DPR King Candidates 2.0

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Otherwise.. he.. can.. eat OA's or something.


May I humbly suggest Boots of Adept Charging, from Adventurer's Vault?


www.wizards.com/dndinsider/compendium/it...


Level: 2


Price: 520 gp


Item Slot: Feet


Property: After charging, you can shift 1 square before your turn ends.


This should allow you to avoid OAs from enemies without threatening reach. Throw, charge in, free shift out. With threatening reach, you obviously still have the problem of getting to them.


 


Edits: Several edits were required to get this spread across multiple lines...

with the nerf to Throw and Stab (no Marauder's Rush), we 'll have to approach this some other way.
current idea: Ranger|Warlock;
Throw and Stab + Eldritch Strike for querry and curse at the same time.
Time to move my Hand of the Raven Queen to the nerfed bin (after the very much needed errata of Threatening Strike).

IMAGE(http://www.nodiatis.com/pub/23.jpg)

Will gets thrown into the nerfed bin, but will be back as a morninglord or Kensai.

"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima

My poor Halfling Basic Sorcerer goes in the nerf bin, no more stacking Bracers of the Perfect Shot with Goblin Totem Dagger. Maybe I'll try him as a different race now.

Destructive Wizardry dodged a bullet, so my Tiefling Sorcerer Essence Mage remains intact.
the Throw and Stab slasher gets hit heavily, but

The Shift Slasher was over 1k before the errata anyway, and didn't use Throw and Stab.

It DOES get nerfed a little with the quickcurse rod hit, but that's only a couple teleports lost....we'll still be at 900+ 

I will recalculate when I get back. 
ok, a couple of possible builds with changed Throw and Stab

Dragonborn Ranger|Warlock 1
Str 16, Cha 20
Dragonborn Frenzy

Trident Throw and Stab
Attack: +6 vs AC
Hit: 1d8 + 2 + 1d6        
breakdown
3 (Str) + 2 (prof) + 1 (fury)
2 (frenzy)
Maul Eldritch Strike
Attack: +8 vs AC
Hit: 2d6 + 7 + 1d6        
breakdown
5 (Cha) + 2 (prof) + 1 (fury)
5 (Cha) + 2 (frenzy)
0.55*10 + 0.05*16 = 6.3
0.65*17.5 + 0.05*25 = 12.625

DPR: 6.3 + 12.625 = 18.925

you shift, throw, move and stab. as long as you can shift to at least one unthreatened square, you should be fine.

for reference point, a standard Longtooth Ranger, same trick
Longtooth Shifter Ranger 1
Str 20
Manticore's Fury

Trident Throw and Stab
Attack: +7 vs AC
Hit: 1d8 + 3.3        
breakdown
5 (Str) + 2 (prof)
2 (shifting) + 0.65*2 (manticore)

Maul Melee Basic Attack
Attack: +7 vs AC
Hit: 2d6 + 8.3        
breakdown
5 (Str) + 2 (prof)
5 (Str) + 2 (shifting) + 0.65*2 (manticore)

0.6*7.8 + 0.05*11.3 = 5.245
0.6*15.3 + 0.05*20.3 = 10.195
0.6*3.5 + 0.05*6 = 2.4

DPR: 5.245 + 10.195 + 2.4 = 17.84

we assume we were bloodied and got our shifting up.
each round, we shift away from our current target, throw a trident at it, approach the one targeted with trident previous round, and smack it with our maul. rinse and repeat.
a Ranger|Sorcerer, relaying on phase 1 of cosmic cylce
Longtooth Shifter Ranger|Sorcerer 1
Str 20
Hybrid Talent: Soul of the Sorcerer: Soul of the Cosmic Cycle

Trident Throw and Stab
Attack: +7 vs AC
Hit: 1d8 + 2        
breakdown
5 (Str) + 2 (prof)
2 (shifting)
Maul Melee Basic Attack
Attack: +7 vs AC
Hit: 2d6 + 7        
breakdown
5 (Str) + 2 (prof)
5 (Str) + 2 (shifting)
0.6*6.5 + 0.05*10 = 4.4
0.6*14 + 0.05*19 = 9.35
0.6*3.5 + 0.05*6 = 2.4

5 (Str) every round to adjacent enemy

DPR: 4.4 + 9.35 + 2.4 + 5 = 21.15

it requires the right cosmic cycle and to have been bloodied, but it's workable. same tactics as all previous gets us to.
some builds with, for my taste, too stretched assumptions
if we assume we can get running attack every attack and requerry every round, using same build as above, we get to
DPR 18.845.
0.6*7.9 + 0.05*11.4 = 5.31 (throw)
0.65*15.3 + 0.05*20.3 = 10.96 (stab)
0.65*3.5 + 0.05*6 = 2.575 (querry)

DPR: 5.31 + 10.96 + 2.575 = 18.845

an always bloodied gnoll, that requerries every round, gets to
18.235 DPR.
Gnoll Ranger|Warlock 1
Str 14, Con 20
Manticore's Fury

Trident Throw and Stab
Attack: +4 vs AC
Hit: 1d8 + 3.2 + 1d6        
breakdown
2 (Str) + 2 (prof)
2 (blood fury) + 0.6*2 (manticore)
Maul Eldritch Strike
Attack: +7 vs AC
Hit: 2d6 + 7.9 + 1d6        
breakdown
5 (Con) + 2 (prof)
5 (Con) + 2 (blood fury) + 0.45*2 (manticore)
0.45*11.2 + 0.05*17.2 = 5.9
0.6*18.4 + 0.05*25.9 = 12.335

DPR: 5.9 + 12.335 = 18.235

I wanted to use this opportunity to talk about "unorthodox assumptions" builds. I feel that only way this remains meaningful competition is to play the monster to the best of our ability, or at least not to make any obviously stupid choices (provoking marks when there's no reason to do so...).
also, if we(you, borg) start allowing some weird tactics/assumptions about your party, we(you) should also allow free allocation of CA and similar party-dependent bonuses (gnoll's Pack Attack comes to mind...), which makes absolutely no sense (to me), as it moves even further away from how encounters really play out. opinions?
For the purposes of this thread, how would you count something like Great Hunger Weapon, for which the dpr increases the longer the encounter lasts?

