Excerpts - Martial Power 2: Rangers

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Martial Power 2: Rangers

The Harrowing Swarm Archer: My sight is supreme, and my attacks are relentless. You can’t escape from a swarm!

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An interesting PP, but I think I still prefer Battlefield Archer.
Another day, another three or four entries to my Ignore List.
I was almost buying it, until I read the daily power. Meh.
The daily power works well with Wizards for getting off their big sleep spells, if you manage to hit.

I think the daily might have been better as an area burst power. Not sure, though.
I don't buy daily powers which last for only one turn. If you could focus all the attacks on one target, fine, big damage. But you can't.

And I'm also not Ok with powers that depend exclusively on having a specific character on your team, like a saving-throws-in-an-area-controlling wizard.
I really don't understand the fluff on this at all.  How is ongoing damage a swarm of arrows?

I expected a few area powers with that discription.

5e houserules and tweaks.

Celestial Link Evoking Radiance into Creation

A Party Without Music is Lame: A Bard

Level Dip Guide


4e stuff

List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

Well at that level you should action point  when you use the daily.
Up to four targets would take an ongoing 10 damage with -2 to save for
one turn and then you would have +2 to attack them as long as that damage
was still effecting them.

overall its ok but hopefully there is another way to abuse its ongoing damage.
I'm assuming that the Harrowing Swarm Student feat (feat path?) helps to pull it together a little bit. Any chance that someone on the inside could "bonus preview" the entry feat? >Kitteneyes<
Dwarves invented beer so they could toast to their axes. Dwarves invented axes to kill people and take their beer. Swanmay Syndrome: Despite the percentages given in the Monster Manual, in reality 100% of groups of swans contain a Swanmay, because otherwise the DM would not have put any swans in the game.
I'm gonna guess that the Harrowing Swarm Student feat is either a Seeker multiclass feat OR one of the new Battle Style feat.
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It's almost certainly a new battle style feat. It would be very strange to release a book that had a PP that was impossible to qualify for at time of release. (I vaguely recall some 3.X supplement having a prestige class that was impossible to qualify for quickly enough to take all ten levels of without serious acrobatics, but I can't recall what it was, nor can I find it, so I may be hallucinating.)
Dwarves invented beer so they could toast to their axes. Dwarves invented axes to kill people and take their beer. Swanmay Syndrome: Despite the percentages given in the Monster Manual, in reality 100% of groups of swans contain a Swanmay, because otherwise the DM would not have put any swans in the game.
It is a nice pp, both the powers and the features it offers are quite impresive, though i must say i expected more from the daily power... The penalty effect should be save ends, at least that's what i believe. Anyway it will be interesting to try a ranger build that will focus on dealing ongoing damage

An old and wise DnD saying: “A player is never late. Nor is he early. He arrives precisely when the plot dictates he should.” Sorren of the Winter Court (Eladrin,Ranger,Blade Banshee,Destined Scion) Eladrin Swordmage,Ghost Blade,Indomitable Champion
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