Str)9-26 [17.5] | [26] Crit
0.65*17.5 + 0.05*26 = 11.375 + 1.3 = 12.675*0.75 = 9.506

Guarenteed DPR of 23.806

As soon as you get a generic +1 Rapier it will become:

Riposte Strike
+10 Attack (4 Dex, 3 Prof, 2 CA, 1 Enh) 80% Accuracy
d8+2d6+8(4 Dex, 3 Str, 1 Enh)11-28 [19.5] | 29-34 [31.5] Crit
0.75*19.5 + 0.05*31.5 = 14.625 + 1.575 = 16.2

Riposte Interrupt / MBA
+9 Attack (3 Str, 3 Prof, 2 CA, 1 Enh) 75% Accuracy
d8+2d6+7(3 Str, 3 Str, 1 Enh)10-27 [18.5] | 28-33 [30.5] Crit
0.7*18.5 + 0.05*30.5 = 12.95 + 1.525 = 14.475*0.80 = 11.58

DPR 27.78

Edits: fixed riposte interrupt accuracy. Credit Talamare.
Lvl 1 Human Brutal Rogue 20 Dex 16 Str
Background- Gritty Sergeant Rapier, Theme- Pack Outcast
Feats- Vigilante Justice Style, Mark of Finding
Items- Rapier

Riposte Strike / MBA
+9 Attack (4 Dex, 3 Prof, 2 CA) 75% Accuracy
d8+2d6+7(4 Dex, 3 Str)10-27 [18.5] | [27] Crit
0.7*18.5 + 0.05*27 = 12.95 + 1.35 = 14.3

Riposte Interrupt
+8 Attack (3 Str, 3 Prof, 2 CA) 70% Accuracy
d8+2d6+6(3 Str, 3 Str)9-26 [17.5] | [26] Crit
0.65*17.5 + 0.05*26 = 11.375 + 1.3 = 12.675

Guarenteed DPR of 26.975, 28.6 if they draw an OA instead of stricking you or someone else.



Not exactly, because the Riposte interrupt only happens of the first swing happens, so you need to multiply the accuarcy of the first swing into the total of the Riposte

12.675 * 0.75 = 9.5

14.3 + 9.5 = 23.8

Tho I do like the idea of Vigilante + Mark of Finding

Lvl 6 version of the Outcast Riposte Rogue

Lvl 6 Human Brutal Rogue 18 Dex 18 Str
Theme- Pack Outcast
Feats- Vigilante Justice Style, Mark of Finding, Light Blade Exp, Nimble Blade, Backstabber
Items- Vicious Dagger +2, Iron Armbands of Power

Riposte Strike
+17 Attack (4 Dex, 3 Prof, 2 CA, 2 Enh, 1 Feat, 1 NB, 3 Lvl, 1 WT) 90% Accuracy
d4+2d8+13 (4 Dex, 4 Str, 1 LBE, 2 Enh, 2 Item)16-37 [24.5] | 39-61 [46] Crit
0.85*24.5 + 0.05*46 = 20.825 + 2.3 = 23.125

Riposte Interrupt / MBA
+17 Attack (4 Dex, 3 Prof, 2 CA, 2 Enh, 1 Feat, 1 NB, 3 Lvl, 1 WT) 90% Accuracy
d4+2d8+13 (4 Dex, 4 Str, 1 LBE, 2 Enh, 2 Item)16-37 [24.5] | 39-61 [46] Crit
0.85*24.5 + 0.05*46 = 20.825 + 2.3 = 23.125*.9 = 20.813


DPR 43.938

Edits: changed stat array from 16/16 to 15/17. Credit to Talamare. Switched Str and Dex from 16/20 to 18/18 for small boost. Dropped rapier for dagger.
Lvl 1 Human Brutal Rogue 20 Dex 16 Str
Background- Gritty Sergeant Rapier, Theme- Pack Outcast
Feats- Vigilante Justice Style, Mark of Finding
Items- Rapier

Riposte Strike / MBA
+9 Attack (4 Dex, 3 Prof, 2 CA) 75% Accuracy
d8+2d6+7(4 Dex, 3 Str)10-27 [18.5] | [27] Crit
0.7*18.5 + 0.05*27 = 12.95 + 1.35 = 14.3

Riposte Interrupt
+8 Attack (3 Str, 3 Prof, 2 CA) 70% Accuracy
d8+2d6+6(3 Str, 3 Str)9-26 [17.5] | [26] Crit
0.65*17.5 + 0.05*26 = 11.375 + 1.3 = 12.675

Guarenteed DPR of 26.975, 28.6 if they draw an OA instead of stricking you or someone else.



Not exactly, because the Riposte interrupt only happens of the first swing happens, so you need to multiply the accuarcy of the first swing into the total of the Riposte

12.675 * 0.75 = 9.5

14.3 + 9.5 = 23.8

Tho I do like the idea of Vigilante + Mark of Finding




Doh! I will fix that, thanks.
Lvl 6 version of the Outcast Riposte Rogue

Lvl 6 Human Brutal Rogue 19 Dex 17 Str
Background- Gritty Sergeant Rapier, Theme- Pack Outcast
Feats- Vigilante Justice Style, Mark of Finding, Light Blade Exp, Nimble Blade, Backstabber
Items- Vicious Rapier +2, Iron Armbands of Power

Riposte Strike
+16 Attack (4 Dex, 3 Prof, 2 CA, 2 Enh, 1 Feat, 1 NB, 3 Lvl) 85% Accuracy
3d8+12 (4 Dex, 3 Str, 1 LBE, 2 Enh, 2 Item)15-36 [25.5] | 38-60 [49] Crit
0.8*25.5 + 0.05*49 = 20.4 + 2.45 = 22.85

Riposte Interrupt / MBA
+15 Attack (3 Str, 3 Prof, 2 CA, 2 Enh, 1 Feat, 1 NB, 3 Lvl) 80% Accuracy
3d8+11 (3 Str, 3 Str, 1 LBE, 2 Enh, 2 Item)14-35 [24.5] | 37-59 [48] Crit
0.75*24.5 + 0.05*48 = 18.375 + 2.4 = 20.775*0.85 = 17.759