(Property: When you score a critical hit using this weapon, the damage of the next critical hit you score with this weapon scores increases by 1[W]. This effect is cumulative until the end of the encounter.) 
For the purposes of this thread, how would you count something like Great Hunger Weapon, for which the dpr increases the longer the encounter lasts?

(Property: When you score a critical hit using this weapon, the damage of the next critical hit you score with this weapon scores increases by 1[W]. This effect is cumulative until the end of the encounter.) 

It's a saturation curve. Here's a approximation table for the additional damage for the entire encounter (not per round) with a Great Hunger Weapon and the respective damage dice and critical chance.


























5%10%15%
d40.00690.03100.0779
d60.00970.04320.1090
d80.01250.05560.1401
d100.01520.06790.1712
d120.01800.08020.2024

The damage does not increase significantly, because the chance to get further critical hits is to small.
Sorry, I'm a bit confused by your assertion. Could you post the sum you are doing? 

My math goes like:

crits/round on average=constant
 
total extra damage =sum over all the damage from the crits = weapon size*crits*(crits-1)/2

so total extra damage/round ~number of rounds*crits/round*weapon size/2

(roughly speaking, since I should really be averaging over all combats rather than averaging crits/round. Really the total damage is

(w/R)*Sum_{n=0}^(a*R) (a*R choose n)*(n*(n-1))/2 * p^n*(1-p)^(a*R-n)

where R is the number of rounds, w is the weapon size, a is the attacks/round, and p is the crit chance on each attack.

This works out to w*(p^2)*a*R*(a*R-1)/2, which is smaller by a factor of p, but still goes up as the square of the number of rounds.)
I'd like to sumbit the Howler from Beyond here for the level 30 Encounter Nova/Daily Nova sections (----/780/1370).  The calculations are in the 2nd, 3rd, and 4th posts respectively.  (It hasn't recieved much criticism yet, so if you notice any errors in the calcs please inform me)

EDIT: I didnt realize the extent of the nerf to Punisher of the Gods until someone pointed out to me that curse no longer came back.  I'll fix the at will damage later.
The Direct Damage Sorcerer of 3.5e: The Mailman
The only comment I had as that many don't include level 30 features in either at-will DPR or Nova damage, on the theory that they are both only relevant for one level, and frequently completely broken anyway.  I don't know the official position of this thread off hand, though.

"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima

Sorry for being slow guys.  I've had graduation stuff to take care of.  I'll get to this soon.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
Sorry for being slow guys.  I've had graduation stuff to take care of.  I'll get to this soon.



did you graduate?
I didn't know they did charop graduations. How long do you have to be a student before they give you a diploma?
Bending the rules quite a bit on this one... so it is not in consideration for this thread.  But I needed somewhere to place it

I'm assuming some things:
* The target has Frost Vulnerabilty every round due to Lasting Frost (seems a typical assumption)
* You play LFR (3 combats per scenario)
* You've already cast either Stinking Cloud or Wall of Fire (math below assumes Stinking Cloud)
* You use Improved Tome of Readiness to prepare one of the those two spells every combat.
* You can position yourself to push the foe into your zone with Thunderwave.  Hence the Wyvern mount.
* You use a Tempest Whetstone on your main-hand implement (hence that's 3 daily magic item uses) -- it's only used to add the Lightning keyword.

This is single-target DPR, every round, for 3 combats (LFR scenario).

16th level Wizard, Paragon Path of your choice

Ability Scores:
Str 14, Con 13, Dex 13, Int 24, Wis 15, Cha 9

Feats:
Elemental Empowerment
Arcane Implement Proficiency (Light Blades)
Implement Expertise (Light Blades)
Superior Implement Training (Lancing Dagger)
Weapon Focus (Light Blades)
Wintertouched
Two-Weapon Fighting
Improved Tome of Readiness
Dual Implement Spellcaster
Lasting Frost

Gear:
+3 Lancing Frost Dagger (main hand)
+4 Magic Dagger (off hand)
Wyvern
Gloves of Ice (Paragon Tier)
Siberys Shard of the Mage (Paragon Tier)
Tempest Whetstone (x3)
Rushing Cleats

Attack Bonus Sources:
+8 (Levels)
+7 (Intelligence)
+3 enhancement (+3 weapon)
+2 (Combat Advantage)
+2 (Implement Expertise)

Damage Bonus Sources:
+7 (Intelligence)
+3 (Siberys Shard of the Mage)
+2 Elemental Empowerment
+3 enhancement (+3 implement)
+5 Frost vulnerability
+3 Lancing dagger (lightning)
+4 dual implement (+4 implement)
+2 (Gloves of Ice)
+2 feat (Weapon Focus)
+1 (Two-Weapon Fighting)

Attack: +22 vs. Fort with CA
Thunderwave: 1d6+32 cold & lightning damage
Crit Thunderwave:
3d6+2d10+38 cold & lightning damage
Enter Stinking Cloud: 1d10+32 cold & lightning damage
Start in Stinking Cloud: 1d10+32 cold
& lightning damage

DPR: (0.65)*(35+37+37) + (0.05)*(59+37+37) = 70.85 + 6.65 = 77.5 DPR

This is single-target DPR.

You actually do more single-target DPR if you hit 2 targets, due to the Tempest Whetstone (which was not included above).  And for 2 out of the 3 combats you'd actually be using Wall of Fire instead.

