Sexy Dungeons and Dragons?

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Is it possible to run a sexy D&D game?


Sure, I'm sure all the players out there have had busty barmaidens and the occasional devilishly alluring female sorceress tempt your characters. There are even several monsters in the Monster Manuals and Creature Catalogs designed specifically to lure lonely or horny adventurers in with their potent masculine or feminine wiles.


But occasional dalliances or temptations aside, has there ever been a D&D adventure that's purpose was to titilate and arrouse as much as excite and engage?


I've come across several homebrew rule-sets online that accomadate for sex and sexy encounters/monsters, but the majority of them tend to get bogged down in rules and minutia, proving to be less than exciting when actually played with.


Does the whole process of the D&D experience (stats, dice rolls, damage, powers, etc) prove uncompatiable with a genuinely sexy experience?


I've been running a sexy/fetish-themed adventure online using 4th Ed rules online, and the answers are 'yes and no'.


The adventure is drawing to a close, and the predominantly male-centric player group (six PCs, five of them men, one of them a woman, playing with a female DM) and everyone has told me the adventure has been both fun to play as Dungeons and Dragons, but feels distictively sexy and hot.


The scenario and adventure itself is not much more than cheesecake NPCs and an erotic dungeon delve filled with monsters more concerned with sex than slaying, but so far the number one rule has been 'Fun first, rules second', which seems to be imperitive to running this kind of game.


I may post the finished adventure online (with its added rules for sexy combat, in which Pleasure Points replace Hit Points ^^) when it's completed, but first I'd like some feedback from the community.


 


Has anyone online here ever run or played a sex-themed D&D game before?


Until then, here's to putting the 'dungeon' back in Dungeons and Dragons *grins*

Step one is to confirm that everyone else who will be involved (read: both players and the DM) are okay with the concept, and / or are interested in it.

Other than that, it's going to vary immensely based on the varying personalities involved. But if your group's not on board with it in the first place, you're going to get nowhere fast.
If you look past the plot and the voice acting, Metroid: Other M was an okay game. Not a great game, but an adequate one. Not using the Metroid item collect jingle though? That, was a mistake.
Running the risk of the Mods. . .

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Role playing, outside the perview of attack rolls and skill challenges is where the kind of 'sexy' gaming resides.  D&D along with nearly every other RPG is built around overcoming challenges with violence, diplomacy, or trickery.  Things that only rarely include seduction or 'other' acts that are 18+ only content. 

Have I role-played in such environments?  You know, there was a time when the vastness of telnet and the MU*'s housed there-in were stuffed with all kinds of role-playing.
To err is human. To fail a Fear save is unforgivable! IMAGE(http://statcdn.worldoftanks.com/comcom_v2/uploads/signatures/wotuserbar04.jpg)
Emotional content is tricky with D&D. Whether you're going for erotic, or for horror/high drama/romance, 40% of your communication will be rules and another 30% will by Monty Python jokes.

I love my D&D, and you can have moments of all kinds of high emotion, but if you want an entire session of erotic D&D you definitely have you work cut out for you.

 
As long as the group is ok with it, go for it. Some resources that might help you are the AD&D Guide to Unlawful Carnal Knowledge (Netbook of Sex, free download, it's for 2e but you can probably find it somewhere) and the Book of Erotic Fantasy (3e 3pp supplement). You'll have to do some work on converting the material but it should give you some ideas. There's suggestions for erotic skill uses, spells, classes, and some general campaign/adventure ideas.
Owner and Proprietor of the House of Trolls. God of ownership and possession.

But occasional dalliances or temptations aside, has there ever been a D&D adventure that's purpose was to titilate and arrouse as much as excite and engage?




The only official adventure which I remember *could* be used in that way, was "Sex, Drugs & Demon Lords" published in Dungeon #95.
cover_180.jpgThe scope of the adventure is to infiltrate in a drug dealer gang based in a brothel, and so on.
It is not totally erotic/sexy per se but it gives a lot of opportunity in adult themes roleplaying.
Thanks for all the feedback so far.

