DPR King Candidates 2.0

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21.89 DPR(Ch) Bugbear Barbarian/Ranger


Submission: King of Lvl 1
Revision: 1.2
Class/Race: Hybrid Bugbear Barbarian/Ranger
Powers: Throw and Stab (Charge: Howling Strike)
Feats: Manticore's Fury
Setup: Hit to get +2 damage with Manticore's Fury
Attack: Throw and Stab/Howling Strike with large trident in main hand and large maul only holding in off-hand (so don't need Hunter Fighting Style to draw maul), throwing the trident then charge with large maul in both hands.
Intention: Get the DPR at the beginning of the encounter without waiting for be bloodied as a longtooth shifter. Increased weapon damage dices.
Based on: Longtooth Shifter Ranger 1

Revisions

1.1 Changed 2 changes of hunter's quarry to 1 chance because of using howling strike as charge.
1.2 Added extra rampage melee basic attack when crit with howling strike

Math

Large Trident (Throw and Stab):
Hit (+7 vs AC 15): 5 (Strength) + 2 (Prof.) = 60% crit 5%
DPH: 5.5 crit 10 (Large Trident) + 3.5 crit 6 (Hunter's Quarry) + 2 (Manticore's Fury) = 11 crit 18
DPR: (.6)(11) + (.05)(18) = 7.5

Large Maul (Melee Basic Attack):
Hit (+8 vs AC 15): 5 (Strength) + 2 (Prof.) = 60% crit 5%
DPH: 9 crit 12 (Large Maul) + 5 (Strength) = 14 crit 17
DPR: (.6)(14) + (.05)(17) = 9.25

Large Maul (Howling Strike):
Hit (+8 vs AC 15): 5 (Strength) + 2 (Prof.) + 1 (Charge) = 65% crit 5%
DPH: 9 crit 12 (Large Maul) + 3.5 crit 6 (Howling Strike) + 5 (Strength) + 2 (Manticore's Fury) + 0 crit 9.25 (Rampage) = 19.5 crit 34.25
DPR: (.65)(19.5) + (.05)(34.25) = 14.3875



Now 21.89 DPR
Borg, since I love you, I broke 24 DPR at Lvl1, just for you! :D

Lvl 1 DPR King Submission

Human  Sorcerer|Ranger 1

Str 20, Wis 14
Feat: Manticores Fury, Hybrid Talent

Hybrid Talent: Soul of the Sorcerer: Soul of the Cosmic Cycle

Setup: One melee attack (to initiate manticore), Choosing Phase 1 of Cosmic Cycle after a short rest

Trident Throw and Stab
Attack: +7 vs AC
Hit: 1d8 +2(Manticores Fury)

Maul Marauder's Rush
Attack: +8 vs AC
Hit: 2d6 + 9      
5 (Str) + 2 (prof) + 1 (charge)
5 (Str) + 2(Wis) + 2 (Manticores fury)

Throw: 0.6*6.5 + 0.05*10 = 3.9+ .5=4.4
Stab: 0.65*16 + 0.05*21 = 10.4+ 1.05= 11.45
Quarry: ((1-(0.25*0.35)) - (1-(1-0.05)^2))*3.5 + (1-(1-0.05)^2)*6 = 3.4375

4.4+11.45+3.4375= 19.2875

+ STR Mod(+5) Fire and Radiant damage at start of our turn (Soul of the Cosmic Cycle) =

24.2875 DPR at Lvl 1

Edited: Soul of the Cosmic Cycle is at the start of our turn. Thanks Kergma!


Phase of the Sun does damage at the start of your turn. 

24.2875 DPR at Lvl 1



Please address the following concerns:
Shouldn't Manticores fury's damage bonus be multiplied by the chance for it to trigger.  I'm fine with leaving it, but for accuracy, you have calculated how much hunter's quarry contributes.  Shouldn't you do the same with Manticores fury?

If this is single target DPR, how are you both starting your turn adjacent to the target you're throwing a ranged weapon at (thus provoking an Opportunity Attack, a typical no-no in DPR builds) and charging(requires 2 square between you and your foe).  If this is against 2 targets(bouncing between 2 foes), wouldn't a smart monster shift away from you when his turn comes up so as to not incur the sun phase damage?  In DPR calculations we always assume the monster will choose the wisest action yet still make progress towards killing you.  Lose-Lose situations are good here, but we quote the lesser option.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
Manticore isnt a chance, its a static +2 to melee after a ranged attack until the end of your next turn, and +2 to ranged after a melee until the end of your next turn. There is no proc chance or anything sinc we are doing one thrown, then one melee attack. And as I stated awhile ago, alot of these builds contain non functional material. Shifters ability, for instance states that you gain + 2 damage WHILE bloodied, and also gives regeneration 2, so after maybe 4-5 rounds (tops) you wouldnt have +2 to damage anymore. I am merely trying my hardest to find janky stuff at level one to hit the highest dpr

But in response to your worries, lets see. Start adjacent to the mob with a defender also adjacent; preferably a paladin or something that will do damage to the creature if it attacks me. Move away 2 squares on my turn, if the creature wants to eat the defenders reaction damage, and a -2 to the opportunity attack, let it. throw and stab, end adjacent to the creature yet again. If it moves away on its turn, maybe have a party member move it back. There are at least 75% of classes with the ability to move creatures, so I guess that would work?

A little unorthodox, but I think it is still valid :p
And as I stated awhile ago, alot of these builds contain non functional material. Shifters ability, for instance states that you gain + 2 damage WHILE bloodied



I suggest you reread Longtooth Shifting.

Requirement: You must be bloodied. Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls.

You must be bloodied to use this encounter power. But from now on you gain the bonus until the end of the encounter regardless of being still bloodied.
There is another failure we made with Manticore's Fury:

Benefit: When you hit an enemy with a melee attack, you gain a +2 bonus to the damage roll of the next ranged attack you make against that enemy before the end of your next turn. When you hit an enemy with a ranged attack, you gain a +2 bonus to the damage roll of the next melee attack you make against that enemy before the end of your next turn.