EDIT: or you can lower Str, increase Wis, and push 4 with Thunderwave instead of push 3, and do 75.4 DPR single-target DPR instead.  Or also sub Gauntlets of the Ram for Gloves of Ice and do roughly ~70 DPR with a push 5.  Not sure if there is anything else that would increase the push.
The Ranger/Pit Fighter probably needs to go into the nerf bin now as well, correct?
I've been told to post my Megan Darkwood Build here for evaluation...
so if you'd like to follow the link community.wizards.com/go/thread/view/758... and have a read, or help me optimise her more, I'd appreciate the feedback.

Thanks
Here's a Hellfire Rebuke warlock approach to DPR at level 6.

It assumes that the warlock is hit by the enemy it blasted with Hellfire Rebuke and that it has Prime Shot.  DPR is roughly halved if this doesn't happen.

Hellfire Rebuke, 29.28 DPR (32.76 if enemy bloodied)
.20(0) + .75(17) + .05(34.5) = 14.47
When hit: .8(18.5) = 14.81
Total: 29.28 DPR
With CA(which he can get since he can use ranged attacks without provoking OAs): 32.83

If enemy bloodied: .15(0) + .75(19) + .05(36.5) = 17.03
When hit: .8(18.5) =  15.73
Total: 32.76 DPR
With CA: 36.51


Pure Build, Level 6
====== Created Using Wizards of the Coast D&D Character Builder ======
Hellfire Rebuker, level 6
Revenant, Warlock
Eldritch Pact: Infernal Pact
Eldritch Blast: Eldritch Blast Constitution
Choose your Race in Life: Tiefling

FINAL ABILITY SCORES
Str 10, Con 21, Dex 12, Int 14, Wis 8, Cha 13.

STARTING ABILITY SCORES
Str 10, Con 18, Dex 10, Int 13, Wis 8, Cha 13.


AC: 17 Fort: 19 Reflex: 17 Will: 16
HP: 58 Surges: 11 Surge Value: 14

TRAINED SKILLS
Streetwise +9, Bluff +9, Intimidate +11, Thievery +9

UNTRAINED SKILLS
Acrobatics +4, Arcana +5, Diplomacy +4, Dungeoneering +2, Endurance +10, Heal +2, History +5, Insight +2, Nature +2, Perception +2, Religion +5, Stealth +4, Athletics +3

FEATS
Level 1: Hellfire Blood
Level 2: Superior Implement Training (Cinder wand)
Level 4: Implement Expertise (Wand)
Level 6: White Lotus Riposte

POWERS
Eldritch Blast: Eldritch Blast
Warlock encounter 1: Witchfire
Warlock daily 1: Flames of Phlegethos
Warlock utility 2: Charm of Hearts
Warlock encounter 3: Fiery Bolt
Warlock daily 5: Vestige of Ugar
Warlock utility 6: Life Siphon

ITEMS
Magic Cinder wand +2, Veteran's Cloth Armor (Basic Clothing) +2, Amulet of Life +1, Gauntlets of Blood (Heroic Tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


I also made a hybrid Wizard|Warlock that doesn't have quite the DPR, but has the advantage of being able to do good AoE and single target DPR.  DPR is 24.6(27.98 if target bloodied) with Hellfire Rebuke and 12.78 DPR(3x3) with Scorching Bursts.

This build also has the advantage of dropping 10.5 extra DPR through Infernal Wrath the first time  it's hit as a little bonus.  I also like the ability to do decent single and AOE damage with the same build.

Scorching Burst, 12.78(3x3) DPR(15.1 if enemy bloodied)
.35(0) + .6(14.5) + .05(29.5) = 10.18
When hit: .65(4) = 2.6
Total = 12.78 DPR

If enemy is bloodied: .3(0) + .65(16.5) + .05(31.5) = 12.3
When hit: .7(4) = 2.8
Total = 15.1 DPR


Hybrid Build, Level 6
====== Created Using Wizards of the Coast D&D Character Builder ======
Infernus, level 6
Tiefling, Warlock|Wizard
Eldritch Pact (Hybrid): Infernal Pact (Hybrid)
Hybrid Warlock: Hybrid Warlock Will

FINAL ABILITY SCORES
Str 8, Con 18, Dex 10, Int 19, Wis 10, Cha 13.

STARTING ABILITY SCORES
Str 8, Con 17, Dex 10, Int 16, Wis 10, Cha 11.


AC: 19 Fort: 18 Reflex: 18 Will: 17
HP: 49 Surges: 10 Surge Value: 12

TRAINED SKILLS
Bluff +11, History +12, Arcana +12

UNTRAINED SKILLS
Acrobatics +3, Diplomacy +4, Dungeoneering +3, Endurance +7, Heal +3, Insight +3, Intimidate +4, Nature +3, Perception +3, Religion +7, Stealth +5, Streetwise +4, Thievery +3, Athletics +2

FEATS
Level 1: Hellfire Blood
Level 2: Superior Implement Training (Cinder wand)
Level 4: Hellfire Arcanist
Level 6: White Lotus Riposte

POWERS
Hybrid at-will 1: Scorching Burst
Hybrid at-will 1: Hellish Rebuke
Hybrid encounter 1: Burning Hands
Hybrid daily 1: Flaming Sphere
Hybrid utility 2: Shield
Hybrid encounter 3: Fiery Bolt
Hybrid daily 5: Vestige of Ugar
Hybrid utility 6: Life Siphon

ITEMS
Amulet of Life +1, Magic Cinder wand +2, Veteran's Cloth Armor (Basic Clothing) +2, Gauntlets of Blood (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


The Hellfire/White Lotus Lock does ok at level 1 as well, though again losing a ton of damage if the enemy doesn't hit him.