As for the entire group being on board, my intentions were never to 'spring' this kind of campaign theme/setting on everyone. When I advertised online that I'd be hosting an 'erotic fantasy' adventure for D&D, it was the primary selling point.

I've come across some interesting results so far, as the party is three sessions into what's looking to be a five session adventure (about 4 encounters or so). Some of them revealing about the player's sexual tastes, others about the nature of roleplaying D&D in general. All of them fun and curious:

1. I have  male players. All of them play female characters.

Without any prompting, all of my players have opted for female characters. While this doesn't surprise me, as most online friends I know who dabble in cyber and sexual RPs tend to play as women, it does surprise me from D&D players.

I've hosted a number of Encounters sessions and Living Forgotten Realms games in game shops, and every man or boy playing has almost always shown resistance to playing a female character, to the point of bickering over who gets 'forced' to play the female pregen characters. Why the change when playing an erotic themed game? Is it the audience its made for? Or just that it's taking place online?

My guess is that none of the players want an 'all tough guy' party when it's time for naked dalliances with each other. A pity... *grins*

2. The party has been defeated, and the players couldn't be happier.

I've played with a lot of 'high-rollers'. Players who will min-max a character to the point of never being able to fail. I generally hate it, because I like characters to be fallible. Even mighty heroes should screw up from time to time.

But here, I have players purposefully botching rolls. A succession of 2s, 3s, and critical misses.

This is, of course, because they were entangled by the sentient, tentacled plant of the deep pits, intent on making them endure a torture so explicit it would make even a Cleric of Bahamut blush.

For once, it was a surprise to see players drawing out a combat encounter, almost to the point of utter defeat, just to squeeze out a few more moments of saucy roleplay. The encounter played out not unlike a sleazy hentai DVD, but was still fun and engaging, while making us all a little hot under the collar.

The players seemed happiest when they were at the cusp of defeat, with a few even hoping to be vanquished by the monster (if only to continue knocking boots with tentacles). It makes a DM reconsider the options of what makes for a successful end to an adventure. Sometimes when you lose, you still win.

3. It could only be done online

The kind of adventure I've crafted was made specifically for being played online using an instant messenger. Each of us retained a certain amount of anonymity, and felt free to be as cheesy, vulgar, outrageous, exotic, and vulnerable as we wanted.

I couldn't imagien the same adventure happening around a real world table.

Still, it's not impossible.

Erotic roleplaying in the bedroom is no foreign concept to a vast amount of couples and groups of people. My question is, could it be done with a few dice rolls as well. With the right group of people (and it would have to be a small group), this kind of titillating game could take place.

Sure, it may (and mostly likely will) devolve into dirty jokes, puns, and an all around raunchy experience, but it'll be a memorable experience to be sure.

And for couples interested in a one-on-one experience, it may be perfect.

What say you?
book of erotic fantasy. its at one of my local game shops here, maybe it'll be in your local store.  Everyone talks about it but never buys it.  It's one of those "things" nobody wants to touch in their games.  and yes, most everyone who plays D&D here is above the age of 20 or so.

Also, it's not really something that every player would be compfortable with.  Ask first I guess, unless you get players running off and explaining in great detail what happens.  Like the game run at my local shop where the PCs ran into sex dongeon and found a bottle of black ooze ( the killer tentacle spell, cant remember the name).  Ya, that spell was "customized" for that specific room.

Glad i didn't play that game.  Though I heard the Gnome player quit.
Thanks for pointing the 'Book of Erotic Fantasy' out to me, all of you.

It's quite a pretty penny online, and hard to find in shops, but it may be invaluable for later on. I'm interested to see what it adds to the mechanics of sex and sex-themed play. From reading a few reviews, the added rules seem a bit much, but the descriptions may be invaluable.