For 40.509



I suggest 20 Dex, 16 Str

+17 Attack - (5 Dex, 3 Prof, 2 CA, 2 Enh, 1 Feat, 1 NB, 3 Lvl) 90% Accuracy
3d8+13 (5 Dex, 3 Str, 1 LBE, 2 Enh, 2 Item)16-37 [26.5] | 39-61 [50] Crit

26.5 * 0.85 + 50 * 0.05 = 22.52 + 2.5 = 25.0

+15 Attack (3 Str, 3 Prof, 2 CA, 2 Enh, 1 Feat, 1 NB, 3 Lvl) 80% Accuracy
3d8+11 (3 Str, 3 Str, 1 LBE, 2 Enh, 2 Item)14-35 [24.5] | 37-59 [48] Crit
0.75*24.5 + 0.05*48 = 18.375 + 2.4 = 20.775*0.90 = 18.69

43.69

Mark of Finding really changes the whole game for Riposte
Lvl 6 version of the Outcast Riposte Rogue

Lvl 6 Human Brutal Rogue 19 Dex 17 Str
Background- Gritty Sergeant Rapier, Theme- Pack Outcast
Feats- Vigilante Justice Style, Mark of Finding, Light Blade Exp, Nimble Blade, Backstabber
Items- Vicious Rapier +2, Iron Armbands of Power

Riposte Strike
+16 Attack (4 Dex, 3 Prof, 2 CA, 2 Enh, 1 Feat, 1 NB, 3 Lvl) 85% Accuracy
3d8+12 (4 Dex, 3 Str, 1 LBE, 2 Enh, 2 Item)15-36 [25.5] | 38-60 [49] Crit
0.8*25.5 + 0.05*49 = 20.4 + 2.45 = 22.85

Riposte Interrupt / MBA
+15 Attack (3 Str, 3 Prof, 2 CA, 2 Enh, 1 Feat, 1 NB, 3 Lvl) 80% Accuracy
3d8+11 (3 Str, 3 Str, 1 LBE, 2 Enh, 2 Item)14-35 [24.5] | 37-59 [48] Crit
0.75*24.5 + 0.05*48 = 18.375 + 2.4 = 20.775*0.85 = 17.759

For 40.509



I suggest 20 Dex, 16 Str

+17 Attack - (5 Dex, 3 Prof, 2 CA, 2 Enh, 1 Feat, 1 NB, 3 Lvl) 90% Accuracy
3d8+13 (5 Dex, 3 Str, 1 LBE, 2 Enh, 2 Item)16-37 [26.5] | 39-61 [50] Crit

26.5 * 0.85 + 50 * 0.05 = 22.52 + 2.5 = 25.0

+15 Attack (3 Str, 3 Prof, 2 CA, 2 Enh, 1 Feat, 1 NB, 3 Lvl) 80% Accuracy
3d8+11 (3 Str, 3 Str, 1 LBE, 2 Enh, 2 Item)14-35 [24.5] | 37-59 [48] Crit
0.75*24.5 + 0.05*48 = 18.375 + 2.4 = 20.775*0.90 = 18.69

43.69

Mark of Finding really changes the whole game for Riposte



I probably should have went 20/16 for the hypothetical DPR, but i was posting it as the progression of the lvl 1 version.

Here is a Theif variant for both levels:

Lvl 1 Human Thief 20 Dex 14 Str
Background- Gritty Sergeant Rapier, Theme- Pack Outcast
Feats- Vigilante Justice Style, Mark of Finding
Items- Rapier

Riposte Strike / MBA
+10 Attack (5 Dex, 3 Prof, 2 CA) 80% Accuracy
d8+2d6+7(5 Dex, 2 Fin)10-27 [18.5] | [27] Crit
0.75*18.5 + 0.05*27 = 13.875 + 1.35 = 15.225

Riposte Interrupt
+7 Attack (2 Str, 3 Prof, 2 CA) 65% Accuracy
d8+2d6+4(2 Str, 2 Fin)7-24 [15.5] | [24] Crit
0.6*15.5 + 0.05*24 = 9.3 + 1.2 = 10.5*0.8 = 8.16

DPR 23.285 / 27.405(if they draw OA instead)

Add a generic +1 Rapier:

Riposte Strike / MBA
+11 Attack (5 Dex, 3 Prof, 2 CA, 1 Enh) 85% Accuracy
d8+2d6+8(5 Dex, 2 Fin, 1 Enh)11-28 [19.5] | 29-34[31.5] Crit
0.8*19.5 + 0.05*31.5 = 15.6 + 1.575 = 17.175

Riposte Interrupt
+8 Attack (2 Str, 3 Prof, 2 CA, 1 Enh) 70% Accuracy
d8+2d6+5(2 Str, 2 Fin, 1 Enh)8-25 [16.5] | 26-31[28.5] Crit
0.65*16.5 + 0.05*28.5 = 10.72 + 1.425 = 12.145*0.85 = 10.323

DPR 27.498 / 31.774(if they draw OA instead)

Lvl 6 Human Thief 20 Dex 16 Str
Background- Gritty Sergeant Rapier, Theme- Pack Outcast
Feats- Vigilante Justice Style, Mark of Finding, Light Blade Exp, Nimble Blade, Backstabber
Items- Vicious Rapier +2, Iron Armbands of Power

Riposte Strike / MBA
+18 Attack (5 Dex, 3 Prof, 2 CA, 2 Enh, 1 Feat, 1 NB, 3 Lvl, 1 WT) 95% Accuracy
3d8+12 (5 Dex, 2 Fin, 1 LBE, 2 Enh, 2 Item)15-36 [25.5] | 38-60 [49] Crit
0.9*25.5 + 0.05*49 = 22.95 + 2.45 = 25.4

Riposte Interrupt
+16 Attack (2 Str, 3 Prof, 2 CA, 2 Enh, 1 Feat, 1 NB, 3 Lvl, 1 WT) 85% Accuracy
3d8+10 (3 Str, 2 Fin, 1 LBE, 2 Enh, 2 Item)13-34 [22.5] | 36-58 [47] Crit
0.8*22.5 + 0.05*47 = 18 +2.35 = 20.35*.95 = 19.333

DPR 44.773 / 49.53 (if they draw OA instead)

Edits: DPR adjustments accounting for OA accuracy and changing lvl 6 stat array from 18/14 to 17/15. Credit to Talamare.
49.5 if they draw OA, you need to multiply the accuracy of the first riposte again

Since they have no reason to draw a OA if you miss with the first riposte, since you cant punish them attacking an ally
48.5 if they draw OA, you need to multiply the accuracy of the first riposte again

Since they have no reason to draw a OA if you miss with the first riposte, since you cant punish them attacking an ally



Hrmm. I guess you're right there as well. If I miss, they are just forced to attack me or attack someone else adjacent. Pulling the OA would be silly. I will go ahead and edit those as well then. Thanks!

