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Lets see that list of Species...probably have to wait until Ordo Xenos codex comes out (I had thought before the new edition came out, that it would have been in January...as up till 4th ed., they had been releasing 1 every year in January...). Does anyone have any idea as to the racial traits of these 1/2 Eldar'n'Humans?

Also, does anyone have any idea why they keep refering to Honsou as a 'half-breed' in Storm of Iron (I've read 2 extracts, but GW stopped restocking it, so I couldn't buy it).
Also, not much in Imperial source files 'bout Inquisition things...

It just hit me! Deathwatch as P.C.s!!! A small team of alien hunters carrying out the sort of things ascribed to the Deathwatch in WD (infiltrating Necron Tomb-Complexes to plant bombs, call down exterminatus...), and the stuff Terminators used to do in the days of Space Hulk!!!

If anyone has read the Dark Millenium section on Kill Teams...you have (roughly) a way of quickly generating short adventures...string a few together, and watch things happen.
Will you run such a game?
What do you think ? Maybe i´m missing a small bonus, something unique...
----------------------------
Eldar/Human Halfbreed

Halfbreeds look more stocky than the usually tall and slender eldar. Their facial accents and slightly pointed ears make them quickly identifyable as non-human/non-eldar characters.

Speed: Halfbreed Base Speed essentially the human base speed

Attributes:
+2 DEX
+1 INT
+1 CHA

Skills: +1 Listen, +1 Move Silently

Special:

-Dulled Shining Soul
Halfbreeds have a higher presence in the Warp as humans, but not the elegant glow of purebreed eldar. Thus all psykers get a +2 bonus when trying to detect halfbreeds using the "Psychic Sense" ability.

-The worst of two Worlds
Halfbreeds are neither recognized as human nor as eldar (humans show high distrust for xenos, resulting in a -4 to all Diplomacy and Gather Information Checks for the character, Eldar feel pity for halfbreeds, regarding to them as "Lost Souls" since Waystones don´t work for them. The Character gets a +1 on all Diplomacy and Gather Information Checks in an all-eldar environment.)
How would one make a bonesinger character (essentially an eldar psychic engineer) ?
Ikaan: The easy option is to take levels of the Smart Hero basic class and then multiclass between Sanctioned Psyker and Engineer (to really get the most of those points you're going to put into Int).

Or if you're really crazy and you feel that the designaion of BoneSinger is specialized enough you can do this: create you're own advanced class! Then submit it to me. If I like it, I'll put it in the eldar section.
Might run that kinda game w/ my home group...
That Kill-Team stuff might come in handy...
Like the 1/2 eldar so far!
Bonesinger should be an independant Advanced class, I think...
Are you sure that 'stones don't work for 1/2s?
Without an advanced class the bonesinger would be a psyker with several craft-skills (even mechanical)...so he would simply construct things but not buying parts - not so nice.

I think i´ll make an advanced class with few levels.
The uselessness of waystones was an idea...the bright soul of an eldar would be somewhat shaded over with the dull aura of a human. In my opinion halfbreeds take a tragic aspect in roleplaying, so the knowledge of their soul being lost to slaneesh makes them different from humans, most eldar and the dark eldar. The halfbreed is unique in this way as he/she knows that they face a grisly end no matter what they do. If you have other ideas tell me.
Good news for encounters in 40k...I think.
http://uk.games-workshop.com/warhammer40000/creatures/1/
-a few more encounters.

I would have thought the 'stones worked for anyone with a soul, but I may be wrong...will probably check. However, that is an interesting way to give them tradgedy...
I would have thought that the Eldar would have considered them abominations, and would have them discriminated against on Eldar ships and Craftworlds...but then again, the Eldar (at least most of them) would probably be wiser than that.
http://www.darkmillennia.net/index.htm
There's a galaxy map, amoung other things here.

Also, if anyone saw the Kroot Merc's article a few years back, with 'green' Kroot (more Ork), what would Kroot which have high propensities of other races be like? Eldar Kroot would probably be more agile, smarter, and have more numerous Psykers. Human Kroot, Tau Kroot? Any ideas? My group is going to be running into quite a few, and some variety might be nice.
Liberal use of the Mutation rules might be advisable.
If dark eldar have been mentioned earlier, then i am too lazy to have found them, but....
-2 charisma may not be exactly correct, considering the intimidation of dark eldar is able to force even space marines to submit in the past (i have read alot of articles and texts upon the races).
and to get the full history of dark eldar...
in the timewhen the eldar race as a whole, ruled the galaxies, the farseers saw the coming of the eye of terror, and many ships were created in a desperate attempt to escape......
those that did, became known as craftworlds, and the eldar changed their ways to survivalists.... becoming what we know of them now
the eldar who did not flee, and decided to stay where their homes are... most were destroyed. however the world of commargh (i dont know if that's spelt right...) was thrown into a new place, either the warp, the webway, or somewhere unknown.. and the eldar who stayed in it continued their old practices. (and this is why im proud to have called my old dark eldar army, the "true eldar")
there are, although the big GW folks havnt made it official (or agreed for that matter, keeping their mysterious ways) rumours that the incubi are linked with the Kaela Mensha Khaine (i think it is) and the other aspects.. that the dark eldar continue to worship the gods that the new eldar have avoided, and that slaanesh may in fact be one of the eldar gods (although this is a vry small idea).

anyway i hope this helps put dark eldar into perspective, after all... they PWN all other races in survival.. and coolness of looks...

plus if u want any more otherwise irrelevent game info about histories etc, just ask :D
And to further the mystery, there is VERY good reason to believe that Araha (or however it's spelled), father of the Striking Scorpions, is now the Father of the Incubi.
It's worth mentioning further than the mutation from the energies in the city of Commoragh have caused the Dark Eldar to become a bit crueller and more twisted, just as worlds near the Eye of Terror become twisted and perverted mockeries of whatever they once were.

However, the Harlequins are the true survivalists. They can spend unlimited time in the Webway, they do not fear she who thirsts (Slaanesh), and they live freely with both the Dark, Craftworld, and Exodites as they please. I think looking up the tentative harlequin stats on the GW site is worth it, and will help one see the harlequins as one of the most powerful races out there.

Well, I guess that's about it from me for now, so toodles!
http://www.solegends.com/citrt/
A gallery of some of the old Rogue Trader models-brings back memories...

Probably useful for some of the stuff in the beastiary (like the Ambull for instance...). Also, if you could get hold of some of those minies, they'd be VERY useful.
Some thoughts for the day to envigorate this forum :-)

The group i´m running is composed as follows: A Navigator as a rogue trader with a small ship, his trusted squat mechanic and two stranded xenos, a female eldar psyker and a tau warrior. Through certain circumstances the navigator would like to keep these xenos as additional crew. I ruled that rogue traders have exclusive rights to employ whatever tech and personnel they want, as stated in the carta of the imperial navy (so he could theoretically fly an eldar ship with green blobs as crew). Now...i guess he has to "register" the xenos as his crew or they would be shot on sight by the arbites. What rights should these "abominable rehearsing citizens" have or not have ?
Rogue traders are by definition illegal, so he can do whatever he wants providing he doesn't get caught. As for chartered traders, it would probably change depending on what planet and legal jurisdiction they found themself on...laws could range from shoot-on-sight to perhaps keeping them as slaves to just letting them roam about.
erm...not ROGUE trader but rogue TRADER...i was referring to the hereditary charter a merchantl could get (by virtually joining the imperial fleet) that gives him rights to cross segmentum borders and make contact with alien cultures and explore new trade routes. Sorry, i wanted to post a link to criticalhit to show that this type of charter is supported fluff-wise, but i cant find it. If "rogue traders" are supposed to make contact with new cultures it makes no sense to eliminate his trading partners on sight, even on planets with a stricter view of the law.

- my guess was that they get special papers to get around the arbites, but i think i´ll give them a harsh treatment. if they are caught doing forbidden they are most likely given a beating and transferred to the next inquisitorial post.

- how would imperial citizen "joe" react ?

- how would a member of the ecclesiarchy react ?

- redaxe orks are known to pact with humans, as are renegade eldar. would you think of this contacts as some sort of star wars-type (like keeping the xenos scum in the worst sectors of a city, harsh racial prejudices) or more like a seldom encounters that need to be silent to not attract the arbites ?
The Ecclesiarchy would shoot on sight (or call for substantial back-up).
Yet again, it all depends on the planet for Imperial Citizens...most would run screaming (Contact with Xenos is, after all, a crime punishable by death...).
The Arbites could be gotten around as you said, but it would be quite hard.
The Xenos mentioned COULD disguse them selves in public (full coverings for the Tau, covering the ears and walking with a slouch and a limp for the Eldar), although this would probably be quickly blown. Except in VERY SPECIAL CIRCUMSTANCES, Xenos are shot on sight (although, it appears that 1/2 eldar and Kroot may not necessarily be treated such...). They would not be allowed to settle down in a city (although, they might anyway...). However, on the fringe/frontier of Imperial territory, anything goes-Water Caste traders do operate on fringe Imperial worlds, Blood-Axe Orks are bribed with weapons to attack other threats, Kroot fight alongside Imperial Guard, Squat work as Tech-Priests (although, they aren't Xenos, per say), and Eldar occasionally co-operate (or just blow their erstwhile allies to pieces). About the only place where other races are accepted, is the Tau empire.
However, on the fringe/frontier of Imperial territory, anything goes-Water Caste traders do operate on fringe Imperial worlds, Blood-Axe Orks are bribed with weapons to attack other threats, Kroot fight alongside Imperial Guard, Squat work as Tech-Priests (although, they aren't Xenos, per say), and Eldar occasionally co-operate (or just blow their erstwhile allies to pieces).