I'm compiling a fair amount of homebrew rules I may put together into an adventure package in the near future to share. With everything updated for 4e.

I might buy this book this week, we'll have to see.
Not to advocate piracy, but since it's not a WotC product...

You can get this book in a torrent file.
You may also be interested i the lesser known book of similar vain: Encyclopaedia Arcane: Nymphology.

A bit of warning about both books however, they are both 3rd edition books.
The first things I thought of when you mentioned this where the free for download Dance with rogues modules for Neverwinter Nights (part 1 and part 2). They use a slightly addapted third edition ruleset, to let you play a 'sexy' adventure, while still feeling familiar as D&D.

Your female protagonist has the chance to seduce NPCs and make money in interesting ways. She can get through the seedier parts of town in different ways and in general has some R-rated variations on traditional combat and skill challenges.

The game also deals with some heavier themes though, including how people deal with **** and if you need emotional connection for a relationship to mean something. Those elements are probably not sexy to most people, but they do make the more sexy parts seem less random and more meaningful.
even if sitting around your table is several people who are all emotionally stable, in loving relationships, or perfectly alright with exploring erotic overtones of the game, it won't pan out in the manner you might expect.

ie: there will be fart jokes, wizards obsessed with schlong-enhancing spells, Charisma 18 people trying to make kingdom-threatening money by whoring themselves out, people summoning succubi to invite to orgies, etc. it'll be fun, but i wouldn't plan to take it too seriously.
So far, with my online campaign, they've taken it pretty seriously. Then again, playing online adds a lot to the ability to play an adventure with sexy elements, particularly when completing a quest might come second to everyone engaging in some naughty fun.

I picked up 'The book of erotic fantasy' today, and it's so far an absolute mess of rules that are really arbitrary, but its one outlining idea is that none of it is to be taken seriously, or at least, as seriously as a group can muster.

One thing that's helped with the online playing, is that every 'extended rest' after a large encounter, where the PCs are left hot and bothered and I end the session for the night, the players take that time to cyber with each other in order to 'relieve tension' and possibly 'spend healing surges'.

I'm beginning to feel a real life 'round table' type game using these mechanics would be somewhat laughable, but its an absolute boon for playing D&D online.
This is true of many kinds of roleplay however. In my personal experience I see the most in depth roleplay in an online game. The anonymity of the internet really lets people cut loose. For example it's pretty difficult for a male and female character to express feeling for each other when in reality its two guys sitting across the table from each other. That's not to say that it is impossible, I've seen it a couple times in groups that were VERY comfortable with each other. Most the time however the thought of several other people staring at you as you express your characters deepest emotions can be a pretty big deterrent.

 Also there is less side chatter, and PMs keep the private conversation from distracting the rest of the group. Also all the players spend more time engaged, since reading requires more attention than listening.
I've done such things as a forum RP, so I know its possible. Its definitely not GSL-friendly, but entirely possible.

Gotta agree with Kiel667- the BoEF was a serious mess, and could've been done a lot better. I got a copy somewhere; its one of the few 3.x supplements I found that didn't make me want to strangle someone for kludging a 3.x setting together horribly.

Is it possible to run a sexy D&D game?


Sure, I'm sure all the players out there have had busty barmaidens and the occasional devilishly alluring female sorceress tempt your characters. There are even several monsters in the Monster Manuals and Creature Catalogs designed specifically to lure lonely or horny adventurers in with their potent masculine or feminine wiles.


But occasional dalliances or temptations aside, has there ever been a D&D adventure that's purpose was to titilate and arrouse as much as excite and engage?


I've come across several homebrew rule-sets online that accomadate for sex and sexy encounters/monsters, but the majority of them tend to get bogged down in rules and minutia, proving to be less than exciting when actually played with.


Does the whole process of the D&D experience (stats, dice rolls, damage, powers, etc) prove uncompatiable with a genuinely sexy experience?


