H1-H3: Demon Prince of Undeath Conversion

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So is part 2 done? If so I can do the editing, if you like.

If there is spelling errors or phrasings in the Player's Handout sections I can try to change those as well if you point them out.
I read in some thread that someone was disappointed with the Pyramid of Shadows and was not going to use it, which I think is sad as there are some cool encounters in it. What it has been lacking is "realism" in the sense of why all these different creatures ended up in the pyramid.

To convey the feeling that the Pyramid of Shadow is a "living" transdimensional place I have added some new features to the pyramid (see page 4). Now the players themselves might experience how the pyramid adapts to their presence in the pyramid, which might be quite unsetteling, especially if teleportation portals start to change destinations as whole areas within the pyramid suddenly disappears...!! I belive this will be a memorable experience for my players at least :D

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PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE -
DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES

H1 Conversion Guide:
http://web.comhem.se/mwester/Shadowfell/Documents/H1-H3_Orcus_Conversion.pdf

H2 Conversion Guide:
http://web.comhem.se/mwester/Shadowfell/Documents/H2_Orcus_Conversion.pdf

H3 Conversion Guide:
http://web.comhem.se/mwester/Shadowfell/Documents/H3_Orcus_Conversion.pdf

I you want to read our game chronicles you may find them at:
http://web.comhem.se/mwester/Shadowfell/index.htm
If there is spelling errors or phrasings in the Player's Handout sections I can try to change those as well if you point them out.

I'll get to work on it and let you know about the handouts.
I have started on creating the Pyramid Nexus encounter which is the final encounter before going of to face Karavakos. Might do some changes, maybe I will drop the Grave Harpies one or two levels in order to make the large statue of Karavakos a trap somehow. We'll see...

Any feedback on the design of the encounter appreciated.

Show
PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE -
DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES

H1 Conversion Guide:
http://web.comhem.se/mwester/Shadowfell/Documents/H1-H3_Orcus_Conversion.pdf

H2 Conversion Guide:
http://web.comhem.se/mwester/Shadowfell/Documents/H2_Orcus_Conversion.pdf

H3 Conversion Guide:
http://web.comhem.se/mwester/Shadowfell/Documents/H3_Orcus_Conversion.pdf

I you want to read our game chronicles you may find them at:
http://web.comhem.se/mwester/Shadowfell/index.htm
I have added some background information on the Grave Harpy on page 7. I will se if I get the time to do some drawing of it as well later.

Then I have just started on an encounter in Fallcrest (Page 10). I had this picture in my head that the Pyramid of Shadow was hovering above the city with dark clouds above. Flying around the pyramid is a huge swarm of shadow ravens that randomly attack people in the town, something like the french comic "Birds of the Master" by Jean-Claude Mézières (Valérian and Laureline) if you read it.
So I started to think of creating a Level 7 Solo Swarm of shadow ravens. It is not finished yet. Did some reasearch but have not found any swarms that are solo monsters. Any suggestions on powers? Have looked at the stirge swarm but are also thinking of adding the Split power of the Ochre Jelly. Any ideas? What could make this swarm scary and memorable?

Show
PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE -
DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES

H1 Conversion Guide:
http://web.comhem.se/mwester/Shadowfell/Documents/H1-H3_Orcus_Conversion.pdf

H2 Conversion Guide:
http://web.comhem.se/mwester/Shadowfell/Documents/H2_Orcus_Conversion.pdf

H3 Conversion Guide:
http://web.comhem.se/mwester/Shadowfell/Documents/H3_Orcus_Conversion.pdf

I you want to read our game chronicles you may find them at:
http://web.comhem.se/mwester/Shadowfell/index.htm
I have now added the Shadowraven swarm, on page 8, a level 7 solo brute swarm. It is going to be cool to see how it plays out. It should not be replaced with the sorrowsworns shadowraven swarm.
One idea I just realized when writing this is that the swarm could be serving the raven queen to prevent Orcus servants to be released. Maybe they could deliver an omen before attacking? Any thoughts?

Show
PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE -
DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES

H1 Conversion Guide:
http://web.comhem.se/mwester/Shadowfell/Documents/H1-H3_Orcus_Conversion.pdf

H2 Conversion Guide:
http://web.comhem.se/mwester/Shadowfell/Documents/H2_Orcus_Conversion.pdf

H3 Conversion Guide:
http://web.comhem.se/mwester/Shadowfell/Documents/H3_Orcus_Conversion.pdf

I you want to read our game chronicles you may find them at:
http://web.comhem.se/mwester/Shadowfell/index.htm
Just checking in to see how things are going with the conversion, if you're even still working on it.

