ShowI am not sure on how to format this correctly so forgive me.Notes:This is a work in progress, he is only level 7 so I just randomly picked his powers. The concept is a suicide bomber Tiefling Hybrid Wizard|Warlock who wants to watch the infidels burn. I wanted a character to have the option to hurt crowds of enemy's and do massive single target DPR. I burrowed 2 ideas from this thread (Gloves of ice and Subtle Incendiary dagger +4 over Staff of Ruin and gauntlets of blood) so props to Landsknecht73!I just wanted to test his potential and see what you gentlemen think. Concept/Tactics: Mode 1 Solo Slayer:He is to be played very aggressively with no care for personal well being. Every turn he draws an attacks of opportunity to reuse white lotus riposte. He keeps his AC as low as possible to try and guarantee him being hit. Flaming sphere - Minor action set it up and let it wreath in about 42 fire damage a roundMode 2 All kids out of the pool:Scorching blast and other encounters to keep the hordes of infidels in check.To HitHellish Rebuke + 21+6(con) +8(level) +4(enhancement) +1(superior implement) +2(CA) [+1 if bloodied](I don't know what to add into the secondary hellish rebuke damage so i am going to arbitrarily drop 4 damage off of it. Nor do I know the average reflex of a level 16 mob so i am going to say i have an 80% hit chance)(So basically help me correct this math with the crit damage)DRP = 109.2 ~ ???First Shot Hellish Retort White Lotus Riposte 1d6+2d6+41 1d6 + 37 1d6 + 41 51.5(.8) +40.5(.8) +44.5(.8) = 109.2 DPR Pre CritBreak Down+6Con +4Enhance +4Enhance Off Hand+3 Pact of Cania+4 Hellfire Arcanist+3 Fundamental mastery+3 Khyber Shard+3 Superior Implement(+4 Subtle property)(+5 Vulnerable Cold)(+2 Gloves of Ice)+41====== Created Using Wizards of the Coast D&D Character Builder ======Azazel, level 16 Tiefling, Wizard|Warlock, Academy MasterInfernal Pact (Hybrid)Hybrid Warlock: Hybrid Warlock ReflexArcane Admixture Damage Type: Arcane Admixture ColdArcane Implement Proficiency: Arcane Implement Proficiency (Dagger)Arcane Admixture Power: Hellish RebukeBackground: Durpar (Durpar Benefit)FINAL ABILITY SCORESStr 9, Con 22, Dex 14, Int 18, Wis 11, Cha 14.STARTING ABILITY SCORESStr 8, Con 18, Dex 13, Int 13, Wis 10, Cha 10.AC: 22 Fort: 24 Reflex: 23 Will: 21HP: 93 Surges: 12 Surge Value: 23TRAINED SKILLSArcana +19, Thievery +15, Bluff +17UNTRAINED SKILLSAcrobatics +10, Diplomacy +10, Dungeoneering +8, Endurance +14, Heal +8, History +12, Insight +8, Intimidate +10, Nature +8, Perception +10, Religion +12, Stealth +12, Streetwise +10, Athletics +7FEATSLevel 1: Hellfire Arcanist Level 2: Arcane Implement Proficiency Level 4: Dual Implement Spellcaster Level 6: Superior Implement Training (Incendiary dagger) Level 8: Destructive Wizardry (retrained to Blood Pact of Cania at Level 15)Level 10: White Lotus RiposteLevel 11: White Lotus Master RiposteLevel 12: Arcane AdmixtureLevel 14: Arcane FireLevel 16: WintertouchedPOWERSHybrid at-will 1: Scorching BurstHybrid at-will 1: Hellish RebukeHybrid encounter 1: CursebiteHybrid daily 1: Flaming SphereHybrid utility 2: Memory to Mist (retrained to Devil's Trade at Level 5)Hybrid encounter 3: Fire ShroudHybrid daily 5: Hellsworn BlessingHybrid utility 6: Fire ShieldHybrid encounter 7: Fire BurstHybrid daily 9: Mordenkainen's SwordHybrid utility 10: Darkest MirrorHybrid encounter 13: Frostburn (replaces Fire Burst)Hybrid daily 15: Prismatic Beams (replaces Mordenkainen's Sword)Hybrid utility 16: StoneskinITEMSRitual Book, Summoned Layered Plate Armor +2, Gloves of Ice (paragon tier), Khyber Shard of the Fiery Depth (paragon tier), Subtle Incendiary dagger +4, Shadowrift Blade Incendiary dagger +4RITUALSKnock, Disenchant Magic Item, Hand of Fate, Seek Rumor, Transfer Enchantment====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Drop the shadowrift blade to a lower one so you take less damage and so you can actually afford one.A monster's reflex is going to be 12+level = 12+16 = 28. If you ignore crit dice what are your chances of hitting him. If you're going to assume the monster is going to attack you by provoking why do you need the shadowrift blade? They'll be hitting you as well as the rest of the DM's angry mob. You'll last, I think, 2 rounds before you drop. Provoking the DM both with cheese and Attacks of Opportunity is not a good idea. You'll quickly be surrounded and 1 OA = lots = death.