I've been running a sexy/fetish-themed adventure online using 4th Ed rules online, and the answers are 'yes and no'.


The adventure is drawing to a close, and the predominantly male-centric player group (six PCs, five of them men, one of them a woman, playing with a female DM) and everyone has told me the adventure has been both fun to play as Dungeons and Dragons, but feels distictively sexy and hot.


The scenario and adventure itself is not much more than cheesecake NPCs and an erotic dungeon delve filled with monsters more concerned with sex than slaying, but so far the number one rule has been 'Fun first, rules second', which seems to be imperitive to running this kind of game.


I may post the finished adventure online (with its added rules for sexy combat, in which Pleasure Points replace Hit Points ^^) when it's completed, but first I'd like some feedback from the community.


 


Has anyone online here ever run or played a sex-themed D&D game before?


Until then, here's to putting the 'dungeon' back in Dungeons and Dragons *grins*


Will this be like pornography?  Is that what you are going for?
Will this be like pornography?  Is that what you are going for?

Yes and no.

The players in my current group are certainly looking for something bordering on pornography. The plot of our adventure thus far reads like a bad hentai movie. It's raunchy, and I suspect a number of the six PCs are playing the game with only one hand above their keyboards, but its still a fun D&D game none the less.

Still, I feel a 'sexy' D&D adventure can range from explicitly pornographic to something more akin to softcore romance fluff. Characters dote and crush on each other or NPCs, sexual tension ensues, some racey encounters heat things up, and the adventure ends withthe PCs characters expressing mutual love, etc.

It really depends on what the players are looking for.
Back in 3.5 we had a chart to roll on for *ahem* endowment for both males and females. It was really not meant to be sexy, but it was hilarious. Nothing funnier than when the rescued villager undoes the Half-Orc Fighter's pants and says "Seriously? That's it?".

My group is all men all of which have played female characters, one that does so exclusively. We've always had sex in the game and I'm usually DMing, so I tailor what I say and how much I describe to each player. The player that always plays a female blushes when someone says the word "penis", so I just give him a "You spend a fun filled night with your lover." On the other hand, another player of mine is a huge (self-admitted) perv and I will write up detailed descriptions of what happens and just hand it over to him.
Back in 3.5 we had a chart to roll on for *ahem* endowment for both males and females. It was really not meant to be sexy, but it was hilarious. Nothing funnier than when the rescued villager undoes the Half-Orc Fighter's pants and says "Seriously? That's it?".


Did you really need to roll on a chart for that?

K, maybe you did, I'll grant you that much. My usual reaction for rolling on a random chart is "great, I end up with three horrific mutations and the Mark of the Big Daddy; and a warband composed of a Hobgoblin with Extremely Corrosive Flatulence and a giant power drill, and an Imp armed with a missile launcher... and missiles that are attuned to try to hit *me* for some reason... and if I get one more horriffic mutation, my character gets turned into a mewling chaos beast and I can't start a new warband until the next league. Greeeaaat."

Endowment is one place where you'd actually need to make a roll, though. Especially with male players.
Allow me to offer some suggestions.  First off, skill challenges can be a useful resource.  Secondly, refluff is your friend.  With a little imagination, all damage can easily be refluffed into erotic stimulation.  Even physical attacks & damage can be reskinned into erotic stimulation from groping, etc.  Learning to reskin in this way turns the MMs into a wealth of intriguing (albeit fetishistic) options.

Skills & their uses in Erotic Skill Challenges

The other day I was discussing an old D&D campaign with a friend.  The campaign was RP heavy, based almost entirely in a capitol city, and focused on courtly intrigue (with all the romantic entanglements and sexual politics involved therein).  As a joke, he suggested the idea of "passionate" skill challenges for 4e.  We both laughed, and were quickly on to other topics.  Tonight, while taking a break from writing an essay (the research was giving me a serious headache), I decided to try it as a lark.  I thought I'd share with you some of the skill uses I've come up with.  Hopefully it gives you a chuckle too; and if you should happen to find it useful (or that it at least gets you thinking about skill challenges), then more power to you.  If nothing else, at least my headache is gone.

