Card List

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From the base set:

The others are around page 2 or 3 i think...
Yeah, I saw the base cards, and I own them.  I'm talking about the ones from the 120 collectible cards.
The link to the "Atom" (i.e. booster) Omega card list is in the very first post in this thread.  Here's a link:
Someone posted a readable scan of the card in an ebay auction. It's already at $17.50 -- too rich for my blood.

The auction for that card ended with a final price of $168.50. For ONE CARD. People are insane.
yeah, I have no words.
Wow... and I thought my $20 bid was over the top, but seeing as I'm in New Zealand chances are I'll never be able to get hold of one other than through eBay!
Wow... and I thought my $20 bid was over the top, but seeing as I'm in New Zealand chances are I'll never be able to get hold of one other than through eBay!

I often go to a convention and buy items that just came out, or get the promotional items.  I then sell them on eBay to pay for the convention. 

In college I paid my friends to stand in line to buy some Magic: The Gathering Legend packs and bought a computer with the profits.  The last few years I made over $1,000 (after all expenses).

When Mutants and Masterminds 2nd edition came out I bought four (4) copies for ~$30 each, sold two (2) for $60 as buy it now, and then cried as they were selling for ~$160.  I ended up selling two (2) for around the $160 price.  People would rather pay a $130 premium for a game one month early, than wait for it.  The same is true for Fantasy Flight board games.  And, well, a lot of things.

Check out True Dungeon on eBay (around December and July/August is when the high priced items usually hit).  True Dungeon is like a Haunted House with gaming rules (  The game is played once per year at GenCon.  One of the tokens used in the game sells for ~$450 (Horne of Plenty - you get more treasure, and they discontinued it), and many others sell for ~$100-$150+.  True Dungeon is REALLY fun, but the amount some tokens go for is quite interesting.  Especially seeing how it is played only at GenCon.