Hellfire Rebuke, 17.45 DPR (18.75 if enemy bloodied)
.3(0) + .65(12) + .05(17) = 8
When hit: .7 (13.5) = 9.45
Total: 17.45 DPR
With CA: 18.65 (20.15 if enemy bloodied)


At level 16, the Hybrid is still doing pretty decent, with the nice advantage that it ignores fire resistance with ALL its attack powers.

Hellfire Rebuke, 54.22 DPR(62.87 if enemy bloodied)
.35(0) + .6(33.5) + .05(71.5) = 23.68
When hit: .65(29.5 + 17.48) = 30.54
Total: 54.22 DPR
With CA: 62.24

If enemy bloodied: .3(0) + .65(35.5) + .05(73.5) = 26.75
When hit: .7(31.5 + 20.1) = 36.12
Total: 62.87 DPR
With CA: 71.58


Scorching Burst, 32.13(3x3) DPR(37.67 if enemy bloodied)
.35(0) + .6(24.5) + .05(55.5) = 17.5
When hit: .65(22.5) = 14.63
Total: 32.13

If enemy bloodied: .35(0) + .65(26.5) + .05(57.5) = 20.1
When hit: .7(25.1) = 17.57
Total: 37.67

Note: Scorching Burst DPR assumes that the Warlock will be able to target the same enemies with White Lotus Master Riposte as it did in the initial Burst.

Hybrid Build, Level 16
====== Created Using Wizards of the Coast D&D Character Builder ======
Infernus, level 16
Tiefling, Warlock|Wizard, Hellbringer
Eldritch Pact (Hybrid): Infernal Pact (Hybrid)
Hybrid Warlock: Hybrid Warlock Will
Hybrid Talent: Warlock Pact Boon

FINAL ABILITY SCORES
Str 9, Con 21, Dex 13, Int 21, Wis 12, Cha 13.

STARTING ABILITY SCORES
Str 8, Con 17, Dex 12, Int 15, Wis 11, Cha 10.


AC: 28 Fort: 28 Reflex: 28 Will: 27
HP: 92 Surges: 11 Surge Value: 23

TRAINED SKILLS
Bluff +16, History +18, Arcana +18

UNTRAINED SKILLS
Acrobatics +9, Diplomacy +9, Dungeoneering +9, Endurance +13, Heal +9, Insight +9, Intimidate +9, Nature +9, Perception +9, Religion +13, Stealth +11, Streetwise +9, Thievery +9, Athletics +7

FEATS
Level 1: Hellfire Blood
Level 2: Superior Implement Training (Cinder wand)
Level 4: Hellfire Arcanist
Level 6: Hybrid Talent
Level 8: Unarmored Agility
Level 10: White Lotus Riposte
Level 11: Dual Implement Spellcaster
Level 12: Killing Curse
Level 14: Implement Expertise (Wand)
Level 16: White Lotus Master Riposte

POWERS
Hybrid at-will 1: Scorching Burst
Hybrid at-will 1: Hellish Rebuke
Hybrid encounter 1: Burning Hands
Hybrid daily 1: Flaming Sphere
Hybrid utility 2: Charm of Hearts
Hybrid encounter 3: Fiery Bolt
Hybrid daily 5: Vestige of Ugar
Hybrid utility 6: Fire Shield
Hybrid encounter 7: Fire Burst
Hybrid daily 9: Wall of Fire
Hybrid utility 10: Repelling Shield
Hybrid encounter 13: Frostburn (replaces Burning Hands)
Hybrid daily 15: Prismatic Beams (replaces Flaming Sphere)
Hybrid utility 16: Stoneskin

ITEMS
Long Battle Tattoo (heroic tier), Executioner's Bracers (heroic tier), Stalwart Belt (heroic tier), Magic Cinder wand +4, Defensive Staff +3, Gauntlets of Blood (heroic tier), Shadowdance Githweave Armor +3, Fireflower Pendant +4, Boots of the Fencing Master (heroic tier), Cat's-Eye Headband (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


This is my first post here after skimming these boards since 4e came out, so I'm sure there's a million things I missed and probably some way to double the DPR I came up with - heck someone's probably built and posted it and I just missed it.  I did have fun tinkering around and running the numbers though. 
My fantasy novel: Continent in the Clouds
Ironsky, welcome to the ChapOp.  It's wonderful to see another optimizer, especially one who has a knack for numbers.  All your builds are quite competitive with current kings.  For your scorching burst DPR instead of putting an "N"  put a (3x3) or (5x5) as the case may be.  This is the standard I set.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
I see promise in a Battlemind who uses the one-two punch of Mind Blade to knock a target unconscious, followed by a Brutal Barrage to guarantee 4 critical hits.

I'll start with a level 30 candidate. The chance of the Mind Blade failing can be drastically reduced by multiclassing into an arcane class and taking the Sage of Ages epic destiny (Arcane Power 150). The Sage's lvl 24 class feature can allow you to simply wait until a high number comes up at the beginning of the turn. To make sure the target doesn't save and wake up, the Brutal Barrage should be used immediately (such as via an action point).

So, I'm going to assume that the mind blade hits via Keeper's Prescience.

The build is Constitution primary, Charisma secondary. I went with a Hobgoblin, but I'm open to suggestions. The classes are Battlemind --> Zephyr Blade --> Sage of Ages. The character is using a Vorpal Execution Axe +6. To help with the setup the character can use lightning sigil and pop it with the Mind Blade to daze the target and add Charisma again Using te Beguiling Advantage class feature of the Zephyr Blade. Multiclassing into Artificer can grant access to per-attack damage bonuses like Hellfire Sigil. Happily, those Daily Attack powers don't use Intelligence at all.

So far at level 30 I can see from the ind Blade:

3D12 from the daily power of the Vorpal Weapon.
5+8 Constitution from a Lightning Sigil, which is promptly blown to daze the target.