Arcana1:Enhance your partner's sensitivity by whispering words of power or tracing arcane sigils
  on your lover.  Good for one success.
Arcana2:Whisper an incantation that helps fortify your body against the rigors of passionate
  activity.  Can be used one time to either remove one failure of the Endurance skill or to add a +2
  bonus to your next Endurance check.
Athletics:Perform effectively to please your partner.  Good for a number of successes dependant
  on how many are required: 4=2, 6=4, 8=6, 10=8, 12=10.
Diplomacy1:Saying passionate things to enhance your partner's enjoyment.  Includes both talking
  dirty and loving/supportive things.  Good for only 1 success.
Diplomacy2:Can be used to inquire into a partner's fantasies, getting them to reveal a kink/fetish.
  May advance a multi-stage encounter.
Endurance:Ignoring fatigue, muscle-cramps, and the discomfort of unusual positions to focus on
  your partner's needs.  Good for only one success, perhaps more in a multi-stage encounter.
Heal1:Enhance your partner's sensitivity through application of aphrodisiacs or a pressure-point
  manipulating massage.  Good for one success.
Heal2:Consume a holistic remedy or stimulate pressure-points that helps fortify your body against
  the rigors of passionate activity.  Can be used one time to either remove one failure of the
  Endurance skill or to add a +2 bonus to your next Endurance check.
History:Recalling success with past lovers, or the wisdom of texts/tales pertaining to physical love.
  Can be used once to get a +2 bonus to your next Athletics check.
Insight1:Can be used to pick up on what techniques your partner is particularly enjoying, granting
  a +2 bonus to your next Athletics check.  Can't be used until after your second Athletics check,
  and can only be used once.
Insight2:Can be used to pick up on subtle cues given by your partner to discover a kink/fetish
  they possess.  May advance a multi-stange encounter.
Intimidate:If your partner has a masochistic/submission kink/fetish, you can use this skill to cater
  to those proclivities.  Good for a number of successes dependant on how many are required:
  4=2, 6=3, 8=4, 10=5, 12=6.
Perception1:Can be used to notice clues in your physical surroundings that reveal a partner's kink
  or fetish.  May advance a multi-stage encounter.
Perception2:To notice a partner's significant other unexpectedly returning before they become
  aware of your being with their unfaithful significant other.  May advance a multi-stage encounter,
  or may impose a deadline on an existing encounter.
Religion1:Enhance your partner's sensitivity by whispering supplications to divinites and other
  mythic beings related to physical love or tracing divine sigils on your lover.  Good for one success.
Religion2:Whisper supplications to divinites and other mythic beings related to physical love that
  helps fortify your body against the rigors of passionate activity.  Can be used one time to either
  remove one failure of the Endurance skill or to add a +2 bonus to your next Endurance check.
Acrobatics:Acrobatics checks may be required if the character and their partner are engaged in
  passionate exploits while in a precarious location (up a tree, on a narrow ledge, etc).  There are
  no successes available from these checks, only failures.
Bluff:Can be used to boost a partner's confidence, or releive their anxieties about under-
  endowment or another unflattering physical attribute.  Good for only one success.
Stealth1:Can be used to hide from the unexpectedly returned significant other of your partner.
  May advance a multi-stage encounter.
Stealth2:Can be used to sneak out of a partner's home while they keep their unexpectedly
  returned significant other distracted.  May advance a multi-stage encounter.
Streetwise:Can be used to discover, through local rumor, the kinks/fetishes of a partner.  May be
  done retroactively if the DM conceeds the character had the time to sift through the rumors prior
  to the skill challenge.  May advance a multi-stage encounter.
Thievery:Can be used to open the locks on chastity belts.