As for some feedback, I've completed the Sea of Shadow and Chasm Fort additions you put in. The players enjoyed S1 and S2 (they quickly caught on to the fact the witch wasn't an enemy, and went through the skill challenge), but S3 wasn't much of a fight. The group took down the dragon the first round (wizard activated the orb, missed an attack, action point, hit and down wen the bad guy) then attacked a bronze warder. They decided not to attack them again after the quick fight there, then just slowly took down the shadow binders.

When in the Chasm fort, the group didn't even head into the southern room (with the burnable material), instead opting to run past the dragon to the other room through the door in the dining hall. They did manage to find the trigger for the explosives, though. All-in-all I think they enjoyed that encounter since it was something completely unlike anything else they've done.

The group is currently inside the Well of Demons, and I can't wait to see what they think of Kalarel back as a lich. Anyway, definitely awaiting further progress in this conversion if you're still doing it.
I'm still gearing up to start H2, but I have to say that I'm pretty excited about using the conversion after taking the reigns from the DM that ran us through H1. I've only made some minor changes here and there to ramp the difficulty in some areas, but otherwise I'm using the extended flavor and connections dead on.

I think this is a star of the ideal behind community created content. Keep up the good work everyone.
Just checking in to see how things are going with the conversion, if you're even still working on it.

As for some feedback, I've completed the Sea of Shadow and Chasm Fort additions you put in. The players enjoyed S1 and S2 (they quickly caught on to the fact the witch wasn't an enemy, and went through the skill challenge), but S3 wasn't much of a fight. The group took down the dragon the first round (wizard activated the orb, missed an attack, action point, hit and down wen the bad guy) then attacked a bronze warder. They decided not to attack them again after the quick fight there, then just slowly took down the shadow binders.

When in the Chasm fort, the group didn't even head into the southern room (with the burnable material), instead opting to run past the dragon to the other room through the door in the dining hall. They did manage to find the trigger for the explosives, though. All-in-all I think they enjoyed that encounter since it was something completely unlike anything else they've done.

The group is currently inside the Well of Demons, and I can't wait to see what they think of Kalarel back as a lich. Anyway, definitely awaiting further progress in this conversion if you're still doing it.

Great to hear you liked it. I would love to work more on it. However, me and my wife just got our second child in April so things are kind of hectic around here right now. I have barely time to play with our game group (4 hours every sunday night after the children are asleep - thanks to RPTools). We are still playin KoTS.
However, soon it is summer time here and I am going to have 6 weeks of vacation this summer (yes we get that in Sweden ), so I hope to be able to work on it then.
Great to hear you liked it. I would love to work more on it. However, me and my wife just got our second child in April so things are kind of hectic around here right now. I have barely time to play with our game group (4 hours every sunday night after the children are asleep - thanks to RPTools). We are still playin KoTS.
However, soon it is summer time here and I am going to have 6 weeks of vacation this summer (yes we get that in Sweden ), so I hope to be able to work on it then.

Congrats on child #2. My gaming time is pretty equivalent to yours (4 hours a week per campaign), but we play 2 campaigns a week most of the time. After we're done with H2 (about a month and a half out maybe?) another guy is taking over my DM night to run one of his campaigns, so that will give me time to read the rest of the "series" for ways to try and tie the modules together better.
Hey Myrhdraak,

I know you've gone dark on this post but I got to tell you that you've done a great job on this conversion. We went through Keep on the Shadowfell already but luckily I found your conversion before starting on Thunderspire. My players are loving it. We just got to the Vortex of Shadow. It was neat to see their expressions when I read the Rod of Ruin (they discovered it in the Chamber of Eyes with the Bloodreaver hobgoblins that escaped KotS) excerpt when they got to the Vortex of Shadow about the Pyramid of Shadows floating above Fallcrest. They are based in Fallcrest so they are eager to get back and see what's going on. Can't wait to DM the chase you worked in there. Just wanted to say thank you on behalf of my group and keep up the good work.
I second that. It would be REALLY neat if we got adaptations for the whole P series, since E1 apparently keeps linking to Orcus and his machinations.

Myrhdraak, any chance we ressurect this topic? It´s the best one in this forum, by far.