And four of the following:

8 Constitution from Brutal Barrage (PHB3 pg50).
8 Charisma from Brutal Barrage (PHB3 pg50).
6 from the enhancement bonus on the weapon.
6D12 from the Vorpal Weapon critical property (PHB1 pg236).
3D12 Brutal 2 from the Execution Axe high crit property (Aventurer's Vault pg9).
9 from Power Attack (PHB1 pg199) untyped bonus from a feat.
3 from Weapon Focus (PHB1 pg201)
D8+8 Constitution from Hellfire Sigil (Eberron Player's Guide page pg54) untyped bonus from a power.
8 Charisma from Beguiling Advantage (Zephyr Blade Class Feature PHB3 pg61) untyped bonus from a class feature.

The damage would have skyrocketed if I could stack damage from multiple Sigils and feats, but the stacking of untyped bonuses has been quite rightly curtailed.

That right there makes for over 475 damage, depending on how the vorpal effect is applied (I'm not sure exactly which dice the effect applies to).

I don't know if or how you guys want to deal with the "insta-gib" effect of a Coup de Grace action.
I see promise in a Battlemind who uses the one-two punch of Mind Blade to knock a target unconscious, followed by a Brutal Barrage to guarantee 4 critical hits.

I'll start with a level 30 candidate. The chance of the Mind Blade failing can be drastically reduced by multiclassing into an arcane class and taking the Sage of Ages epic destiny (Arcane Power 150). The Sage's lvl 24 class feature can allow you to simply wait until a high number comes up at the beginning of the turn. To make sure the target doesn't save and wake up, the Brutal Barrage should be used immediately (such as via an action point).

So, I'm going to assume that the mind blade hits via Keeper's Prescience.

The build is Constitution primary, Charisma secondary. I went with a Hobgoblin, but I'm open to suggestions. The classes are Battlemind --> Zephyr Blade --> Sage of Ages. The character is using a Vorpal Execution Axe +6. To help with the setup the character can use lightning sigil and pop it with the Mind Blade to daze the target and add Charisma again Using te Beguiling Advantage class feature of the Zephyr Blade. Multiclassing into Artificer can grant access to per-attack damage bonuses like Hellfire Sigil. Happily, those Daily Attack powers don't use Intelligence at all.

So far at level 30 I can see from the ind Blade:

3D12 from the daily power of the Vorpal Weapon.
5+8 Constitution from a Lightning Sigil, which is promptly blown to daze the target.

And four of the following:

8 Constitution from Brutal Barrage (PHB3 pg50).
8 Charisma from Brutal Barrage (PHB3 pg50).
6 from the enhancement bonus on the weapon.
6D12 from the Vorpal Weapon critical property (PHB1 pg236).
3D12 Brutal 2 from the Execution Axe high crit property (Aventurer's Vault pg9).
9 from Power Attack (PHB1 pg199) untyped bonus from a feat.
3 from Weapon Focus (PHB1 pg201)
D8+8 Constitution from Hellfire Sigil (Eberron Player's Guide page pg54) untyped bonus from a power.
8 Charisma from Beguiling Advantage (Zephyr Blade Class Feature PHB3 pg61) untyped bonus from a class feature.

The damage would have skyrocketed if I could stack damage from multiple Sigils and feats, but the stacking of untyped bonuses has been quite rightly curtailed.

That right there makes for over 475 damage, depending on how the vorpal effect is applied (I'm not sure exactly which dice the effect applies to).

I don't know if or how you guys want to deal with the "insta-gib" effect of a Coup de Grace action.



You could use a Stormlash Soulfang to get some more damage with each Brutal Barrage attack.  It would add the lightning keyword so that may help you do something else.
I see promise in a Battlemind who uses the one-two punch of Mind Blade to knock a target unconscious, followed by a Brutal Barrage to guarantee 4 critical hits.

I'll start with a level 30 candidate. The chance of the Mind Blade failing can be drastically reduced by multiclassing into an arcane class and taking the Sage of Ages epic destiny (Arcane Power 150). The Sage's lvl 24 class feature can allow you to simply wait until a high number comes up at the beginning of the turn. To make sure the target doesn't save and wake up, the Brutal Barrage should be used immediately (such as via an action point).

So, I'm going to assume that the mind blade hits via Keeper's Prescience.

The build is Constitution primary, Charisma secondary. I went with a Hobgoblin, but I'm open to suggestions. The classes are Battlemind --> Zephyr Blade --> Sage of Ages. The character is using a Vorpal Execution Axe +6. To help with the setup the character can use lightning sigil and pop it with the Mind Blade to daze the target and add Charisma again Using te Beguiling Advantage class feature of the Zephyr Blade. Multiclassing into Artificer can grant access to per-attack damage bonuses like Hellfire Sigil. Happily, those Daily Attack powers don't use Intelligence at all.

So far at level 30 I can see from the ind Blade:

3D12 from the daily power of the Vorpal Weapon.
5+8 Constitution from a Lightning Sigil, which is promptly blown to daze the target.

And four of the following:

8 Constitution from Brutal Barrage (PHB3 pg50).
8 Charisma from Brutal Barrage (PHB3 pg50).
6 from the enhancement bonus on the weapon.
6D12 from the Vorpal Weapon critical property (PHB1 pg236).
3D12 Brutal 2 from the Execution Axe high crit property (Aventurer's Vault pg9).
9 from Power Attack (PHB1 pg199) untyped bonus from a feat.
3 from Weapon Focus (PHB1 pg201)
D8+8 Constitution from Hellfire Sigil (Eberron Player's Guide page pg54) untyped bonus from a power.
8 Charisma from Beguiling Advantage (Zephyr Blade Class Feature PHB3 pg61) untyped bonus from a class feature.

The damage would have skyrocketed if I could stack damage from multiple Sigils and feats, but the stacking of untyped bonuses has been quite rightly curtailed.