Refluffed Damage
For sexually-themed combat, a power's damage type is an effective way of determining the fluff for the stimulation the power provides. Some damage types are similar enough in effect that their fluff has been consolidated.   Cold: A tingling cold that rushes through the target's skin and plays across their erogenous zones. Acid/Fire: Lustful deep tissue heat that dampens the skin and hair with sweat. Force: Kinetic stimulation (see “physical attacks” below). Lightning: Electrical stimulation that courses through the target's body and surges through erogenous zones. Necrotic: Pleasure augmented with pain that enhanced the target's sensitivity. Poison: The target is intoxicated with desire, as if it were coursing through their veins. Psychic: Intense, persistent lustful thoughts swirl through the target's mind. Radiant: A sparkling burst of passionate colors and feelings of transcendent pleasure. Thunder: Vibrations that reverberate through the target's body.   Physical attacks: All physical melee attacks get re-fluffed as gropes, pinches, licks, kisses, blowing on the skin (or in the ear), love-bites/scratches, etc. All physical ranged attacks get re-fluffed as ranged erotic powers.


Bloodied Condition Refluffed

Bloodied: PCs no longer become “bloodied” when half their Hp have been lost. Instead the they become “aroused”. PCs that are aroused have ruddy cheeks and increased blood flow to their erogenous zones.


Death Refluffed

The default assumption is that death is not the end result of sexually-themed combat. A character who has been reduced to 0 Hp, or less, is helpless from ecstasy and is treated as if “unconscious”. A character that “dies” from sexually-themed combat is overwhelmed by unquenchable lust, and is able only to pleasure themselves, others, and even monsters. A character who has fallen to this state can be restored to their usual self with ritual magic that binds their lust (a re-fluffed version of the Raise Dead ritual).


There are a great many problems that can be circumvented by players and DMs having a mature discussion about what the game is going to be like before they ever sit down together to play.

 

The answer really does lie in more options, not in confining and segregating certain options.

 

You really shouldn't speak for others.  You can't hear what someone else is saying when you try to put your words in their mouth.

 

Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

 

Save the breasts.

Endowment is one place where you'd actually need to make a roll, though. Especially with male players.



I have to agree with the BoEF's opinion on this.  Just let it be a matter of fluff that each player can decide for their own character.  We already let player's describe their character's appearance, this is really no different.

There are a great many problems that can be circumvented by players and DMs having a mature discussion about what the game is going to be like before they ever sit down together to play.

 

The answer really does lie in more options, not in confining and segregating certain options.

 

You really shouldn't speak for others.  You can't hear what someone else is saying when you try to put your words in their mouth.

 

Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

 

Save the breasts.

Endowment is one place where you'd actually need to make a roll, though. Especially with male players.

I have to agree with the BoEF's opinion on this.  Just let it be a matter of fluff that each player can decide for their own character.  We already let player's describe their character's appearance, this is really no different.

Dunno about you, but I can't think of any guy willing to play a race with a small... package, fluff or not.
Endowment is one place where you'd actually need to make a roll, though. Especially with male players.

I have to agree with the BoEF's opinion on this.  Just let it be a matter of fluff that each player can decide for their own character.  We already let player's describe their character's appearance, this is really no different.

Dunno about you, but I can't think of any guy willing to play a race with a small... package, fluff or not.



Does it actually matter?  So long as it has no mechanical impact on the game then it should be fine, right?

There are a great many problems that can be circumvented by players and DMs having a mature discussion about what the game is going to be like before they ever sit down together to play.

 

The answer really does lie in more options, not in confining and segregating certain options.

 

You really shouldn't speak for others.  You can't hear what someone else is saying when you try to put your words in their mouth.

 

Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

 

Save the breasts.

Depends on what exactly your running the adventures on but I can suggest a skill challenge.