Cheers!
Hey Myrhdraak,

I know you've gone dark on this post but I got to tell you that you've done a great job on this conversion. We went through Keep on the Shadowfell already but luckily I found your conversion before starting on Thunderspire. My players are loving it. We just got to the Vortex of Shadow. It was neat to see their expressions when I read the Rod of Ruin (they discovered it in the Chamber of Eyes with the Bloodreaver hobgoblins that escaped KotS) excerpt when they got to the Vortex of Shadow about the Pyramid of Shadows floating above Fallcrest. They are based in Fallcrest so they are eager to get back and see what's going on. Can't wait to DM the chase you worked in there. Just wanted to say thank you on behalf of my group and keep up the good work.

Thanks. I am on holiday right now so I am trying to schedule some writing when not attending the children or my wife. You will get an update soon on H3. Hope you will like it.
Finally got some time to write. Been away too long. Anyway, I have added some more background on Fallcrest (page 4), a new adventure hook (page 5), a new start to the adventure (page 5), and then a quite detailed description on the changes that have happened in Fallcrest with the apperance of the Pyramid of Shadows in the skies. (page 6-9)

I hope not everybody has already started on the Pyramid of Shadows, my group are still battling in KoTS.

Show
PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE -
DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES

H1 Conversion Guide:
http://web.comhem.se/mwester/Shadowfell/Documents/H1-H3_Orcus_Conversion.pdf

H2 Conversion Guide:
http://web.comhem.se/mwester/Shadowfell/Documents/H2_Orcus_Conversion.pdf

H3 Conversion Guide:
http://web.comhem.se/mwester/Shadowfell/Documents/H3_Orcus_Conversion.pdf

I you want to read our game chronicles you may find them at:
http://web.comhem.se/mwester/Shadowfell/index.htm
I am looking at adding 4 new encounters to Fallcrest
- An encouncter with the Shadowravens
- An ambush encounter with Orcus followers
- An encounter with the River Rats in Lowtown
- An encounter with the Tiamat circle at the Kamroth Estate

The last two are optional and depending more on the characters actions if they are going to happen or not. Any contribution on these ones are appreciated.
Did some more work today. Have finished up the description of the changes in Fallcrest as well as the entry point into the Pyramid of Shadows.

Show
PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE -
DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES

H1 Conversion Guide:
http://web.comhem.se/mwester/Shadowfell/Documents/H1-H3_Orcus_Conversion.pdf

H2 Conversion Guide:
http://web.comhem.se/mwester/Shadowfell/Documents/H2_Orcus_Conversion.pdf

H3 Conversion Guide:
http://web.comhem.se/mwester/Shadowfell/Documents/H3_Orcus_Conversion.pdf

I you want to read our game chronicles you may find them at:
http://web.comhem.se/mwester/Shadowfell/index.htm
This is great work, man!

Keep´em coming!

Do you plan on expanding everything to the P and E series?

Cheers!
This is great work, man!

Keep´em coming!

Do you plan on expanding everything to the P and E series?

Cheers!

I am not sure, my main issue was that there was no nice Orcus tie in H1-H3, in the other modules the tie is much more clear (except maybe P1). I will probably try to add something to P1 but after that I think much of the material has a nice Orcus flavour to it.
Oh, all right! I didn´t actually READ the other series. I just read reviews and comments, so I though they followed the same "light link" to Orcus.

If Orcus´ presence is stronger in those modules, so much for the better. We can link directly from Demon Prince of Undeath to them.

Cheers!
So my party got to your encounter with Kalarel last night. Kalarel is a beast! 372 HP and insubstantial?! That's 744 hp of damage the party has to deal out, assuming they hit him with a radiant attack every round, otherwise it's an extra 20 each round they take him over 10 damage. Looking up level 7 solos in the compendium, most have around 320 hp, and are not insubstantial.

If the group doesn't have any way to deal radiant damage, this encounter will be nearly impossible. The paladin in my group had a sunblade, which helped out, but also hurt them in some way. If the fighter had the sunblade, then Kalarel would have to worry about 2 sources of radiant damage, one from both defenders. With the paladin being the only one who could stop his regeneration, all he had to do was get him immobilized, and then kill him with ranged attacks

This whole time, everyone is taking 5 necrotic damage from him each round (except the paladin, whose armor gives him resist 5 necrotic). Many of the party members were also weakened, making the damage done to him is only 1/4 of their roll.

