Answers for jtrain9801Brambleweed: Yes, in fact, the brambleweed on the side of the cliff makes it very difficult to climb without getting injured. Remember, however, that PCs can double move, which will get them most of the way up the cliff in one round. PCs will have to be creative when dealing with the brambleweed. Jumping, using rope, hacking at the weeds, burning them, etc. Again, the DM will have to flexible in order for the players to overcome this obstacle. I neglected to put a Climb DC, but clearly climbing up a brambley cliff is pretty easy (except it hurts a lot). I suggest DC 5. Thanks for the detailsAnswers for jtrain9801Running: Writing this up made me think of another option for the PCs: running. I'm not sure how i'd deal with this option. A couple of goblins have soarsleds, so they can pursue them from the air and maybe meet up with more goblins later down the path. Or maybe the shardstorm gets worse and if the adventurers run, they have to deal with the shardstorm and the goblins. I'm not sure. I'm interested in your ideas on how DMs might handle this option. Humm... good question. We shall see how the PC's take this encounter. I would hate to make it look like they are being railroaded.
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Doesn't really answer my question, but I suppose it's as close as I'm like to get. Thanks, Alpha.
I don't think my answer is relevant or necessary. I encourage all DMs to use the material provided and make the story their own.
Time for an actual question.ShowWith the number of tables reporting a TPK in the first round, it begs the question: What to do with the tables that are essentially 'starting over' with Encounter 2? No Survival Days have been obtained, which does not bode well for the survival of characters who have to begin in such a precarious position because they did not survive Encounter 1.
Time for an actual question.ShowWith the number of tables reporting a TPK in the first round, it begs the question: What to do with the tables that are essentially 'starting over' with Encounter 2? No Survival Days have been obtained, which does not bode well for the survival of characters who have to begin in such a precarious position because they did not survive Encounter 1.I would suggest going with either treating the players as all new characters (not allowed to play the same one they had when TPK occured) who come in at the 2nd session with only 2 survival days each.-OR-If they had collected the survival days and then died, you could offer them the chance to keep what had been collected & go with the "Death Penalty" (side-bar on PG3). If you go with the latter option, then I would also reduce their survival days collected by 1/4 (but not more than enough to leave PCs with the 2 each that a late arrival could start with) to represent the what was dropped & subsequently stolen by NPCs afterwards.***I would not however tell them how many survival days they actually ended up with until after a choice is made to keep a character they already played, or to start fresh with a new character. This prevents choosing solely based on what they feel would give them greater advantage in game. To do so would be like saying that meta-gaming is OK at your table.
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You've said that the Kanks are not domesticated and that the adventure assumes they will not be able to domesticate them. What should I do if my players want to try? Obviously, I'll point out the advancing obsidian storm, but I'd like to tell them how they could try if they had the time.
Are the characters headed to Tyr? After gathering supplies, my players decided to continue on to Tyr as that's where they were headed when the storm blew up. I figure it's a reasonable assumption that they're still headed in that direction, but as we only have part of the adventure, I wasn't sure.Thanks.Seanchai
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No, they're headed to the foothills (of the Ringing Mountains?) to escape the storm that continues to chase and harry them.
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No, they're headed to the foothills (of the Ringing Mountains?) to escape the storm that continues to chase and harry them.Right. I guess what I'm asking: Is their final destination Tyr? Do I need to, for the sake of the module, get them off track in some fashion?Seanchai
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I'm not sure how much i should or shouldn't reveal about the next two Chapters. I wasn't given directions not to tell, but i also don't want to spoil too much for the DMs when the get to crack open those other two adventures!
ShowI'm not sure if its been covered (too many posts make my eyes bleed), but do the PC's actually use survival days in Chapter 1?
That's all i can think of right now. If you have more specific questions, please feel free to post em.
Nick, earlier you mentioned thatShowthe monsters in encounter 3 weren't really goblins as much as they were a race of sand people. Would you have a name for these sand people - say, if the players make a monster knowledge check? Would they have an entry in DSCC when it comes out?