I'd say an erotic situation could be as follows:-

Seduction:-
Religion could be used for corny prophetic pick up lines ' The constellations show the maiden in ascendance that indicates a beautiful blond women and the steller set of Heracles is a strong energetic male coming into her horizon....' etc or Romantic Stories of a beautiful Female Paladin and a unicorn.
History more stories of historical love...Romio and Juliet etc.
Nature tales of Nymphs, satyrs, river deva's.
The above could be some prime player interaction and inovative storytelling by both player and DM.

The main event.
I am not going to go into detail but the following skills could really be used to get into the mood.
Athletic could be almost a sensual wrestling match between two parties, Acrobatics for..flexible techniques.
Endurance to last the course or lose a healing surge(definitely an inuendo).
Insight to be more intuitive with the other party, 
Bluff to use lyrical input into the act.
Streetwise to bring a dirtier edge to the event.
History to bring in older cultural techniques ( Karma Sutra etc)
Mage spells like mage hand could be interesting but the Arcane skill could be used to create sensual magical effects which are Charm, illusions or Heat. Theres a lot that can be done with Arcane casters and the Arcane skill.

Overall I'd say 90% of the sexual nature is encompassed in the skills. 

2. The party has been defeated, and the players couldn't be happier.


I've played with a lot of 'high-rollers'. Players who will min-max a character to the point of never being able to fail. I generally hate it, because I like characters to be fallible. Even mighty heroes should screw up from time to time.

But here, I have players purposefully botching rolls. A succession of 2s, 3s, and critical misses.

This is, of course, because they were entangled by the sentient, tentacled plant of the deep pits, intent on making them endure a torture so explicit it would make even a Cleric of Bahamut blush.

For once, it was a surprise to see players drawing out a combat encounter, almost to the point of utter defeat, just to squeeze out a few more moments of saucy roleplay. The encounter played out not unlike a sleazy hentai DVD, but was still fun and engaging, while making us all a little hot under the collar.

The players seemed happiest when they were at the cusp of defeat, with a few even hoping to be vanquished by the monster (if only to continue knocking boots with tentacles). It makes a DM reconsider the options of what makes for a successful end to an adventure. Sometimes when you lose, you still win.



As you have already said, with this kind of game, player enjoyment is more important than the rules.  Failing to defeat an encounter may still be enjoyable for the players (and even the characters), but don't let the characters' advancement stagnate or the campaign runs the risk of growing old.  Feel free to give the PCs full or half XP even for a failed encounter.


3. It could only be done online

The kind of adventure I've crafted was made specifically for being played online using an instant messenger. Each of us retained a certain amount of anonymity, and felt free to be as cheesy, vulgar, outrageous, exotic, and vulnerable as we wanted.

I couldn't imagien the same adventure happening around a real world table.

Still, it's not impossible.

Erotic roleplaying in the bedroom is no foreign concept to a vast amount of couples and groups of people. My question is, could it be done with a few dice rolls as well. With the right group of people (and it would have to be a small group), this kind of titillating game could take place.

Sure, it may (and mostly likely will) devolve into dirty jokes, puns, and an all around raunchy experience, but it'll be a memorable experience to be sure.

And for couples interested in a one-on-one experience, it may be perfect.

What say you?



Playing this kind of game in person is possible, though it requires a greater air of trust than the typical RP environment.  I have found the best way to accomplish this is to slowly phase in the sexy content; as this allows players to learn to express themselves confortably and without fear of judgement.  Also, don't expect a lot of eye-contact between players who are not romantically involved in real life.

There are a great many problems that can be circumvented by players and DMs having a mature discussion about what the game is going to be like before they ever sit down together to play.

 

The answer really does lie in more options, not in confining and segregating certain options.

 

You really shouldn't speak for others.  You can't hear what someone else is saying when you try to put your words in their mouth.

 

Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

 

Save the breasts.

As for real life, round-table run games. I find that it's possible, though much more difficult.

I've played an overtly sexual D&D game with my partner, with myself as the DM and an NPC, and my partner playing two of her own characters. We play light on rules and light on combat (She favors seduction, roleplaying, and skill challenges).