Quoted the below from Lej's post

----------------------------------------------------
Human Thief
----------------------------------------------------

Dex(20) +5

Rogue's Trick: Acrobat's Trick

Background: Gritty Sergeant (Rapier)

Feat: Surprising Charge
Feat: Light Blade Expertise

Attack: 5(Dex) + 3(Prof) + 2(CA) + 1(Charge) + 1(Light Blade Expertise) = 12 vs AC (7+12-1)/20 ) = Miss(1-2) Hit(3-19) Crit(20)
Damage: 1d8(Rapier) + 1d8(Surprising Charge) + 2d6(Sneak Attack) + 5(Dex) + 2(Weapon Finesse) + 2(Acrobat's Trick) + 1(Light Blade Expertise) = 26
Crit: 8(Rapier) + 8(Surprising Charge) + 12(Sneak Attack) + 5(Dex) + 2(Weapon Finesse) + 2(Acrobat's Trick) + 1(Light Blade Expertise) = 38
DPR: 0.10*0 + 0.85*26 + 0.05*38 = 24



I like this build a lot but what if you used Iron Wolf Charge from Iron Wolf Warrior to deal some easy extra dmg to multiple targets?  For your current miss (1-2) you could reduce it to just miss (1) with Heroic Effort.  I'm not anywhere near 100% familiar with the rules of the game yet so I might be way off.  Just trying to help.


I like this build a lot but what if you used Iron Wolf Charge from Iron Wolf Warrior to deal some easy extra dmg to multiple targets?  For your current miss (1-2) you could reduce it to just miss (1) with Heroic Effort.  I'm not anywhere near 100% familiar with the rules of the game yet so I might be way off.  Just trying to help.


The rules are that you can only use things that can be done every turn

basically no dailies/encounters

Here's my entry.  Wanted to see what I can do with a barb.

Will be charging for this.

Level 1 Bugbear Barbarian  
Str 20  
At Will: 
Howling Strike   

Feat 
Powerful Charge

Weapon is an oversized heavy flail (2h)    2D8  
  
Attack: 5(Str) + 2(prof) + 1(Charge)  =  8   ;  15AC    1 - .05(15 - (8) - 1) =  0.7  crit 0.05
DMG : (Heavy Flail; howling strike; STR; power charge)  2D8+1D6+5+2 = 19.5
Crit DMG (As above abilities) 16+6+5+2 = 29  
DPR: 0.3*zugzug + 0.7*19.5 + 0.05*29 =13.65+1.45 = 15.1

Final DPR with rampage on crit using Howling Strike as the melee : 15.1+15.1*0.05 =  15.855
Here's my entry.  Wanted to see what I can do with a barb.

Will be charging for this.

Level 1 Bugbear Barbarian  
Str 20  
At Will: 
Howling Strike   

Feat 
Powerful Charge

Weapon is an oversized heavy flail (2h)    2D8  
  
Attack: 5(Str) + 2(prof) + 1(Charge)  =  8   ;  15AC    1 - .05(15 - (8) - 1) =  0.7  crit 0.05
DMG : (Heavy Flail; howling strike; STR; power charge)  2D8+1D6+5+2 = 19.5
Crit DMG (As above abilities) 16+6+5+2 = 29  
DPR: 0.3*zugzug + 0.7*19.5 + 0.05*29 =13.65+1.45 = 15.1

Final DPR with rampage on crit using Howling Strike as the melee : 15.1+15.1*0.05 =  15.855



Minor issue but you applied the Charge bonus to your Rampage crit, also you cannot use Howling Strike with Rampage
   Ah, the same source as you have for a DPR 9+ for a stormwarden lists an elven archer with 12+

community.wizards.com/go/thread/view/758...


Any chance you could delete this post?  It would help the first page.  I'll delete this one too.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?



Minor issue but you applied the Charge bonus to your Rampage crit, also you cannot use Howling Strike with Rampage




Here's my entry.  Wanted to see what I can do with a barb.

Will be charging for this.

Level 1 Bugbear Barbarian  
Str 20 
At Will:
Howling Strike  

Feat
Powerful Charge

Weapon is an oversized heavy flail (2h)    2D8 
 
Attack: 5(Str) + 2(prof) + 1(Charge)  =  8   ;  15AC    1 - .05(15 - (8) - 1) =  0.7  crit 0.05
DMG : (Heavy Flail; howling strike; STR; power charge)  2D8+1D6+5+2 = 19.5
Crit DMG (As above abilities) 16+6+5+2 = 29 
DPR: 0.3*zugzug + 0.7*19.5 + 0.05*29 =13.65+1.45 = 15.1

Rampage:  10.15
Final DPR with rampage on crit : 15.1+10.15*0.05 =  15.6075  lets just say 15.61

  
Fixed and done.

