Bull's strength, useless? The basic allows you to push back, always useful tactically to clear a space for friends. Augmented its a close blast 3 that targets only enemies, which can be huge! Even augmented 1 you can get effective reach 3 for an attack. Twisted eye unaugmented on a baddie with all your allies clustering around it... up to -5 on its attack rolls. Thats not useful? I bet if a monster put a -5 attack on any PC that PC would be yelling "Unfair!". Augmented it blindes the enemy, -5 to all its melee and ranged attacks, and gives combat advantage, with 2d10+4 damage. Why on earth would you ever use a melee basic!?So far the Thri-kreen has been kicking but in my game, and loving it. Not sure what the problem is...
Hey guys, I'm playing Barcan, and I don't understand the "Focusing Spellfury" feat (text below taken directly from character card.) Does this feat mean that for my next attack roll I get the extra damage if I happen to hit? Or the next attack that successfully hits? Or the next turn? Or the remainder of the encounter? I've never played a sorcerer in 4E but I'm having a lot of fun so far. Thank you!
+2 damage after hitting multiple
foes with an at-will power.
Heroic TierPrerequisite: SorcererBenefit: When you use a sorcerer at-will attack power and hit two or more enemies, you gain a +2 bonus to damage rolls with ranged and melee attack powers until the end of your next turn.
*This one threw me off from the wording on the player card too, and I ended up having to look up the specifics.From the D&DI Compendium Entry:Focusing SpellfuryHeroic TierPrerequisite: SorcererBenefit: When you use a sorcerer at-will attack power and hit two or more enemies, you gain a +2 bonus to damage rolls with ranged and melee attack powers until the end of your next turn.
Focusing Spellfury:+2 damage after hitting multiplefoes with an at-will power.
So far the Thri-kreen has been kicking but in my game, and loving it. Not sure what the problem is...
Koldoon, most of us are just pointing out that the characters are designed to fail.
Castri was designed to be killed in encounter 1
Shakkir was stat'ed to be a Resiliant Battlemind, read the PH3, but they made it a Quick Battlemind. And failed to take any advantage of the high Wis.
My worry is that the players will look at the characters and decide the game sucks. Add to that the overkill in the first few encounters, and you have a high probability to turning off most of the new players that the encounters program is meant to entice.
Narshal, Do you not understand the math... and did you not read thay I posted?!
The Module instructs the DM to gang up on Castri, therefore, the monsters are assumed to gang up on Castri.Using statistical probability Jarxiv, Shikirr, Barcan, and Phye do not get to act until after Castri is DEAD, therefore, what they do has no effect on the now corpse-ified Castri...
The only real change happen if Castri goes after a Darter, but he still ends up with ~35 damage that way, so no real difference... Dead is Dead... Negative Max HP or Negative Bloodied, he is dead... Just a matter of overkill...
As for your Deadliest Warrior idea, you do know what thier 'simulation' is doing? Statistical Probability!
As for why Castri wouldn't engage the near after making the ranged attack... quite simple, the updated Throw and Stab does not allow it.
Always a GM, never a player (not really but sometimes feels like it).