So is part 2 done? If so I can do the editing, if you like.
See more of my work at:
Pathfinder Reign of Winter Conversion
H1-E3: Demon Prince of Undeath Conversion
If there is spelling errors or phrasings in the Player's Handout sections I can try to change those as well if you point them out.
Just checking in to see how things are going with the conversion, if you're even still working on it.
As for some feedback, I've completed the Sea of Shadow and Chasm Fort additions you put in. The players enjoyed S1 and S2 (they quickly caught on to the fact the witch wasn't an enemy, and went through the skill challenge), but S3 wasn't much of a fight. The group took down the dragon the first round (wizard activated the orb, missed an attack, action point, hit and down wen the bad guy) then attacked a bronze warder. They decided not to attack them again after the quick fight there, then just slowly took down the shadow binders.
When in the Chasm fort, the group didn't even head into the southern room (with the burnable material), instead opting to run past the dragon to the other room through the door in the dining hall. They did manage to find the trigger for the explosives, though. All-in-all I think they enjoyed that encounter since it was something completely unlike anything else they've done.
The group is currently inside the Well of Demons, and I can't wait to see what they think of Kalarel back as a lich. Anyway, definitely awaiting further progress in this conversion if you're still doing it.
Great to hear you liked it. I would love to work more on it. However, me and my wife just got our second child in April so things are kind of hectic around here right now. I have barely time to play with our game group (4 hours every sunday night after the children are asleep - thanks to RPTools). We are still playin KoTS.
However, soon it is summer time here and I am going to have 6 weeks of vacation this summer (yes we get that in Sweden ), so I hope to be able to work on it then.
I know you've gone dark on this post but I got to tell you that you've done a great job on this conversion. We went through Keep on the Shadowfell already but luckily I found your conversion before starting on Thunderspire. My players are loving it. We just got to the Vortex of Shadow. It was neat to see their expressions when I read the Rod of Ruin (they discovered it in the Chamber of Eyes with the Bloodreaver hobgoblins that escaped KotS) excerpt when they got to the Vortex of Shadow about the Pyramid of Shadows floating above Fallcrest. They are based in Fallcrest so they are eager to get back and see what's going on. Can't wait to DM the chase you worked in there. Just wanted to say thank you on behalf of my group and keep up the good work.
This is great work, man!
Do you plan on expanding everything to the P and E series?
So my party got to your encounter with Kalarel last night. Kalarel is a beast! 372 HP and insubstantial?! That's 744 hp of damage the party has to deal out, assuming they hit him with a radiant attack every round, otherwise it's an extra 20 each round they take him over 10 damage. Looking up level 7 solos in the compendium, most have around 320 hp, and are not insubstantial.
If the group doesn't have any way to deal radiant damage, this encounter will be nearly impossible. The paladin in my group had a sunblade, which helped out, but also hurt them in some way. If the fighter had the sunblade, then Kalarel would have to worry about 2 sources of radiant damage, one from both defenders. With the paladin being the only one who could stop his regeneration, all he had to do was get him immobilized, and then kill him with ranged attacks
This whole time, everyone is taking 5 necrotic damage from him each round (except the paladin, whose armor gives him resist 5 necrotic). Many of the party members were also weakened, making the damage done to him is only 1/4 of their roll.
I guess what I'm trying to get at is that Kalarel needs to be either a level or two higher solo, or have his power level brought down some.
Did some more work today. Have finished up the description of the changes in Fallcrest as well as the entry point into the Pyramid of Shadows.Show PLEASE NOTE THERE ARE MAJOR SPOILERS IN HERE -
DO NOT READ IF YOU WANT TO ENJOY PLAYING THE ADVENTURESH1 Conversion Guide:http://web.comhem.se/mwester/Shadowfell/Documents/H1-H3_Orcus_Conversion.pdfH2 Conversion Guide:http://web.comhem.se/mwester/Shadowfell/Documents/H2_Orcus_Conversion.pdfH3 Conversion Guide:http://web.comhem.se/mwester/Shadowfell/Documents/H3_Orcus_Conversion.pdf
I you want to read our game chronicles you may find them at:http://web.comhem.se/mwester/Shadowfell/index.htm
Did they manage to beat him, and if so, which level was the party member and how many?
My one way would be to add an Achilles heal. If all the mirrors are destroyed he looses his insubstansial ability? What do you think?
My 4e Campaigns on Obsidian Portal (with nice images)-
Points of Light Campaign
The Goodman Gang
Check them out.
Awesome! Great work! My players should get a kick coming back to Fallcrest with all these changes. We just got passed the "Chase" in H2. It was a lot of fun.
