Here's another character concept using Eyebite, at level 1.Level 1 Human Assault Swordmage|WarlockCheese used: 8DPR: 20.85Str 10 Con 11 Dex 10 Int 14 Wis 8 Cha 20At-will: Eyebite, Eldritch Strike, 1 swordmage openFeats: Focused Expertise, Weapon FocusItems: longsword, leather armorDPR CalculationsShowAssumptions: You've used your aegis on the target and cursed it. Your target doesn't try to attack you because you're far away (up to 10 squares) and invisible when you hit him with Eyebite.Eyebite to-hit: 5 (abil mod) + 1 (expertise) = +6Eldritch Strike to-hit: 5 (abil mod) + 3 (prof) + 1 (expertise) + 2 (invis CA) = +11Eyebite damage: 5 (abil mod) + 1 (weapon focus) = +6Eldritch Strike damage: 5 (abil mod) + 1 (versatile) + 1 (weapon focus) = +7Curse damage: 1d6 per round.Total DPR: 20.85
Eldritch Strike slides the target 1 square, which at level 1 removes you from the threatening reach of nearly every level-appropriate monster in the MM.The rounds probably go something like this:Your turn: Aegis and Curse active. Eyebite target to become invisible to target. Move if you like.Target's turn: Since it can't see you and don't know which square you're in, it'll probably (move and) hit somebody else. If it hits, you can immediately teleport and attack using Eldritch Strike as an interrupt. Slide target 1 square away from you.Your next turn: Eyebite target again to become invisible again (you're out of its reach so shouldn't provoke OA). Move your speed wherever you like.Target's turn: It still can't see you. Even if you missed with your Eyebite, you're a good distance away and hopefully your party defender is preventing it from getting to you.Of course, the target could attack before moving, in which case it could move adjacent to you again after you smack it with Eldritch Strike. Even so, you could still shift away before using Eyebite again. This would result in you being closer to the target than you'd like, but you still wouldn't be provoking any OAs.
269.8575/297.8575 (after a milestone) without adding any cheese.That should be enough to keep it at the top of the list while still being LLTBN (Least Likely to Be Nerfed).Mark of Finding is present on the build, but is not essential to the dpr, it can easily be swapped out without any changes.
Okay, I realize this is a triple post, but I've bumped up the Arcane Slasher's damage again, and it's gotten ridiculous:Adding a Shadowrift Blade offhand, Bloodied Boon and Exultant Shadow Step(feats from the February Dragon), our dpr comes to549.072/584.072(after a milestone)That surpasses all builds currently posted, including feychargers, with only the Long Night Feycharger doing more for 2/5 encounters (after a milestone the Slasher leaves it in the dust). All this while still not adding any flags.
Oh My Goodness. I saw you oscilating on that item, being too much like bloodclaw, but in the end, for the sake of DPR and optimizers everywhere, you calculated it.
I do wonder what his DPR would be like pre-epic.
Oh My Goodness. I saw you oscilating on that item, being too much like bloodclaw, but in the end, for the sake of DPR and optimizers everywhere, you calculated it.I am such a humanitarian! ;)I do wonder what his DPR would be like pre-epic.I have been slowly working on a pre-epic version. It has so far come across several issues:1. Feat starvation. A fully functional version at 16 is problematic due to being short a couple feats. I can get the mechanic working, but it gets barely any damage boosts, and is little better than a straight warlock feytouched.2. Items. The most important items for this build are the Planestrider Boots, the Eldritch Panoply, the Radiant Weapon and the various rods. The rods work out, but the boots and the panoply are all level 18+ items. Once we get to level 17 and can first pick up the boots, our slashes start to become dangerous: a move action to do 2 slashes, we split our aegis to match White Lotus Riposte and Master Riposte with a slash and an Assault. The Eldritch Panoply gives us a slash on our minor action, etc.3. Radiant Vulnerability is just weak at those levels, given how item-oriented it is.4. Slashes are weak without Radiant One. It's the Radiant One's lvl21 feature that makes our slashes so obscenely dangerous, with a +int bonus to each slash AND taking advantage of radiant vulnerability with each. It's easily worth 17 autodamage per slash. Preepic, the most we can get out of our slashes is 6(con)+5(lasting frost) = 11 damage apiece.5. Missing is the bane of our slashes. Without radiant damage on the slashes, missing with our charge means no frost vulnerability, which means we get a piddling 6 damage out of our slashes.That said, the Shadowrift blade may do a lot to make up for things. Shadow Warlock armor is functional at those levels, so combat advantage won't be terribly difficult, so we could see some good dpr based on the sheer number of slashes we get. With a good source of temp hp, the build could be very good. If we get enough temp hp, we might even look at dual-wielding shadowrift blades, giving us 4 extra slashes per hit.