I guess what I'm trying to get at is that Kalarel needs to be either a level or two higher solo, or have his power level brought down some.
So my party got to your encounter with Kalarel last night. Kalarel is a beast! 372 HP and insubstantial?! That's 744 hp of damage the party has to deal out, assuming they hit him with a radiant attack every round, otherwise it's an extra 20 each round they take him over 10 damage. Looking up level 7 solos in the compendium, most have around 320 hp, and are not insubstantial.

If the group doesn't have any way to deal radiant damage, this encounter will be nearly impossible. The paladin in my group had a sunblade, which helped out, but also hurt them in some way. If the fighter had the sunblade, then Kalarel would have to worry about 2 sources of radiant damage, one from both defenders. With the paladin being the only one who could stop his regeneration, all he had to do was get him immobilized, and then kill him with ranged attacks

This whole time, everyone is taking 5 necrotic damage from him each round (except the paladin, whose armor gives him resist 5 necrotic). Many of the party members were also weakened, making the damage done to him is only 1/4 of their roll.

I guess what I'm trying to get at is that Kalarel needs to be either a level or two higher solo, or have his power level brought down some.

Did they manage to beat him, and if so, which level was the party member and how many?
So my party got to your encounter with Kalarel last night. Kalarel is a beast! 372 HP and insubstantial?! That's 744 hp of damage the party has to deal out, assuming they hit him with a radiant attack every round, otherwise it's an extra 20 each round they take him over 10 damage. Looking up level 7 solos in the compendium, most have around 320 hp, and are not insubstantial.

If the group doesn't have any way to deal radiant damage, this encounter will be nearly impossible. The paladin in my group had a sunblade, which helped out, but also hurt them in some way. If the fighter had the sunblade, then Kalarel would have to worry about 2 sources of radiant damage, one from both defenders. With the paladin being the only one who could stop his regeneration, all he had to do was get him immobilized, and then kill him with ranged attacks

This whole time, everyone is taking 5 necrotic damage from him each round (except the paladin, whose armor gives him resist 5 necrotic). Many of the party members were also weakened, making the damage done to him is only 1/4 of their roll.

I guess what I'm trying to get at is that Kalarel needs to be either a level or two higher solo, or have his power level brought down some.

My one way would be to add an Achilles heal. If all the mirrors are destroyed he looses his insubstansial ability? What do you think?
Did some more work today. Have finished up the description of the changes in Fallcrest as well as the entry point into the Pyramid of Shadows.

Show
PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE -
DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES

H1 Conversion Guide:
http://web.comhem.se/mwester/Shadowfell/Documents/H1-H3_Orcus_Conversion.pdf

H2 Conversion Guide:
http://web.comhem.se/mwester/Shadowfell/Documents/H2_Orcus_Conversion.pdf

H3 Conversion Guide:
http://web.comhem.se/mwester/Shadowfell/Documents/H3_Orcus_Conversion.pdf

I you want to read our game chronicles you may find them at:
http://web.comhem.se/mwester/Shadowfell/index.htm

Awesome! Great work! My players should get a kick coming back to Fallcrest with all these changes. We just got passed the "Chase" in H2. It was a lot of fun.

In my campaign, I have this side story with a draconic artifact that contains the essence of an exarch of Tiamat. It ties into two of my players past, the amnesiac dragonborn who was sent to look for it but got amnesia right before meeting the groups halfling thief, who, with her mentor, stole it from worshipers of tiamat in a distant city and came to Fallcrest to hide out.

Through divination, Armos knows its near and has hired an assassin, who will turn out to be the same changeling that led them into that "Chase" trap, to find the thief and get the artifact back.

I'll eventually use the artifact to somehow give the players access to epic classes (Demigod, etc.). Maybe have something to do with Gardmore Abbey who had an ancient paladin order of Bahamut that guarded some treasure returned from a battle in the distant past.

So, if you do fit in a encounter in Kamroth's, that would be great. Maybe they can disturb some crazy ritual of location or summoning or something.

Anyway, keep up the great work!
Did they manage to beat him, and if so, which level was the party member and how many?

Unfortunately, due to time constraints, we did not get to finish the session. (The group has a weird time schedule that makes it hard to encompass full encounters sometimes). The party has 6 members, and is currently level 6. Before we started, I did a slight overhaul of him myself, dropping his hp by 100 (though I might have needed to drop it more).