That right there makes for over 475 damage, depending on how the vorpal effect is applied (I'm not sure exactly which dice the effect applies to).

I don't know if or how you guys want to deal with the "insta-gib" effect of a Coup de Grace action.



You'd better go for Battlemind|Barbarian and CDG with Hurricane of Blades. I made a strange assassin build around this idea and if you hit with all the attacks you'll slay any solo outright at 30th level (I got up to 832 points of damage with Punisher of the Gods). We discussed this idea in an Orcus-slaying discussion some days ago.

IMAGE(http://www.nodiatis.com/pub/23.jpg)

I noticed the first post "Elemental type stacking got a wrench: no more radiant and frost stacking, change the damage type and it overrides all elemental keywords." Does this mean my Monk/Morning Lord/Radiant One can no longer stack starborn damage with radiant vulnerability and add it to a cold weapon? This build had been stacking frost vuln and radiant vuln. I looked at the power entry in the powers tab it seem to be adding the radiant starborn to the damage. My assumption is all damage get added up then converted to cold.
Will gets thrown into the nerfed bin, but will be back as a morninglord or Kensai.


Mostly updated.  Some help in making sure I didn't miss thowing a candidate that should be nerfed.

Who is Will?  Sorry I didn't put a name on him earlier.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
With the change to mounts I think most of the heroic kings will either get nerfed or need to be updated.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
I think you put the wrong halfling in the nerf bin, the 3x3 halfling is fine, the single target basic attack halfling needs to go in the bin due to bracers of perfect shot and goblin totem no longer stacking.
I'ts not my fault that the Halfling is so uber powerful that you have multiple incarnations using the same race and class.
 
done
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
I'ts not my fault that the Halfling is so uber powerful that you have multiple incarnations using the same race and class.
 
done

Tieflings have been mocking my halfling too. So I'll soon turn him into a tiefling warlock basic attacker.
So, the new Class Acts: Wizards and Tiefling Handbook have improved my hybrid build a bit, at least the level 16 version.

Revised Build
Infernus, level 16
Tiefling, Warlock|Wizard, Hellbringer
Eldritch Pact (Hybrid): Infernal Pact (Hybrid)
Hybrid Warlock: Hybrid Warlock Will
Hybrid Talent: Warlock Pact Boon

FINAL ABILITY SCORES
Str 9, Con 21, Dex 13, Int 21, Wis 12, Cha 13.

STARTING ABILITY SCORES
Str 8, Con 17, Dex 12, Int 15, Wis 11, Cha 10.


AC: 26 Fort: 27 Reflex: 27 Will: 26
HP: 92 Surges: 11 Surge Value: 23

TRAINED SKILLS
Bluff +16, History +18, Arcana +18

UNTRAINED SKILLS
Acrobatics +9, Diplomacy +9, Dungeoneering +9, Endurance +13, Heal +9, Insight +9, Intimidate +9, Nature +9, Perception +9, Religion +13, Stealth +11, Streetwise +9, Thievery +9, Athletics +7

FEATS
Level 1: Hellfire Blood
Level 2: Superior Implement Training (Cinder wand)
Level 4: Hellfire Arcanist
Level 6: Hybrid Talent
Level 8: Unarmored Agility (Retrain to Hellfire of Mephistopheles at 11)
Level 10: White Lotus Riposte
Level 11: Dual Implement Spellcaster
Level 12: Consuming the Weak
Level 14: Implement Expertise (Wand)
Level 16: White Lotus Master Riposte

POWERS
Hybrid at-will 1: Scorching Burst
Hybrid at-will 1: Hellish Rebuke
Hybrid encounter 1: Burning Hands
Hybrid daily 1: Flaming Sphere
Hybrid utility 2: Charm of Hearts
Hybrid encounter 3: Fiery Bolt
Hybrid daily 5: Vestige of Ugar
Hybrid utility 6: Fire Shield
Hybrid encounter 7: Fire Burst
Hybrid daily 9: Wall of Fire
Hybrid utility 10: Repelling Shield
Hybrid encounter 13: Frostburn (replaces Burning Hands)
Hybrid daily 15: Prismatic Beams (replaces Flaming Sphere)
Hybrid utility 16: Stoneskin

ITEMS
Executioner's Bracers (heroic tier), Stalwart Belt (heroic tier), Magic Cinder wand +4, Bloodthirsty Dagger +3, Gauntlets of Blood (heroic tier), Shadowdance Githweave Armor +3, Fireflower Pendant +4, Boots of the Fencing Master (heroic tier), Cat's-Eye Headband (heroic tier)


So now, anything we hit gains vulnerable 5 fire for the encounter and takes 5 ongoing fire damage(essentially ongoing 10 with the 5 fire vulnerability).

Dropping Killing Curse drops the base Hellfire Rebuke damage due to Curse d8->d6, but the new feats adds 5 fire vulnerability to both the White Lotus and Hellfire Rebuke secondary effect damage.  It also adds ongoing damage to White Lotus.  The subsequent round adds 3.25(3.5 if bloodied) damage due to the initial attack getting the fire vulnerability and future rounds will approach adding 5 damage rapidly.

For Scorching Burst, it adds 3.25+13 to the White Lotus as well and subsequent rounds add the 3.25(3.5 bloodied) that also rapidly approaches 5.

I also replaced the Defensive Staff +3 with a Bloodthirsty Dagger +3 (+1 to hit, +3 to damage vs Bloodied targets).