Striker of Pelor


King of Lvl 16, 75.02 DPR

Submission: King of Lvl 16
Revision: 1.2
Class/Race: Hybrid Longtooth Shifter Avenger/Invoker MC Fighter PP Kensei
Final Ability Scores: Str 14, Con 11, Dex 18, Int 11, Wis 24, Cha 9
Powers: Sun Strike
Feats: Weapon Focus (Staff), Versatile Expertise, Power of the Sun, Distant Vengeance, Wintertouched, Battle Awareness, Painful Oath, Lasting Frost, Two-Weapon Fighting, Pervasive Light
Items: Pelor's Sun Blessing (level 3), The Raven Queen's Shroud (level 3), Frost Quarterstaff +3, Siberys Shard of Merciless Cold (paragon tier), Gloves of Ice (paragon tier), Battle Harness Cloth Armor (Basic Clothing) +1, Blood Fury Handaxe +1, Eagle Eye Goggles (paragon tier), Bracers of the Perfect Shot (paragon tier), Symbol of Divine Light +4, Frozen Whetstone (heroic tier) (10)
Setup: Have Kensei Focus for the Quarterstaff. Get Longtooth Shifting with Bloodfury Handaxe. Hit to get +17 damage with Power of the Sun (and Symbol of Divine Light) and Pelor's Sun Blessing, and to get +5 damage with Lasting Frost and CA with Wintertouched. Have enough Frozen Whetstones.
Attack: Sun Strike vs Oath of Enmity with Distant Vengeance and Frost Quarterstaff
Intention: Use Ranged Basic Attack of a Hybrid Class with Distant Vengeance.
Based on: -

Revisions

1.1 Added The Raven Queen's Shroud Boon to get an reroll on one damage die per turn against the marked oath of enmity. It could be seen like a brutal 4 property for the 1d8 dice of the Sun Strike.
1.2 Pit Fighter replaced with Kensei Paragon Path.

Math

Sun Strike:
Hit (+25 vs Reflex 28, two rolls): 7 (Wisdom) + 8 (1/2 level) + 3 (Enhancement) + 2 (versatile Expertise) + 2 (Item, Eagle Eye Goggles) + 2 (CA, Wintertouched) + 1 (Kensei Focus) = 89.3% crit 9.7%
DPH: 4.5 crit 8 (Sun Strike) + 1 (Brutal 4, The Raven Queen's Shroud) + 7 (Wisdom) + 3 (Enhancement) + 2 (Weapon Focus) + 4 (Item, Bracers of the Perfect Shot, Heroic) + 5 (Lasting Frost Vulnerability) + 7 (Pelor's Sun Blessing) + 10 (Power of the Sun Vulnerability, Paragon & Symbol of Divine Light) + 7 (Pain of Oath) + 10 (Pervasive Light & Symbol of Divine Light) + 3 (Siberys Shard of Merciless Cold, Paragon) + 2 (Gloves of Ice) + 2 (Frozen Whetstone) + 2 (Longtooth Shifting) + 1 (Two-Weapon Fighting) + 4 (Kensei Mastery) + 0 crit 10.5 (Frost Quarterstaff) = 74.5 crit 87.5
DPR: (.893)(74.5) + (.097)(87.5) = 75.02


King of Lvl 12, 52.55 DPR

Submission: King of Lvl 12, 52.55 DPR
Revision: 1.4
Class/Race: Hybrid Human Avenger/Invoker MC Seeker PP Crimson Hunter
Final Ability Scores: Str 14, Con 11, Dex 11, Int 18, Wis 20, Cha 9
Powers: Sun Strike
Feats: Primal Sharpshooter, Weapon Focus (Staff) (retrained to Primal Eye), Versatile Expertise, Power of the Sun, Distant Vengeance, Wintertouched, Alertness (retrained to Pervasive Light), Painful Oath, Lasting Frost
Items: Pelor's Sun Blessing (level 3), The Raven Queen's Shroud (level 3), Bracers of the Perfect Shot (heroic tier), Eagle Eye Goggles (heroic tier), Frost Quarterstaff +3, Siberys Shard of Merciless Cold (paragon tier), Gloves of Ice (paragon tier)
Setup: Minor Action to focus Oath of Enmity, Minor to mark the oath as the mark of the Raven Queen, Standard Action to Hit to get +11 damage with Power of the Sun and Pelor's Sun Blessing, and to get +5 damage with Lasting Frost and CA with Wintertouched.
Attack: Sun Strike vs Oath of Enmity with Distant Vengeance and Frost Quarterstaff
Intention: Use Ranged Basic Attack of a Hybrid Class with Distant Vengeance.
Based on: -

Revisions

1.1 Nice side-effect, thx to the fix SongNSilence made (Pervasive Light), we get a higher DPR 48.89
1.2 Race changed to Longtooth Shifter, added Battle Harness and Blood Fury Handaxe, loosing Human Bonus Feat Hybrid Talent (Armor of Faith), now DPR 50.81
1.3 Race changed back to Human, Human Feat now Primal Sharpshooter, Weapon Focus retrained to Primal Eye, no need for Battle Harness and Blood Fury Handaxe, now 51.71 DPR
1.4 Added The Raven Queen's Shroud Boon to get an reroll on one damage die per turn against the marked oath of enmity. It could be seen like a brutal 4 property for the 1d8 dice of the Sun Strike.

Math

Sun Strike:
Hit (+20 vs Reflex 24, two rolls): 6 (Wisdom) + 6 (1/2 level) + 3 (Enhancement) + 1 (Focused Expertise) + 1 (Item, Eagle Eye Goggles) + 1 (Accurate Arrow) + 2 (CA, Wintertouched) = 88% crit 9.7%
DPH: 4.5 crit 8 (Sun Strike) + 1 (Brutal 4, The Raven Queen's Shroud) + 6 (Wisdom) + 3 (Enhancement) + 4 (Primal Eye) + 2 (Item, Bracers of the Perfect Shot, Heroic) + 5 (Lasting Frost Vulnerability) + 6 (Pelor's Sun Blessing) + 5 (Power of the Sun Vulnerability, Paragon) + 6 (Pain of Oath) + 5 (Pervasive Light) + 3 (Siberys Shard of Merciless Cold, Paragon) + 2 (Gloves of Ice) + 0 crit 10.5 (Frost Quarterstaff) = 52.5 crit 65.5
DPR: (.88)(52.5) + (.097)(65.5) = 52.5535


King of Lvl 6, 26.79 DPR

Submission: King of Lvl 6
Revision: 1.0
Class/Race: Hybrid Longtooth Shifter Avenger/Invoker
Final Ability Scores: Str 15, Con 10, Dex 10, Int 16, Wis 20, Cha 8
Powers: Sun Strike
Feats: Distant Vengeance, Power of the Sun, Superior Implement Training (Defiant rod), Versatile Expertise
Items: Pelor's Sun Blessing (level 3), The Raven Queen's Shroud (level 3), Magic Defiant rod +2, Eagle Eye Goggles (heroic tier), Bracers of the Perfect Shot (heroic tier), Blood Fury Handaxe +1, Gauntlets of Blood (heroic tier)
Setup: Get Longtooth Shifting with Bloodfury Handaxe. Hit to get additional damage with Power of the Sun and Pelor's Sun Blessing.
Attack: Sun Strike vs Oath of Enmity with Distant Vengeance
Intention: Use Ranged Basic Attack of a Hybrid Class with Distant Vengeance.
Based on: -