I think this is true - and a good note for people that are looking for multi-species games. The further you are from the centre of the galaxy the less stringent is Imperial law. On frontier systems humans trade with orks occasionally, Eldar pirates (like Yriel) were not unknown to hire aliens for there hit and runs and generally the prejudice is more internalized and less institutionalized.

If that makes any sense, .
I remember thinkin/reading (can't remember which...LoL) about independant Human kingdoms/duchies/demesnes.../etc. They'd probably have a fairly tolerant attitude (I sense an adventure idea...), so long as enough 'entry tax' was paid.

There was that story a while back in WD dealing with a famous action of the Tallarn IG (and eldar) that mentioned pacts of Friendship being swapped...Hmm...

And then there was that part in Blood Claw, where the spirits of the dead Eldar were helping the Space Wolves defeat that Nurgle thing...

And (i think in Ghostmaker), the Eldar helped Gaunt's Ghosts against more Chaos (are we seeing a pattern here...?),

And then there was the whole Ichar IV thing...

I believe that the Eldar were helping the Imperium in the Gothic Sector...

The Kroot, we all know about...

It seems that an alliance of necessity means that Humanity is almost (...) always the lesser evil.
Eldrad Ulthuan informed the Emperor about the Horus Heresy.
Of course, he didn't listen, but that's a moot point.
The Imperium fights Chaos above all else, and the Tyranids, Orks, and Necrons are everyone's enemy, so it's not like they would dislike them for that.
The Eldar feel a protectiveness towards the Tau, though, and because of that one would think that in Tau space, the Eldar and Humans would clash.
Up to about p. 405, now, well into the spells, and finals end tomorrow. Expect a finished errata by the end of the month.
Hurrah !
:D :P
yay i love 40k i have been lookin for something like this for so long
:OMG!
i'll have to start a campain with my brother...
maybe my dad
You should be very careful! GW doesn't like posting even single stats or rules on messageboards. I don't know if they're aware of this board, but those boards dedicated to their systems are in constant danger of being closed if things like this happen. Just a friendly warning...

Master of Dragons

Truthery
Up to about p. 405, now, well into the spells, and finals end tomorrow. Expect a finished errata by the end of the month.

Toptomcat is a golden God! :D We'll add his errata to the site when its done.
Great...
I have well-balanced stats for Adeptus Mechanicus and Titans for 40k...
Anyone want posted (as it ain't (mostly) GW, they hopefully won't mind...)?
Sure I'd love to see the posted stats for your Titans. As it stands I'm not pleased with the way I handled Titans. I might 'convert' them into d20 Future Mecha eventually anyway.

I'm not sure what you mean by balanced Adeptus Mechanicus though. Unless you have NPC stats which is cool.
By Balanced Adeptus Mechanicus, I meant stuff for an armylist...
Turns out that a few 'dedicated' guys put together and playtested a whole lot of units for a Codex: Adeptus Mechanicus...
Skitarii, Tech-Guard, Magos (Magii?), the old Support Weapons, Electro-Priests...but I digress.

Please don't do Titans as Mecha...they really are more like Tanks...with legs...

If you've read the old TITAN/IMPERIOUS DICTATO series...that sorta doesn't work w/ Mecha in the Japanese sense (I'm assuming that that's what they did for D20 Future?)

Warhound Scout Titan-
Front 14, Side 13, Rear 12, Size: War Machine Speed: Normal, Crew: Adeptus Titanicus personnel consisting of Princeps, Moderati, Tech-Priest Engineer, & 2 Servitors, Weapons: 2 main, Structure Points: 3, Void Shields: 2, Options: Can field 2 weapons of any kind except plasma destructor, any triple-barreled weapon , special weapons and deathstrike missiles. The Warhound automatically has the Holy Icon vehicle upgrade due to its very nature.

Front 14, Side 14, Rear 13, Type: Tank Size: War Machine Speed: Normal Crew: Adeptus Titanicus personnel consisting of Princeps, Moderati, Tech-Priest Engineer, & 2 Servitors, Weapons: 3 main Structure Points: 6 Void Shields: 4, Options: Can field 3 weapons of any kind except the plasma destructor and deathstrike missiles. The Reaver automatically has the Holy Icon vehicle upgrade (built into its points cost) due to its very nature.

Warlord Front 14, Side 14, Rear 13, Type: Tank Size: War Machine Speed: Heavy Crew: Adeptus Titanicus personnel consisting of Princeps, Moderati, Tech-Priest Engineer, & 2 Servitors Weapons: 4 main Structure Points: 9 Void Shields: 6 Troops transport: 10 (it can be characters fighting aboard the Titan, support Techpriests or troops)
Options: Can field 4 weapons of any kind. The Warlord automatically has the Holy Icon vehicle upgrade (built into its points cost) due to its very nature.

TITAN SPECIAL RULES (From Imperial Armour update 2004) Minimum Range: A Titan may not target units within 12". Targeting: As a Super-Heavy vehiclea Titan can target different units with its weapons. Void Shields: Each void shield counts as having an Armour Value of 12. If the Titan has any Void shields operating then roll to penetrate void shield rather than the vehicle. If a hit scores a glancing or penetrating hit then the void shield is overloaded and taken down - no additional damage is caused. Only when a Titan has no void shields left do you roll against its own Armour Value and then roll for damage for glancing or penetrating hits as normal for a Super-Heavy vehicle. Void shields have no effect in close combat. At the start of its turn a Titan can attempt to regenerate downed void shields. Roll a D6 for each downed void shield, it is regenerated on a roll of 6. Titan Tank Shock: Enemy infantry must test at -1 to their Leadership if they are tank Shocked by aTitan. The enemy unit may still use the `Death or Glory' special rule. Leg Armour: Titans has its thickest armour protecting its vulnerable legs. Troops on the ground which assault aTitan can usually only attack its legs or feet, and therefore all close combat attacks against a Titan are resolved against Armour Value 14, regardless of which direction the attacks come from. Troops which have jump packs or that can fly ignore this rule and use the Armour Value of whichever facing they are attacking. Titan Stomp!: Unlike other vehicles attacked in close combat, a Titan can fight back, using its weight and size to kick and stomp enemies. It will make 1 attack against any model in base contact with it in the Assault phase. The Titan has a Weapon Skill of 1, an Initiative of 1, and a Strength of 6 for a Warhound, 7 for a Reaver and 8 for a Warlord. Due to the Titan's massive size there is no Armour Save allowed against these attacks (except for Invulnerable Saves) and against vehicles roll 2D6+ST for armour penetration adding both dice together. Opponents that fight a round of close combat against the Titan and fail to destroy it (quite a likely occurrence!) automatically fall back unless they are a vehicle or another war machine. Titans never pursue or consolidate – they remain stationary. Engineer Repairs: Every Titan has a Techpreist as part of its crew, aided by servitors and Servo-skulls to keep the Titan running smoothly. At the start of his turn the Enginseer may attempt to repair damage to the Warhound. If theTitan has its engines damaged, weapon destroyed or field destroyed, one of these defects (chosen by the Techpreist) is fixed on a roll of 5+. Note, the lechpriest is always aided by a Servitor dedicated to the task, so gains a +1 to the roll (on his own he would require a 6 to fix the damage, if he is aided by more servitors the roll is modifies accordly and if there is more Techpriests in the titan everyone can attempt a repair).

Note: This stuff is by a guy called Jose...he appears to be a bit of a Titan nut, having built his own Warlord! I did next to nothing (save editing to put here). Now that that's out of the way...weapons next.
Uhoh...what a big, mean looking pile of stats :D

I have some idea for a changed navigator-class without the psychic powers. Tell me what you think (i only changed the class features, not the bab or anything else):

Lvl. 1: Navigate, Intrigues Everywhere I
Lvl. 2: Gazing Eye
Lvl. 3: Spaceship Professional, I have seen hell
Lvl. 4: Stun Stare
Lvl. 5: Intrigues Everywhere II
Lvl. 6: Spaceship Professional
Lvl. 7: Temporal Flux
Lvl. 8: Navigate x10
Lvl. 9: Spaceship Professional, Warp Block
Lvl. 10: Death Stare

Intrigues Everywhere I
The diplomatic struggles between the navigator-houses force navigators to learn the trades of diplomacy. Their vast knowledge gives them +2 on diplomatic checks.

Spaceship Professional
Navigators learn a lot about different starships. Every time a navigator gains the spaceship professional feature he may select a feat related to starships only.

I have seen hell
Every navigator has witnessed the evil touch of chaos on his travels, which is a horrifying experience. But time dullens the effect and navigators construct an effective mind-shield, protecting them against demonic influences. Navigators are thus resistant to chaos, they get a +3 bonus on all Will Saves and Spell Saving Throws against demonic influences.

Intrigues Everywhere II
As they progress in power, more finely tuned knowledge of manipulation are used between navigators and contractors or merchants. Their diplomatic check bonus raises to +4.

Temporal Flux
The navigator is able to shape the powers of the immaterium to change time itself. Thus, the navigator can get a +2 on his own initiative check or -2 on a single other opponents initiative check which he must declare on his initative turn.

Warp Block
The warp eye of the navigator projects a cone of destabilized warp-space. The dc´s of psychic checks in the area of sight are modified by +5. The navigator may do this 2 times a day, and the ability lasts for 4 minutes.
Ok...no weaps yet, been rather busy-(grr...infernal exams...rrr)...

But, a while back, I generated some World Outlines (i.e. prefab worlds in case my players ended up needing somewhere to go).

There was one or two for each type, I think...will take a while to find (some went missing...)...