SetTypeType IType IIType IIINumberRarityCard
1 BombAlphaDark1PromoPower Mimic
1 BombAlphaBio2PromoTwo-Headed
1 BombOmegaIshtar3PromoDehydrated Man
2 RadAlphaBio1StarterAccelerated Reflexes
2 RadAlphaBio2StarterAdaptive Resistance
2 RadAlphaPsi3StarterPsychic Reversal
2 RadAlphaDark4StarterAnti-Life Leech
2 RadAlphaBio5StarterAquatic Adaptation
2 RadAlphaBio6StarterCarapace
2 RadAlphaPsi7StarterCloud The Mind
2 RadAlphaPsi8StarterBeguiling
2 RadAlphaDarkPsychic9StarterDevolution
2 RadAlphaPsi10StarterConfusion
2 RadAlphaDarkFire11StarterLight Generation
2 RadAlphaPsiHealing12StarterEmpathic Healing
2 RadAlphaBioHealing13StarterFast Healing
2 RadAlphaBio14StarterFeelers
2 RadAlphaPsi15StarterForce Field Generation
2 RadAlphaBio16StarterSound Imitation
2 RadAlphaBio17StarterFootus Ginormicus
2 RadAlphaBio18StarterExtra Arm
2 RadAlphaBio19StarterShaggy Pelt
2 RadAlphaBio20StarterInfravision
2 RadAlphaDark21StarterTime Slide
2 RadAlphaDarkHealing22StarterKinetic Absorption
2 RadAlphaPsiPhysical23StarterLevitation
2 RadAlphaDarkNecrotic24StarterLife Leech
2 RadAlphaDarkTeleportation25StarterReflexive Teleport
2 RadAlphaDarkZone26StarterGravity Well
2 RadAlphaPsiPsychic27StarterLmao
2 RadAlphaDark28StarterPhasing
2 RadAlphaPsi29StarterPhobia Projection
2 RadAlphaBioPhysical30StarterQuills
2 RadAlphaDark31StarterRedirection
2 RadAlphaBio32StarterRubbery Skeleton
2 RadAlphaPsi33StarterAmnesia Field
2 RadAlphaBioPoison34StarterStink Glands
2 RadAlphaPsi35StarterSuper Genius
2 RadAlphaPsiTeleportation36StarterTeleportation
2 RadAlphaDarkHealingNecrotic37StarterVampiric Healing
2 RadAlphaBioPoison38StarterVenomous Spurs
2 RadAlphaPsiPsychic39StarterStoke Resentment
2 RadAlphaPsiPsychic40StarterHostility
2 RadOmegaArea 5241StarterUnstable Vibroblade
2 RadOmegaIshtar42StarterElectro-Flail
2 RadOmegaXi43StarterFlash Neurojack
2 RadOmegaXi44StarterLeaky Fusion Rifle
2 RadOmegaIshtar45StarterMk1 Laser Pistol
2 RadOmegaIshtar46StarterMk1 Power Armor
2 RadOmegaXi47StarterTangler
2 RadOmegaArea 522 Rad48StarterAll-Seeing Egg
2 RadOmegaArea 522 Rad49StarterUnreliable Jet Pack
2 RadOmegaIshtar50StarterMusic Box
2 RadOmegaIshtar51StarterHand Rocket
2 RadOmegaXi52StarterRadiation Orbiter
2 RadOmegaArea 5253StarterSentinel Orbiter
2 RadOmegaXi54StarterPrototype Power Fist
2 RadOmegaArea 5255StarterAdrenaline Pill
2 RadOmegaXi56StarterEndeavor Neurojack
2 RadOmegaXi57StarterOptic Neurojack
2 RadOmegaArea 5258StarterErratic Rifle Hound
2 RadOmegaArea 5259StarterCracked Ray Gun
2 RadOmegaArea 5260StarterPhoton Grenade
2 RadOmegaArea 5261StarterBlather Gecko
2 RadOmegaIshtar62StarterRazor Grenade
2 RadOmegaIshtar63StarterEnviromask
2 RadOmegaIshtar64StarterThe Patch
2 RadOmegaXi65StarterScience Comp
2 RadOmegaXi66StarterSpy Comp
2 RadOmegaArea 5267StarterEnvirocape
2 RadOmegaArea 5268StarterFreeze Ray
2 RadOmegaArea 5269StarterForce Pike
2 RadOmegaIshtar70StarterInflatable Friend
2 RadOmegaIshtar71StarterEternalight
2 RadOmegaXi72StarterPlasma Deflector
2 RadOmegaXi73StarterAnimatronic Toy
2 RadOmegaIshtar74StarterEnvirogloves
2 RadOmegaXi75StarterCognition Anchor
2 RadOmegaIshtar76StarterFace Mask
2 RadOmegaArea 5277StarterFish-Killer Grenade
2 RadOmegaArea 5278StarterAutoskeleton
2 RadOmegaArea 5279StarterHeadmounted Laser
2 RadOmegaIshtar80StarterDim Photonic Spear
3 AtomAlphaBio1CommonWings 
3 AtomAlphaBio2CommonTentacles 
3 AtomAlphaPsi3CommonMind Switch 
3 AtomAlphaDark4CommonRadio Head
3 AtomAlphaPsi5CommonNarcolepsy 
3 AtomOmegaArea 526CommonThe Patch II
3 AtomOmegaArea 527CommonHypno-Ray 
3 AtomOmegaIshtar8CommonDream Grenade 
3 AtomOmegaIshtar9CommonHoverboard 
3 AtomOmegaIshtar10CommonFizz Neurojack 
3 AtomAlphaBio11CommonHyper-Balance 
3 AtomAlphaBio12CommonLiquid Bones 
3 AtomAlphaBio13CommonAdrenal Rage 
3 AtomAlphaBioPoison14CommonDart Cough 
3 AtomAlphaBioHealingPhysical15CommonProboscis 
3 AtomAlphaDark16CommonMetal Body 
3 AtomAlphaBio17CommonSensitive Nose
3 AtomAlphaDarkPsychic18CommonHands of Time 
3 AtomAlphaDarkVaries19CommonHands of Power 
3 AtomAlphaDarkPhysical20CommonMolecular Instability
3 AtomAlphaBioPhysical21CommonHuge Arms
3 AtomAlphaPsi22CommonDeath Reading 
3 AtomAlphaPsi23CommonMachine Command
3 AtomAlphaPsiPsychic24CommonPsychic Illusion 
3 AtomAlphaPsi25CommonObject Reading 
