Before posting, ask yourself WWWS: What Would Wrecan Say?
The Skill challenge for Old Sara should be bumped up several levels or the DC's for each check dropped. The latest errata update lists that a Difficult DC for a skill challenge should be at max 15 for levels 1-3. A DC 20 doesn't appear on the new chart until somewhere between levels 9 and 10.
The fight with Bairwin was really amazing. Though the PC's didn't figure out what happened specifically to Old Sara (failing the challenge), being the group that they are, they just went from store to store intimidating the hell out of each store owner. When they reached Bairwin's shop I triggered the encounter when they ran an intimidate check with a nat 20 on the roll. However for cinematics, I had him use a smoke bomb to cloud vision before he ran to the back room and head for the altar. When they did defeat them, I didn't want the PC's to gain one helluva lot more money, so the majority of items in Bairwin's shop were spirited away as being illusions. (What do you think of this turn of events?) It may have been my players rolling terribly, but I would suggest that the ongoing necrotic damage power of the Orcus Cultists should have a recharge of only one number, or maybe only an ongoing damage of 3. This alone was really taking the toll on them.
Now for some ideas I used...In that first room in the keep (with the rat swarm) I replaced the goblin sharp shooter with a Goblin Picador
then later in room I had writing on the walls in blood...the PCs wrote it doen and took it back to town to translate...it was a variant off primordial (Abyssal) and so far they have said
1) The speaker in dreams will melt your brain
2) Tenebrous is a shadow of himself
3) HE IS COMING AGAIN!!!
4) Darkness impressions Darkness, and light imprisons light...but only the pyramid holds the key...
and the 5th had three dead ravens sacrafice in greasly ways, with there feathers hung in the blood
5) Death is not the end...it is but a window into her soul...I will live again...without the chore of life anchoring me down...
I like the harpoon thing. However, I have not seen any harpoons been introduced in 4th Edition. it was one of the first monsters with 4e stats...through DDM game it had 4e stats on back, and being a common I had a ton of them laying around...
it was one of the first monsters with 4e stats...through DDM game it had 4e stats on back, and being a common I had a ton of them laying around...
Little did I expect that the H1 conversion alone would span 36 pages when I started, but that's the size of it. Therefore I have decided to split the changes into seperate documents. One guide for H1 and one for H2.
Thanks to some great input from you guys I have added a lot of new material the last week. These are the changes made to H1:
- Water Cave have all its treasures at the bottom of the pool. A new map have been added to the Battle Maps (page 20 and 33)
- New House Rules for underwater swimming and drowning (page 27)
- Updates of all Skill Challenges based on WoC DMG changes
- Blood writings on walls by Sir Keegan, influenced by Orcus (page 19)
- Dark dreams as PCs approaches keep (page 19)
- All H2 material put into a seperate conversion guide
H1 Conversion Guide: web.comhem.se/mwester/Shadowfell/Documen...H2 Conversion Guide: web.comhem.se/mwester/Shadowfell/Documen...H3 Conversion Guide: web.comhem.se/mwester/Shadowfell/Documen...P1 Conversion Guide: web.comhem.se/mwester/Shadowfell/Documen...P2 Conversion Guide: web.comhem.se/mwester/Shadowfell/Documen...P3 Conversion Guide: web.comhem.se/mwester/Shadowfell/Documen...E1 Conversion Guide: web.comhem.se/mwester/Shadowfell/Documen...E2 Conversion Guide: web.comhem.se/mwester/Shadowfell/Documen...E3 Conversion Guide: web.comhem.se/mwester/Shadowfell/Documen...H1-E3 Monster Update: web.comhem.se/mwester/Shadowfell/Documen...Conversion Guide Maps: web.comhem.se/mwester/Shadowfell/Documen...
Also read my Pathfinder: Reign of Winter 4th Edition Conversion
I have now started the H2: Orcus Conversion Guide!!!
Great if I can get some ideas on this one as well. I wanted to tie together the locations into the story better than the 3 major ones described in H2.
So far I have added:
- A prologue on Paldemars first visit to the Sea of Shadows (Page 2)
- A more detailed background for the events that have happened in Thunderspire (Page 2-3)
- Some small modifications on the Hooks (Page 3)
- Changes to the Locations in H2 (Page 4)
- More info on the Mages of Saruun and Orontor Hook (Page 4-5)
- A small change on Vadriar the Sage (Page 5)
i know you've pretty much moved on from the H1 guide, but besides minor spelling errors in various places, you mention one of the people kidnapped is a vagabond named Evrion. (page 9) However, Evrion is not mentioned anywhere else in the guide.. is this just flavor or is it somewhere else in the guide that I missed
Draconomicon 1 does have stats for a level 24 elder shadow dragon but i don't know the first thing about scaling a monster down.
I noticed you mentioned bringing Kalarel back as a lich, but I don't see him in your H2 conversion. Were you thinking it would be more in line to bring him back in H3?
No I have just not had time to do that part yet. Are trying to make the adjustments a little bit in a gaming timeline so people that have already started on H2 still can use the conversion guide.
My thinking was the following: As I am decoupling The Well of Demons W1-W10 (Area 11 on the Map) with the Tower of Mysteries T1-T3 and placing that at The Palace of Zamduul (Area 15 on Map) allowing the PCs an extended rest between these areas - I will need a new encounter before T1-T3 which is the Minotaur High Priest palace. In this area I intended to add Kalarel as a lich the PCs will have to face before going after Paldermar.
What do you think? Could it work?
That could work out fine if you can find a decent reason for a lich to be beyond the well of demons. I do like the idea of Kalarel failing Orcus not once, but twice though.
Well the labryinth is full of these minotaur statues right? Everytime they pass by (as a flavor sort of thing) have them make perception checks for no apparent reason ... as it turns out every single statue is being used by Paldemaar as a telescope to see what is happening around the maze, the statues are always watching the PC's to see what they're doing... kinda in a scooby-doo'ish way but the players (not necessarily their characters) may get the feeling that they're being watched.