If people want them, I'll put 'em up.
The Spells chapter has me going insane. I can't near finish by morning...so here's my work so far. This'll change.

TABLE OF CONTENTS:
In all four Chaos Gift entries, correct '(chaos)' to '(Chaos)'

INTRODUCTION:
Perhaps change the word 'compute' to 'intuit' in the Eldar's description?

Perhaps change the phrase "fighting capacity" to "fighting prowess" or "ferocity" in the Kroot's description?

Change 'most notable' to 'most notably,' in the intro

Add a comma after 'Moreover'

Add a period after 'use,' and start a separate sentence with 'With the help of the...' Alternatively, add a colon after 'use.'

Change 'I am able' to 'I have been able'

Character Creation Summary
Intro: Add a comma after 'Handbook'
Add a comma before and after 'of course'

2.2: Perhaps change 'a number of races are available to play as' to 'a number of playable races are available.'
(Check: everyone STARTS off or everyone START off?)
Add commas before and after 'as you play on'
Add a comma after 'squats'
Capitalize the races?

2.3: Change 'outline' to 'outlined'

2.4: Perhaps change ' they will work too' to 'they will also work'

2.5: Clarify 'maximum hit points' by adding a parenthetical (that is, the character's HP are not rolled and are instead treated as if the maximum possible roll had been made)

2.6: Clarify 'from the same source' ruling. Is it the SAME source or the same TYPE of source?
Correct 'bonuses to AC' to 'bonuses to Defense'
Capitalize 'defense' in 'will not add any bonus to defense' and 'Armour does not add to your defense'

2.7: Perhaps change 'small legs' to 'small legs or other impediments to speed'

2.9: Change 'in your character sheet' to 'on your character sheet'

2.10: Change 'this replaces Reputation' to 'this replaces the Reputation mechanic normally used in d20 Modern.'
Perhaps change 'see the Leadership rules in the Rules section' to 'see the Leadership entry in the Rules section' to avoid repitition.

2.15: Some attempt at mechanics description is made that should be made in the Skills section, and it's not made clear that twice as many skill points are required to get the same rank for cross-class skills.

2.16: Perhaps change "two feats or more depending on your background" to "two feats, with possible additional feats gained through class or background."

2.17: Replace 'you character's credit bonus' with 'your character's credit bonus'
Replace 'credit is identical to credit in d20 Modern' to 'credit is identical to Wealth in d20 Modern.'
Perhaps clarify by adding ", an abstract measure of your character's current purchasing power" at the end of the first sentence.


Basic Character Classes:
Is it really neccesary to number the talents? Most don't come in any particular sequence. Bulleting them might be better.
Under the Class Skills entries for the Dedicated and Charismatic heroes, a few Knowledge skills are listed that they can't take: they are missing spaces, as in "Knowledge:Racial" vs. "Knowledge: Racial."

3.2: Perhaps alter the formatting so that the chapter heading starts a new page.
Replace 'Overrun checks' with 'Trip checks during Overrun attempts'

3.3: Perhaps alter the formatting so that the chapter heading starts a new page.
Perhaps rename Duck & Weave +1, +2 etc. to Duck & Weave, Improved Duck & Weave, and Advanced Duck & Weave to be more consistent with existing talents.
In the Duck & Weave talents, correct three instances of 'AC' to 'Defense'.

3.4: In what manner does the Natural Armor talent stack with worn armor? Is the formula (Natural DR + Armor DR)/highest DRT? (Natural DR + Armor DR)/average DRT, rounded however? Something more exotic?

3.5: Perhaps replace 'mentally archive a credit of information' with 'mentally store an archive of information.'
Does the Xenos-Lore talent suddenly apply to a new xenos species when the Smart Hero's intelligence modifier goes up, or does he forget all he knows about one species when it goes down? It'd probably be best to fix it when the talent is gained.

3.7: The formatting on the Innate Power talent tree is messed up.

3.5, 3:6, 3:7:
Perhaps re-word the (descriptor) Power talent tree. 'An additional Arcane Psyker level' would work better for clarity purposes than 'an Arkane Psyker level of 2,' just because someone with Improved Arcane Power and one of the psyker Feats has a psyker level of 3, not 2.
Replace 'easily identifyable as a psyker' with 'easily identifiable as a psyker' in all of the little warning blurbs following the Power talents.

Starting Backgrounds:
In the intro paragraph, add a comma after "may be well-travelled"

In the intro paragraph, perhaps replace "a one-time competence bonus for that skill of +1" with "a one-time competence bonus of +1 for that skill."

In the intro paragraph, special xenos backgrounds are alluded to, and they are listed as backgrounds under the xenos species in the Source Files, but they aren't actually present anywhere in the book.

4.1 Use of the second person in the intro paragraph is inconsistent with many of the other backgrounds. Perhaps change "Most likely you hail from a Forge World" to "Most likely a character with this background hails from a Forge World." Alternatively, re-write all other backgrounds to use the second person.
Change 'techpriest' to 'techpriests' in the opening paragraph.

4.2: Knowledge (Physical Sciences) might be somewhat out of place: Sense Motive, as the counterpart to Diplomacy, might fit better.
Capitalize Trade in Knowledge(trade)

4.4: Perhaps change "adorn themselves with long flowing scripts" to "adorn their clothes with long flowing scripts," unless tattoos are routine.

4.6: Endurance and Self-Reliance make appropriate bonus feats, even though no one would take them.

4.7: Remove the extra space before "which" and add a comma after it. Remove the extra space before 'tactical reasons' and add a comma after it.

4.9: Separate "blackpowder" into two words.
Replace 'are regressed' with 'have regressed.'
Perhaps Advanced Melee Weapons Proficiency is somewhat inappropriate, considering all 'archaic' melee weapons are considered simple and no actual 'advanced' melee weapons can be found on a feral world.
Drive doesn't really work.

4.11: 'credity' sounds really akward: unless it is established canon 40k slang, I'd advise its replacement with 'rich' or 'wealthy.'
Replace 'a capacity for reading people' with 'an inclination for reading.'
Disguise works for Garden Worlder? Spot?

4.12: See 4.11's note about 'credity'
Add a comma before and after 'for instance'
Knowledge (Business) is mentioned in the skills: correct to Knowledge (Trade.)
Knowledge(Civics) is mentioned in the skills, which no longer exists: an ideal replacement seems to be Knowledge (Administratum).
Knowledge(History), which no longer exists, is mentioned in the skills: perhaps replace with Knowledge (Imperium)

4.13: Knowledge (Technology) might be better replaced with Repair, to reflect the more practical and less theoretical focus of technical knowledge a soldier is likely to have.
Gather Information also seems somewhat out of place.

4.14: The Craft skills seem a little weird.

4.15: Replace 'medecine' with 'medicine'
Dehyphenate 'psycho-therapy', unless it means something different in this setting than it does normally
The Credit Bonus might be a bit too high.

4.16: Add a comma before 'with angry gangs...' and after 'hardened Arbiters'.
Does Knowledge (Galactic Events) fit? Knowledge(Technology)?

4.17: Replace the comma after 'very few are' with a colon
Replace 'born indebted too' to 'born indebted to'
Add a comma after 'rewarding life'
I don't know about Knowledge (Earth & Life Sciences) or Craft (Pharmaceutical).
This makes mention of the apparantly-removed Aircraft Operation feat: if it is restored, then it can be left alone, but if Aircraft Operation is made a subtype of Warmachine Operation this will need to be revised.

4.18 Remove 'is' from 'The Navy is contains'
Change 'well-groomed man' to 'well-groomed men'
Remove 'such' from 'such a navy outpost'
See above comments on 'credity'

4.19 If MOST Outcasts are mutants, not ALL, perhaps some benefit could be exchanged for the mutation points.

4.20 Add a comma before and after 'unsurprisingly'
Add a comma after 'themselves'
Replace 'knowing the talents will develop' with 'by those who know their talents will develop.
Again, the second person's use should be corrected or made universal.

4.21 Add a comma after 'experts in religious studies'

4.22 Add a comma after 'to guide them.'

4.24 Add a comma after 'Tarot deck'.
Revise last sentence to "Seers' power stems from faith rather than training, but they remain psykers."
Capitalize 'eldar'

4.25 Correct 'particular adept as' to 'particularly adept so as'
Capitalize 'navy'?
Knowledge (Popular Culture), which no longer exists, is listed in the skills: since the closest equivilent, Knowledge (Galactic Events), is also present, delete it.