Math

Sun Strike:
Hit (+12 vs Reflex 18, two rolls): 5 (Wisdom) + 3 (1/2 level) + 2 (Enhancement) + 1 (Versatile Expertise) + 1 (Item, Eagle Eye Goggles) = 84% crit 9.7%
DPH: 4.5 crit 8 (Sun Strike) + 1 (Brutal 4, The Raven Queen's Shroud) + 5 (Wisdom) + 2 (Enhancement) + 2 (Item, Bracers of the Perfect Shot, Heroic) + 5 (Pelor's Sun Blessing) + 3 (Power of the Sun Vulnerability) + 2 (Longtooth Shifting) + 2 crit 9 (Defiant Rod) + 1 (Gauntlets of Blood, Heroic, 50% in battle target is bloodied) = 27.5 crit 38
DPR: (.84)(27.5) + (.097)(38) = 26.786




Are you attacking with the symbol of divine light or staff.  The symbol only adds damage with attacks made with the symbol.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?

Are you attacking with the symbol of divine light or staff.  The symbol only adds damage with attacks made with the symbol.


Symbol of Divine light adds the damage for every radiant attack againt creatures with radiant vulnerability. There is no "made with this symbol" in the property of the item!

Thanks for the update, Borg285!


It's good to be the king (nenvermind that it is a category no one else has a candidate in Wink)


Are you attacking with the symbol of divine light or staff.  The symbol only adds damage with attacks made with the symbol.


Symbol of Divine light adds the damage for every radiant attack againt creatures with radiant vulnerability. There is no "made with this symbol" in the property of the item!


I stand corrected.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?

52 DPR(1st target), 37 DPR(2nd) Revenant Monk(12th), by Illeist



Updated this build with the Fey Beast Tamer. Also, how did you calculate those damage values? Is there an accepted multi-target value table like we have for AoEs?

Symbol of Divine light adds the damage for every radiant attack againt creatures with radiant vulnerability. There is no "made with this symbol" in the property of the item!

I stand corrected.

I could have sworn that had gotten hit by the nerf bat, but I'm away from sources right now and can't check.

I will just point out that the compendium is not a rules source.  It has errors.

"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima

It used to increase vulnerability to radiant by 5... and was nerfed _heavily_ to just providing a +5 item bonus to damage against radiant vulnerable targets.

Sounds like the compendium might _also_ be wrong. Awesome. 
Keith Richmond Living Forgotten Realms Epic Writing Director
kilpatds is correct.  It has been hit with the nerfbat and it only works for attacks made with it.  Page 10 of the compiled rules updates.

www.wizards.com/dnd/files/UpdateCompiled...
This is my first attempt at a CharOP build, so please feel free to suggest anything or catch me on any mistakes.

Basically I wanted to exploit all the Avenger craziness with Brutal Barrage and a double weapon.  I'm actually trying to miss with two of my brutal barrage attacks since Oath says you can use EITHER result of the 2 rolls, so I can then use Brilliant Recovery on 2 misses while still hitting with 2 attacks of BB to prone them.  I can use Power Attack to take a -2 penalty to BB to make it easier to miss with 2 attacks, then switch it off after I miss with 2.

When I crit with my main hand, I get a free off-hand MBA (Eldrich Strike) which as far as I can tell is granted on every crit, so it's possible to have more than one granted per turn.  If the target is also affected by Immortal Curse, I am granted another standard action to be used this turn or next.  I also do max damage against my curse target.

Halo of Isolation & Halo of Warding allow me to get my oath most of the time without having to shift around, thus giving me two minors for two uses of BR.  While adjacent to my oath (who will be standing up from prone instead of moving away) squares next to me will be difficult terrain (preventing shifting next to me) and I will get an OA (Eldrich Strike) on non-oath baddies trying to move next to me.  If I hit, I can slide them 1 square away to spoil their fun.

First turn: Instant move (free action shift speed to target), free Oath (Vengeful Declaration), minor Bless Weapon, minor Whetstone (quickdraw free action to pull out), Standard Action, free Immortal Curse

*For the sake of DPR I'm going to assume this starts on the second turn after the target has been hit and is vulnerable cold and radiant and is cursed.  Also assuming you are adjacent to the target*

Abbr:
BB = Brutal Barrage
BR = Brilliant Recovery
MBA = Melee Basic Attack (In this case Eldrich Strike)
CA = Combat Advantage
PA = Power Attack
ES = Eldrich Strike
IC = Immortal Curse

-------------------------------

ATTACK:
+15 Lvl +9 Con +6 Enh +2 Prof +3 Feat +1 Bless Weapon = +36 vs AC 44 roll 2 times (oath) (+38 with CA from prone target), crit 18-20 (Bless Weapon)

-2 Power Attack (when used to try to miss on BB)

HIT:
1-(0.35^2) = 0.8775 (87.75% chance to hit)
With CA
1-(0.25^2) = 0.9375 (93.75% chance to hit)
With PA activated for -2 atk
1-(0.45^2) = 0.7975 (79.75% change to hit)
But we want to take the lowest roll when trying to miss so...
1-(square root of 0.45) = 0.33 (rounded)(33% change to hit)

CRIT:
1-(1-(0.15^2)) = 0.2775 (27.75% chance to crit)

DAMAGE:
All rolls of 1-2 rounded up to 3 (Avenging Resolution)

Brutal Barrage (Aug 1 - 4 hits):
Damage: 9(con)+10(rad. vuln)+9(pelor)+6(whet)+5(cold vuln)+1d6(bless weap.)= 39+4.5= 43.5 dmg/hit (45 max)
Crit: 45(base)+4d10(dazzling)+1d10(dev. crit)+1d10(war ring)+12(giants)+3d6(high crit)+3d6(font)= 39+26+6.5+6.5+12+13.5+13.5= 123 (153 max)