For quick to-hit and damage numbers:

Hit(vs Reflex): +8(level) + 5(Int/Con) + 4(Enh) + 1(Hellfire Blood) + 2(Expertise) = +20

Against Bloodied Targets: +20 + 1(Bloodhunt) + 1(Bloodthirsty Dagger) = +22

At-will Damage: 1d6 + 5(Int/Con) + 4(Enh) + 1(Hellfire Blood) + 3(Hellfire Arcanist) + 3(Cinder Wand) + 3(Dual Impliment) = 1d6+19 (+2d6 curse for Hellfire Rebuke)

Bloodied adds: +2(Gauntlets of Blood) + 3(Bloodthirsdy Dagger) = +5

At-will Crit: 6 + 19 + 1d6(Ex. Bracers) + 2d10(Energized) + 4d6(Enh) = 5d6+2d10+25 (+12 curse for Hellfire Rebuke)

Recalculations, Hellfire Rebuke, 71.99 DPR
.35(0) + .6(29.5) + .05(65.5) = 20.98
When hit: .65(20.98 + 22.5 + 5 + 5*2 + 20) = 51.01
Total: 71.99


Bloodied Recalculations, Hellfire Rebuke, 95.32 DPR
.25(0) + .7(34.5) + .05(70.5) = 27.68
When hit: .75(27.68 + 27.5 + 5 + 5*2 + 20) = 67.64
Total: 95.32


Recalculations, Scorching Burst, 46.36 DPR
.35(0) + .6(22.5) + .05(53.5) = 16.28
When hit: .65(16.28+5+5+20) = 30.08
Total: 46.36


Bloodied Recalculations, Scorching Burst, 61.32 DPR
.25(0) + .7(27.5) + .05(58.5) = 22.18
When hit: .75(22.18+5+5+20) = 39.14
Total: 61.32


Final numbers:
Hellfire Rebuke, +17.77(32.45) over previous build: 71.99 DPR (95.32 if bloodied)
Scorching Burst(3x3), +14.23(23.65) over previous build: 46.36 DPR (61.32 if bloodied)
Subsequent Round for both: +3.25(+3.5 if bloodied), approaching +5 for both bloodied/non-bloodied after several rounds.

One other thing I'm liking too about this build is that it has the advantage of not abusing anything that's likely to be errata'd any time soon (except White Lotus Master Riposte, which will hammer Scorching Burst Fairly heavily if the rumors I've heard are true).  I've played a couple characters that got the heavy nerf-bat within a month of me building and starting to play them.  This one's probably going to be fairly stable for a while...
My fantasy novel: Continent in the Clouds

One other thing I'm liking too about this build is that it has the advantage of not abusing anything that's likely to be errata'd any time soon (except White Lotus Master Riposte, which will hammer Scorching Burst Fairly heavily if the rumors I've heard are true).  I've played a couple characters that got the heavy nerf-bat within a month of me building and starting to play them.  This one's probably going to be fairly stable for a while...


It is my opinion that WLMR will be clarified to only have the target be affected by the repeated attack.  Thankfully scorching burst is fire damage and thus white lotus riposte (not master) will trigger their vulnerability.  This will give you great protection and replace some of your defences.
Congrats.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
Great build Ironsky.

Just a little error in here: you can't apply DIS with a dagger implement, without Arcane Implement Proficiency (light blade).
Quote
Just a little error in here: you can't apply DIS with a dagger implement, without Arcane Implement Proficiency (light blade).


Huh, strange.  Even though Wizards are proficient with Daggers?  Bummer, I was digging the massive DPR increase vs Bloodied enemies.  I suppose I'll have to change it out for something else (either that or replace Hybrid Talent with Arcane Implement Proficiency...  I guess that would have the advantage of letting me get the superior fire dagger implement and plop a fire shard in it for +3 static damage.  I'll look at that tonight when I have more time...

I also realized when I woke up (and also stated by borg285) that I forgot to apply the fire vulnerability to the basic White Lotus Riposte.  I'll adjust the numbers later to account for it (+about 3-4 DPR).
My fantasy novel: Continent in the Clouds
The warforged variant of this Rogue charger has 133 DPR.

Co-author on AoA 2-3 and 4-1.

I think the level 30 section needs to be updated a bit.

The Hybrids Are RADIANT build is using salves of power to recover bless weapon.

The arcane slasher now has a shifting variant with even higher dpr.

The tiefling sorcerer/morninglord/radiant one, as far as I can tell, not including to hit chance in it's damage (or crits) and is assuming it is attacked; it doesn't seem to be calculating dpr so much as damage under specific circumstances (in fact, dpr isnt mentioned once in the post, so it's not claiming to).


That would leave only the executioner and the arcane slasher above 200 dpr.
done.  the Hybrid's are radiant sliped through my fingers because the author didn't remember salves of power when creating the cheese list.  There were so many I didn't have time to check to make sure every candidate was correct.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
Revised Hybrid
====== Created Using Wizards of the Coast D&D Character Builder ======
Infernus, level 16
Tiefling, Warlock|Wizard, Academy Master
Eldritch Pact (Hybrid): Infernal Pact (Hybrid)
Hybrid Warlock: Hybrid Warlock Will
Arcane Implement Proficiency: Arcane Implement Proficiency (light blade group)

FINAL ABILITY SCORES
Str 9, Con 21, Dex 13, Int 21, Wis 12, Cha 13.

STARTING ABILITY SCORES
Str 8, Con 17, Dex 12, Int 15, Wis 11, Cha 10.