4.26 De-capitalize 'Urban'
Correct 'ever seen the sun and live their...' to 'ever seen the sun, and most live their...'

4.27 See previous comments on 'credity.'
Run-on sentence, try to split it up.

SKILLS
Certain skills should be more difficult to employ when applied to alien creatures or environments. I suggest adding footnotes to various skills detailing +5 DC modifiers as follows:
+5 DC modifier to any Computer Use check employing a xenos computer system. +10 DC modifier to any attempt to perform an action involving both Imperial and Xenos computers (for example, trying to transfer a file from an Eldar to an Imperial computer)
+5 DC modifier to any Craft skill attempting to reproduce a xenos art form or device (for example, synthesizing a poison often used by Dark Eldar, or creating a sculpture identical to that produced by an Eldar bonesinger)
+5 DC modifier to any Demolitions attempt involving Xenos-produced explosives
+5 or higher DC modifier to any attempt to use the Diplomacy skill on Xenos
+5 DC modifier to any Disable Device attempt made to disable a xenogen security system
+5 DC modifier to any Drive checks made while driving a xenogen vehicle
+5 DC modifier to any attempt to fake a xenos-written document
+5 or higher DC modifier to any attempt to Gather Information in a xenos community
+5 DC modifier to any attempt to use Handle Animal on a xenos animal
+5 DC modifier to any attempt to Indimidate a xenos
+5 DC modifier to any attempt to Investigate a crime in a xenos community
+5 DC modifier to any attempt to apply Knowledge (psychology) to a xenos, if applicable at all
+5 DC modifier to any attempt to apply Knowledge (trade) to all-xenos transactions or business (human-xenos trade suffers no such penalty)
+5 DC modifier to any attempt to apply Knowledge (administratum) to xenos law or politics
+5 DC modifier to any attempt to apply Knowledge (galactic events) to internal xenos affairs
+5 or higher DC modifier to any attempt to apply Knowledge (life and earth sciences) to xenos physiology, organisms, fossils or geology
+5 DC modifier to any attempt to apply Knowledge (physical sciences) when utilizing xenos data or scientific literature, xenos mathematics, or duplicating xenos engineering.
+5 DC modifier to any attempt to apply Knowledge (streetwise) in a xenos city.
+5 DC modifier to any attempt to use Knowledge(tactics) when commanding xenos troops, or battling a type of xenos completely unknown to the character.
+5 DC modifier to any attempt to apply Knowledge(technology) to xenos tech.
+5 DC modifier to any attempt to Perform to an entirely or mostly xenos audience.
+5 DC modifier to any attempt to Pilot a xenos craft.
+5 DC modifier to any attempt to Repair a xenos item.
+5 DC or higher modifier to Reaserch checks when only xenos reaserch materials are available.
+5 DC attempt to Ride a xenos creature.
+5 DC attempt to apply Sense Motive to a xenos.
+5 DC or higher modifier to any attempt to use Survival in an alien environment.
+5 DC modifier to any attempt to swim in significantly alien fluid (much lighter or heavier than water)
Modifiers for applying Treat Injury to xenos are already accounted for.
Corrolary to the suggestion:
A pair of feats, Xenos Familiarity and Xenos Mastery, having as a pre-req the Xenos Lore talent and seven and twelve ranks of Knowledge (Xenos) respectively, could reduce these penalties to +2 and eliminate them entirely, again respectively.

5.3.4
A minor suggestion: to reflect the decaying state of most of the Imperium's computers and ritualization of interface techniques, increasing the DCs for all Computer Use checks by 5 might be appropriate.
Some description of how different it is to use a 40k computer than to use a modern one is in order.

5.3.8-5.3.9
Some more examples on what's Advanced, Super Advanced et cetera seem in order, including vehicle, and ammunition examples.

5.3.8: Under the Craft (electrical) table, capitalize 'navigators'.

5.3.18: In the table, capitalize race names?

5.3.19: Correct 'Surface Vehicle Operation' to 'Warmachine Operation' and slightly modify the list of special vehicle types to reflect the categories of Warmachine.

5.3.29
In the entry for Knowledge(Warp), replace "all comes under" with "all come under"
In the entry for Knowledge(Psychology), replace "behavioural" with "behavioral"
There's really no reason to take more than 5 ranks in Knowledge (Trade), except in very specific circumstances...scaling synergy bonus?
Knowledge (Chaos) should, perhaps, be a separate skill rather than being treated as a racial group.
In the description for Knowledge (Warp), capitalize 'navigators'.

5.3.32
In the entry for Navigators, add a comma after 'called the Warp Eye'
Perhaps replace 'the special navigate class feature' with 'the special class feature navigate'
Correct '...through the warp the difficulty increases by 1...' to '...through the warp the Difficulty Class increases by 1...'
Correct 'the difficulty for any jump is DC 10' to 'the difficulty for any jump is base DC 10'
Put single quotes around 'light' in the description of the Astronomican. Also, if possible, specify its range.
Capitalize the last word of the 'Failure!' section, 'navigator'.

5.3.33- A list of the various categories of Perform skills, while mentioned in the text, does not actually appear. When it is produced, attempt to customize the list for the setting, subtracting any that seem inappropriate and adding any new art forms detailed in the fluff.

5.3.34- This makes mention of the apparantly-removed Aircraft Operation feat: if it is restored, then it can be left alone, but if Aircraft Operation is made a subtype of Warmachine Operation this will need to be revised.

5.5.36-37: The table for Psychic Sense DCs is right in the middle of the Read/Write Language descrip.

5.3.38: Again, some more specific examples on what counts as simple, moderate, complex or advanced would be very nice.
In the Repair Starships and Robots section, correct 'mecha' to 'walker or Titan.'

FEATS
I thought you liked my Power Fist Mastery feat, yet it isn't here. Is that an oversight, or did you decide not to include it?
With Aircraft Operation removed, there's no feat to allow the operation of atmospheric aircraft. Either re-introduce it or make it a subdivision of the Warmachine Operation feat.

6.2.2- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes. Yes, I know it's a core d20F feat, but it's still inconsistent with the even-more-core d20M feat writeups.

6.2.9- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes.
Correct 'nonproficient penalty' to 'nonproficiency penalty'

6.2.11- Add a comma after 'in addition'

6.2.12- Add a comma after 'in addition'

6.12.13- I think this is supposed to be labeled 'Archaic Melee Weapons Proficiency,' which shouldn't be here anyway since archaic weapons are treated as simple in this system.

6.2.14- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes.

6.2.23- You may wish to add a footnote to this that Builder can apply to xenos-type Craft skills at the GM's discretion (for example, whatever skill bonesinging ends up being.)

6.2.24- Correct 'deasl' to 'deals' in the turbomatic burst desrip
Also, you may wish to amend the footnote about how autofire is different from burst fire to include the changes to autofire turbomatic and hypermatic firearms make, as has been done with all mentions of bursts already.

6.2.26- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes.

6.2.28- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes.
The cohort table comes only after a pair of feat decriptions, rather than being right next to the Cohort feat description..
Correct "The cohort can never exceed 2 less than your own level" to "The cohort's level can never exceed 2 less than your own.
Correct 'he can never exceed 3 levels less than your own' to 'his level can never exceed 3 less than your own.'

6.2.29- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes. Yes, I know it's a core D&D feat, but d20 Modern feats use this format without exception.

6.2.35- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes. Yes, I know it's a core d20F feat, but it's still inconsistent with the even-more-core d20M feat writeups.

6.2.36- If any of the mentioned Perform skills end up being eliminated from the list to be produced (see 5.5.33), also eliminate them from this feat description. Stand-up comedy seems the most inappropriate.

6.2.37- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes. Yes, I know it's a core d20F feat, but it's still inconsistent with the even-more-core d20M feat writeups.

6.2.38- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes. Yes, I know it's a core d20F feat, but it's still inconsistent with the even-more-core d20M feat writeups.

6.2.39- Correct "the character may take a full-round action to line up your shot" to "the character may take a full-round action to line up his or her shot."

6.2.43- Replace 'firearm' with 'ranged weapon' and 'bullet' with 'round of ammunition' or simply 'round:'' lasguns and the like do not quite qualify as firearms and do not use bullets, but can still be double tapped.

6.2.48- Replace 'firearm or archaic ranged weapon' with 'non-throwing ranged weapon' for the same reason as above.

6.2.49- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes.

6.2.51- Interesting suggestion- Frightful Presence successor feat that replaces Charisma with Leadership/Reputation?

6.2.68- Add a comma after 'in addition'

6.2.69- Add a comma after 'in addition'

6.2.71- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes.

6.2.75- Low Profile doesn't really make sense anymore, with the Reputation mechanic replaced by leadership. Before, it made the character less likely to be recognized, but now it simply hampers him.

6.2.76- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes. Yes, I know it's a core d20F feat, but it's still inconsistent with the even-more-core d20M feat writeups.
The text says that a mastercraft suit of armor improves the armor's equipment bonus to Defense, but armor no longer grants one.

6.2.80- Add a comma after 'in addition'

6.2.81- Add a comma after 'in addition'

6.2.83- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes. Yes, I know it's a core d20F feat, but it's still inconsistent with the even-more-core d20M feat writeups.
Possibly 'open up' this feat to allow characters to be Oathbound to allegiances other than the Imperium?

6.2.85- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes. Yes, I know it's a core d20F feat, but it's still inconsistent with the even-more-core d20M feat writeups.
Possibly change or add world types to reflect world types common in WH40k (i.e. death world, hive world...) instead of generic world types given

6.2.88- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes.
Add a comma after 'in combat'
Add a comma after 'lightning claws'

6.2.90- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes.

6.2.93- Possibly re-name to reflect the change of Reputation to Leadership.

6.2.95- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes. Yes, I know it's a core d20F feat, but it's still inconsistent with the even-more-core d20M feat writeups.
Correct all four instances of 'mecha' to 'walker or Titan', including the one in the table

6.2.96- The Salvage chart is right in the middle of the Shot on the Run feat description.

6.2.98- Does this work with lasguns, melta guns, plasma guns etc? Bolts? If so, replace 'bullet' with 'weapon's discharge,' or something less unweildy if it could be found.


6.2.99- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes. Yes, I know it's a core d20F feat, but it's still inconsistent with the even-more-core d20M feat writeups.

6.2.102- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes. Yes, I know it's a core d20F feat, but it's still inconsistent with the even-more-core d20M feat writeups.

6.2.103- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes. Yes, I know it's a core d20F feat, but it's still inconsistent with the even-more-core d20M feat writeups.

6.2.104- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes. Yes, I know it's a core d20F feat, but it's still inconsistent with the even-more-core d20M feat writeups.

6.2.105- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes. Yes, I know it's a core d20F feat, but it's still inconsistent with the even-more-core d20M feat writeups.