So you have to multiply the +2 bonus with your previous hit chance to get this bonus. So Manticore's Fury is a chance, not static. I have to correct it in my build.

...and I think tl's Longtooth Shifter Ranger will be number 1 again.

21.01 DPR(Ch) Bugbear Barbarian/Ranger


Submission: King of Lvl 1
Revision: 1.3
Class/Race: Hybrid Bugbear Barbarian/Ranger
Powers: Throw and Stab (Charge: Howling Strike)
Feats: Manticore's Fury
Setup: Hit to get +2 damage with Manticore's Fury
Attack: Throw and Stab/Howling Strike with large trident in main hand and large maul only holding in off-hand (so don't need Hunter Fighting Style to draw maul), throwing the trident then charge with large maul in both hands.
Intention: Get the DPR at the beginning of the encounter without waiting for be bloodied as a longtooth shifter. Increased weapon damage dices.
Based on: Longtooth Shifter Ranger 1

Revisions

1.1 Changed 2 changes of hunter's quarry to 1 chance because of using howling strike as charge.
1.2 Added extra rampage melee basic attack when crit with howling strike
1.3 Math of Manticore's Fury corrected

Math

Large Trident (Throw and Stab):
Hit (+7 vs AC 15): 5 (Strength) + 2 (Prof.) = 60% crit 5%
DPH: 5.5 crit 10 (Large Trident) + 3.5 crit 6 (Hunter's Quarry) + (.7)(2) (Manticore's Fury) = 10.4 crit 17.4
DPR: (.6)(10.4) + (.05)(17.4) = 7.11

Large Maul (Melee Basic Attack):
Hit (+8 vs AC 15): 5 (Strength) + 2 (Prof.) = 60% crit 5%
DPH: 9 crit 12 (Large Maul) + 5 (Strength) = 14 crit 17
DPR: (.6)(14) + (.05)(17) = 9.25

Large Maul (Howling Strike):
Hit (+8 vs AC 15): 5 (Strength) + 2 (Prof.) + 1 (Charge) = 65% crit 5%
DPH: 9 crit 12 (Large Maul) + 3.5 crit 6 (Howling Strike) + 5 (Strength) + (.65)(2) (Manticore's Fury) + 0 crit 9.25 (Rampage) = 18.8 crit 33.55
DPR: (.65)(18.8) + (.05)(33.55) = 13.8975




Manticore's Fury bonus math corrected. Now only 21.01 DPR
Requirement: You must be bloodied. Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls.

You must be bloodied to use this encounter power. But from now on you gain the bonus until the end of the encounter regardless of being still bloodied.


Thus the power of the blood fury weapon.  For 2 minor actions you get an untyped +2 damage for the rest of the encounter to all damage rolls, implement or otherwise.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
tl's ranger is ahead in that build after revisions to Manticore. Comes out to 22.8125 on the manticore build.  Might be possible to pass it if both were given combat advantage on the charge though, but I am far too tired atm to try that math. 
Trident Throw and Stab
Attack: +7 vs AC / CA +2
Hit: 1d8 + 2(Shifting) +.75*2(Manticores Fury) = 8 crit 11.5 / CA +0.2

Maul Marauder's Rush
Attack: 5 (Str) + 2 (prof) + 1 (charge) + 1 (running attack) = +9 vs AC / CA +2
Hit: 2d6 + 5 (Str) + 3 (Wis) + 2 (shifting) + .65*2 (Manticores fury) = 18.3 crit 23.3 / CA +0.2

0.6*8 + 0.05*11.5 = 5.375
CA: 0.7*8.2 + 0.05*11.7 = 6.325
0.7*18.3 + 0.05*23.3 = 13.975
CA: 0.8*18.5 + 0.05*23.5 = 15.975
((1-(0.25*0.35)) - (1-(1-0.05)^2))*3.5 + (1-(1-0.05)^2)*6 = 3.4375

DPR (Ch): 5.375 + 13.975 + 3.4375 = 22.7875 (Ch) / CA 25.7375

But realistic will be getting CA only with the Charge:
0.6*8.2 + 0.05*11.7 = 5.505
0.8*18.3 + 0.05*23.3 = 15.805
DPR (Ch/CA): 24.7475

However, I don't like to use CA or Shifting if I can't guarantee to always get CA or Shifting after the setup round.
I agree.  I still would like to nominate my Sorcerer|Ranger for the DPR king spot
I agree.  I still would like to nominate my Sorcerer|Ranger for the DPR king spot


I put you in.  Have been busy.  I view eating an OA and assuming the team is trying hard to get your target next to you just so you can have an extra 5 damage quite an abuse of this competition.  I allowed the dragonborn kamakasi because of humor, and he posted it in that midset.  This requires more life threatening assumptions, and it seems like you're doing in the spirit of pure competition.  
I could be easily justified in not allowing this candidate because team cooperativeness is never assumed outside of "I might need a healing word sometime in the encounter."  The effectiveness and method of the defender varies greatly from team to team.  If you're assuming a certian mechanic this would do better in a brothers grimm candidate.
 