Our typical goals involve crafting a kinky story, and generally getting each other hot and bothered. An ongoing campaign isn't exactly on the list, so experience so far has been doled out when we feel its appropriate.

My online game, however, has not yet completed their first adventure, but even if they fail miserably (and sexually), they'll get the same XP reward.
Okay, so after giving it some thought I came up with some concepts that are integral to a sexy version of D&D.

Sensuality
Description is very important.  When you describe something, be sure to do it in layers.  Describing shapes and colors is a good baseline, but you need to add things like texture and/or temperature to make it sensually evocative.  Sensual description draws people into the story world and reduces how much the players need to suspend their disbelief (allowing them to focus on the story).

Intimacy
Intimacy comes in three flavors: spatial, emotional, and contextual.  Spatial intimacy is the physical closeness of characters during their interactions.  Emotional intimcay is the mood/connection that exists between characters during their interaction.  Contextual intimacy is how spatial and emotional intimacy react to their physical/social environment.
  Example: Consider a PC meeting an NPC at a tavern to get some information.  If you want to create spatial intimacy, the PC and NPC can sit close together (perhaps so close they're touching).  To create emotional intimacy (via mood) you can say the tavern has low lighting.  Putting these two elements together you can have the PC and NPC meet up at a table/booth that is dimly lit.  The PC and NPC need to be close together because of the dim light (maybe the dim lighting would impose a penalty to social skill checks, or skill checks to determine if the NPC is lying).  Now add in the contextual intimacy.  Perhaps the table is in a secluded corner; or maybe the booth has a curtain that can be drawn closed.  With these three elements considered, you are left with a very intimate encounter between the PC and her contact.

Tension
Sexy and horror storytelling are similar in that both rely on building tension toward an eventual cathardic release.  Whereas horror uses fear to build tension, a sexy story uses passion and desire instead.  Both horror and sexy stories rely upon anticipation to heighten the tension.  Sexy stories anticipate physical pleasures and wish fulfillment while horror tales anticapte danger, death, and pain.

There are a great many problems that can be circumvented by players and DMs having a mature discussion about what the game is going to be like before they ever sit down together to play.

 

The answer really does lie in more options, not in confining and segregating certain options.

 

You really shouldn't speak for others.  You can't hear what someone else is saying when you try to put your words in their mouth.

 

Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

 

Save the breasts.

D&D Erotic adventure finished ^^

community.wizards.com/kiel667/blog/?pref...

Take a read on my blog for how it turned out.

Wow, what are the odds of every one of your players having a fat fetish? Is it more common than I thought?

Resident generic resident.
Given the amount of activity on fat-fetish related sites? Tremendously.

Then again, the whole group was started from a thread off of BBW-chan.
Given the amount of activity on fat-fetish related sites? Tremendously.

Then again, the whole group was started from a thread off of BBW-chan.



Lol.  When you're done, I can just imagine you having your own MM of homebrew creatures; each with specific fetish keywords so you can better tailor them to your players.

There are a great many problems that can be circumvented by players and DMs having a mature discussion about what the game is going to be like before they ever sit down together to play.

 

The answer really does lie in more options, not in confining and segregating certain options.

 

You really shouldn't speak for others.  You can't hear what someone else is saying when you try to put your words in their mouth.

 

Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

 

Save the breasts.

I know this thing has been dead for about a year, but it caught my interest. Me and a buddy of mine has been interested in running/playing a game like this. I just wnted to keep this going cause I'm looking for a bit of help.
I've joined Wizards Community today but I was looking on the posts for a long time,but this one caught my interest very much.Actually I've already tried to run a game of ''sexy D&D'' but it haven't worked out,I tried my best but people haven't really agreed on it in reality,they were just pretending on the start and then it went all the way down.I like this style very much,actually I do this kind of game a lot of times with my friends and I was hoping to run/play a game like this and I'm looking for people interested.Nice to meet ya guys.
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