Also, you cannot use master riposte when you provoke an OA on your turn, it is an immediate action and cannot be used on your own turn.Some of your damage (subtle, cold vulnerability, shadowrift triggering rebuke damage) requires you to hit with a previous attack, so you need to reduce that damage by your miss percentage from the previous attack.CA requres you to have hit with a previous attack, so you need to reduce the CA attack bonus by your miss percentage from the previous attack.
I'm adding a new key element and mass marking all post-1st level builds with the tag:& Rare/Uncommon item usageFrom the article where they released this ...stuff. I quote the reason I'm turning it into a key element instead of requiring all further builds to be item power free."As the release of the Dungeons & Dragons Essentials products draws near, we’re showing off the rules updates and new options available in these products." (emphasis mine)Thus I will continue this thread as though it didn't exist except for the little note of requiring all of you to most likely need this extra symbol, like the @ is used for dragon material, which we all use anyways.I've blindly added this key on all builds (except level 1). If you disagree, check your build and see if it relies on an item which happens to have a daily item power then be sad because you can no longer get it of your own accord.
I'm adding a new key element and mass marking all post-1st level builds with the tag:& Rare/Uncommon item usageFrom the article where they released this ...stuff. I quote the reason I'm turning it into a key element instead of requiring all further builds to be item power free."As the release of the Dungeons & Dragons Essentials products draws near, we’re showing off the rules updates and new options available in these products." (emphasis mine)Thus I will continue this thread as though it didn't exist except for the little note of requiring all of you to most likely need this extra symbol, like the @ is used for dragon material, which we all use anyways.I've blindly added this key on all builds (except level 1). If you disagree, check your build and see if it relies on an item which happens to have a daily item power then be sad because you can no longer get it of your own accord. Another option is to waive the flag if the build only uses 1 rare or uncommon item per tier, since the article states that "the rules assume that the DM hands out one rare item per character per tier." It would still be up to people to check their characters to see if they're using more than 1/tier.
Please replace my "Brutal Dwarf of Mercy" entry with Achilles.The latter is a BM build that in fact is a full Defender and Striker, and as such is a much better demonstration of what a BM / Brutal Barrage can do.Updated DPR Numbers: 70.6 DPR @ L16; 179.3 DPR pre-MS / 210.8 DPR post-MS @ L30
Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.
Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.
King Fisher Optimized net user. Moderate.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat. One of THE most abusive character in 4e.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.
Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight with items, making it far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
My build uses battlecrazed, which has a daily, i'm not using the power, so i don't know if it counts.
There is a high probability that they will mark all items with daily power as uncommon at least. Therefore any, even if you don't use the daily power, you'll probably be based on an uncommon item.
There is a high probability that they will mark all items with daily power as uncommon at least. Therefore any, even if you don't use the daily power, you'll probably be based on an uncommon item.Agreed. I think they pretty explicitly stated that items with daily powers are at least uncommon. Whether you use the daily power or not doesn't change that it's an uncommon item.I'll reiterate my earier suggestion (which I don't think I made myself clear on), which is that since the rules assume that players have 1 rare per tier, then there doesn't seem to be any over-reliance on magic items if an epic level build uses a total of 3 or fewer uncommon/rare items. If your 30th level build uses 4 or more uncommon/rare items, then the "& Rare/Uncommon item usage" tag would be appropriate. That's a pretty conservative estimate as well, so when the actual rules appear you might be able to go a little easier than that.Even if we don't yet know the rarity of all the items, it looks like you might at least get 1 desired item per tier that could be any of the existing items without an over-reliance on rare/uncommon magic items.