Eldrich Strike (granted on MH crit):
Damage: 2d6(weap)+9(con)+6(enh)+4(feat)+1(TWF)+6(item)+10(rad. vuln)+9(pelor)+6(whet)+5(cold vuln)+1d6(bless weap.)= 9+56+4.5= 69.5 (74 max)
Crit: 74(base)+4d10(dazzling)+1d10(dev. crit)+1d10(war ring)+12(giants)+3d6(high crit)+3d6(font)= 74+26+6.5+6.5+12+13.5+13.5= 152 (182 max)

Brilliant Recovery (granted on miss):
Damage (Unaugmented): 2d6(weap)+9(con)+6(enh)+4(feat)+1(TWF)+6(item)+10(rad. vuln)+9(pelor)+6(whet)+5(cold vuln)+1d6(bless weap.)= 4.5+56+4.5= 65 (68 max)
Crit: 68(base)+4d10(dazzling)+1d10(dev. crit)+1d10(war ring)+12(giants)+3d6(high crit)+3d6(font)= 68+26+6.5+6.5+12+13.5+13.5= 146 (176 max)

DPR:
For the sake of mathematical sanity, I'm going to assume missing with the first two BB hits (with 67% chance to miss), which means for the BR attacks that come after BB the target is prone and granting CA.  Of course it's possible for the MBA to come after the second BB hit and therefore have CA for that, but I don't want to deal with it.

Without Curse:
BB= ((0.8775 - 0.2775)*43.5)+(0.2775)*(123)= 60.2
BR= ((0.9375 - 0.2775)*65)+(0.2775)*(146)= 83.4

ES= ((0.8775 - 0.2775)*69.5)+(0.2775)*(152)= 83.9

ES only happens on crits so:
0.2775*83.9= 23.3

Final DPR
BB (2 attacks): (60.2+23.3)*2= 167 +
BR (2 attacks): (83.4+23.3)*2= 213.4

Total = 380.4 DPR

With Curse (All Max Dmg + granted Standard action from crit):
I'm assuming a granted standard action from crits due to the insanely high probablility that one of the 4 attacks (6 attacks * 2 rolls ea w/ 2 planned misses) on the turn will be a crit at a 27.75% crit rate.

BB= ((0.8775 - 0.2775)*45)+(0.2775)*(153)= 69.5
BR= ((0.9375 - 0.2775)*68)+(0.2775)*(176)= 93.7

ES= ((0.8775 - 0.2775)*74)+(0.2775)*(182)= 94.9

ES only happens on crits so:
0.2775*94.9= 26.3

Final DPR
BB (2 attacks): (69.5+26.3)*2= 191.6 +
BR (2 attacks): (93.7+26.3)*2= 240

= 431.6 DPR

Granted standard action will be BB aug 1 (4 attacks):
Target will be prone and granting CA.

BB= ((0.9375 - 0.2775)*45)+(0.2775)*(153)= 72.2
ES= ((0.9375 - 0.2775)*74)+(0.2775)*(182)= 99.3
0.2775*99.3= 27.6

BB (4 attacks): (72.2+27.6)*4= 399.2

= 399.2 DPR

431.6+399.2=830.8

Round Total = 830.8 DPR

This DPR can be sustained on one target until it's dead, then the DPR without IC will apply to any other targets.  I could probably include out of turn DPR like Forceful Reversal but I don't want to bother.  BR could be augmented as well but that's also more calculations that I didn't want to deal with and wouldn't be that much extra DPR.

====== Created Using Wizards of the Coast D&D Character Builder ======
Brutalvenger, level 30 (189+&)
Half-Elf, Avenger/Battlemind, Morninglord, Punisher of the Gods
Hybrid Avenger Option: Hybrid Avenger Reflex
Psionic Augmentation (Hybrid) Option: Hybrid Power Point Option
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Holy Symbol)
Hybrid Talent Option: Battlemind Armor Proficiency
Eldritch Strike Option: Eldritch Strike Constitution
Half-Elf Power Selection Option: Dilettante
 
FINAL ABILITY SCORES
STR 15, CON 28, DEX 14, INT 13, WIS 20, CHA 10
 
STARTING ABILITY SCORES
STR 12, CON 18, DEX 12, INT 11, WIS 11, CHA 8

 
IMPORTANT POWERS:
Avenger Feature: Oath of Enmity (Roll twice)
Punisher of the Gods Feature: Immortal Curse
Warlock Attack 1: Eldritch Strike (MBA)
Avenger Utility 2: Refocus Enmity (Switch Oath target just in case)
Battlemind Attack 7: Forceful Reversal (Out of turn DPR)
Battlemind Attack 13: Brutal Barrage (Ownage and Proneage)
Battlemind Utility 16: Instant Move (Usually use on first turn to move)
Battlemind Attack 27: Brilliant Recovery (Minor action atk on miss)
 
FEATS: (Ignore the order I wasn't worried about playability)
Level 1: Valenar Weapon Training
Level 2: Versatile Expertise
Level 4: Hybrid Talent
Level 10: Avenging Resolution
Level 11: Lasting Frost
Level 12: Two-Weapon Fighting
Level 14: Two-Weapon Opening
Level 16: Halo of Isolation
Level 18: Versatile Master
Level 20: Quick Draw
Level 21: Hand of Divine Guidance
Level 21: Vengeful Declaration
Level 22: Halo of Warding
Level 22: Power Attack
Level 24: Font of Radiance
Level 26: Soldier of Virtue
Level 28: Acolyte Power (Bless Weapon)
Level 30: Devastating Critical
 
IMPORTANT ITEMS:
Pelor's Sun Blessing (level 3)
Dazzling Double scimitar +6 x1
Iron Armbands of Power(epic tier) x1
Gloves of Ice (epic tier) x1
Frozen Whetstone (epic tier)
Ring of Giants
War Ring
(I decided not to use dragonshards but that would add a bit of DPR also)
====== End ======

Whew!  I really hope this isn't a broken build lol.  If you have any suggestions or find problems please let me know, I'm a noob.
Hybrid Oath only works on Avenger powers. You cannot use it on BB.
Hybrid Oath only works on Avenger powers. You cannot use it on BB.



