Before posting, ask yourself WWWS: What Would Wrecan Say?
did you guys see that e3 is up on the WotC page...it is called "Prince of Undeath"...for those of us banking on fighting orcus, it seams like some good news...
See more of my work at:
Pathfinder Reign of Winter Conversion
H1-E3: Demon Prince of Undeath Conversion
Yes I notices it yesterday. Great news! Considering the speed at my game table (not very fast we only play one evening a week) those products are probably released when my group have finished H3.
I hope this thread maybe have inspired WotC to do this Orcus path for E1-E3. I wonder which level range it would be within? As H3 finishes at 10th level it would be cool if it ran between 10-30th level. Anybody heard something on this?
"My goal has been to review, develop, and do the final edit on each of the adventures we're releasing as part of our initial 4th Edition "adventure path." That's H1: Keep on the Shadowfell to E3: Prince of Undeath. Right now, I'm putting the finishing touches on E1: Death's Reach. This is our first epic-tier adventure, taking characters from 20th to 23rd level as they accept an epic quest from the Raven Queen. Designers Bruce R. Cordell and Chris Sims have put together an exciting and thought-provoking adventure that explores the darkest places in the Shadowfell and touches on the mysteries of life, death, and the beginning of time in D&D. This is one to watch for when it hits the shelves in 2009. After that, two more to go!"
players just ended up absconding from the blue slime in H1 (yeah... we're still waaaaaay back there). Do you plan on linking H3 to P1 in the same manner as we are these? There is semilink if you read H3 that links it to P1 anyway but we've really been strengthening the bonds that exist anyway.
I have added a map to the Shadow Vortex encounter, page 27 and 37. This is a very big map. Personally I have liked some encounters with big maps as it requires some movements for the characters as well as using their range attacks fully. However, if you think they are to big I gladly recieve your feedback as I can reduce the grid size of them.
The map looks good, but it seems unmanageable at that size. It seems to me that anything larger than 40x40 just gets too big, both for computer players who have a limited grid size, and those who use a standard 1" square grid for home play.
Just bought the Demon Queen's Enclave - it looks promising. Orcus is back in the story as it started in H1. The Mages of Saruun is mentioned in one of the Hooks. Maybe this whole serie can become great Orcus mega adventure. I will start thinking if it possible to put some fore-shadowing towards P2 already in H2. Some drows appearing maybe? Indications of trouble in the depth of the earth?
Anybody with some ideas they want to share around this? (How to tie the adventures closer together already in H2)
A roof map would be appreciated.. it sounds like a pretty exciting series of encounters, but it is kinda difficult to visualize the roof sequence.
The adventurers receive a letter from Valthrun the Prescient,
a sage and scholar who dwells in the small fortress
of Winterhaven. If you played H1: Keep on the Shadowfell,
the characters may have already met him. Otherwise, he
knows of the adventurers by their reputation in the area.
(You can replace Valthrun with any sagacious NPC in
your campaign.) His letter reads:
Your deeds speak well of your good intentions and your concern
for the civilized lands. I write to you to ask for your help in a
most troubling matter. For the past several days, I have observed
a glittering, red streak in the sky. Last night, the red streak flared
like a star before disappearing from the sky. If my readings of the
Analects of Tzunk are correct, this heralds the appearance of a
great evil in our land. I dare not reveal what I know in this letter
for fear it may fall into the wrong hands, but I beg you to make
due haste to my tower in Winterhaven.”
You can insert the comet’s appearance in the night sky,
making it an event for the adventurers to puzzle over
before they receive Valthrun’s letter.
If the adventurers travel to Winterhaven, Valthrun
treats them as honored guests. He throws a feast in their
honor, after which he tells them what he knows. At the
feast, emphasize the hero worship that Valthrun and the
other people of Winterhaven lavish upon the adventurers,
particularly if they defeated Kalarel in adventure H1: The
Keep on the Shadowfell.
After eating, Valthrun tells the adventurers what he
✦ Because of Valthrun’s research and after consulting
with an archmage from the Therund Barony via magical
means, the sage is convinced that the events in the
night sky foretell the rise of a new exarch of Orcus.
✦ Undead have been drawn to the ruins of Shadowfell
Keep, an ominous sign of Orcus’s growing power.
✦ Valthrun completed a series of divinations that revealed
the location of the exarch’s arrival, a point somewhere
beneath the Cairngorm Peaks. The Miser’s Pit, a shaft
that extends deep into the Underdark, is perhaps the
best place to begin searching for this new, evil being.
Knowing the way to thunderspire...and that it has an
entrence to the under dark...the PCs head there first
Should the adventurers have a frostier relationship
with the Saruun Mages they find:
The Mages dispatched one of their number,
a wizard named Onotor, to establish a trade alliance with
the drow. Reeling from the events in H2: Thunderspire
Labyrinth, the Mages are eager to find new trading
the Mages approach the characters as friends in
need. They relate the little that Onotor could tell them. An
undead army, strong enough to threaten the surface world,
attacked a drow outpost. Onotor is in danger, and adventurers
are needed to either defeat the undead or learn more
of their origin to prevent their spread.
the Mages give the adventurers an iron
pendant shaped like a spider. This item is a diplomatic
pass, a symbol that allows the adventurers to pass safely
through drow territory and gives them a chance to attempt
to parley with the drow.
Quest XP: 1,600 XP (minor quest) for returning
Onotor or his remains to the Saruun Mages.
The quest offered by Valthrun is twofold. The adventurers
must determine the nature of this new threat and
defeat it. Any evidence of Zirithian’s death is enough to
placate Valthrun and complete this quest. Of course, he
insists that he and the people of Winterhaven host another
grand celebration to commemorate the adventurers’
Quest XP: 8,000 XP (major quest), and the Therund
archmage arrives in Winterhaven shortly before the
adventurers return. He grants them a reward (select a
Level 17 Treasure Parcel from the Dungeon Master’s Guide.
Since I'm relatively new to this I'm having a little bit of trouble following between my module and your conversion for KotS. Is there any advice that you can give me on what I should be including from the original and which parts should be left out? A sort of walkthrough I guess?
On your current version, in the Brugg's Enforcers encounter, there is either missing text or extra text. On page 14, the text ends with the words "In secret" with nothing following it. I was just wondering if there was supposed to be anything actually written there, or if you accidentally put in what looks like the start of another paragraph.
Have finally gotten some time to work on the Halls of Silence part. What would a minotaur mountain be without a labyrinth? I have therefore turned the Halls of Silence into a mist filled maze. (Page 19-21+52)
Still a lot to do on it, but I am publishing it now so anybody who has ideas to what kind of obstacles it could be filled can contribute.