AC: 26 Fort: 27 Reflex: 27 Will: 26
HP: 92 Surges: 11 Surge Value: 23

TRAINED SKILLS
Bluff +16, History +18, Arcana +18

UNTRAINED SKILLS
Acrobatics +9, Diplomacy +9, Dungeoneering +9, Endurance +13, Heal +9, Insight +9, Intimidate +9, Nature +9, Perception +9, Religion +13, Stealth +11, Streetwise +9, Thievery +9, Athletics +7

FEATS
Level 1: Hellfire Blood
Level 2: Arcane Implement Proficiency
Level 4: Hellfire Arcanist
Level 6: Superior Implement Training (Incendiary dagger)
Level 8: Unarmored  Agility (Retrain to Hellfire of Mephistopheles at 11)
Level  10: White Lotus Riposte
Level 11: Dual Implement Spellcaster
Level  12: Consuming the Weak

Level 14: Implement Expertise (Light Blade)
Level 16: White Lotus Master Riposte

POWERS
Hybrid at-will 1: Scorching Burst
Hybrid at-will 1: Hellish Rebuke
Hybrid encounter 1: Burning Hands
Hybrid daily 1: Flaming Sphere
Hybrid utility 2: Charm of Hearts
Hybrid encounter 3: Fiery Bolt
Hybrid daily 5: Vestige of Ugar
Hybrid utility 6: Fire Shield
Hybrid encounter 7: Fire Burst
Hybrid daily 9: Wall of Fire
Hybrid utility 10: Repelling Shield
Hybrid encounter 13: Frostburn (replaces Burning Hands)
Hybrid daily 15: Prismatic Beams (replaces Flaming Sphere)
Hybrid utility 16: Stoneskin

ITEMS
Executioner's Bracers (heroic tier), Acrobat Boots (heroic tier), Gauntlets of Blood (heroic tier), Shadowdance Githweave Armor +3, Fireflower Pendant +4, Magic Incendiary dagger +4, Khyber Shard of the Fiery Depth (paragon tier), Dynamic Incendiary dagger +3, Demonskin Tattoo (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


I changed to Academy Master and integrated the assumption that I've hit the target the previous reound(as suggested).

Hit(vs Reflex): +8(level) + 5(Int/Con) + 4(Enh) + 1(Hellfire Blood) + 2(Expertise) +1 (Incendiary Dagger) +1 (Academy Master) = +22

Against Bloodied Targets: +22 + 1(Bloodhunt) = +23

At-will Damage: 1d6 + 5(Int/Con) + 4(Enh) + 1(Hellfire Blood) + 3(Hellfire Arcanist) + 3(Cinder Wand) + 3(Dual Impliment) +3(Kybher Shard) +3(Academy Master) +5(Fire vulnerability) = 1d6+30 (+2d6 curse for Hellfire Rebuke)

Bloodied adds: +2(Gauntlets of Blood)

At-will Crit: 6 + 30 + 1d6(Ex. Bracers) + 4d6(Enh) = 5d6+36 (+12 curse for Hellfire Rebuke Primary attack)

Recalculations, Hellfire Rebuke, 46.63-113.26 DPR
Primary Attack + 5(10) ongoing damage: .25(0) + .7(40.5) + .05(65.5) + .75(20) = 46.63 DPR.
If attacked by target hit(White Lotus+WLMR): 5 + 5 + .7(33.5) + .05(53.5) = +36.13 DPR
If damaged(Hellfire Rebuke): +33.5 DPR
Total: 46.63/82.76/113.26 DPR


Bloodied Recalculations, Hellfire Rebuke, 51.25-125.5 DPR
Primary Attack + 5(10) ongoing damage: .2(0) + .75(42.5) + .05(67.5) + .8(20) =  51.25
If attacked by target hit(White Lotus+WLMR): 5 + 5 + .75(35.5) + .05(55.5) = +39.4 DPR
If damaged(Hellfire Rebuke): +35.5 DPR
Total: 51.25/90.65/125.5 DPR


Recalculations, Scorching Burst, 41.13-77.26 DPR
Primary Attack: .25(0) + .7(33.5) + .05(53.5) +.75(20) = 41.13
If attacked by target hit(White Lotus+WLMR): 5 + 5 + .75(33.5) + .05(53.5) = +36.13
Total: 41.13/77.26 DPR


Bloodied Recalculations, Scorching Burst, 45.4-84.8 DPR
Primary Attack: .2(0) + .75(35.5) + .05(55.5) +.8(20) = 45.4
If attacked by target hit(White Lotus+WLMR): 5 + 5 + .75(35.5) + .05(55.5) = +39.4
Total: 45.4/84.8 DPR

My fantasy novel: Continent in the Clouds
One thing that simplifies my work is if you update the post the candidate is linked to.  I'll change the link to point to your latest submission, but in the future could you update the linked post and then reply saying something to the effect of "bloodfire warlock|wizard has new DPR of X"
I am quite impressed with your numbers.  You make me want to play a tiefling when we start a new campaign.  I'm going to try and convince my DM to let me make the tiefling be a +2 con +2 int race.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
I think that academy master would be a better PP seeing how much you use at-wills with it.  HellBringer only brings "ignore resistances" which can be purchased through other tiefling feats.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
Can you explain a couple things for me?

Recalculations, Hellfire Rebuke, 86.65 DPR
.3(0) + .65(32.5) + .05(57.5) = 24
When hit: .7(24 + 25.5 + 5 + 5*3 + 20) = 62.65
Total: 86.65

Where is the "When hit" line coming from? Is this White Lotus Master Riposte? If it is, then that damage will never trigger because the enemy would be foolish to attack you. If you have a way of ensuring the enemy hits you, then I don't really know where the rest of the numbers are coming from. I'm guessing the 24 and 25.5 are secondary damage from Hellfire Rebuke (which assumes the enemy hits, and that's not guaranteed) and riposte, but those numbers need to be recalculated I think since you can't apply quarry damage more than once per round. I'm guessing 5 is riposte, 5*3 is the 3 vulnerabilities (against hellish rebuke secondary, riposte, and master riposte). What's the 20?

Recalculations, Scorching Burst, 56.56 DPR
.3(0) + .65(25.5) + .05(45.5) = 18.86
When hit: .7(18.86+5+5*2+20) = 37.7
Total: 56.56

Again, I'm not sure why the "when hit" line would ever trigger.

Also most people seem to add their vulnerability as damage assuming they hit the target the previous round, so to make a fair comparison, you might want to add that to the primary attack damage.