3 AtomOmegaArea 5226CommonInertial Armor 
3 AtomOmegaArea 5227CommonMass Pistol 
3 AtomOmegaArea 5228CommonMindbore Orbiter
3 AtomOmegaArea 5229CommonHoloscanner 
3 AtomOmegaArea 5230CommonPlasma Sword 
3 AtomOmegaIshtar31CommonDuralloy Shield 
3 AtomOmegaIshtar32CommonOmniscient Goggles 
3 AtomOmegaIshtar33CommonDisruptor Pike 
3 AtomOmegaIshtar34CommonEnviroboots 
3 AtomOmegaIshtar35CommonForce Axe 
3 AtomOmegaXi36CommonCerametal Armor 
3 AtomOmegaXi37CommonPortacomp 
3 AtomOmegaXi38CommonLaser Whip 
3 AtomOmegaXi39CommonH11 Blaster Rifle 
3 AtomOmegaArea 5240CommonMeltdown Orbiter 
3 AtomAlphaBioPhysical41UncommonMandibles 
3 AtomAlphaBioPhysical42UncommonAccelerated Claw 
3 AtomAlphaBio43UncommonGigantism 
3 AtomAlphaBioSonic44UncommonSonic Screech 
3 AtomAlphaBioHealing45UncommonHealing Roots 
3 AtomAlphaBioPhysicalWeapon46UncommonFlurry of Bodies
3 AtomAlphaPsi47UncommonDuality 
3 AtomAlphaDarkElectricity48UncommonI, Battery 
3 AtomAlphaDarkPhysicalWeapon49UncommonPhase Strike 
3 AtomAlphaDarkHealing50UncommonShimmershield 
3 AtomAlphaDarkPhysicalZone51UncommonCrushing Gravity
3 AtomAlphaDarkFireZone52UncommonBody of Light 
3 AtomAlphaDarkRadiation53UncommonNeutron Emission 
3 AtomAlphaDark54UncommonStrong as Stone 
3 AtomAlphaPsiHealing55UncommonSympathetic Link 
3 AtomAlphaPsiPsychic56UncommonAll a Dream 
3 AtomAlphaPsiPsychic57UncommonUltrashriek 
3 AtomAlphaBioCold58UncommonPolar Aura 
3 AtomAlphaPsiWeapon59UncommonMultiattack 
3 AtomAlphaPsiForce60UncommonPlaything 
3 AtomOmegaArea 5261UncommonStun Whip 
3 AtomOmegaArea 5262UncommonAutodoc 
3 AtomOmegaArea 5263UncommonGrav Shield 
3 AtomOmegaArea 5264UncommonGunsight Orbiter 
3 AtomOmegaArea 5265UncommonEnergized Armor 
3 AtomOmegaArea 5266UncommonThunder Grip 
3 AtomOmegaArea 5267UncommonGrav Mortar 
3 AtomOmegaIshtar68UncommonPhotonic Spear 
3 AtomOmegaIshtar69UncommonHospice Beacon 
3 AtomOmegaIshtar70UncommonServo-Assist Armor 
3 AtomOmegaIshtar71UncommonDiskthrower 
3 AtomOmegaIshtar72UncommonJet Boots 
3 AtomOmegaIshtar73UncommonForce Shield 
3 AtomOmegaXi74UncommonGravity Hammer 
3 AtomOmegaXi75UncommonRepeating Gauss Rifle 
3 AtomOmegaIshtar76UncommonPower Fist 
3 AtomOmegaXi77UncommonArtificial Blood 
3 AtomOmegaXi78UncommonElectrostaff
3 AtomOmegaXi79UncommonMarauder Armor 
3 AtomOmegaArea 5280UncommonChameleon Shield 
3 AtomAlphaBio81RareRedundant Organs 
3 AtomAlphaDark82RareInvisibility 
3 AtomAlphaBio83RareDensity 
3 AtomAlphaBioFire84RareFire Wings 
3 AtomAlphaBioFire85RareExplosive Pods 
3 AtomAlphaBioPsychic86RareCenter Cannot Hold 
3 AtomAlphaPsi87RareMind Trick 
3 AtomAlphaDark88RareDownload Ego 
3 AtomAlphaDark89RareShadow Person 
3 AtomAlphaBioElectricity90RareStatic Field 
3 AtomAlphaDark91RareWhite Dwarf 
3 AtomAlphaDarkFire92RarePants on Fire 
3 AtomAlphaDarkRadiation93RareDas Gamma Auge 
3 AtomAlphaDark94RareMy Name is Mud 
3 AtomAlphaPsiHealing95RareInhabit Corpse 
3 AtomAlphaPsi96RareKnow-It-All 
3 AtomAlphaDarkFire97RareExplode! 
3 AtomAlphaPsiPsychic98RareMind Killer 
3 AtomAlphaPsiPsychic99RareHyperactive 
3 AtomAlphaDarkPhysical100RareDisintegrating Touch 
3 AtomOmegaArea 52101RareHoloshield 
3 AtomOmegaArea 52102RareMini Tank 
3 AtomOmegaArea 52103RareNeural Baton 
3 AtomOmegaIshtar104RareFusion Lance 
3 AtomOmegaArea 52105RareTeleport Pads 
3 AtomOmegaArea 52106RareInviso Armor 
3 AtomOmegaArea 52107RareForce Field Projector
3 AtomOmegaIshtar108RarePhase Cape 
3 AtomOmegaIshtar109RareEnergy Mace
3 AtomOmegaArea 52110RareBlack Ray Gun 
3 AtomOmegaArea 52111RareSkycycle 
3 AtomOmegaXi112RarePhoenix Neurojack 
3 AtomOmegaIshtar113RarePlasma Sphere
3 AtomOmegaIshtar114RareRad Armor 
3 AtomOmegaXi115RareVibro Sword 
3 AtomOmegaIshtar116RareGunport Armor 
3 AtomOmegaXi117RareHeavy-Lift Harness 
3 AtomOmegaXi118RareInterface Goggles 
3 AtomOmegaXi119RareScreaming Meemie 
3 AtomOmegaArea 52120RareRifle Hound 
Does anyone have the "Atom" (Booster) card lists in .csv form or in a spreadsheet? (If it is already here somewhere and I missed it, I apologize)
Are the ten new cards from Legion of Gold being written down by anyone?
Im sure theyll be added here, but not until people have a chance to get the set. Unless you were at the event, people probably dont have a copy yet.