Crit: .05 Hit: .85
Crit: .05 Hit: .7
108.425+36=144.425 if he does not attack me.
144.425+24=168.425 if he does attack me.
So how do I go about submitting a build? Does DPR have to be sustained for X amount of rounds to be calculated?
====== Created Using Wizards of the Coast D&D Character Builder ======
Infernal striker, level 12
Githyanki, Warlock, Lyrandar Wind-Rider
Eldritch Blast: Eldritch Blast Constitution
Eldritch Pact: Infernal Pact
Arcane Implement Proficiency: Arcane Implement Proficiency (Dagger)
Arcane Admixture Damage Type: Arcane Admixture Thunder
Arcane Admixture Power: Hellish Rebuke
Background: Heretic (+2 to History)
FINAL ABILITY SCORES
Str 11, Con 22, Dex 14, Int 20, Wis 9, Cha 11.
STARTING ABILITY SCORES
Str 10, Con 17, Dex 13, Int 15, Wis 8, Cha 10.
AC: 25 Fort: 24 Reflex: 24 Will: 20
HP: 89 Surges: 12 Surge Value: 22
Religion +16, Arcana +16, Thievery +13, History +20
Acrobatics +8, Bluff +6, Diplomacy +6, Dungeoneering +5, Endurance +12, Heal +5, Insight +5, Intimidate +6, Nature +5, Perception +5, Stealth +8, Streetwise +6, Athletics +6
Level 1: Mark of Storm
Level 2: Arcane Implement Proficiency
Level 4: Implement Expertise (Light Blade)
Level 6: White Lotus Riposte
Level 8: Improved Initiative (retrained to Arcane Admixture at Level 12)
Level 10: Dual Implement Spellcaster
Level 11: Called Shot
Level 12: White Lotus Master Riposte
Eldritch Blast: Eldritch Blast
Warlock encounter 1: Vampiric Embrace
Warlock daily 1: The Lash's Bite
Warlock utility 2: Fast Hands
Warlock encounter 3: Fiery Bolt
Warlock daily 5: Tyrannical Threat
Warlock utility 6: Dark One's Own Luck
Warlock encounter 7: Howl of Doom
Warlock daily 9: Feast of Souls
Warlock utility 10: Ethereal Sidestep
Catstep Boots (heroic tier), Subtle Dagger +3, Incisive Dagger Dagger +3, Shadow Warlock Leather Armor +2, Cloak of Translocation +2
Assumptions: the character always has concealment from shadow walk (and can teleport 4 meaning it would need consistent dazes or stuns to stop this). It also benefits from prime shot and will get attacked once by the enemy (easily achieved by sitting next to an enemy).
Hellish Rebuke hit bonus:
6(Con)+6(half level)+3(enhancement bonus)+1(Prime Shot)+1(Storm Bonus Adept)+1(Implement Expertise)+2(Combat Advantage)=+20 vs Reflex
Hellish Rebuke damage (1 hit):
D6+6(Con)+3(Enhancement)+3(Offhand enhancement)+6(Storm Bonus Adept)+5(Called shot)+3(Subtle shot)=29.5 damage
Hellish Rebuke critical damage (1 hit):
3D6+6(max D6)+6(Con)+3(Enhancement)+3(Offhand enhancement)+6(Storm Bonus Adept)+5(Called shot)+3(Subtle shot)=42.5 damage
So, Hellish Rebuke vs Reflex 24:
0.05*(Hellish Rebuke crit)*2(trigger secondary damage)=4.25
0.8*(Hellish Rebuke)*2(trigger secondary damage)=47.2
51.45 damage per Hellish Rebuke on average.