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
Heh well, its the same deal as tl's build, in terms of throw and stab. Maybe 2 targets and I shift away then TnS the other target so I dont have to eat an OA. I dont know. I will continue trying to find optimized ways to do more damage without the "janky" stuff though
Trident Throw and Stab
Attack: +7 vs AC / CA +2
Hit: 1d8 + 2(Shifting) +.75*2(Manticores Fury) = 8 crit 11.5 / CA +0.2

Maul Marauder's Rush
Attack: 5 (Str) + 2 (prof) + 1 (charge) + 1 (running attack) = +9 vs AC / CA +2
Hit: 2d6 + 5 (Str) + 3 (Wis) + 2 (shifting) + .65*2 (Manticores fury) = 18.3 crit 23.3 / CA +0.2

0.6*8 + 0.05*11.5 = 5.375
CA: 0.7*8.2 + 0.05*11.7 = 6.325
0.7*18.3 + 0.05*23.3 = 13.975
CA: 0.8*18.5 + 0.05*23.5 = 15.975
((1-(0.25*0.35)) - (1-(1-0.05)^2))*3.5 + (1-(1-0.05)^2)*6 = 3.4375

DPR (Ch): 5.375 + 13.975 + 3.4375 = 22.7875 (Ch) / CA 25.7375

But realistic will be getting CA only with the Charge:
0.6*8.2 + 0.05*11.7 = 5.505
0.8*18.3 + 0.05*23.3 = 15.805
DPR (Ch/CA): 24.7475

However, I don't like to use CA or Shifting if I can't guarantee to always get CA or Shifting after the setup round.


Please state why you are assuming CA.  I am very resistive to allowing candidates that see that rogues can assume CA so I can too, right?  Chargers are cheesy because it's hard to charge every round against the same target.  CA cannot be had EVERY round, for level 1 characters).  Chargers, if they eat an OA every round just so they can charge, will be a severe hinderance to the party.  Once they get a bezerker's badge they can ping between 2 targets, but only reap a hunter's quarry, at most, every other round(assuming the quarry doesn't move away or the defender has a truely superb mark.  I as a DM would want to punish the charger even at the cost of taking a smack so as to teach you a lesson).

Please respect the allowance I placed for rogues and chargers and try to not take advantage of this just because your quoted damage goes higher even though the situation is supremely niche (charging into combat advantage every round, the monster will find a way to get out).
 
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
Heh well, its the same deal as tl's build, in terms of throw and stab. Maybe 2 targets and I shift away then TnS the other target so I dont have to eat an OA. I dont know. I will continue trying to find optimized ways to do more damage without the "janky" stuff though


You're right.  It is the same.  I had forgotten about that.  My appologies.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?

15.1 DPR(50%Ch) Eldritch Defender


Submission: King of Lvl 1
Revision: 1.1
Class/Race: Hybrid Human Paladin/Warlock
Powers: Eldritch Strike (to charge or not to charge...)
Feats: Deadly Draw, White Lotus Riposte
Setup: No Setup-Round, Minor Divine Challenge, Minor Warlock's Curse, Standard Charge
Attack: First round charge, then hit and slide, hit and slide, hit and slide... and everytime if possible charge (I assume 50/50 chance)
Intention: No charge necessary after first round, no setup round without damage, no wait for shifting, CA guaranteed, additional damage guaranteed (WLR (see rev. 1.1), DC)
Based on: My own character I'm playing already for a while (current lvl 9)

Revisions

1.1 Deadly Draw and WLR counts only on hit. I assumed 50/50 for DC or WLR Damage


Math

Large Maul Eldritch Strike (Melee Basic Attack, 50% Charging):
Hit (+8.9 vs AC 15): 5 (Charisma) + 2 (Prof.) + 0.7*2 (Deadly Draw) + 0.5 (50% Charge) = 70% crit 5%
DPH: 7 crit 10 (Large Maul) + 5 (Charisma) + 2.5 (50% DC) + 0.7*2.5 (50% WLR) + 3.5 (Curse Damage) = 19.75 crit 25.25
DPR: (.7)(19.75) + (.05)(25.25) = 15.0875

I would like to see more level 1 candidates that get 15+ DPR with non-striker classes.  Make a druid | swordmage or something crazy like that.  I've seen enough rogues and chargers.  I want optimal builds that start with controlers, defenders and leaders.  Give me optimized or give me death!

I want to see more area DPR candidates!  I want more level 24 adn level 16 candidates.  We have a dearth.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?

15.1 DPR(50%Ch) Eldritch Defender


Submission: King of Lvl 1
Revision: 1.1
Class/Race: Hybrid Human Paladin/Warlock
Powers: Eldritch Strike (to charge or not to charge...)
Feats: Deadly Draw, White Lotus Riposte
Setup: No Setup-Round, Minor Divine Challenge, Minor Warlock's Curse, Standard Charge
Attack: First round charge, then hit and slide, hit and slide, hit and slide... and everytime if possible charge (I assume 50/50 chance)
Intention: No charge necessary after first round, no setup round without damage, no wait for shifting, CA guaranteed, additional damage guaranteed (WLR (see rev. 1.1), DC)
Based on: My own character I'm playing already for a while (current lvl 9)

Revisions

1.1 Deadly Draw and WLR counts only on hit. I assumed 50/50 for DC or WLR Damage


Math

Large Maul Eldritch Strike (Melee Basic Attack, 50% Charging):
Hit (+8.9 vs AC 15): 5 (Charisma) + 2 (Prof.) + 0.7*2 (Deadly Draw) + 0.5 (50% Charge) = 70% crit 5%
DPH: 7 crit 10 (Large Maul) + 5 (Charisma) + 2.5 (50% DC) + 0.7*2.5 (50% WLR) + 3.5 (Curse Damage) = 19.75 crit 25.25
DPR: (.7)(19.75) + (.05)(25.25) = 15.0875




That was close! 15.1 DPR after correcting my failure with WLR Damage and Deadly Draw CA only on hit. We get still 15+ DPR how desired.
Here's a level 16 candidate using brutal barrage. 

Minotaur battlemind|artificer MC swordmage Malec-Keth Janissary

Assumptions:
Bloodied: This character will start the encounter bloodied and make up for it with a resistive formula. 
112 hp-> bloodied value +surge+3*con mod (with belt of blood)= 105hp to start the encounter. +1 AC until hit (after first turn). There is some risk of being swarmed before he gets a chance to use the infusion, so he stays back until after the first turn. (Note: a dwarf with dwarven durability can actually break even on hp this way, but I wanted the minotaur's +1 to hit while bloodied feat)

Combat advantage: via frostcheese, a high chance of hitting, and three chances to hit per turn, this character will have CA upwards of 98% of the time.