In my campaign, I have this side story with a draconic artifact that contains the essence of an exarch of Tiamat. It ties into two of my players past, the amnesiac dragonborn who was sent to look for it but got amnesia right before meeting the groups halfling thief, who, with her mentor, stole it from worshipers of tiamat in a distant city and came to Fallcrest to hide out.
Through divination, Armos knows its near and has hired an assassin, who will turn out to be the same changeling that led them into that "Chase" trap, to find the thief and get the artifact back.
I'll eventually use the artifact to somehow give the players access to epic classes (Demigod, etc.). Maybe have something to do with Gardmore Abbey who had an ancient paladin order of Bahamut that guarded some treasure returned from a battle in the distant past.
So, if you do fit in a encounter in Kamroth's, that would be great. Maybe they can disturb some crazy ritual of location or summoning or something.
Anyway, keep up the great work!
Unfortunately, due to time constraints, we did not get to finish the session. (The group has a weird time schedule that makes it hard to encompass full encounters sometimes). The party has 6 members, and is currently level 6. Before we started, I did a slight overhaul of him myself, dropping his hp by 100 (though I might have needed to drop it more).
They're currently about 90 hp or so away from beating him, with everyone but the paladin bloodied or near bloodied. Only one of the warlords inspiring words has been used, and a couple of second winds. I think I would have completely tapped out their healing (and knocked some unconscious if not killed) had I left him with with that extra 100 hp.
That could work, but I'm not sure how easily that could be communicated without giving it out directly.
Also, the aura 5 seems to be a little large. Looking at others with auras like that at this level seemed to be more in the aura 2 range.
Did you see that your work got spotlighted at Eleven Foot Pole*?http://elevenfootpole.blogspot.com/2009/07/bonus-post-demon-prince-of-undeath.html
*(which is a great blog, anyone should check out)
Way to go, man! Keep up the great work!
Just want to chime in and say great work, much better than the non-existant structure originally presented in the H series. My players are just entering the Well of Demons, well after an improvised Skill Challenge with their stalwart guide Terrlen (who earlier turned int a Werewolf, and latterly turned out to be a Doppelganger- great work by the way).
Anyway I need some advice, where are you going with the Rod of Ruin as my players have a side quest to destroy the artefact and I'm running H2 into a version of the Wizards/Dungeon scenario"Heart of the Forbidden Forge", at the end of which the PCs can attempt to unmake the Rod in the Creation Forge. So my question is does the Rod need to stay in play or can I lose it now- what's the future hold for the Rod, any clues, ideas, suggestions?
Thanks again, it's proving to be a massive hit with the players, I did Shadowfell before I found your conversion, although it seems I was already subconsciously heading your way, they liked it but not as much as Thunderspire.
I planned to end it somewhere within the Pyramid of Shadows but I have not worked out the detail end yet. Any ideas or suggestions?
I actually sent a mail to WotC offering them to use the conversion in connection with their "Test Drive", i.e. free release of H1 in order to get people to get into D&D. I thought it might encourage more people to buy the full serie H1-H3, but I have not heard anything from them. So I guess it was not in line with their current strategy.
I am working on that one right now. Digging for material I found some other stuff that could tie together a Tiamat path for DMs that want to end the Orcus path after H3. In Dragon Magazine 370, article "The Longest Night" there is a story about Cazakk the Blessed - a red dragon who is a devoted Tiamat worshipper. My thought was to make Armos Kamroth a servant of Cazakk in Harkenwold, set to spread Tiamats cause to Fallcrest as well. The kobolds of Kobold Hall has been following the words of Armos, who have used them to take over kobold looted farmsteads that can't repay their loans after having been sacked. After H3 the players could go on a side treck adventure to Harkenwold to face Cazakk.
Aww man that would be awesome! That ties in great into my campaign because one of two prisoners in the Well of Demons is the son of the Baron of Harkenwold that got taken after the son tried to defend the villages from the Bloodreaver raiders. If the players don't get to him in time he'll be the first one sacrified, leaving the heroes open to inherit the barony as written in the adventure. I hope i'm not confusing it with another adventure.
Not that I want to end the Orcus plot line but a little deviation is good in my opinion. There's nothing like a little tussle with a red dragon.
Can't wait to see what you come up with!
Hello Myrhdraak I first want to say I really like what you did with this conversion it is really good. I like the blank encounter maps that you have however is there a way to print them out bigger (to scale with minis)? When I print them out it is on a piece of paper. I was thinking of going to a print/copy place and they could possibly make me a nice lamented copy. Any suggestions?
Thanks again and keep up the excellent job.
Nah you dont have to do that. You said you used online map tools what is the website for that? Do you use that in your games or do you use it for your adventures? What I use is either dungeon tiles or a grid map that you can draw on so I can use my minis on it. Thanks for your fast input.