Mage's Rapier, because Rogues are not even proficient with them. PS: Ding, 1000 !
Ok that's make slot of sense now that I can connect the dots. I almost want to say that this build might be too conditional to try to model average DPR.Riposte Hits, Monster Attacks you, secondary riposte with CA. Riposte Hits, Monster Shifts, Attacks you, secondary riposte without CA.Riposte Hits, Monster Hits somebody else, Aegis MBA with CA.Riposte Hits, Monster Misses somebody else, no secondary attack.Riposte misses, Monster Hits Somebody else, Aegis MBA with CA.Riposte misses, Monster misses somebody else, no secondary attack.If the DM/monster is smart is should always shift/move to get out of CA if possible then attack you or attack another target in range since that minimizes damage do itself.If we assume the target is a practice dummy that always strikes you back then the DPR is ridiculous.I wish I could bend the rules so that SA could stack on MBA then it would really sustain the DPR for this character.Perhaps we should average the two likely situations where the monster will either shift to get out of CA from the Riposte secondary or just attack another person.My brain hurts
As langeweile pointed out hybrid sneak attacking on melee basic is not allowed. So i think it would be best to remove mine and tl's entry. The swordmage and hit trigger is another issue, perhaps there is some way of calculating monster to hit average versus a player.I recalculated my entry without sneak attack on the other attack, but assuming the monster hit. Note that attacking him would result in more damage since the Riposte would trigger and you would get to add SA.Level 1 Bugbear Rogue|Swordmage (Aegis of Assault)Str 18, Dex 18Feat: Hybrid Talent(Brutal Scoundrel)Oversized Rapier Riposte Strike Attack: +9 = +3(Prof) +2(CA) +4(Dex) Damage: 1d10 +2d6(Sneak Attack) +4(Str, "Brutal Scoundrel") +4(Dex, "Power") Average: 20.5 Crit: 30Assault Attack +9 = +3(Prof) +2(CA) +4(Str) Damage: 1d10 +4(Str, "Power") Average: 9.5 Crit: 14DPR (CA): 0,7*20,5 + 0,05*30 + 0,75*(0,7*9,5 + 0,05*14) = 21,3625
I don't know how to classify this anti-defender. What kind of conditional I should put on his DPR.
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
Ah, yeah sorry; as a hybrid monk, I can use any weapon I'm proficient with as an implement for both classes. Therefore, I can use a hand crossbow as an implement for warlock powers, including Eldritch Blast.As far as I know, it is never stated whether or not a missile weapon used as an implement actually uses ammunition. It is however stated that when you use a missile weapon you use ammunition (phb somewhere); given the lack of missile-weapon-as-implement rules, I assume that you could also use ammunition while using the missile weapon as an implement. For an example: You cast lightning bolt through a crossbow; the bolt flies out and becomes a lightning bolt. This particular example (reminiscent of the woman from the Drizzt series) makes perfect fluff sense. I will admit though that we have no idea if it makes any mechanical sense, as you could also fluff it as waving the crossbow around and having a lightning bolt come shooting down from the heavens.But since I'm still paying for my ridiculously expensive ammunition (incidentally, I might actually need +3 Dual Bolts on that build due to monetary restrictions; I just didn't both number crunching the whole way), I figure it's probably not overpowered to use ammunition; and if I can't, then the Avenger goes back to being the only class (that I know of) that can hope to match multi-attackers with single attack DPR.As a further note:In an effort to make variations on the many DPR kings, and to try to find new ones, I've made some 40+ level 30 strikers. The vast majority of these builds all end up with DPR between 100 and 120. (Also note: They are almost all warlocks/rogues/rangers/barbarians/avengers/sorcerers/thieves/slayers/executioners. I haven't done much of anything with the original assassins, or with monks, or any others that I have forgotten off the top of my head.)I mention this because I think it's rather interesting that so many builds optimize out to roughly the same DPR threshold.
Give that Thief a little more love. Their Weapon Talent isn't limited to Daggers. Give the man a Rapier.
Just use a background to gain Rapier proficiency....
Just use a background to gain Rapier proficiency.......I was completely unaware that the option existed, so thanks for that. The first background I found that gives a military weapon proficiency is Gritty Sergeant, so we'll go with that for now.Attack: 5(Dex) + 3(Prof) + 2 (CA) + 1 (Expertise) = 11 vs Ref (9+11-1)/20 = Miss on 1 Damage: 3d8 (Rapier/Sneak Attack) + 5 (Dex) + 2(Finesse) + 1 (Expertise) = 21.5Critical: 8 (Rapier) + 2d8 (Sneak Attack) + 5 (Dex) + 2(Finesse) + 1 (Expertise) = 24DPR: .05(0) + .90(21.5) + .05(24) = 20.55 without a magic weapon
...I was completely unaware that the option existed, so thanks for that. The first background I found that gives a military weapon proficiency is Gritty Sergeant, so we'll go with that for now.Attack: 5(Dex) + 3(Prof) + 2 (CA) + 1 (Expertise) = 11 vs Ref (9+11-1)/20 = Miss on 1 Damage: 3d8 (Rapier/Sneak Attack) + 5 (Dex) + 2(Finesse) + 1 (Expertise) = 21.5Critical: 8 (Rapier) + 2d8 (Sneak Attack) + 5 (Dex) + 2(Finesse) + 1 (Expertise) = 32DPR: .05(0) + .90(21.5) + .05(32) = 20.95 without a magic weapon
I disagree with the assumption that if you need CA, you have it. By that coin, everyone can inflate their to-hit by 2 and just assume the same amount of party cooperation. If they don't have a perma-CA method, they shouldn't assume CA. At least chargers have the option of spamming their trick, even if it means charging another target (with Badge of the Berserker) or sucking up the occasional OA.
[/sblock]How To Calculate DPRDPR or Damage Per Round most often refers to what your expected damage is to a monster of equal level when you're using the same powers every turn when possible.Chance To HitTo-HitAdd up all your attack bonuses. Combat advantage and Charging If you need combat advantage(rogues mostly) then assume it's there. If you assume Combat Advantage your DPR will be marked accordingly. It is better to generate your own combat advantage in some fashion rather than needing to rely on party cooperation which can fail. Chargers may also assume the ability to charge, but will similarly have a flag indicating that circumstances may not be conducive to achieving the quoted DPR(Must take opportunity attack to move back and charge target)DefenseMonster defenses are given by the following formulasAC: 14 + level;Fort,Ref,Will: 12+levelChance to hit 1:1 - .05(Defense - (to hit) - 1)Chance to hit 2:Assume I have a +7 to hit an AC of 15. I hit on an 8 but miss on a 7. 7 / 20 is my miss chance = .35. I have a hit chance of .65.Damaged10 -> 5.5 or 10/2+.5d12 -> 6.5 or 12/2+.5Brutal I typically do by brute force2d6 brutal 1: (2+3+4+5+6)/5 = 20/5=4. 2*4 = 8 damageHigh crit weapons are only accounted for in the crit section and add 1[w]/2[w]/3[w] depending on heroic/paragon/epic respectively.DPR(chance to hit - chance to crit) *(damage on a hit) + (chance to crit)*(damage on a crit) = DPR Add the DPR contribution from each attack and you have your total DPR