The Furious Tinker (1268)

====== Created Using Wizards of the Coast D&D Character Builder ======
level 16 Minotaur, Artificer|Battlemind, Malec-Keth Janissary
Hybrid Artificer: Hybrid Artificer Will
Hybrid Talent: Battlemind Armor Proficiency
Psionic Augmentation (Hybrid): Hybrid Encounter Power
Devshirme Training: Gain Training in a skill
FINAL ABILITY SCORES Str 13, Con 24, Dex 11, Int 18, Wis 12, Cha 9.
STARTING ABILITY SCORES Str 10, Con 18, Dex 10, Int 14, Wis 11, Cha 8.
AC: 33 Fort: 30 Reflex: 27 Will: 26 HP: 112 Surges: 15 Surge Value: 28
TRAINED SKILLS Dungeoneering +14, Arcana +17, Insight +14, Athletics +12, Perception +16
UNTRAINED SKILLS Acrobatics +6, Bluff +7, Diplomacy +7, Endurance +13, Heal +9, History +12, Intimidate +7, Nature +11, Religion +12, Stealth +6, Streetwise +7, Thievery +6
FEATS
Level 1: Hybrid Talent
Level 2: Wintertouched
Level 4: Melee Training (Constitution)
Level 6: Mark of Finding
Level 8: Heart of the Blade
Level 10: Toughness (retrained to Lasting Frost at Level 11)
Level 11: Beast Within
Level 12: Headsman's Chop
Level 14: Weapon Expertise (Heavy Blade)
Level 16: Iron Will
POWERS
Hybrid at-will 1: Iron Fist
Hybrid at-will 1: Magic Weapon
Hybrid Encounter Power: Burning Weapons
Psionic Defense (Hybrid): Mind Spike
Hybrid daily 1: Icebound Sigil
Hybrid utility 2: Telepathic Challenge
Hybrid at-will 3: Visions of Terror (replaces Iron Fist)
Hybrid daily 5: Nightmare Vortex
Hybrid utility 6: Arcane Springboard
Hybrid at-will/encounter 7: Psionic Speed
Hybrid daily 9: Radiant Sigil
Hybrid utility 10: Sigil of Luck
Hybrid at-will/encounter 13: Brutal Barrage (replaces Visions of Terror)
Hybrid daily 15: Lightning Sigil (replaces Radiant Sigil) Hybrid utility 16: Vorpal Edge
ITEMS Belt of Blood (heroic tier), Battlecrazed Longsword +3, Amulet of False Life +3, Veteran's Stormscale Armor +4, Dragonborn Greaves (paragon tier), Recoil Shield Heavy Shield (heroic tier)


60.4/65.5/78.3/91.0 DPR

Damage Sources:
Brutal Barrage: base 7, 3 attacks at +23+1(beast within)+2 (CA)=+26 vs AC
Battlecrazed weapon: +2d6 per attack
Malec-Keth Janissary: +1d4 per attack
Lasting Frost: +5 per attack
Headsman's Chop:+5 if all three attacks hit
Base damage: 3*(.8)*(7+7+2.5+5)+3*.05*(12+7+4+5+10.5)+(.85)*(1-.15^2)*5=60.4DPR
with vorpal edge (18-20 crit)=65.5DPR
with Icebound Sigil (+7 per attack)=78.3DPR
with Lightning Sigil (+12 per attack)=91.0DPR


I would suggest that you update the key by including brutal barrage with twin strike and throw and stab (all the at-will multi-attacks against a single target).

Also, you have my nova build for level 16 listed under encounter nova, but it uses dailies. It is also slightly illegal, since the minor action use of brutal barrage from sword of assault should be unaugmented. I'll try to get an updated (and legal) version up at some point.


Im curious how the candidates would rank if you separated them into Melee combatants versus Ranged combatants.

"Im curious how the candidates would rank if you separated them into Melee combatants versus Ranged combatants."


I'm more curious to see if there is a discrepancy between spellslingers and [w] classes.  I feel like spell people can't keep up.


I've thought about doing this, but here's my real 1st shot:

"Im curious how the candidates would rank if you separated them into Melee combatants versus Ranged combatants."

I'm more curious to see if there is a discrepancy between spellslingers and [w] classes.  I feel like spell people can't keep up.

I've thought about doing this, but here's my real 1st shot:


Submission:
 Lvl 6 DPR
Revision:
 1.0
Class/Race:
 Half-Orc Brutal Scoundrel Rogue
Powers: Piercing Strike
Feats: Backstabber, versatile duelist, focus and expertise heavy blade
Gear: Vicious Longsword, Iron Armbands of Power, Gauntlets of Blood, Tattoo of Vengence
Setup: None, but smart play and other powers should let you have CA anytime you use this power. 
Based on:
 What I thought about Brutal Scoundrel the 1st time I read it.


Attack:

+16 vs 18 Reflex (3 level, 5 dex, 3 weapon, 1 expertise, 2 enhancement, 2 combat advantage)


Damage:

1d8 Longsword

+11 5 dex, 2 weapon, 2 armbands, 1 focus, 1 versatile

+2d8 backstabber sneak attack

+4 4 str

[+2d12] crit dice


Average dmg: 4.5 + 11 + 9 + 4 = 28.5

Max (crit) dmg: 8 + 11 + 16 + 4 + 13 = 52

Miss chance: .05

Hit chance: .90

Crit chance: .05


.05*0 + .90 * 28.5 + .05 * 52 = 28.25 dpr


I've found that if you edit the html and copy the html into a text editor and replace all instances of 
style="width: 1px; height: 1px;"
with nothing then past that back in the html editor, then update, then delete the duplicate text, you should be fine. 
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?