They're currently about 90 hp or so away from beating him, with everyone but the paladin bloodied or near bloodied. Only one of the warlords inspiring words has been used, and a couple of second winds. I think I would have completely tapped out their healing (and knocked some unconscious if not killed) had I left him with with that extra 100 hp.

My one way would be to add an Achilles heal. If all the mirrors are destroyed he looses his insubstansial ability? What do you think?

That could work, but I'm not sure how easily that could be communicated without giving it out directly.

Also, the aura 5 seems to be a little large. Looking at others with auras like that at this level seemed to be more in the aura 2 range.
I think that an Achilles Heel is always a nice addition to a overpowered adversary. It adds to the story elements and works fine as an "emergency button" in case a TPK is looming over.

As for "foreshadowing" it, well, there could be tons of mirrors everywhere in the adjacent areas (to the point where the PCs say "What the heck?"). When the players find themselves in a room surrounded by mirrors with Kalarel in it, they´re bound to suspect something.

Another more description-based solution is to use it as part of the combat consequences. The first time a player misses an attack, or rolls a fumble (if you use that rule), you can describe it as "you miss Kalarel and accidentally hits one of the mirrors. You think Kalarel flinched slightly. Roll an insight (or perception) check)".

Cheers!
Hey, Myrhdraak!

Did you see that your work got spotlighted at Eleven Foot Pole*?
http://elevenfootpole.blogspot.com/2009/07/bonus-post-demon-prince-of-undeath.html

*(which is a great blog, anyone should check out)

Way to go, man! Keep up the great work!

Cheers!
Marcio
Hey Myrhdraak

Just want to chime in and say great work, much better than the non-existant structure originally presented in the H series. My players are just entering the Well of Demons, well after an improvised Skill Challenge with their stalwart guide Terrlen (who earlier turned int a Werewolf, and latterly turned out to be a Doppelganger- great work by the way).

Anyway I need some advice, where are you going with the Rod of Ruin as my players have a side quest to destroy the artefact and I'm running H2 into a version of the Wizards/Dungeon scenario"Heart of the Forbidden Forge", at the end of which the PCs can attempt to unmake the Rod in the Creation Forge. So my question is does the Rod need to stay in play or can I lose it now- what's the future hold for the Rod, any clues, ideas, suggestions?

Thanks again, it's proving to be a massive hit with the players, I did Shadowfell before I found your conversion, although it seems I was already subconsciously heading your way, they liked it but not as much as Thunderspire.

Cheers Paul
Awesome! Great work! My players should get a kick coming back to Fallcrest with all these changes. We just got passed the "Chase" in H2. It was a lot of fun.

In my campaign, I have this side story with a draconic artifact that contains the essence of an exarch of Tiamat. It ties into two of my players past, the amnesiac dragonborn who was sent to look for it but got amnesia right before meeting the groups halfling thief, who, with her mentor, stole it from worshipers of tiamat in a distant city and came to Fallcrest to hide out.

Through divination, Armos knows its near and has hired an assassin, who will turn out to be the same changeling that led them into that "Chase" trap, to find the thief and get the artifact back.

I'll eventually use the artifact to somehow give the players access to epic classes (Demigod, etc.). Maybe have something to do with Gardmore Abbey who had an ancient paladin order of Bahamut that guarded some treasure returned from a battle in the distant past.

So, if you do fit in a encounter in Kamroth's, that would be great. Maybe they can disturb some crazy ritual of location or summoning or something.

Anyway, keep up the great work!

I am working on that one right now. Digging for material I found some other stuff that could tie together a Tiamat path for DMs that want to end the Orcus path after H3. In Dragon Magazine 370, article "The Longest Night" there is a story about Cazakk the Blessed - a red dragon who is a devoted Tiamat worshipper. My thought was to make Armos Kamroth a servant of Cazakk in Harkenwold, set to spread Tiamats cause to Fallcrest as well. The kobolds of Kobold Hall has been following the words of Armos, who have used them to take over kobold looted farmsteads that can't repay their loans after having been sacked. After H3 the players could go on a side treck adventure to Harkenwold to face Cazakk.
Unfortunately, due to time constraints, we did not get to finish the session. (The group has a weird time schedule that makes it hard to encompass full encounters sometimes). The party has 6 members, and is currently level 6. Before we started, I did a slight overhaul of him myself, dropping his hp by 100 (though I might have needed to drop it more).

