See more of my work at:
Pathfinder Reign of Winter Conversion
H1-E3: Demon Prince of Undeath Conversion
I had an request from Evil Cobra. He wanted to get hold of the high resolution maps that I have created in the Prince of Undeath Conversion Guide in order to use them in MapTools.
I have now zipped them up and uploaded it to the server. You can find them at the following link:http://web.comhem.se/mwester/Shadowfell/Documents/H1-H3_Maps.zip
I'm getting a 404 error with this link.
Did you change anything in the first two files with this last update? Or did you just add the H3 file? Should I download the first ones two?
Thanks in advance!
All the best,
Looks like we have new info on both P3 and E1 here, so we can start planning on how elements will be connected in the future.
I believe it will pay off for us, since the E series seems to link many elements from the previous adventures, as far as we know.
Looks good thus far, are the players meant to run through the horned hold and the sea of shadows?
First of all Myrhdraak I wanted to thank you for all of your work. I have found your H1 suggests useful even though I have not chosen to do the full plot "conversion".
Would it be possible to provide a version that is more printer (and ink!) friendly? For example, the border across the top of each page is well done but significantly increases the ink per page.
Currently I'm busy adjusting the KoTS for my campaign. These PDF's help a lot, even though its going to be about Shar and not Orcus.
But... If you do the Water Cave and gain the vellum and shield they can be used in the negotiations with the Hobgoblin War chief. If you succeed he will leave the Keep with all the Hobs. So...doesn't that mean there will be no more encounters in the Keep any more? Throwing away XP and thus having the party get to weak for Kalarel? There are several added encounters here and there, but will they suffice to balance it out?
I'll also gladly do an quick edit/spellcheck to H2 when it's done.
So... Nightwyrm Fortress is finally out! Did anyone get it already?
Does it really tie into the whole Orcus storyline like the rumors were signalling? Should we expand this little adaptation to include the P series?
My books will take forever to get here (I live in Brazil, after all) so, yes, I´m anxious...
Yes! That does sound cool! :P
By the way, I´m about to start DMing this (it was supposed to have happened already, but we had some time issues) and, since my players are not all that familiar with 4e rules, I thought of starting with Kobold Hall. Sorta like a tutorial to run them through.
However, I´m really trying to tie the dragon with the whole Kalarel/Cult/Shadowfell thing. Anyone got any suggestions? I had some ideas, but none of them since to fit right.
I appreciate any help!
Thanks, that´s a good idea!
However, I did want to keep the dragon around. Although Kobold Hall is not that great as an adventure, I think the dragon at the end adds some "Whatthe...?" effect. If I know my players well, it´ll scare the bejeezus out of them. :evillaugh
I thought of a Young Shadow Dragon, but the Draconomicon only brings a larger version. Is there a Young Shadow Dragon around? Or should I just make one up?
Another idea was that the dragon could be supplying Kalarel with his kobold minions, in order to slow trade routes to Winterahaven by attacking caravans and keep an eye on meddling adventurers. Perhaps the young dragon was the one who uncovered the Rod of Ruin and sent it to Kalarel. Too farfetched?
The later could work. Make the dragon a servant of Kalarel (or rather of Orcus but helping Kalarel). The dragon was sent to uncover the Rod of Ruin by Paldemar based on the knowledge he had gained. The dragon was then ordered to support Kalarel in his efforts. Kalarel sent him to the kobolds to use them to get more slaves sent to Irontooth, while guarding the roads from Fallcreast to Winterhaven - securing no trouble was coming that way.
First of all, I'd like to express my gratitude to Myrhdraak. This is an excellent conversion and my players are having a lot of fun with it, having finished KoTS and now working our way through TL.
I had a couple of ideas I wanted to throw out there and see what your opinions are. First, I really like the addition of the shadow dragon instead of a green dragon in the well of demons, but with their being another shadow dragon in assault on nightwyrm fortress, what do you think about making the shadow dragon in TL an offspring of Urishtar from AoNF? Unfortunately I have only just got the new adventure and haven't finished reading through all of it yet myself though so I'm still unsure what direction to take this.
Also, I have a wizard in my group, and I was considering the idea of having the mages of saruun invite the wizard into their order to replace paldemar. It seems to me that the mages would be very interested in having a sort of "field operative" in their ranks whose focus was to identify and pursue opportunities outside of the seven pillared hall. I'm not sure what responsibilities or benefits joining the mages would bring though. Any ideas?
Thirdly I need to figure out a way for the PCs to reach the Pyramid floating in the sky. Any suggestions?
So is part 2 done? If so I can do the editing, if you like.