Striker of Pelor


King of Lvl 16, 76.98 DPR

Submission: King of Lvl 16
Revision: 1.1
Class/Race: Hybrid Longtooth Shifter Avenger/Invoker MC Fighter PP Pit Fighter
Final Ability Scores: Str 14, Con 11, Dex 18, Int 11, Wis 24, Cha 9
Powers: Sun Strike
Feats: Weapon Focus (Staff), Versatile Expertise, Power of the Sun, Distant Vengeance, Wintertouched, Battle Awareness, Painful Oath, Lasting Frost, Two-Weapon Fighting, Pervasive Light
Items: Pelor's Sun Blessing (level 3), The Raven Queen's Shroud (level 3), Frost Quarterstaff +3, Siberys Shard of Merciless Cold (paragon tier), Gloves of Ice (paragon tier), Battle Harness Cloth Armor (Basic Clothing) +1, Blood Fury Handaxe +1, Eagle Eye Goggles (paragon tier), Bracers of the Perfect Shot (paragon tier), Symbol of Divine Light +4, Frozen Whetstone (heroic tier) (10)
Setup: Get Longtooth Shifting with Bloodfury Handaxe. Hit to get +17 damage with Power of the Sun (and Symbol of Divine Light) and Pelor's Sun Blessing, and to get +5 damage with Lasting Frost and CA with Wintertouched. Have enough Frozen Whetstones.
Attack: Sun Strike vs Oath of Enmity with Distant Vengeance and Frost Quarterstaff
Intention: Use Ranged Basic Attack of a Hybrid Class with Distant Vengeance.
Based on: -

Revisions

1.1 Added The Raven Queen's Shroud Boon to get an reroll on one damage die per turn against the marked oath of enmity. It could be seen like a brutal 4 property for the 1d8 dice of the Sun Strike.

Math

Sun Strike:
Hit (+24 vs Reflex 28, two rolls): 7 (Wisdom) + 8 (1/2 level) + 3 (Enhancement) + 2 (versatile Expertise) + 2 (Item, Eagle Eye Goggles) + 2 (CA, Wintertouched) = 88% crit 9.7%
DPH: 4.5 crit 8 (Sun Strike) + 1 (Brutal 4, The Raven Queen's Shroud) + 7 (Wisdom) + 3 (Enhancement) + 2 (Weapon Focus) + 7 (Pit Fighter, Dirty Fighting) + 4 (Item, Bracers of the Perfect Shot, Heroic) + 5 (Lasting Frost Vulnerability) + 7 (Pelor's Sun Blessing) + 10 (Power of the Sun Vulnerability, Paragon & Symbol of Divine Light) + 7 (Pain of Oath) + 10 (Pervasive Light & Symbol of Divine Light) + 3 (Siberys Shard of Merciless Cold, Paragon) + 2 (Gloves of Ice) + 2 (Frozen Whetstone) + 2 (Longtooth Shifting) + 1 (Two-Weapon Fighting) + 0 crit 10.5 (Frost Quarterstaff) = 77.5 crit 90.5
DPR: (.88)(77.5) + (.097)(90.5) = 76.9785


King of Lvl 12, 52.55 DPR

Submission: King of Lvl 12, 52.55 DPR
Revision: 1.4
Class/Race: Hybrid Human Avenger/Invoker MC Seeker PP Crimson Hunter
Final Ability Scores: Str 14, Con 11, Dex 11, Int 18, Wis 20, Cha 9
Powers: Sun Strike
Feats: Primal Sharpshooter, Weapon Focus (Staff) (retrained to Primal Eye), Versatile Expertise, Power of the Sun, Distant Vengeance, Wintertouched, Alertness (retrained to Pervasive Light), Painful Oath, Lasting Frost
Items: Pelor's Sun Blessing (level 3), The Raven Queen's Shroud (level 3), Bracers of the Perfect Shot (heroic tier), Eagle Eye Goggles (heroic tier), Frost Quarterstaff +3, Siberys Shard of Merciless Cold (paragon tier), Gloves of Ice (paragon tier)
Setup: Minor Action to focus Oath of Enmity, Minor to mark the oath as the mark of the Raven Queen, Standard Action to Hit to get +11 damage with Power of the Sun and Pelor's Sun Blessing, and to get +5 damage with Lasting Frost and CA with Wintertouched.
Attack: Sun Strike vs Oath of Enmity with Distant Vengeance and Frost Quarterstaff
Intention: Use Ranged Basic Attack of a Hybrid Class with Distant Vengeance.
Based on: -

Revisions

1.1 Nice side-effect, thx to the fix SongNSilence made (Pervasive Light), we get a higher DPR 48.89
1.2 Race changed to Longtooth Shifter, added Battle Harness and Blood Fury Handaxe, loosing Human Bonus Feat Hybrid Talent (Armor of Faith), now DPR 50.81
1.3 Race changed back to Human, Human Feat now Primal Sharpshooter, Weapon Focus retrained to Primal Eye, no need for Battle Harness and Blood Fury Handaxe, now 51.71 DPR
1.4 Added The Raven Queen's Shroud Boon to get an reroll on one damage die per turn against the marked oath of enmity. It could be seen like a brutal 4 property for the 1d8 dice of the Sun Strike.