Hey Borg; on page 91 I posted up a daily nova aimed at killing 2 level 35 solo's in one round, which, although it has a lot of not completely worked through math, has specifically erred on the low side for it's final damage number. I also know it's got some other assumptions in it, but I was wondering if it might qualify for your nova section, primarily as an idea for other people to work with. If not, might anyone point me towards the primary problems with the build, and I'll see if I can adjust them to a workable level?
Okay, this is a tweak of my original completely none item Dependant build, MacGuyver.
Any generic +6 weapon will work.
I'm using a falchion (Two-handed).
MacGuyver, level 30Revenant, Ranger, Stormwarden, Radiant OneBuild: Two-Blade RangerFighting Style: Two-Blade Fighting StyleRanger: Prime ShotChoose your Race in Life: Half-ElfBackground: Born Under a Bad Sign (Born Under a Bad Sign Benefit)FINAL ABILITY SCORESStr 12, Con 15, Dex 15, Int 24, Wis 24, Cha 10.STARTING ABILITY SCORESStr 10, Con 10, Dex 11, Int 16, Wis 17, Cha 8.AC: 44 Fort: 34 Reflex: 39 Will: 38HP: 196 Surges: 8 Surge Value: 49FEATSLevel 1: Weapon Focus (Heavy Blade)Level 2: Weapon Expertise (Heavy Blade)Level 4: Melee Training (Intelligence)Level 6: Weapon MasterLevel 8: Half-Elf SoulLevel 10: Adept DilettanteLevel 11: Versatile MasterLevel 12: Prime PunisherLevel 14: Power of the SunLevel 16: Hobbling StrikeLevel 18: Vicious AdvantageLevel 20: Called ShotLevel 21: Slashing StormLevel 22: Lethal HunterLevel 24: Prime QuarryLevel 26: Font of RadianceLevel 28: Armor Specialization (Hide)Level 30: Devastating CriticalPOWERSDilettante: Virtuous StrikeITEMSElderhide Armor, Magic Falchion +6
+7 Wis+15 Half Level+3 Prof+6 Enh+3 Expertise+2 Prime Shot
= 53 (60%)
The damage is... pitiful until you've already hit them, so I'll skip it.
+7 Wis+15 Half Level+3 Prof+6 Enh+3 Expertise+2 Prime Shot (Prime Quarry)+2 CA (Hobbling Strike)(Viscious Advantage)
= 37 (75%)
5% chance to crit and do:
+6d6 Magic Weapon+3d6 Font of Radiance+6d4 High Crit+1d10 Devastating Crit
4d4+7 Wis+6 Enh+3 Focus+5 Called Shot+7 Radiant One+8 Power of Sun Vuln+1 Versatile
=37 On-Hit (+ 2d8)
Blade Storm: 2 (dex) + 7 (radiant one) + 8 (Power of Sun Vuln) = 17 Regardless of hit
Twin-Blade Storm: 2 (dex) + 7 (radiant one) + 8 (Power of Sun Vuln) = 17 Regardless of hit
Slashing Storm: 7 (wis) + 7 (radiant one) +8 (Power of Sun Vuln) = 22 provided I hit last turn (Assumed)
=56 Regardless of hit.
So, including crit damage, hit damage and RoH: DPR: - 101.20, with no item dependency at all, (other than weapon being magic.)
This build isn't actually meant to be played (Like so many of my builds... lol). It's just an exercise is Theorycraft.
And besides, I can use basic attacks too
I can't remember exactly why I went in the direction I went with this, it was a few months ago - this is just a tweak (Adding about 26 DPR).
If anyone can beat the damage with no item dependency using nothing but Ranger powers... awesome!
ok then i know but its hard +2 to attack at hard to beat i can build things that can haw a plase on the list but it feals not woeth puting them upp if they arent top 5
Baseline Striker DPR : 2*level+6 (4 round striker)Highly Optimized DPR: 4*level+12(2 round striker)Nerfbat please : 8*level+24(1 round striker)
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
Githzerai Brutal Roguefeats:Versatile Duelist, Urikite Staff Practice, Weapon Expertise, Githzerai Blade master
what is so good about Urikite Staff Practice, doesn´t backstabber or weapon focus grant more dpr in this case