Legion of Gold cards -- the "mutant rat" set (ten cards):

1. Dark Matter Shroud (Alpha; Dark): At your command, motes of dark matter settle on your body. Minor action; Personal; Effect: You gain concealment until the end of the encounter. Overcharge: When you use this power, you can roll a d20. 10+: While this card is readied, you gain total concealment until you are damaged by an attack; 9 or less: You are blinded and dazed (save ends both). You can't save against this effect during the turn you overcharge it.

2. Evolved Equilibrium (Alpha; Psi): You can stand on one foot, rub your belly, and tap your head all at the same time. Benefit: You can't be knocked prone, pulled, pushed, or slid unless you want to be. Overcharge: When you start your turn, you can roll a d20. 10+: When you move, you don't provoke opportunity attacks while this card is readied. 9 or less: While this card is readied, if you move more than half your speed with a single action on your turn, you lose the normal benefit of this power during this turn and fall prone at the end of the movement.

3. Gas Emission (Alpha; Bio, Poison): The mutant who smelt it dealt it! Standard action; Close burst 2; Target: each creature in burst; Attack: Level +3 vs. Fortitude; Hit: Roll a d6 for each hit: 1-2: The target takes a -2 penalty to attack rolls (save ends); 3: The target is immobilized (save ends); 4: The target is blinded (save ends); 5: The target takes 15 poison damage; 6: The target is dazed (save ends). Overcharge: When you use this power, you can roll a d20. 10+: Instead of rolling for each hit, you choose the result for each hit. 9 or less: You also hit yourself with the attack.