Math

Sun Strike:
Hit (+20 vs Reflex 24, two rolls): 6 (Wisdom) + 6 (1/2 level) + 3 (Enhancement) + 1 (Focused Expertise) + 1 (Item, Eagle Eye Goggles) + 1 (Accurate Arrow) + 2 (CA, Wintertouched) = 88% crit 9.7%
DPH: 4.5 crit 8 (Sun Strike) + 1 (Brutal 4, The Raven Queen's Shroud) + 6 (Wisdom) + 3 (Enhancement) + 4 (Primal Eye) + 2 (Item, Bracers of the Perfect Shot, Heroic) + 5 (Lasting Frost Vulnerability) + 6 (Pelor's Sun Blessing) + 5 (Power of the Sun Vulnerability, Paragon) + 6 (Pain of Oath) + 5 (Pervasive Light) + 3 (Siberys Shard of Merciless Cold, Paragon) + 2 (Gloves of Ice) + 0 crit 10.5 (Frost Quarterstaff) = 52.5 crit 65.5
DPR: (.88)(52.5) + (.097)(65.5) = 52.5535


King of Lvl 6, 26.79 DPR

Submission: King of Lvl 6
Revision: 1.0
Class/Race: Hybrid Longtooth Shifter Avenger/Invoker
Final Ability Scores: Str 15, Con 10, Dex 10, Int 16, Wis 20, Cha 8
Powers: Sun Strike
Feats: Distant Vengeance, Power of the Sun, Superior Implement Training (Defiant rod), Versatile Expertise
Items: Pelor's Sun Blessing (level 3), The Raven Queen's Shroud (level 3), Magic Defiant rod +2, Eagle Eye Goggles (heroic tier), Bracers of the Perfect Shot (heroic tier), Blood Fury Handaxe +1, Gauntlets of Blood (heroic tier)
Setup: Get Longtooth Shifting with Bloodfury Handaxe. Hit to get additional damage with Power of the Sun and Pelor's Sun Blessing.
Attack: Sun Strike vs Oath of Enmity with Distant Vengeance
Intention: Use Ranged Basic Attack of a Hybrid Class with Distant Vengeance.
Based on: -


Math

Sun Strike:
Hit (+12 vs Reflex 18, two rolls): 5 (Wisdom) + 3 (1/2 level) + 2 (Enhancement) + 1 (Versatile Expertise) + 1 (Item, Eagle Eye Goggles) = 84% crit 9.7%
DPH: 4.5 crit 8 (Sun Strike) + 1 (Brutal 4, The Raven Queen's Shroud) + 5 (Wisdom) + 2 (Enhancement) + 2 (Item, Bracers of the Perfect Shot, Heroic) + 5 (Pelor's Sun Blessing) + 3 (Power of the Sun Vulnerability) + 2 (Longtooth Shifting) + 2 crit 9 (Defiant Rod) + 1 (Gauntlets of Blood, Heroic, 50% in battle target is bloodied) = 27.5 crit 38
DPR: (.84)(27.5) + (.097)(38) = 26.786




Striker of Pelor Lvl 12 and 16: increased DPR
Striker of Pelor Lvl 6 added.

Borg, please correct the link of Striker of Pelor Lvl 16 to post #427

Borg, please correct the link of Striker of Pelor Lvl 16 to post #427


your level 6 version has reference to  The Raven Queen's Shroud but not the level 3 item, just a small oversight.

You seem to be an avid viewer of this thread.  What would you change if it was yours, you having used it so much? 
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
your level 6 version has reference to  The Raven Queen's Shroud but not the level 3 item, just a small oversight.

I don't know what you mean. The Raven Queen's Shroud of my level 6 version is level 3. Perhaps I just understood you wrong due to my bad english.
your level 6 version has reference to  The Raven Queen's Shroud but not the level 3 item, just a small oversight.

I don't know what you mean. The Raven Queen's Shroud of my level 6 version is level 3. Perhaps I just understood you wrong due to my bad english.



Checking again either I failed to notice that you had the appropriate weapon, or you added the item while I wasn't looking.  my bad.
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
You seem to be an avid viewer of this thread.  What would you change if it was yours, you having used it so much? 

I'm honored due to your question.

  • I would appreciate if you demand a defined format how to post the builds, math and revisions in this thread to make it easier to compare the builds.

  • There should be more different ranking lists: a main list with all builds (feychargers included), lists with strict demands, a list with feychargers, a list with unorthodox assumptions, and so on...

  • Demands could be: Every hit must be against the same target, for example charges, CA, to be or not to be bloodied, a bloodied target, adjacent allies or enemies to the target or the character (and so on) each round must be declared how to guarantee.

  • Only conclusive builds should be in the strict list. And it should be a challenge to meet with the list. It's your thread. You are the jury. You make the rules or you could discuss the rules with us.

Checking again either I failed to notice that you had the appropriate weapon, or you added the item while I wasn't looking.  my bad.


There could be overlaps due to my frequently edits sometimes.
You seem to be an avid viewer of this thread.  What would you change if it was yours, you having used it so much? 

I'm honored due to your question.

  • I would appreciate if you demand a defined format how to post the builds, math and revisions in this thread to make it easier to compare the builds.

  • There should be more different ranking lists: a main list with all builds (feychargers included), lists with strict demands, a list with feychargers, a list with unorthodox assumptions, and so on...

  • Demands could be: Every hit must be against the same target, for example charges, CA, to be or not to be bloodied, a bloodied target, adjacent allies or enemies to the target or the character (and so on) each round must be declared how to guarantee.

  • Only conclusive builds should be in the strict list. And it should be a challenge to meet with the list. It's your thread. You are the jury. You make the rules or you could discuss the rules with us.



Here are some of my thoughts about this added ranking system.
My initial hope was to make a system that would not need seperate lists aside from levels.  The key, though hard to 'sort', is helpful in narrowing down stuff.  For what you're asking adding a "charging" key would not satisfy being able to quickly see who's the best charger, or who's the best single target DPR, which often discludes chargers.

You have brought up the cry for a better way to rank builds.  Knowing that certian builds only do well, and are only built, at certian levels, thus we can't thust throw them all into a monsterous list.  The old DPR king candidates had a beginner Char Oper take his level 6 sorcerer and gave him a +6 version of his favorite weapon and upgraded him to level 30, adding no feats, and statted out his DPR, then submitted him.  It was odd seeing this 23 DPR among others boasting 258 DPR.  Sorting by levels is a requirement I can't see myself getting away from.