They're currently about 90 hp or so away from beating him, with everyone but the paladin bloodied or near bloodied. Only one of the warlords inspiring words has been used, and a couple of second winds. I think I would have completely tapped out their healing (and knocked some unconscious if not killed) had I left him with with that extra 100 hp.



That could work, but I'm not sure how easily that could be communicated without giving it out directly.

Also, the aura 5 seems to be a little large. Looking at others with auras like that at this level seemed to be more in the aura 2 range.

Keep me up to date how it all ended. I am going to look into changing Paldemar. Another idea I had was to take away his insubstancial after getting blooded and maybe highten his damage capabilities instead. Maybe that could get him in line with other monsters at that level, or?
Hey, Myrhdraak!

Did you see that your work got spotlighted at Eleven Foot Pole*?
http://elevenfootpole.blogspot.com/2009/07/bonus-post-demon-prince-of-undeath.html

*(which is a great blog, anyone should check out)

Way to go, man! Keep up the great work!

Cheers!
Marcio

Cool, havn't been reading that blog, but it seems to be good.
I actually sent a mail to WotC offering them to use the conversion in connection with their "Test Drive", i.e. free release of H1 in order to get people to get into D&D. I thought it might encourage more people to buy the full serie H1-H3, but I have not heard anything from them. So I guess it was not in line with their current strategy.
Hey Myrhdraak

Just want to chime in and say great work, much better than the non-existant structure originally presented in the H series. My players are just entering the Well of Demons, well after an improvised Skill Challenge with their stalwart guide Terrlen (who earlier turned int a Werewolf, and latterly turned out to be a Doppelganger- great work by the way).

Anyway I need some advice, where are you going with the Rod of Ruin as my players have a side quest to destroy the artefact and I'm running H2 into a version of the Wizards/Dungeon scenario"Heart of the Forbidden Forge", at the end of which the PCs can attempt to unmake the Rod in the Creation Forge. So my question is does the Rod need to stay in play or can I lose it now- what's the future hold for the Rod, any clues, ideas, suggestions?

Thanks again, it's proving to be a massive hit with the players, I did Shadowfell before I found your conversion, although it seems I was already subconsciously heading your way, they liked it but not as much as Thunderspire.

Cheers Paul

I planned to end it somewhere within the Pyramid of Shadows but I have not worked out the detail end yet. Any ideas or suggestions?
I planned to end it somewhere within the Pyramid of Shadows but I have not worked out the detail end yet. Any ideas or suggestions?

I don't know H3 that well, I've only read it once and that was a while ago, besides we play at a little slower pace XP wise than the standard, we're 31 sessions in the players are level 6-7, so I've added to your plot by integrating Goodman Games "Scions" scenarios and some others, adventures completed so far-

1. Goodman Games- Sellswords of Punjar (Fallcrest), in which the Slavers beneath the city were Bloodreavers and the Beggar King spawned a Shadow Dragon, which emerged from his corpse- the first breakthrough from the Shadowfell.

2. Slavers attack on Fallcrest, a little interlude I created, the Bloodreavers left in Fallcrest break out of the city, with a little help from a minor Goblin (Bloodreaver) invasion through the ruins- they take lots of prisoners. Other Goblin tribes are flocking to the Bloodreavers banner, the spectre of the Red Hand Part 2 is in the air- the PCs are sent to Winterhaven.

3. WOTC- Keep on the Shadowfell- not quite your conversion but I hadn't located your version at this point, lots more intrigue, a portal to close and the Rod of Ruin relocated and made safe. I added quite a bit to the scenario, and the PCs got themselves two recurring villains- Pensacola, a Kobold Wyrmpriest that was the brains behind Irontooth and more or less shadowed them throughout the scenario, popping up every now and then to escape in the nick of time. Then there's Tra'ak, leader of the Bloodreavers in the Shadowkeep, who challenged the PCs strongest fighter, Astaroth to a one-to-one combat, and beat him and lead the remainder of his Hobgoblin (Bloodreaver) followers to Thunderspire- although the PCs didn't know where they'd gone too.