In each turn I get 1 Hellish Rebuke (Standard)+6 damage (Riposte)+Hellish Rebuke (Riposte Mastery)
Curse Damage: (1-0.15*0.15)*2D6=6.84
So DPR=6+2*51.45+6.84=115.74 with Riposte triggered
For a non-riposte turn, I get: 1 Hellish Rebuke:
Curse damage: 0.85*2D6=5.95
6(Con)+6(half level)+3(enhancement bonus)+1(Prime Shot)+1(Storm Bonus Adept)+1(Implement Expertise)+2(Combat Advantage)+1(Nimble Blade)=+21 vs Reflex
D6+6(Con)+3(Enhancement)+3(Offhand enhancement)+6(Storm Bonus Adept)+5(Called shot)+3(Subtle shot)+2(Weapon Focus)=31.5 damage
3D6+6(max D6)+6(Con)+3(Enhancement)+3(Offhand enhancement)+6(Storm Bonus Adept)+5(Called shot)+3(Subtle shot)+2(Weapon Focus)=44.5 damage
0.05*((Hellish Rebuke crit)*2(trigger secondary damage)+12(curse))=5.05
0.85*((Hellish Rebuke)*2(trigger secondary damage)+2D6)=59.50
64.55 damage per Hellish Rebuke on average.
In each turn I get 1 Hellish Rebuke (Standard)
Note that I am counting the trigger on all of these attacks because I can teleport 4 (including 10ft vertical) and take D10/2 damage (no prone due to catstep boots) to trigger Hellish Rebuke.
Figured those DPRs are worth mentionning, especially since against a DM who triggers white lotus the DPR goes through the roof.
Also regarding the key:
-Entries 0(weapliments) and 1(lasting frost+frost weapon) may no longer be warranted.
-Entries 2(typed damage bonuses granting keywords), 3(student of caiphon), =(salves of power), and ?(draconic spellcaster) appear to be negated.
-Entries 4(windrise ports),7(white lotus master riposte) and ^(feycharging) remain at large.edit: I recommend adding an entry for Dancing Weapons.
Okay, Salve of Power, Draconic Spellcaster, any build that doubles up on Frost and Radiant, Dice of Auspicious Fortune, what else needs reviewing in the candidate builds?For myself, the Arcane Slasher got off on the light end of things, the only issue I have to deal with is figuring out the radiant/frost unstackability. Maybe this makes Paladin an even more desirable base for the Slasher.
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
Do the lasting frost changes actually affect the Storm Warden? I didn't think so from my first read of the update.
Isn't he reliant on lasting frost?
I don't think you can chuck builds which use two weapons to impose radiant and frost into the bin (eg. Storminglord). The recent errata has not changed the fact that using both a radiant and frost weapon with twin strike gives the power both keywords.
No, it wouldn't throw it into the nerf bin, but its new DPR would need to be figured out, since only half of your attacks are going to be cold and the other half radiant. The recent errata has changed it to where when you attack with the frost weapon, it gains the Cold keywaor, and only the Cold Keyword for element based keywords, and then switched to Radiant for the radiant weapon.So when hitting with the frost weapon, you don't gain any of the benefits or abilities that require the radiant keyword, and vice versa when hitting with the radiant weapon.
My Avenger/Student of Caiphon/Sage of Ages + Rending Urgrosh died a horrible death. I'm OK with that, though...This guy is better.Human (Pursuit) Avenger/Ardent Champion/Sage of Ages...with Rending Urgrosh...and he's extremely practical. Anyone could use this at an actual gaming table and be a happy camper.
My Avenger/Student of Caiphon/Sage of Ages + Rending Urgrosh died a horrible death. I'm OK with that, though...This guy is better.Human (Pursuit) Avenger/Ardent Champion/Sage of Ages...with Rending Urgrosh...and he's extremely practical. Anyone could use this at an actual gaming table and be a happy camper.Nice build... I like it a lot. Remember that now you have to actually hit when you roll pairs to crit, otherwise you miss (March errata).If you assume that you would hit on a 9 or better, which is probably pretty reasonable, you would have a 33.75% chance to crit with this build when including the extra d20, which is even better than the old Student of Caiphon build for Avengers, as you said. That is until you apply the extra d20 though... after that your crit chance is 22.5% for any other attacks that round. The crit chance goes up with a higher attack bonus, so a way to easily get CA or debuff AC would be nice.The extra attacks on a crit with radiant vuln and pervasive light are money. I was considering a Morninglord build, but may go with this one instead.
The build should actually retain a higher crit rate than the old Avenger/SoC/SoA, because the MBAs generated by the SoC didn't benefit from the 18-20 crit rate at all. The Ardent Champion mechanic & Hand of Divine Guidance are actually superior for the MBAs.