6.2.106- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes. Yes, I know it's a core d20F feat, but it's still inconsistent with the even-more-core d20M feat writeups.

6.2.107- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes. Yes, I know it's a core d20F feat, but it's still inconsistent with the even-more-core d20M feat writeups.

6.2.108- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes. Yes, I know it's a core d20F feat, but it's still inconsistent with the even-more-core d20M feat writeups.

6.2.116-117- the Trustworthy feat description separates the Track table from the Track feat description.

6.2.119- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes. Yes, I know it's a core d20F feat, but it's still inconsistent with the even-more-core d20M feat writeups.

6.2.121- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes. Yes, I know it's a core d20F feat, but it's still inconsistent with the even-more-core d20M feat writeups.
Given the gargantuhuge population of many hive cities, a 10,000,000+ category might be good to add to the table.

6.2.125- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes.

6.2.126- It is probably unneccesary to separate 'light melee weapon' and 'light advanced melee weapon.' Advanced melee weapons are still melee weapons, so 'light melee weapon' is all that's really neccesary.

6.2.128- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes.
Possibly re-word first sentence to 'The character has a talent for operating large weapons that his frame could not normally handle.'
Also, it says it gives +2 to Strength for the purpose of carrying Heavy Weapons without a tripod or mount- so does it stack with bipods and/or suspensors?

6.2.131- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes. Yes, I know it's a core d20F feat, but it's still inconsistent with the even-more-core d20M feat writeups.
Capitalize race names?

6.2.132- Correct second person to third to be more consistent with existing feat writeups- in other words, replace 'you' with 'the character' and make all neccesary grammatical changes. Yes, I know it's a core d20F feat, but it's still inconsistent with the even-more-core d20M feat writeups.

6.3.4- Correct 'metamagic feats' to 'metapsychic feats'

6.3.6- Correct 'metamagic feats to 'metapsychic feats'
Remove the mention of sorcerors, bards, clerics and druids.

MUTATIONS AND CHAOS GIFTS
Intro paragraph:
Add a comma after 'identifying features'
Add a comma after 'more flexibility'
Add a comma after 'in the case of chaos gifts'
Capitalize 'chaos' in 'in the case of chaos gifts'
Re-word last sentence of first paragraph, possibly by removing 'rather than experienced'
Correct 'common place' to 'commonplace'
Add a comma after 'For one thing'
Correct 'radiating' to 'irradiating'
Change semicolon after 'they live on' to a period
Change 'but frankly' to 'However,'
Change 'and really wild mutations' to 'especially really wild mutations'
Capitalize 'eldar'
Add a comma after 'Eye of Terror'
Is warp flux one word or two?
Change 'they may grant' to 'they may range from'
Change 'extraordinary abilities or effect subtle' to 'extraordinary abilities or subtle effects'
Change 'consequences of radiation/warp exposure' to 'consequences of exposure to radiation or that warp'

7.1: Move the 'however' at the end of the next-to-last-sentence to the beginning of that sentence. Make sure there's a comma after it, as in 'However, a creature may still have...'

7.3 In the Cosmetic Mutations section, add a comma after 'in some fashion.'
Also in the Cosmetic Mutations section, add commas before and after both instances of 'however.'
Also in the Cosmetic Mutations section, correct 'peoples' to 'people's'
Also in the Cosmetic Mutations section, change 'category of attitude' to 'attitude category'.

7.4.4
Correct opening paragraph to 'You glow a colour of your choice in the dark.'

7.4.20- Is it really neccesary to specify eyestalk color? If the player wants magenta eyestalks, let them.

7.4.27-30- In the heading, capitalize 'chaos'

7.4.41- decapitalize 'latent-psyker'
Add a comma after 'but'
Perhaps change 'read mind ability' to 'mind-reading ability'
Change 'throws off' to 'grants complete immunity to' (that is the intention, no?)
Re-word final sentence as follows: "Additionally, psykers wishing to use the Psychic Sense skill on the character must pass a DC 50 Psychic Sense check to recognize him as warp-touched or a mutant."
Change 'it is an undetectable...' to 'and it is an undetectable...'

7.4.44- You're sure only humans can be Pariahs? The fluff supports this? Also, add a footnote saying that they can't be psykers.

7.4.76- Isn't 'immaterium' normally capitalized?

7.4.77- Correct 'your body has difficult' to 'your body has difficulty'

7.5 Perhaps put the mutation type in parentheses, the way it is now looks a little jarring.

7.6 "In truth the power of Chaos swelled tremendously in ancient times when the war-cries of the Eldar in their bloody war against an ancient enemy they called the Yngir (who call themselves the C'Tan) and then again more recently during the birth of Slaanesh and the creation of the Eye of Terror."
In that sentence, it's not clear exactly what the war-cries of the Eldar did.
Add a comma after 'in the dark millenium'
Correct 'such historic figures Horus' to 'such historic figures as Horus'
In 'the road to depraved evil however rarely', add commas before and after 'however.'
Correct 'characters ruin' to 'character's ruin.'
Change the semicolon after 'any number of Chaos Gifts' to a comma
Add a comma after 'the same Chaos Gift twice'

7.1.1- correct 'Equipments section' to 'Equipment section'
Add a comma after 'normal drug addiction rules'

7.7.2- Italicize 'detect psychic presence'
Correct 'characters' to 'character's'

7.7.3- Remove the second 'become' in the first sentence
Correct 'its' to 'it's'
'More pleasurable to lie down than to stand up' is a sentence fragment: try adding 'They consider it' to the beginning of the sentence.
Capitalize 'craft' in 'craft checks'
In the next-to-last-sentence, add a comma after 'however'

7.7.4- Correct 'cultists reaks of death' to 'cultist reeks of death'
Change 'Anyone within 60 ft must pass...' to 'Anyone within 60 feet of the cultist when he gets excited must pass...'
Correct 'anyone in range to use the scent special ability' to 'anyone in range with the scent special ability'
'This is not a passive ability so it is not always active' is somewhat unclear: 'This ability is only active when the cultist is excited' might be better.
Add a comma after "dealt with once"

7.7.5- Does 'the axe can be concealed' mean that this Chaos Gift grants a magical concealment ability, or that it can be concealed as a normal handaxe?
Clarify: 'draws blood' = 'deals damage'?
Add a comma after 'Furthermore'
Remove the hyphens from 'hand-axe' and 'great-axe'
Correct 'melee weapon, 1d12 damage [drp 4]' to 'simple weapon, 1d12 damage [DRP 4]'

7.7.6: Perhaps change 'to hide one's mutation' to 'to conceal it'?
Move the 'however' in the last sentence to the beginning of the sentence, and add a comma ater it
Add a comma after 'more intelligent'

7.7.7 Delete 'until the target is a blackened husk': add a separate sentence saying 'Targets killed through this HP drain become blackened husks.'
Add a comma after 'break the Black Kiss'
Move the 'however' in the next-to-last sentence from the middle to the beginning of the sentence, and add a comma after it.
Change 'the character needs to be pinned' to 'the target needs to be pinned'
Add a comma after 'forcibly administer the kiss'

7.7.9
Capitalize 'small' in 'smaller than small size'
Delete the colon after 'on his person'
'a sort of depression' sounds funky...try a 'deep depression' or something like that.

7.7.10- What key ability score is used for the save DC of a non-psyker?
Italicize 'cloud of darkness' in the first sentence.'
Add a comma after 'if not'

7.7.11- Correct 'worshippor' to 'worshipper'
Add a comma after 'of Nurgle'
Capitalize 'defense'
Change 'close combat' to 'melee combat'

7.7.12- Is the collar obviously a Collar of Khorne, with glowing runes and metal spikes and such, or can it be something more subtle like a low-key choker?
Just to be clear, immune as in 'unbeatable power resistance' or completely immune to all magical effects whatsoever?

7.7.13- Capitalize 'tzeentch' in 'living daemon of tzeentch'
Correct 'upt a +10 phase bonus to defense' to 'up to a +10 phase bonus to Defense'
Capitalize 'defense' in 'the phase bonus to defense', in '+3 phase bonus to Defense', and in 'They get a +10 bonus to defense'
Is the strength of the Disc fixed at the level the character receives it at, as is suggested by the line 'the strength of the Disc gifted is relative to the power of the character who rides the disc', or does it go up when his level does?
The disc is referred to as 'the screamers' in the Phasing ability descrip, as well as the Scream ability descrip.

7.7.14- perhaps change 'deals' to 'inflicts'
Correct 'hardnens' to 'hardens'

7.7.15- Correct 'permenant' to 'permanent'

7.7.16- Correct 'Characters' to 'character's'
Correct 'enemys' to 'enemy's'

7.7.17- At what ratio does the Credit gain convert to food? A week's worth per point, for example?

7.7.19- Anyone's die, or just those made by the player? Perhaps make it identical to the Swindler's Cheat Fate class feature: its wording is a lot clearer than this.

7.7.20- Correct 'sorcer' to 'sorceror'
Change 'gets the Wild Mystic Power for free' to 'gets Wild Mystic Power as a bonus feat'

7.7.21- Add a comma after 'hardened'
Perhaps change 'other DRs' to 'other sources of DR'

7.7.22- Dehyphenate 'class-features'

7.7.23 Correct 'birds' to 'bird's'
Change 'he weighs loses a fourth of his current weight' to 'his weight drops by 1/4 of normal'
Perhaps delete the parenthetical note after 'has a fly speed' as unneccesary
Correct 'maneouverability' to 'maneuverability'
Add a comma after 'however'
Change 'the character takes a -3 penalty on massive damage threshold' to 'the character's massive damage threshold decreases by 3'

7.7.24- Should 'Immaterial' be capitalized?
Put single quotes around the second 'blink'
Italicize the third 'blink'
Need the 5 minutes be continuous?
Add this to the end of the last sentence: ', except for its duration.'