4. Mirror Body (Alpha; Dark): Your body becomes covered with a mirror finish, so you can show your enemy just how ugly it is. Immediate interrupt; Ranged 5; Trigger: An attack hits you; Target: One creature; Attack: Level +3 vs. Reflex; Hit: The triggering attack also hits the target. Overcharge: When you hit with this power, you can roll a d20. 10+: You take one-half damage from the triggering attack. 9 or less: Until the end of your next turn, whenever you attack, you automatically hit yourself, in addition to any targets you hit normally.

5. Rain Caller (Alpha; Bio, Electricty, Zone): "Feel the power of RAIN!" Standard action; Close burst 5; Effect: The burst creates a zone of rain that lasts untl the end of your next turn. Any creature within the zone has concealment, and fire attacks deal one-half damage to targets within the zone. While the zone exists, you can spend a minor action at the start of your turn to make the zone persist until the end of your next turn. Overcharge: When you use this power, you can roll a d20. 10+: You call down a lightning bolt. Make an attack against one creature within the sone: Level +3 vs. Fortitude; on a hit, 4d6 + twice your level electricity damage. 9 or less: You take 20 electricity damage as a lightning bolt strikes you.

6. Mk III Scout Armor (Omega; Area 52): Lightweight but durable, this armor helps you cover a lot of ground quick. Armor: Heavy; Property: You gain a +6 armor bonus to AC, a +1 armor bonus to Fortitude and Reflex, and a +1 armor bonus to speed; Power: Encounter; Move Action; Personal; Effect: You make an Athletics check to jump with a +10 bonus. The distance jumped is not limited by your speed. Salvage 4: A 4th-level character can salvage the scout armor. It becomes heavy armor: +6 armor bonus to AC; +1 armor bonus to Fortitude and Reflex; +1 armor bonus to speed.

7. Dimensional Shuntshield (Omega; Ishtar): Shunt kinetic, electromagnetic, and heat energies into other dimensions for fun and profit! Armor: Light; Property: You gain a +4 armor bonus to AC, and a +1 armor bonus to Fortitude and Reflex. Power: Encounter; Immediate interrupt; Personal; Trigger: You take damage from an attack; Effect: Reduce the damage you take from the triggering attack by 10. Salvage 6: A 6th-level character can salvage the shuntshield. It becomes light armor: +4 armor bonus to AC; +1 armor bonus to Fortitude and Reflex.

8. Flame Thrower (Omega; Area 52): When you trigger the nozzle, it sprays liquid fire that immolates your enemies. Weapon: Two-handed; Power: At-Will * Fire; Standard Action; Close Blast 5; Target: Each creature in blast; Attack: Level +6 vs. Reflex; Hit: 2d6 + Constitution modifier + your level fire damage, and ongoing 5 fire damage (save ends).

9. Flaregun (Omega; Area 52): Step 1: Point. Step 2: Shoot. Got it? Weapon: One-handed; Power: Consumable * Zone; Standard Action; Area burst 10 within 20; Effect: The burst creates a zone of bright light that lasts until the end of the encounter. In addition, the flaregun's other power is expended. Power: Consumable * Fire; Standard Action; Ranged 5; Attack: Level +6 vs. Reflex; Hit: 1d6 + Dexterity modifier + twice your level fire damage, and the target is blinded (save ends). While the target is blinded, its space and each adjacent square is filled with bright light. Effect: The flaregun's other power is expended.

10. Matter Bomb Prime (Omega; Area 52): Pushing the candy-apple-red button causes the device to begin flashing. You'd better start running. Now. Power: Consumable * Fire, Radiation; Standard Action; Personal; Effect: You activate the matter bomb. You can place the bomb in your square or a square adjacent to you as a minor action. At the start of each of your turns, roll a d6. On a 6, the matter bomb detonates and you make the following attack centered on the bomb's square. No action; Close burst 5; Target: One creature *; Attack: Level +6 vs. Reflex; Hit: 6d6 + twice your level fire and radiation damage; Miss: Half damage.