4. Goodman Games- Scions of Punjar (Fallcrest), back in the city the PCs get involved when an emissary contacts them on behalf of Lord markelhay's wife, her sisters tomb has been desecrated- items stolen. Which leads to an investigation, a trip to an abandoned iron mine and a fracas with some bandits that are just pawns in the plot and finally a confrontation with Cadavra, a mad witch who from a plot perspective is there to slow the PCs voyage of discovery down, and if possible take them out. She has some Orcus style Undead followers including a Zombie Brute Troll with the best part of 300 HP that wont lie down. Cadavra is taken alive and her orders come from the Bringer of Change.

5. There follows a little interlude, more investigations by the PCs get them on the wrong side of a Halfling Thief, Gwladys Protheroe, and her cronies- the usual fracas. They work out it's Thunderspire next and head up the road, only to be confronted by screaming peasants fleeing a Goblin Horde. This a minor scenario I threw together using the Blue Mountain Inn scenario- Bloodreavers have taken the Inn, the PCs take it back and then withstand a further attack in the night- an excellent little aside in which the Inn is almost collapsed when an Ogra charges through the wall at the PCs.

6. WOTC- Then into your wonderful Thunderspire, the Rod is speaking to them now, I've managed to weave in plenty more intrigue and encounters, more or less doubled the size of the original adventure (with your help). BUt the Rod is becoming a burden now, and besides they've been charged to destroy it- with a massive reward.

7. WOTC- Next will be Heart of the Forbidden Forge, from Dungeon magazine, and this is the bit where the Rod gets zapped- maybe, so I'm thinking instead of it getting zapped then it somehow ends up in the hands of Karavakos- so the PCs have to get the rod back, and therefore enter the Pyramid. Seemingly having righted all wrongs the PCs return to Fallcrest and report to their superiors that all is well, claim there reward and think the whole thing is over.

8. Goodman Games- Bugged Out, running this one as a little humorous interlude, one of the OCs patrons is Nimozzaran the Septarch of Fallcrest- who's a egg-stained mumbling old-man that likes to spy on ladies through his telescope of an evening, not Gandalf then- anyway it's time his basement got invaded.

9. WOTC- The Sewers of Silence, Dungeon Delve, another little interlude in which the PCs get to play the heroes, and continue to thing that it's all over, only I'll find a way to hint towards the end that the Undead in the Sewer are part of something larger- the Rod has been here.

10. Goodman Games- Thrones of Punjar. The disappearances starting with the above scenario continue, one of the PCs patrons is grabbed and its back into the sewers, after some detective work, and finally to the end of level bad guy (an aboleth) that declares with its dying breath that its work is done- the Master is back. The PCs emerge into the light having saved the day once again to discover...

11. WOTC- Pyramid of Shadows. The city of Fallcrest is cast in shadow as the Pyramid hangs there, undead walk the streets- the end is nigh etc. Think Doctor Who in the Dalek Invasion of Earth. The Pyramid demands slaves, workers- rounded up by the undead. The PCs get the run around saving people in the streets etc. Then are beamed into the lower chamber and the scenario proper begins.

Basically it plays much as its written, or at least your version is favourite whatever that might be, the Rod is somewhere in the Pyramid, with one of the splinters of Karavakos, actually the Rod is with the first Karavakos the PCs encounter, and then when he's killed it departs to the second one etc. Karavakos who gone mad has fractured himself into three parts in order to have someone to fight- he's a psychopath. The PCs fight there way through the place, discover what they can, including the Eladrin princess (I seem to remember) and finally confront the mad Tiefling at the summit.

They kill Karavakos. The Pyramid crashes into something magical in the city and the gate to the Feywild is formed- the Eladrin turn up for the Rod and the dead/alive princess.

At least that's my plan at the moment, it also gets my gate to the Feywild in place for P1.

Once again, brilliant work.

Hope some of this has been helpful (I doubt it) but thanks for reading.
I actually sent a mail to WotC offering them to use the conversion in connection with their "Test Drive", i.e. free release of H1 in order to get people to get into D&D. I thought it might encourage more people to buy the full serie H1-H3, but I have not heard anything from them. So I guess it was not in line with their current strategy.

Have you considered submitting the conversion do Dungeon Magazine? They did a couple of conversions to the modules, such as "Playing KotS in FR" or "Playing KotS in Eberron".

Maybe you could get a better responde from them there.

Anyway, good luck with this project. You surely deserve to get acknowledged for it!