7.7.25
Add a comma after 'younger'

7.7.26
Change 'this causes' to 'causing'

7.7.27: Should 'Followers' really be capitalized? Should 'Character?'
Reguardless of capitalization, change 'Slaanesh Followers' to '(F)followers of Slaanesh'
Can this let the Slaaneshi warrior grapple two targets at once?
Change 'make a grapple check' to 'grapple a foe'

7.7.28- Add a period after 'increased in size', start a new sentence without parentheses at 'his pals may notice', add a comma before 'but no one,' correct 'whose' to 'who's', and change 'never met him before' to 'didn't know the character before his transformation'
Capitalize 'chaos' in 'chaos cultist'

7.7.29- correct 'this causes' to 'causing'

7.7.30- correct 'Fortitude check' to 'Fortitude save'

7.7.31- correct 'suffers hit points' to 'suffers hit point damage'
How long does the 'temporary' modifier to Initiative last? Until the hit points are healed?

7.7.32- A forcefield would more appropriately give a deflection bonus to Defense, not insight.
Capitalize 'defense'

7.7.33- Perhaps change 'temporarily rage uncontrollably' to 'temporarily fly into an uncontrollable rage'
Add a comma before 'fueling him'
Correct 'surged' to 'raged'

7.7.34- Is this treated as a 'normal' mutation or a Chaos Gift for the purposes of Disguise checks?

7.7.35- Add a space between '120' and 'feet'
Correct 'if you cannot see a target' to 'if you attack a target you cannot see'

7.7.36- Correct 'walls and clothes and faces' to 'walls, clothes, and faces'

7.7.37- Why suddenly switch to feminine pronouns?

7.7.38- correct 'ssize' to 'size'

7.7.41- decapitalize 'Saves,' change 'Initiative scores' to 'Initiative rolls' or 'his Initiative score'

7.7.43- change "except that all levels count as class levels' to 'except that character level is used in place of class level.'
Capitalize 'medium-sized'

7.7.44: Perhaps condense as follows: "The character gets a ranged 'scream' attack, dealing 1d8 points of DRP 5 sonic damage. It has a range increment of 30 ft and a maximum range of 90ft."
Also, wouldn't a burst or cone work better for a 'scream' attack than the more focused attack detailed here?

7.7.45- Again, what key ability score is used for the save DC of a non-psyker?

7.7.46- perhaps put single quotes around 'gift'

7.8- Arranging these tables to put them side-by-side rather than putting them in a single column would probably be easier to read.

ALTERNATE RACES
Intro paragraph: I think it's Fighta-Bomma, not Fighta-Bommer, but Ork language isn't exactly set.
Change the period after 'highest bidder' to an ellipse (...) and de-capitalize the next word.
Change "all players are of the same race" to "all characters are of the same race"
Add a comma after 'mercenaries above'
Add a comma after 'for balance purposes'
Change 'an advanced party might that' to 'an advanced party might feel that'
Perhaps change 'less concerns about inequities statistically speaking' to 'less concerns about statistical inequalities'
Add a comma after 'in any case'
Add a colon after 'for all races'
Add a comma after 'all races however'
Change 'play from the same race' to 'play as the same race'
Change 'here are the list of races' to 'here is the list of races'
Capitalize race names.

8.1.1: What exactly do you mean by 'different stages?' Clarify.

8.1.2: Change 'walking around in them' to 'walking around on them'
Perhaps change the last sentence in the Skill Adjustments section to 'Additionally, because of their Monsterous Humanoid Hit Dice, Ogryn get (Int + 2) x 5 skill points selected from the following list:
Climb, Jump, Listen, Spot, Swim, Survival'
Correct "Fortitude" to "Fortitude saves"
Correct 'reach of ten foot' to 'reach of ten feet'

8.1.3: Change the comma after 'their names' to a colon
Correct 'they are very dextrous' to 'are very dextrous'
Add commas before and after 'due to their small size'
Add a comma after 'weaker than humans'
In the Bonus Skills section, correct 'a good at getting around' to 'good at getting around'
In the Level Adjustment section, change the comma after '+0' to a colon

8.1.4
Retitle 'Squats/Demiurges'
Remove the 'The' in front of 'Games Workshop'
Add a comma after 'from their line of armies'
Add a comma after 'out there'
In the Bonus Skills section, correct 'Craft checks' to 'Craft skills'
In the Level Adjustment section, change the comma after '+0' to a colon

8.1.5
Perhaps spell out all the numbers in the intro paragraph (i.e. change '7 and a half feet' to 'seven and a half feet' and '1 for every' to 'one for every'
In the Special Abilities section, add a comma after 'extremely complicated'
In the Phase 1 section, perhaps change 'plus 5' to '+5'
In the Phase 2 section, correct 'tubular shaped or' to 'tubular shaped organ'
In the Phase 2 section, change 'whose small size' to ': its small size'
In the Phase 4 section, correct 'Fortitude checks' to 'Fortitude saves.'
In the Phase 5 section, dehyphenate 'golf-ball.'
In the Phase 5 section, possibly capitalize 'larraman cells'
In the Phase 5 section, add a comma after 'Once in contact with air'
In the Phase 5 section, correct 'causes Marine's to heal' to 'causes Marines to heal'
In the Phase 6 section, decapitalize 'Into'.
In the Phase 6 section, add a comma after 'normal sleep entirely'
In the Phase 6 section, add a comma after 'If he chooses to'
In the Phase 7 section, add commas before and after 'including grass'
In the Phase 7 section, correct 'Fortitude checks' to 'Fortitude saves'
In the Phase 8 section, add a comma after 'Incidentally'
In the Phase 8 section, capitalize 'space marine'
In the Phase 9 section, correct 'Fortitude bonus' to 'bonus on Fortitude saves'
In the Phase 9 section, correct 'Fortitude checks' to 'Fortitude saves'
In the Phase 10 section, an innate bonus on Spot checks seems wrong: a racial bonus might be better.
In the Phase 11 section, add commas before and after 'and even filter'
In the Phase 12 section, no actual game statistics are given for the hibernation state. Does it slow HP loss at negative HP or stop it completely? Does the hibernator age? How long does it take to enter and exit the state? Is a Will save or Concentration check required?
In the Phase 13 section, correct 'is hemispherical and black.' to 'the melanochrome is hemispherical and black.'
In the Phase 13 section, add commas before and after 'if neccesary'
In the Phase 13 section, correct 'fortitude checks' to 'Fortitude saves'
In the Phase 14 section, add a comma after 'circulatory system'
In the Phase 13 section, correct 'Fortitude checks' to 'Fortitude saves'
In the Phase 14 section, a mention is made of the organ's use rendering the Marine unconcious, but no actual mention is made of exactly how, when, and how long that happens.
In the Phase 15 section, the use of the 'it' pronoun might be a little off. Marines are neuter, but they invariably start as male, and display many secondary male charactaristics. Also, a racial bonus may be better than an innate one.
In the Phase 16 section, some protection against the effects of vacuum is alluded to, but none is actually granted.
In the Phase 16 section, correct "Fortitude checks" to "Fortitude saves"
In the Phase 18 section, decapitalize 'Indefinitely'
In the Phase 19 section, add a comma after 'Space Marines only'
In the Dark Angels and Successor Chapters section, remove the word 'further' in 'further +2 bonus to Will saves'
Does the Space Wolves' bonus to Listen stack with or replace the one granted by Lyman's Ear? Specify.
In the Imperial Fists and Crimson Fists section, add a comma after 'of the chapters'
In the Black Templars section, add a comma after 'Imperial Fists,' and correct 'deamon' to 'daemon'
In the Blood Angels section, correct 'life category' to 'age category'
In the Blood Angels section, start a new line with 'Red Thirst and Black Rage'
In the Blood Angels section, add dashes before and after 'DC 10 the first time and +1 each following time'
In the Blood Angels section, correct 'then he must take a Will save' to 'he must make a Will save'
In the Blood Angels section, change 'until he heaches -10 HP and then he'll die. There is no unconcious stage.' to 'receives the ferocity special ability, allowing them to fight without penalty even while disabled or dying.'
In the Blood Angels section, add a comma after 'Futhermore'
In the Iron Hands section, correct 'are like to recruit' to 'prefer to recruit,' and add a comma after 'unlike other chapters'.
In the Ultramarines section, correct 'their's' to 'theirs'.
In the Salamanders section, add 'than normal Marines' after 'more technologically adept.' Add a comma before 'but the high gravity'. Change 'on Nocturne' to 'on their homeworld Nocturne'. Add a comma after 'also.'
In the Raven Guard section, add commas before and after 'The Bird', and add a comma after 'utmost importance' and 'up close.'
In the Level Adjustment section, change the comma after '+5' to a period.

8.1.6
Intro: Add a comma after 'absolute'
Add commas before and after 'reinstating the Administratum'
Change 'such a dominance' to 'such dominance'
Add a comma after 'genetically engineered'
Add commas before and after 'nor are they extremely tall'
Change 'tend to be superior in physical abilities than ordinary humans' to 'tend to be physically superior to ordinary humans'.
In the Order section, start a new line with 'Non-Militant Order'
In the Non-Militant Order section, capitalize 'sisters'
In the Non-Militant Order section, correct 'Sister of Battles' to 'Sister of Battle's'
In the Order of the Valorious Heart section, correct 'learnd' to 'learned'.
In the Level Adjustment section, add a period after '+2'.