You using gauntlets of blood has made some calculations difficult, I agree.  How long is the monster bloodied?  Once they get bloodied (you're probably the one who caused it), do you get another shot at him before he dies?  Does it all just even out to that you hit bloodied targets 50% of the time?  Do you focus on targeting bloodied targets?  These questions push you to want a seperate catagory to be able to make these assumptions.  Due to the small number of people using it, and personal experience, it's more of a headache trying to ask the DM and then modify damage.  This is theoretical optimization so we should be able to handle it.  Sorry, but I think the 50% rule is what I'll be posting in a build outline and revision section.

I am hesitant to enforce posting and revision requirements.  Your outline and revision system is wonderful.  I wil be using it as a guidline, but fear that enforcing it will be a stumbling block to the scatterbrained of us, who like to just throw something brilliant out. 

To be or not to be bloodied?  If you're reliant on being bloodied every round your build has serious problems, unless you can spam blood fury weapons and have the spare minor actions.  If you're doing it for longtooth shifting, the prepatory buff double minor action, in my experience, is acceptable and shouldn't be required to be placed in a different class.  Outside of being able to spam bloodfury and being longtooth, I feel like I would add "bloodied" like I do with "unorthodox."  I view these as an exception rather than a rule.

I agree with you that we need a better way to be able to compare builds.  Pasting the character builder summary is insufficent.  Staring at the list of candidates is not appealing and can be better.  How's this:  For each tier I seperate builds on an attribute(CA, Ch, longtooth...) that seperates them well.  This way we don't have chargers and non-chargers in areas where there are none. 
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
I think this would be a good idea to seperate the builds on such attributes. But you should wait before making this work to get some more ideas from others in this thread. There should be much capability looking back at the approaches of several builds in this thread. Let's await some more opinions.
I want to see more area DPR candidates!  I want more level 24 adn level 16 candidates.  We have a dearth.

I tried some area DPR candidates, but it's not exactly glorious. Most striker DPR comes from multiple attacks (or damage rolls). Blasters typically have only one damage roll to work with, which brings their best DPR to something like half the DPR of a single target striker. I'll post my 6th level halfling blaster, but his 17.1 DPR at 6th level is probably laughable. At least it gives someone else a target to beat.

17.1 DPR (3x3) Halfling Sorcerer|Rogue (6), by Mengu74 (8@)

Halfling
Sorcerer|Rogue 6

Dex 18, Cha 20

Feats:
Superior Implement (Incendiary Dagger)
Versatile Expertise (Light Blade)
Hybrid Talent (Rogue weapon Talent)
Dual Implement Spellcaster

Powers:
Burning Spray

Items:
Goblin Totem Dagger +2
Distance Dagger +2
Khyber Shard of Fiery Depth (heroic tier)
Executioner's Bracers (heroic tier)

Assumption: You are attacking a medium or larger creature.

Burning Spray
Attack: +13 vs Reflex (+5 charisma +3 level +1 expertise +2 enhancement +1 superior implement +1 rogue talent)
Damage: 1d8+16 damage (+5 charisma +4 dexterity +2 enhancement +2 dual implement +2 superior Implement +1 shard)
Crit: +2d6 (weapon) + 1d6 (bracers)

DPR = 0.75*20.5+0.05*34.5 = 17.1 (3x3)
An area candidate usually uses its area attacks only against at least two targets. Otherwise he could use one-target attacks which usually makes a bit more damage. So we should double the DPR of an area candidate in the ranking list with a note that the DPR is doubled and push him at the according position. Further it would be a greater attraction to post area candidates.
I'm thinking about to increase the DPR multiplier if the area is increased. For example: A 3x3 area gets double DPR, a 4x4 area gets triple DPR, a 5x5 area quadruple DPR, and so on. But this should be discussed in this thread, because so many non-minion targets we don't have in an encounter. Perhaps there could be an upper limit of the multiplier.
And there could be also an multiplier bonus if the target is each enemy and not each creature, because you don't have to make tactical considerations about melee allies and can position your area attack more often against enemies.
This should not be.  I agree that for every square you go up you could approximate it with attacking another target, but there's sweet spots.  If you have a 9x9, you'll effectively hit everyone.  But without friendly attacking you'll practically never be able to not hit your allies.
Perhaps we should add on a friendly vs non-friendly, but I'm quite fond of sticking with the NxN method as it's quite easy to see who does area attacks.  
There are also some on this board, I'm not one of them, that think that every target past the first get diminishing returns to your DPR:  1* first + .5 * second + .25*third....   I understand that a monster at 1 does the same as a monster at full, but we've all seen how nice area attacks are.  The total damage is stupendous.  If I get more semi-unanimous opinions as to how to convert an area damage to single target equivalent then I'll put this conversion down, but until then the NxN is going to have to do.

Thank you for submitting an area striker.  I love to see these. 
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
hi borg, glad to see you still keeping this up to date. probably the most fun I had with optimization was this thread.
anyways, I'm finding myself with a bit more time on my hands lately, perhaps I jump back into the pit. we'll see.
Heh well, its the same deal as tl's build, in terms of throw and stab. Maybe 2 targets and I shift away then TnS the other target so I dont have to eat an OA. I dont know. I will continue trying to find optimized ways to do more damage without the "janky" stuff though

Manticore's Fury gives you +2 to damage rolls against the same target. this tactic doesn't work with Manticore's Fury. to avoid any OAs, you'd have to pull a shift 2 or some equally freaky thing.
in addition, Manticore's Fury only gives you said bonus if you hit the target previous round, which you don't always do.
quick math shows this
lowers your DPR by 0.88.
2*0.65 = 1.3 (+2 on ranged attack), should be 0.7*2*0.65 = 0.91
2*0.7 = 1.4 (+2 on melee attack), should be 0.65*2*0.7 = 0.91
1.3 + 1.3 - 2*0.91 = 0.88

Here is a level 12 3x3 candidate. I didn't use frost cheese because I'm really not sure how to ensure hitting the same set of enemies over and over with blasts to upkeep the vulnerability. Also didn't go Daggermaster, as I expect there will be a nerf in May, and didn't want the build to go in the nerf bin in one week.