Cheers!
I am working on that one right now. Digging for material I found some other stuff that could tie together a Tiamat path for DMs that want to end the Orcus path after H3. In Dragon Magazine 370, article "The Longest Night" there is a story about Cazakk the Blessed - a red dragon who is a devoted Tiamat worshipper. My thought was to make Armos Kamroth a servant of Cazakk in Harkenwold, set to spread Tiamats cause to Fallcrest as well. The kobolds of Kobold Hall has been following the words of Armos, who have used them to take over kobold looted farmsteads that can't repay their loans after having been sacked. After H3 the players could go on a side treck adventure to Harkenwold to face Cazakk.

Aww man that would be awesome! That ties in great into my campaign because one of two prisoners in the Well of Demons is the son of the Baron of Harkenwold that got taken after the son tried to defend the villages from the Bloodreaver raiders. If the players don't get to him in time he'll be the first one sacrified, leaving the heroes open to inherit the barony as written in the adventure. I hope i'm not confusing it with another adventure.

Not that I want to end the Orcus plot line but a little deviation is good in my opinion. There's nothing like a little tussle with a red dragon.

Can't wait to see what you come up with!
Aww man that would be awesome! That ties in great into my campaign because one of two prisoners in the Well of Demons is the son of the Baron of Harkenwold that got taken after the son tried to defend the villages from the Bloodreaver raiders. If the players don't get to him in time he'll be the first one sacrified, leaving the heroes open to inherit the barony as written in the adventure. I hope i'm not confusing it with another adventure.

Not that I want to end the Orcus plot line but a little deviation is good in my opinion. There's nothing like a little tussle with a red dragon.

Can't wait to see what you come up with!

I will upload the new stuff on Monday when I get access to a PC with an FTP client on it (and no firewalls)
Have just uploaded the new version of the H3 Conversion Guide. I have now added three new encounters. The Shadowraven Swarm (p.13-14), Covenant's Revenge (p.14-16), The Tiamat Cult (16-18). If I remember correctly there are some additions to the Fallcrest description as well:
20) The Kamroth Estate is new, and more info on 22) The Septarch's Tower. Have also added some treasures under "Nimozaran's Knowledge" (p.11-12). The battle maps section have three new maps in the end as well (p.26-28)

Show
PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE -
DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURES

H1 Conversion Guide:
http://web.comhem.se/mwester/Shadowfell/Documents/H1-H3_Orcus_Conversion.pdf

H2 Conversion Guide:
http://web.comhem.se/mwester/Shadowfell/Documents/H2_Orcus_Conversion.pdf

H3 Conversion Guide:
http://web.comhem.se/mwester/Shadowfell/Documents/H3_Orcus_Conversion.pdf

I you want to read our game chronicles you may find them at:
http://web.comhem.se/mwester/Shadowfell/index.htm
Hello Myrhdraak I first want to say I really like what you did with this conversion it is really good. I like the blank encounter maps that you have however is there a way to print them out bigger (to scale with minis)? When I print them out it is on a piece of paper. I was thinking of going to a print/copy place and they could possibly make me a nice lamented copy. Any suggestions?
Thanks again and keep up the excellent job.
Hello Myrhdraak I first want to say I really like what you did with this conversion it is really good. I like the blank encounter maps that you have however is there a way to print them out bigger (to scale with minis)? When I print them out it is on a piece of paper. I was thinking of going to a print/copy place and they could possibly make me a nice lamented copy. Any suggestions?
Thanks again and keep up the excellent job.

I make all the recent map in 50 pixels per battle square to fit with RPTools which we use. Scaling that to larger formats would mean something like 50 dpi, which is quite bad quality (150 dpi is average quality), but if you happy to use it, it is fine for me.
I got a request earlier in this thread for the original picture work so I put it all in a RAR file for download. I could maybe update that one and put it up if you want.
Nah you dont have to do that. You said you used online map tools what is the website for that? Do you use that in your games or do you use it for your adventures? What I use is either dungeon tiles or a grid map that you can draw on so I can use my minis on it. Thanks for your fast input.
Nah you dont have to do that. You said you used online map tools what is the website for that? Do you use that in your games or do you use it for your adventures? What I use is either dungeon tiles or a grid map that you can draw on so I can use my minis on it. Thanks for your fast input.

It is a great tool if you want to play online with your friends. As my old gaming group is spread out these days, we try to play once a week online and then gather up to meet 2-4 times a year to play in person. But this rptools is awesome - shadow effects, personal view and everything. Check it out if you have not used it. We are actually planning to use it even when we play in person.

http://www.rptools.net/
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