8.1.7
Intro:
Correct 'exterted' to 'exerted'
'Human' is perhaps not the best word to apply to these lethal monstrosities: 'race' or 'Imperial race' might be better.
In the Special Training section, start a new line with 'Proficient:'.
In the Assasin's Temple section, start a new line with 'Calludis:'.
In the Vindicare section, correct '+1 to critical range' to '+1 to critical threat range'
In the Level Adjustment section, add a period after '+10', and perhaps change 'very difficult' to 'nearly impossible.'
In the Special Training section, correct 'AC' to 'Defense'

8.2: Correct 'palid' to 'pallid' and add a comma after 'otherise specified'.
Capitalize the 'eldar' in the first sentence
General note: The Level Adjustment for Eldar is variously given as +1 or +0, and the write-ups for the 'other' Eldar like Exodites and Dark Eldar seem to conflict with each other. This section needs work.

8.2.1: Correct 'civillians' to 'civilians'
Add a comma before denoted
Capitalize the second 'guardians' in the second sentence
Add a comma after 'art of combat'
Capitalize 'eldar' in the last sentence

8.2.2: Perhaps change 'sense of personality' to 'sense of self'
Decapitalize 'Mental Predations'
In the Special section, start new lines with 'Shining Souls' and 'Supernatural Senses'.
In the Level Adjustment section, add a comma after 'ancient'
Capitalize 'eldar' in the last sentence

8.2.3:
In the intro, capitalize Eldar in the start of the second sentence.
In the intro, feminine third person pronouns are used, while second person pronouns are used in much of the below. Choose one and stick with it.
In the intro, capitalize 'eldar' near the start of the second sentence.
It is impossible to change occupations at 6th level...and occupations are referred to as Backgrounds in this setting anyway.
The Eldar Path feat descrip is a mechanical, grammatical bloody mess: I reccommend re-doing it to be more consistent with current mechanics and to clarify and streamline it. Follow the following reccomendations only if you decide to keep it in its current form.
In the Eldar Path feat descrip, decapitalize 'Adult', 'Below' and 'Spell-casting.'
In the Eldar Path feat descrip, correct 'learnd' to 'learned'
In the Eldar Path feat descrip, start a new line with '1) Aspect Warior'.
In the Eldar Path feat descrip, correct 'take a will save' to 'make a Will save'
In the Eldar Path feat descrip, change 'at the characters choosing' to 'of the character's choosing'.
In the Eldar Path feat descrip, capitalize 'eldar' in 'Also, as an exarch, most eldar...'
In the Eldar Path feat descrip, the taking of a Knowledge Seeker Path says that it grants the ability to cast spells as a Mystic Psyker, but does not actually grant that benefit.
In the Eldar Path feat descrip, 'Peaceful Existence' and 'Crucial Existence' special abilities are mentioned but not adequately described. It doesn't seem to be able to make up its mind if it's a feat, a class, more than one class, a modification to the spellcasting rules...
In the Eldar Path feat descrip, correct 'take levels in any Spell-casting Class' to 'gain psychic levels by any means'
In the Eldar Path feat descrip, correct all instances of 'spells' to 'powers'.


8.2.4: Mandating an occupation for a racial branch is an unprecidented and clumsy mechanic.
Decapitalize 'Penalty.'

8.2.6: In the intro, capitalize 'eldar' in 'eldar pirates'.
In the intro, add a dash after 'forgotten Eldar god'
In the intro, correct 'tore open' to 'torn open'
In the intro, probably decapitalize 'Him.'
In the intro, capitalize 'chaos' in 'daemons of chaos'

8.2.7: It would probably be better to prohibit taking tech-based skill points and feats at first level rather than completely prohibiting them.

8.2.8- Add commas before and after 'they walk through the webway'
The intro paragraph is repeated twice.
8.3- Add a comma after 'close to humans' in the intro.

8.3.1- In the Ability Score Adjustments section, correct 'at all time.' to 'at all times.'

8.3.2- Isn't it 'orky,' not 'orkoid'?
Add a comma after 'Though not stupid'
Change 'and their lack of strength' to 'and lack of strength'
Correct 'arguable less stupid' to 'arguably less stupid'
Can the -2 penalty to BAB reduce it to below zero?
In the Special section, start a new line with 'Clear Mine Field.'
In the Special section, capitalize 'Worthless fighter:', 'spot', and 'disable device'.
In the Special section, correct 'disbaling' to 'disabling.'

8.3.3
Change 'height are extremely feeble' to 'height, and are extremely feeble'
Correct 'everyones' to 'everyone's'
Can Utterly Useless reduce base attack bonus to below zero?
Utterly Useless' name is in bold, a charactaristic shared by none of the other charactaristics under Special in any other race. Either bold them all or de-bold Utterly Useless.
In the Special section, correct 'AC' to 'Defense'

8.4.
Correct 'A new species' to 'They are a new species'
All of the 'average rank' tables look a little akward. Perhaps deleting the 'or' and putting a comma before 'translated' on all the tables would be better.

8.4.1
Decapitalize 'Nasal Slit'
There is no such thing as a 'natural' bonus. Make their bonus on saves against psychic powers untyped or racial, not a brand new type.

8.4.2
Add commas before and after 'as they run the military'

8.4.4
Add a period after the intro sentence.

8.4.5
Add something to keep the intro sentence from being a fragment: simply adding 'Tau Earth Caste are' after 'The' would work.

8.4.6
The ability score flavor text used for the Earth Caste is duplicated here, probably unintentionally.

8.4.7
Add something to keep the intro sentence from being a fragment: simply adding "The Kroot are" to the beginning would work.

8.5
In the Gender section, note that Space Marines can only be male.

ADVANCED AND PRESTIGE CLASSES
Intro:
Correct 'its' to 'it's'
Change the semicolon after 'general abilities' to a dash
Delete the 'or' before 'a ratling sniper'
Change the comma after 'and so on' to a dash
Change 'like Adeptus Mechanicus Engineer' to 'like an Adeptus Mechanicus Engineer'
Add a comma after 'Beastmaster Wyrd'
Add a comma after 'for this reason'
Capitalize 'modern' in 'modern-based games'
Change 'You will also find here however' to 'However, you will also find here'
Change 'This means' to 'This means that'
Add a comma after 'Never the less'

In many of the tables for the advanced classes, the heading for the 'Class Features' column reads 'Class Features Features'. Correct.

9.2.1- Knowledge(Civics), which no longer exists, is listed as a pre-req: an ideal replacement seems to be Knowledge (Administratum).
Knowledge(theology and philosophy) is listed as a pre-req: correct to Knowledge(religion)

9.2.2- In the Animal Companion ability descrip, a lot of exotic animals are alluded to...stats for them would be nice at some point.
In the Animal companion capabilities table, delete 'share spells'
In the Devotion line of the Animal Companions ability descrip, correct 'Enchantment spells and effects' to 'Enchantment powers and effects'.
In the Psychic Armour line of the Animal Companions ability descrip, capitalize 'defense'.

9.2.3 Perhaps change the formatting so that '9.2.3 Blade Dancer' starts a new page
Knowledge(History), which no longer exists, is listed as a class skill: perhaps replace with Knowledge (Imperium)
Knowledge (Popular Culture), which no longer exists, is listed as a class skill: since the closest equivilent, Knowledge (Galactic Events), is also present, delete it.
In the Sample Blade Dancers section, capitalize the second 'eldar'.
Exotic Melee Weapon Proficiency, which no longer exists, is listed as a bonus feat. Change to Advanced Melee Weapons Proficiency?
Do las blasts count as 'missiles' for the purposes of Dodge Bullets? How about melta beams? Specify.
In the Sample Blade Dancers section, correct the first 'Harlequin's' to 'Harlequins'.

9.2.5: In the Sample Bounty Hunters section, capitalize 'eldar'
In the intro, capitalize 'adeptus arbiters', and perhaps correct 'arbiters' to 'Arbites'
In the intro, add a comma after 'reguardless'
In the Swift Tracker ability descrip, correct 'a -10 when' to 'a -10'
In the Favored Enemy ability descrip, add a colon after 'in some cases', and add a comma after 'for instance'
In the Favored Enemy ability descrip, correct 'that falls into categories' to 'that falls into both categories'
In the Favored Enemy ability descrip, the line beginning 'Since humans are the most common foe...' should start after the table, not before.
In the Evasion ability descrip, change the comma after 'Evasion Talent' to a colon

9.2.6: In the Sample Dogfighters section, capitalize 'space marine thunderhawk', and possibly also 'navy'

9.2.7: Perhaps change the formatting so that '9.2.7 Dreadnought' starts a new page
Weapon Handling would be ideal to add to the bonus feat list.
In the Sample Dreadnoughts section, make it clear that the Space Marine inside the dreadnought is dead...the way it is currently makes it sound like a dreadnought is something you can just hop into and take for a spin.
Power Fist Proficiency might be good to add to the bonus feats.