Wow... slightly large overlook there.  Sigh :/
There's probably a pretty high DPR build in there somewhere still, but I have a headache now so maybe I'll look at it later lol
Well without rolling twice and not changing anything, it's still decent dpr and at least oath provides expanded crit range without stats for encounters without BW.

Recalculated DPR (with Aug 2 BR):

65% chance to hit w/o CA
75% chance with CA
85% chance with BR Aug 2 vs reflex
55% chance with PA activated

15% crit chance (BW)

Without curse:
277.3 DPR

With Curse:
423.2 DPR
(assuming a 15% chance to crit and 60% chance of getting 1 crit out of 4 attacks, thus granting a standard action)
Don Bugbear de la Mancha, Rogue | Warden, [8]

a slightly cleaner version of the langeweile's strangler rogue for level 6.

He is convinced that he's a human trapped under a curse, but will be a hero fighting all wrongs despite looking like a bugbear. The faeries around him that actually do all the work find it hilarious to help him. He's convinced that the golden chamberpot on his head is magical (it's not) and that the pointy stick with "rapier" engraved into it is indeed a rapier (it is... somehow.) The RP basis is that he's got a bunch of faeries playing a very long term and persistent trick on him, so the bugbear is insane, but is turned into a functional character through the manipulation of the fey around him. (Take the wild talent feat if you get expertise for free to represent the fey being useful.)

The basis of his build is that he gets CA against someone through flanking or cunning stalker or adaptable flanker or low slash (and if he can't get it then, he's allowed to call it a bad hair day and go home), marks one creature for free through hybrid nature's wrath, and then hits them with Riposte Strike. His 2 attack dailies both lock down enemies, as well as his utility 6 so the mark of finding is judged less than completely necessary. I will assume that enemies will choose to attack or move away (provoking) rather than violating mark, as the mark violation is more accurate.

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====== Created Using Wizards of the Coast D&D Character Builder ======
Don Bugbear de la Mancha level 6
Bugbear, Rogue|Warden
Hybrid Warden: Hybrid Warden Will
Hybrid Talent: Rogue Tactics (Hybrid)
Rogue Tactics (Hybrid): Brutal Scoundrel (Hybrid)


FINAL ABILITY SCORES
Str 17, Con 10, Dex 21, Int 10, Wis 8, Cha 11.


STARTING ABILITY SCORES
Str 14, Con 10, Dex 18, Int 10, Wis 8, Cha 11.



AC: 21 Fort: 16 Reflex: 19 Will: 14
HP: 54 Surges: 7 Surge Value: 13


TRAINED SKILLS
Acrobatics +13, Athletics +11


UNTRAINED SKILLS
Arcana +3, Bluff +3, Diplomacy +3, Dungeoneering +2, Endurance +3, Heal +2, History +3, Insight +2, Intimidate +5, Nature +2, Perception +2, Religion +3, Stealth +10, Streetwise +3, Thievery +8


FEATS
Level 1: Hybrid Talent
Level 2: Nimble Blade
Level 4: Cunning Stalker
Level 6: Light Blade Expertise


POWERS
Hybrid at-will 1: Riposte Strike
Hybrid at-will 1: Thorn Strike
Hybrid encounter 1: Thunder Ram Assault
Hybrid daily 1: Form of Winter's Herald
Hybrid utility 2: Adaptable Flanker
Hybrid encounter 3: Low Slash
Hybrid daily 5: Duelist's Demand
Hybrid utility 6: Treacherous Ice


ITEMS
Vicious Rapier (Large) +2, Iron Armbands of Power (heroic tier),
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======



The math for noble adept is kinda funky. Assuming a 5 round combat, and assuming that we'll be attacking twice a round, due to the catch-22 to be detailed later, we have to amortize it over 10 attacks. Therefore, we add an astonishing total of 3.5/10 or .35% to our accuracy, though in practice it'll work out to one attack hitting that would have otherwise missed. Since it can be used for allies (and ally buffs) it really should add more, but that moves beyond the work of this thread. 

DPR Math: 
Show
 

In long form,  +14 attack bonus base, +3 for combat advantage (outweighing backstabber due to the requirement that we need to hit with our first attack to get our second to go off reliably), +0.35 for noble adept 

Base accuracy: 1-( (15+6)-(14+3+0.35)-1)/20= .87, .82 for the riposte, .95 for warden's fury, .82 for OA

Riposte (dex) damage: 1d10+9+2d6+4+1 (crits of 2d12 which stings a bit) = 26.50 // 49.00 (on crits) 


Ripost (str) damage: as above, but at -1 = 25.50 // 48.00 (shocking, really, that a -1 turns into a -1 on damage.)

Warden's fury damage: 1d10+9 = 14.5 // 32.00 (but they grant CA to everyone, which is just no fun at all for them)

.82*26.50+.05*49+.87*(.72*25.50+.05*48) = 42.24 with no charging, no mounts, no allies needed (but flankers are protected), no unusual item allotments, and most importantly, no need to spend a standard action grabbing the enemy. As a consqeunce of the build, you're incredibly sticky towards one enemy, and it's got quite a lot of growth potential.

-- Level 12 --

Inspired by arrow, I decided to try to make a frost version with some excellent results. This can probably be optimized more (I don't play around much in the low-paragons), especially with items.

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====== Created Using Wizards of the Coast D&D Character Builder ======
Don Bugbear, level 12
Bugbear, Rogue|Warden, Son of Mercy
Hybrid Warden: Hybrid Warden Will
Hybrid Talent: Rogue Tactics (Hybrid)
Rogue Tactics (Hybrid): Brutal Scoundrel (Hybrid)


FINAL ABILITY SCORES
Str 20, Con 11, Dex 22, Int 11, Wis 14, Cha 9.


STARTING ABILITY SCORES
Str 15, Con 10, Dex 17, Int 10, Wis 13, Cha 8.



