Otherwise.. he.. can.. eat OA's or something.
May I humbly suggest Boots of Adept Charging, from Adventurer's Vault?
Price: 520 gp
Item Slot: Feet
Property: After charging, you can shift 1 square before your turn ends.
This should allow you to avoid OAs from enemies without threatening reach. Throw, charge in, free shift out. With threatening reach, you obviously still have the problem of getting to them.
Edits: Several edits were required to get this spread across multiple lines...
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
For the purposes of this thread, how would you count something like Great Hunger Weapon, for which the dpr increases the longer the encounter lasts?(Property: When you score a critical hit using this weapon, the damage of the next critical hit you score with this weapon scores increases by 1[W]. This effect is cumulative until the end of the encounter.)
Sorry for being slow guys. I've had graduation stuff to take care of. I'll get to this soon.
I see promise in a Battlemind who uses the one-two punch of Mind Blade to knock a target unconscious, followed by a Brutal Barrage to guarantee 4 critical hits.I'll start with a level 30 candidate. The chance of the Mind Blade failing can be drastically reduced by multiclassing into an arcane class and taking the Sage of Ages epic destiny (Arcane Power 150). The Sage's lvl 24 class feature can allow you to simply wait until a high number comes up at the beginning of the turn. To make sure the target doesn't save and wake up, the Brutal Barrage should be used immediately (such as via an action point).So, I'm going to assume that the mind blade hits via Keeper's Prescience.The build is Constitution primary, Charisma secondary. I went with a Hobgoblin, but I'm open to suggestions. The classes are Battlemind --> Zephyr Blade --> Sage of Ages. The character is using a Vorpal Execution Axe +6. To help with the setup the character can use lightning sigil and pop it with the Mind Blade to daze the target and add Charisma again Using te Beguiling Advantage class feature of the Zephyr Blade. Multiclassing into Artificer can grant access to per-attack damage bonuses like Hellfire Sigil. Happily, those Daily Attack powers don't use Intelligence at all.So far at level 30 I can see from the ind Blade:3D12 from the daily power of the Vorpal Weapon.5+8 Constitution from a Lightning Sigil, which is promptly blown to daze the target.And four of the following:8 Constitution from Brutal Barrage (PHB3 pg50).8 Charisma from Brutal Barrage (PHB3 pg50).6 from the enhancement bonus on the weapon.6D12 from the Vorpal Weapon critical property (PHB1 pg236).3D12 Brutal 2 from the Execution Axe high crit property (Aventurer's Vault pg9).9 from Power Attack (PHB1 pg199) untyped bonus from a feat.3 from Weapon Focus (PHB1 pg201)D8+8 Constitution from Hellfire Sigil (Eberron Player's Guide page pg54) untyped bonus from a power.8 Charisma from Beguiling Advantage (Zephyr Blade Class Feature PHB3 pg61) untyped bonus from a class feature.The damage would have skyrocketed if I could stack damage from multiple Sigils and feats, but the stacking of untyped bonuses has been quite rightly curtailed.That right there makes for over 475 damage, depending on how the vorpal effect is applied (I'm not sure exactly which dice the effect applies to).I don't know if or how you guys want to deal with the "insta-gib" effect of a Coup de Grace action.
Will gets thrown into the nerfed bin, but will be back as a morninglord or Kensai.
I'ts not my fault that the Halfling is so uber powerful that you have multiple incarnations using the same race and class. done
One other thing I'm liking too about this build is that it has the advantage of not abusing anything that's likely to be errata'd any time soon (except White Lotus Master Riposte, which will hammer Scorching Burst Fairly heavily if the rumors I've heard are true). I've played a couple characters that got the heavy nerf-bat within a month of me building and starting to play them. This one's probably going to be fairly stable for a while...
Co-author on AoA 2-3 and 4-1.
Recalculations, Hellfire Rebuke, 86.65 DPR.3(0) + .65(32.5) + .05(57.5) = 24When hit: .7(24 + 25.5 + 5 + 5*3 + 20) = 62.65Total: 86.65
Recalculations, Scorching Burst, 56.56 DPR.3(0) + .65(25.5) + .05(45.5) = 18.86When hit: .7(18.86+5+5*2+20) = 37.7Total: 56.56