How do you get +11 attack ?-- You don't have Spear Expertise.
-- Unfettered Fury gives you a -2 to the attack roll.
@ Lej:Mounts are specifically your own allys, yes. And how more adjacent can you get to one than when you sit on it ? ;)@ FriendlyBiscuit:Hrm, I don't really see why. That pretty arbitrarily slashes classes (most notably: Rogues & Barbarians). Both are pretty straight and legal RAW techiques since PHB1 - and during Heroic they're seemingly some of the best.The whole points is that relying on others to get CA, and then eating OAs to charge is indeed iffy. DIY or DIE !
It's pretty easy to calculate expected DPR starting without CA. If your attacks generate CA and you know the probability of hitting with each attack, you know the probability of having CA on the next attack. If your base chance to not miss is 60%, probability of CA on attack 1 = 0; attack 2 = 60%; attack 3 = 84%; attack 4 = 93.6%, etc.Calculate your extra damage due to CA (+2 to hit, extra X damage) and multiply it by your chance of having CA.
I see, and I am assuming the at-will DPR is also assuming no action points? Regardless, should I be posting this elsewhere or just making the caveat 'encounter nova dpr'?
Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.
Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.
King Fisher Optimized net user. Moderate.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat. One of THE most abusive character in 4e.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.
Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight with items, making it far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
I have edited my initial post to show that its not an At-Will DPR build but rather a nova build, and adjusted the to-hit calculations to include combat advantage. I was previously assuming combat advantage for damage, but not to hit.
Revenant Avenger/Student of Caiphon/Eternal Seeker
Con 16->26, Dex 13->17, Wis 16->24
Gouge Proficiency, Spear Expertise, Silvery Glow, Warlock MC, Unarmored Agility, Improved Defenses
Impaling Spear, Arcane Admix, Wintertouched, Lasting Frost, Deadly Axe, Painful Oath
Hand of Divine Guidance, Long Stride, Versatile Mastery, Half-Elf Soul, Power Attack, Punishing Radiance
Charge w/ Eldritch Strike (cold due to Arcane Admixture; Radiant due to Painful Oath) with Martial Supremacy
Level 30 ED feature: Keeper’s Prescience
+6 Rending Gouge, Bracers of Mighty Striking, Gloves of Ice, Shard of Frost, War Ring, Ring of Giants, Horned Helm
To Hit: +15 lvl +8 con +6 enh +3 feat +2 prof +2 CA -2 Power Attack +1 charge = +35 vs Ref 42, roll twice; if don’t crit, roll twice again; if it's still not a crit, check your Keeper's Prescience roll (also use your Keeper's Prescience roll if your second double roll results in a miss).
= 0.2775 + (1-0.2775)*0.2775 + (1- 0.47799375)*0.15= 55.6294688% crit
= (1-0.2775)*0.09 = 6.5025% miss (this number is currently too high, as it doesn't account for Keeper's Prescience)
= 1 – miss – crit = 37.8680312% hit
Damage: 4d5+4 base +3 expertise +4 feat +5 vuln +7 oath +9 PA +4.8 punishing +6 enh +6 item +4 gloves +5 shard +3d6 helm = 12+10.5+57.8
Crit: 20+18+57.8 maxed base +12 giants +6d6 rending +1d6 war +6d5+6 high crit = 156.3
MBA: only 35.5199062% hit, only 66.8 damage, only 135.3 crit
DPR: 0.556294688*80.3 + 0.556294688*156.3 + 0.47799375*(0.355199062*66.8 + 0.556294688*135.3)
AC: 41, F: 43, R: 38, W: 42
-- Acrobatic Strike -> shift 2 again as effect to re-hide