I was mainly trying to break the 30 barrier, so I get a competitive 60 against two targets. I'm also providing a couple extra conditional DPR values, vs fresh targets and vs bloodied targets, mostly for kicks.

30.55 DPR (3x3) Tiefling Sorcerer Essence Mage (12), by Mengu74 (@)

Tiefling
Sorcerer Essence Mage 12

Cha 22, Str 18, Int 14, Dex 13

Feats:
Superior Implement (Incendiary Dagger)
Versatile Expertise (Light Blade)
Arcane Initiate
Hellfire Arcanist
Hellfire Blood
Destructive Wizardry
Arcane Admixture (cold, Burning Spray)
Dual Implement Spellcaster

Powers:
Burning Spray

Items:
Bloodthirsty Dagger +3
Challenge-Seeking Dagger +3
Khyber Shard of Fiery Depth (paragon tier)
Gloves of Ice (paragon tier)
Executioner's Bracers (heroic tier)

Assumption: You hit more than one creature in the area.

Burning Spray
Attack: +18 vs Reflex (+6 charisma +6 level +1 expertise +3 enhancement +1 superior implement +1 Hellfire Blood)
Damage: 1d8+1d6(PP)+31 damage (+6 charisma +6 Draconic Power +3 enhancement +3 dual implement +3 superior Implement +3 feat +3 shard +1 hellfire +3 destructive wizardry)
Crit: +3d10 (weapon) + 1d6 (bracers)

DPR = 0.70*39+0.05*65 = 30.55 (3x3)

[sblock =Some conditional DPR's]vs. Fresh targets: 

Burning Spray
Attack: +18 vs Reflex (+6 charisma +6 level +1 expertise +3 enhancement +1 superior implement +1 Hellfire Blood)
Damage: 1d8+3d6(PP)+31 damage (+6 charisma +6 Draconic Power +3 enhancement +3 dual implement +3 superior Implement +3 feat +3 shard +1 hellfire +3 destructive wizardry)
Crit: +1d6 (bracers)

DPR = 0.70*46+0.05*60.5 = 35.225 (3x3)

vs. Bloodied targets: 

Burning Spray
Attack: +20 vs Reflex (+6 charisma +6 level +1 expertise +3 enhancement +1 superior implement +1 Hellfire Blood +1 Blood Hunt +1 Bloodthirsty)
Damage: 1d8+1d6(PP)+34 damage (+6 charisma +6 Draconic Power +3 enhancement +3 dual implement +3 superior Implement +3 feat +3 shard +1 hellfire +3 destructive wizardry +3 bloodthirsty)
Crit: +3d10 (weapon) + 1d6 (bracers)

DPR = 0.80*42+0.05*68 = 37.0 (3x3)[/sblock]
Edit: I just re-read Avenging Resolution.  Not quite as good as I thought.. I'll have to re-do my math.. silly.. not.. re-rolling.. only counting as 3's...  Math has been redone, but I shall have to pick a better feat now, as that one is plain silly.

I saw that there was apparently a level 6 Throw and Stab build added, but I couldn't actually find it.. of course, I was looking at chargers, so that may have been why I couldn't find it.  Here is my level 6 Throw and Stab charger, who really can't do anything except charge (his at-will DPR with actual melee attacks drops to slightly less than 17...); I figure he does enough damage that the rest of the party would finish off anyone he attacked, which would allow him to charge every round.  Otherwise.. he.. can.. eat OA's or something.  

I've also assumed that he will have Oath of Enmity and Hunter's Quarry on every target; which may be a little excessive, if the monsters all flee from him; but if they stay clumped in one area, he doesn't actually need any move actions, so I thought it reasonable.  He also uses the Vanguard Offhand questionableness; one could switch to a Fullblade and not lose too much DPR (with a Fullblade, the DPR drops about 1.5 DPR).

33.2746875 DPR Githzerai Ranger|Avenger Charger (6), by Nelphine (Ch56@)

Level 6 Githzerai Ranger|Avenger

Throw and Stab, Overwhelming Strike

+2 Farbond Spellbond Bastard Sword
Horned Helm
+1 Vanguard Shortsword
+1 Beserker’s Badge
+1 don’t eat OA’s for ranged attacks Vestments (I don't remember the name offhand..)

Githyanki Weapon Training
Power of Skill
Avenging Resolution (I’ve assumed that this allows me to re-roll all damage dice, not just W dice)
Versatile Expertise (Heavy Blade, Holy Symbol)


Dex 18, Wis 20
DPR Calculations

Show
 
Throw
+3+4+2+1+3 = +13 vs AC 20 (hit on 7 = miss 30%, 65% hit, 5% crit)
(1d10b2)+2+2+(1d6b2)=12.8, crit 20+(2d6b2)=28, 8.32+1.4 = 9.72
Stab Overwhelming
+3+5+2+1+3+1 = +15 vs AC 20 (hit on 5 = miss 4%, 86.25% hit, 9.75% crit)
(1d10b2)+5+2+2+(1d8b2)+(1d6b2) = 22.675 crit 33+(2d6b2) = 41, 19.5571875+3.9975 = 23.5546875
 

Total DPR: 33.2746875

What did Wizards do to me!!??!?!?!??!?  Much of the formatting got screwed up.
I hope this is for the better. 
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
We're fixed.  I think they had a bad interpretation of what a < br / > was supposed to do while within a < p >
DPR King Candidates 3.0
How much damage should I shoot for?
You're fired : 1 Kills Per 5 Rounds = .2 KPR Fair Striker : 2 Kills Per 5 Rounds = .4 KPR Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR Nerfbat please : 4 Kills Per 5 Rounds = .8 KPR It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR
DPR? KPR? KP4R? Bless you
DPR = Damage Per round ~= Chance to hit * damage on a hit KPR = Kills Per Round. 1 Kill = 8*Level+24 damage = DPR/(8*level+24) KPNR = Kills Per N Rounds. How many standards can you kill in N rounds?
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