* This may require errata and most likely should say "All creatures in burst."

Caoimhe Ora Snow

Adventurers League Local Coordinator, Los Angeles area (AL FAQ here!)


Looking for gamers in Lake Arrowhead, CA area!

5e D&D Stuff: Birthright Conversion

Adventures League Characters (click for list)
Adventurers League Characters: (can you tell I like making new characters?)
  • Oraibi Jhannivvar (human noble devotion paladin of Siamorphe, level 9) and Golden Dawn (celestial warhorse); NG, Lords' Alliance
  • Ninkasi the Ale-Nun (human guild artisan life cleric of Chantea, level 7); NG, Harpers
  • Bacavi Jhannivvar (human sage arcane trickster/cleric of Tymora, level 4/2) and Teddy (cat familiar); CG, Lords' Alliance, Cloaks
  • Alcyone Pleiades (air genasi sailor conjuration wizard, level 4) and Buster (crab familiar); TN, Harpers, Cloaks
  • Rhythm (tiefling entertainer bard, is a dancer, level 3); NG, Harpers
  • Onyx Crystalfist (svirfneblin Earthspur miner Underdark land druid, level 3); NG, Emerald Enclave
  • Verdigris (copper dragonborn gladiator beastmaster ranger, level 3) and Heqet (giant frog); NG, Emerald Enclave
  • Niran Wishcrafter (fire genasi charlatan chaos sorcerer, level 2) a.k.a. "Madame Vessa" (human fortune teller); CN, Zhentarim
  • Claráin Coppervault (mountain dwarf guild artisan abjuration wizard, level 2) and Julius (cave octopus familiar); LG, Harpers
There is another promo "Two-Headed" available on ebay.
I love this thread! I have taken its contents and incorporated it into my auto-calc character sheet. The Alpha and Omega cards content is really sueful so that we can keep track of what cards the PCs have. I run more than one game, and don't want to keep the cards in the players' hands between sessions.
Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
Mordiceius... You freaking rule!
This is insanely awesome. Thanks
Why did the hoop cross the road?
Now all I have to do is find all the singles I don't have.  That xl file is great too.  thanx
My Blog, mostly about D&D.
57304548 wrote:
I imagine that Majestic Moose plays a more "A team" type game than most of us. By that I mean he allows his players to make tanks out of a backyard playground set since the players have more "fun" that way.
Actually I much prefer The Losers.
When I and my friends sit down we want a game of heroic fantasy. Rare is the moment when I have cried out in a video game or RPG "that's unrealistic." (Unless there is no jump button. Seriously makes me mad, single handedly ruined the N64 zelda series for me, but that's a digression of a digression.) I mean, we play games with the force in galaxies far, far away, with supernatural horrors, dragons and demi-gods, alternate cosmologies, etc. Reality and it's effects hold little sway to what makes a Heroic fantasy game fun IMO. Just repeat after me: You are not a beautiful or unique snowflake. You are not how much you've spent on WotC products. You are not whatever RPG you play. You are one of tens of thousands of people that spend money on a hobby. You will not always get what you want
I made a thing for you all:

This is just me being completist, but any chance you'd include the actual card numbers for each card?  (I realized after a couple minutes that the numbers corresponded to the random table you included.)

Thanks to Mordiceius for the Excel Spreadsheet!!  Wish I knew enough to create a sheet or program to pop out a random mutation/tech based on that database.  May just make cards myself then not have to worry about it at all.  Thanks again!!
Thank you Mordiceius!
Totally loving this thread.
Someone asked for the actual Card #s to be included on Mordiceius' fantastic spreadsheet.  I wanted to have the Card #s on there too, so I went ahead and added a column for that to his spreadsheet and have re-posted it on GoogleDocs.

Mordiceius' Spreadsheet 2.0, now with more Card #s

I haven't picked up a copy yet, but did Famin in Far-Go come with cards?
I haven't picked up a copy yet, but did Famin in Far-Go come with cards?

It comes with cryptic alliance cards.  Not sure what those are but when i get my copy of the game I'll find out.

The Legion of Gold comes with 10 more cards, 5 of each type.

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