AC: 22 Fort: 21 Reflex: 23 Will: 19
HP: 91 Surges: 7 Surge Value: 22


TRAINED SKILLS
Acrobatics +17, Athletics +16, Stealth +19, Dungeoneering +13, Perception +13


UNTRAINED SKILLS
Arcana +6, Bluff +5, Diplomacy +5, Endurance +6, Heal +8, History +6, Insight +8, Intimidate +7, Nature +8, Religion +6, Streetwise +5, Thievery +12


FEATS
Level 1: Hybrid Talent
Level 2: Nimble Blade
Level 4: Cunning Stalker
Level 6: Light Blade Expertise
Level 8: Silvery Glow
Level 10: Backstabber
Level 11: Lasting Frost
Level 12: Urikite Staff Practice


POWERS
Hybrid at-will 1: Thorn Strike
Hybrid at-will 1: Riposte Strike
Hybrid encounter 1: Thunder Ram Assault
Hybrid daily 1: Form of Winter's Herald
Hybrid utility 2: Adaptable Flanker
Hybrid encounter 3: Low Slash
Hybrid daily 5: Duelist's Demand
Hybrid utility 6: Treacherous Ice
Hybrid encounter 7: Guardian's Pounce
Hybrid daily 9: Form of the Oak Sentinel
Hybrid utility 10: Daring Gamble


ITEMS
Siberys shard of Mercilless Cold (paragon tier), Gloves of Ice (paragon tier), Punishing Rapier (Large) +3, Frozen Whetstone (heroic tier) (32)
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The benefit here is the obscene increase in the static modifier from all the frost-cheese plus the bonuses from the punishing weapon. Assuming the power bonus increases by 1.5 every round (obviously rounded down when applied to damage, but the decimal is kept for subsequent rounds), and given that this striker is a 2 round striker (I feel so dirty), we can assume a power bonus of 1.5 to damage. (Given the preference of early rounds to late rounds, averaging 1 and 3 feels a bit much).

DPR:
Show

Variable damage: 1d10+3d8 // 3d6 (crit)
Static Modifiers, -1 for the riposte: 6 dex +3 enh +3 shard of merciless cold + 5 brutal scoundrel + 2 whetstone + 1.5 power bonus weapon +2 gloves of ice + 5 lasting frost (set up with an encounter as necessary + 2 son of mercy + 3 silvery glow +2 LBE = 34.5  

+3 1/turn from staff practice. (Not entirely happy with the choice, but... can anyone suggest better?) 
Accuracy = +20, +3 CA, +0.35 noble adept, same as above.

Riposte (Dex) = d(1,10)+d(3,8)+34.5 = 53.50 // 79
Riposte (Str) = 52.50 // 78


.82*53.50+.05*79+.87*(.72*(52.50+3)+.05*(78+3)) = 86.10

On the other hand, I made an awful lot of assumptions here. Can anyone suggest ways to make this a more realisitc build?

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@Mog: You don't get to apply dailies in determining at-will DPR. While your numbers might be accurate for that one encounter, you will be much lower for the rest of the adventuring day.
I have a question about the Avenger/Kulkor arms/Thief of Legend build.

How is the punishing radiance damage calculated? For some reason I can't figure this out.

Also Nelphine suggests that Punishing radiance is essential to the build, but without it the DPR would still be about 400 which isn't bad.

To me the DPR comes from getting 4 (or is it 5) attacks.,

Sorry for the newbie question, but I get confused easy.

Pete
well yes, the 4 or 5 attacks is the most important part.  But punishing radiance means that every time I crit, every attack for the rest of the round, and every attack on the following round, all do +10 damage.  And it stacks.  So with 19% crit rate, I can assume that each time I attack I'll do +2 damage with every attack; so with 5 attacks per round, each attack gives +2 damage, per attack; so 2*5*5*2 = 100 DPR, just from punishing radiance.  (The number is not actually quite this high, closer to 70, since if I crit on the third attack, then only 7 more attacks benefit from that particular instance of Punishing Radiance, instead of the optimal 9 attacks if I were to crit on the first attack).

And if you can show me a single feat (or item, or class feature, or anything) that adds 70 DPR by itself, I'll be impressed (even extra attacks, without all the extra stuff tacked on, are really only 30-40 DPR by themselves).  Actually, that's misleading.  Really it's the combination of high crit + multi attacks + stacking vulnerabilities; any one by itself is good, but altogether you get crazy.

As for how it's calculated, I do:  Chance of getting a crit with a given attack.  Multiply this by the chance of hitting with all possible follow-up attacks on this round, and the following round, multiply all of this by 10.  (Due to my hit rate, this is almost the same as 10*crit rate*#of-follow-up-attacks).

Finally, I want to do a variant of this build that doesn't use thief of legend, but rather uses Star Favoured Champion; it won't have the attacks of opportunity, but it should get 3 MBA's on it's own turn.  Final damage output will be lower, but since it won't require out-of-turn attacks (that are often theorized to trigger against an opponent that in reality is probably dead already anyway), I'll be happier with it.  It will also kick in earlier than the Thief of Legend version. (Level 21 instead of 30)
When I'll do this, I don't know.
Does anyone know what the best "solar flare" style nova is? I.e. Highest damage in one round, on round one(assuming a move action to put you in range, or a granted move from a warlord or something like that).
My Works
My House Rules Cryptic Commander: a Tiefling Wizard|Warlord - Arcane Wayfarer - Planeshaper that focuses on controlling every creature in an encounter. Feyknight: A Half-Elf Knight - Gladiator Champion - Marshall of Letherna build that uses Eldritch Strike and the White Lotus Riposte feats to create a decent catch-22 with his mark aura. Novamancer: a Wizard/Swordmage - Malec-Keth Janissary - Radiant One that specializes in area damage, somewhat item dependent but is capable of massive damage. the Epic Crit-Fisher: Avenger/Ranger-PMC-Eternal Seeker with a 2,560 damage crit-fishing nova. Eldritch Slayer: A Slayer - Kulkor - Destined Scion that uses a similar trick to the Knight, combined with Kulkor for some decent DPR. Polearm Seeker|Fighter: A Seeker|Fighter/Psion - Kensei - Destined Scion build that uses Polearm Momentum to not be super bad. Generic Runepriest: A generic type Runepriest/Fighter - Hammer of Vengeance - Destined Scion
One does not
111819409 wrote:
99856009 wrote:
by RAW, you can't horse into the forge of the dawn titan.




...Couldn't resist.


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