9.2.8- In the Superior Repair ability descrip, correct three instances of 'mecha' to 'walker or Titan'
In the Weapon Upgrade ability descrip, correct both instances of 'mecha' to 'walker or Titan'
In the Sample Engineers section, capitalize 'eldar'
This makes mention of the apparantly-removed Aircraft Operation feat: if it is restored, then it can be left alone, but if Aircraft Operation is made a subtype of Warmachine Operation this will need to be revised.
Surface Vehicle Operation is listed as a bonus feat: correct to Warmachine Operation
In the Craft XP Reserve ability descrip, correct '100 his Engineer class level' to '100 x his Engineer class level'

9.2.9- In the Explorer Lore ability descrip, correct 'magic or psionic item' to 'psychic item'
Knowledge (theology and philosophy) is listed as a pre-req: correct to Knowledge (religion).
Knowledge(History), which no longer exists, is listed as a pre-req: perhaps replace with Knowledge (Imperium). It is also present in the Explorer Lore ability descrip.
In the Explorer Lore table, capitalize 'eldar'
In the Sample Explorers section, capitalize 'eldar'
Exotic Melee Weapon Proficiency, which no longer exists, is listed as a bonus feat. Change to Advanced Melee Weapons Proficiency?
This makes mention of the apparantly-removed Aircraft Operation feat: if it is restored, then it can be left alone, but if Aircraft Operation is made a subtype of Warmachine Operation this will need to be revised.
The little note next to 'Skill Points' about how non-humans get fewer skill points would be a good thing to put on all of the advanced classes.
In the Explorer Lore ability descrip, capitalize 'lore' in several instances of 'Explorer lore check'
In the Explorer Lore table, capitalize 'necron'.
Exotic Firearms Proficiency, which no longer exists, is listed as a bonus feat. Change to Special Weapons Proficiency?

9.2.10- Surface Vehicle Operation is listed as a bonus feat: correct to Warmachine Operation.

9.2.11- Given the melee focus officers seem to have in the 40k universe, it might be a good idea to add Advanced Melee Weapons Proficiency to the bonus feat list.

9.2.12- The Minor and Major Breakthrough class features seem somewhat out of place now that Leadership has replaced Reputation.
In the Sample Field Scientists section, correct 'prodig' to 'prodigy'

9.2.13: In the Sample Gladiators section, capitalize 'dark eldar' and 'eldar'
Exotic Melee Weapon Proficiency, which no longer exists, is listed as a bonus feat. Change to Advanced Melee Weapons Proficiency?
The picture makes me burst out laughing every time I see it. Can you change it?
In the intro paragraph, change "Urban Arcana SRD based on the" to "Urban Arcana SRD, and is based on the"
In the intro paragraph, correct 'class ability imbue weapon" to "imbue weapon class ability"
In the intro paragraph, italicise 'shatter'
In the intro paragraph, perhaps decapitalize 'Gladiators', and absolutely decapitalize 'Pit Fighters'
In the intro paragraph, add a comma after 'Pit Fighters'
It's not really neccesary to say 'Weapon Focus with an advanced melee or regular melee weapon': 'Weapon Focus with a melee weapon' will do just as well.
Why is Craft (Structural) a class skill?
In the Weapon Specialization ability descrip, capitalize 'weapon focus
In the Weapon Stun ability descrip, remove the comma after 'nonlethal damage', and add 'normal' before '-4 penalty'. Also, change 'his or her' to 'her', since feminine pronouns are in use throughout.
Why does Increased Weapon Critical only apply to advanced melee weapons?
Power Fist Proficiency might be good to add to the bonus feats.

9.2.14: In the Sample Gunslingers section, add commas before and after 'however', and change 'double plasma pistol carrying Fallen Angel' to 'double-plasma-pistol-carrying Fallen Angel'.

9.2.15: Exotic Firearms Proficiency, which no longer exists, is listed as a bonus feat. Change to Special Weapons Proficiency?
Surface Vehicle Operation is listed as a bonus feat: correct to Warmachine Operation.
In the Special section, correct 'altered genetically somewhat' to 'somewhat genetically altered'.
In the Special section, capitalize 'warrior' in two instances of 'Helix warrior'.
In the Special section, note that Space Marines and Sisters of Battle have already met this pre-req and require no further agumentation to take levels in Helix Warrior.
Power Fist Proficiency might be good to add to the bonus feats.

9.2.16: In the Sample Infiltrators section, capitalize 'space marine', and perhaps remove 'ratling sniper'. No ranged-weapon-centric bonus feats or class features and +5 BAB make a mighty poor sniper.

9.2.17: Reguardless of a lack of bonus feats, 1d10 HP/level, a wide class skill selection, 7+Int sp/level, full BAB, all good saves, psyker progression, full Defense, and full Leadership is insanely powerful, even without factoring in the gimme-all-your-stuff goodness of the Inquisitorial seal, the own-personal-army cheese of Retinue, or the FP-on-steroids effect granted at 10th. This needs to be toned way down. It'd be powerful enough without any class features at all.
In the intro paragraph, perhaps delete or clarify 'The young inquisitor is training to become a full inquisitor.'

9.2.18: In the Class Information section, correct 'Investigar' to 'Investigator'.
It might be a good idea to up the minimum DC for using Discern Lie on an alien to 15, due to differences in body language and the like.

9.2.19- In the Summon Familiar ability descrip, correct 'magically linked' to 'psychically linked'
In the Speak with Magos familiar ability descrip, correct 'magical help' to 'psychic help'
In the intro paragraph, add a comma after 'd20 Modern SRD'
In the intro paragraph, add a comma after 'd20-40k universe'
In the intro paragraph, correct 'spell-casting classes' to 'power-casting clases'
In the Arcane Psychic Level section, perhaps change "Scolastic Psykana" to "Scolastic Psykana or a similar institution."
In the Alertness ability descrip in the Familiar Basics section, change 'When a familiar is within arm's reach' to 'When his familiar is within arm's reach'
I don't think dire animals exist in d20-40k. If I'm right, delete the paranthetical note dealing with them in the Speak with Animals of Its Kind ability descrip in the Familiar Basics section.
In the Scry on Familiar ability descrip in the Familiar Basics section, italicize 'scrying' in 'scrying power'
In the Arcane Serum ability descrip, perhaps change 'no higher than the Magos's class level' to 'no higher than the Magos's psychic level'
In the Arcane Serum ability descrip, correct 'experience points to brew a potion' to 'experience points to brew a serum'
If the Magus makes a gland with Arcane Serum, wouldn't it be able to dispense and redispense the serum more or less indefinitely? Close this loophole!
Now that metapsychic feats are available in the Feats section, unlike d20 Modern, it is no longer neccesary to re-describe Maximize Power as the d20 Modern Mage must: simply state that the Magus gains Maximize Power as a bonus feat.
In the Power Resistance paragraph of the Familiar Ability Descriptions section, perhaps change 'powercaster' to 'psyker'


9.2.20: Knowledge (Popular Culture), which no longer exists, is listed as a class skill: since the closest equivilent, Knowledge (Galactic Events), is also present, delete it.
In the class skills, correct Knowledge(Behavioral Sciences) to Knowledge(Psychology)
In the Charm Person ability descrip, italicise 'charm person'
In the Sample Manipulators section, capitalize both instances of 'tau', change the comma after 'Ethereal Caste Prince' to a colon, and add commas before and after 'though'.
In the Hidden Allegiance ability descrip, correct 'even from spells and abilities' to 'even from psychic powers and abilities', and correct 'as applicable for the ability or spell' to 'as applicable for the ability or power'.
In the Daze ability descrip, correct 'spell-like ability' to 'power-like ability', and italicize 'daze' in 'identically to the daze psychic power'.


9.2.21: Knowledge (Philosophy) is listed as a class skill: as Knowledge (Religion) is also listed, delete it.
Knowledge (Popular Culture), which no longer exists, is listed as a class skill: since the closest equivilent, Knowledge (Galactic Events), is also present, delete it.
In the Sample Martial Artists section, capitalize 'dark eldar'
Exotic Melee Weapon Proficiency, which no longer exists, is listed as a bonus feat. Change to Advanced Melee Weapons Proficiency?
In a core d20 Modern setting, this class is fine, perhaps a tiny bit overpowered: in d20-40k, where the best melee weapons deal not 2d6 but 4d6 DRP 5, it needs some more juice. Perhaps raising the die type for each Living Weapon upgrade by 1 (so 1d8 at first level, 1d10 at 4th, and 1d12 or 2d6 at 8th) and adding a class feature similar to that of the Gladiator's Shatter would do it.

9.2.22- In the Death Stare ability descrip, correct 'fortitude check' to 'save'
Intro:
Perhaps change 'so canon to 40k' to 'so integral to the 40k setting'
Correct 'subsect' in 'subsect of the Navis Nobile' to 'subsection'
Add a comma after 'Navis Nobile' in 'subsect of the Navis Nobile'
Perhaps change 'the other members of the Nobile-ordinary humans.' to 'the other, ordinary members of the Nobile.'
Is 'warpspace' one word or two?
Correct 'spacecrafts' in 'it is this ability that allows human spacecrafts' to 'spacecraft'
Correct 'ket' in 'ket the Tau to such a small area' to 'kept'
Correct 'vanished' in 'the Third Eye generally vanished' to 'vanish'
Add a comma after 'the eyelids shrink'
Add a comma after 'any of the Great Families'
Change 'even go so far as to try' to 'go so far as to try'
Correct 'influence' in 'all sorts of dangerous influence' to 'influences'
Add a comma after 'when he dies'
Add a comma after 'fully functional'
Correct 'important' in 'Most important, they start to fight' to 'importantly'
Add a comma after 'as Heirs Apparent are killed' and 'change even more'
Add a comma after 'the Palace of the Navigators'
Add a dash after 'Navigator biology'
Dehyphenate 'no-one' in 'no-one doubts its importance'
Add a comma after 'Paternova is installed'
Add a comma after 'In fact'
Add a comma after 'always see the warp'
In the Hit Die line of the Class Information section, capitalize 'navigator'

In the Skills line of the Requirements section, correct 'Knowledge (the warp)' to 'Knowledge (Warp)'
In the Hit Die line of the Class Information section, correct 'The navigator' to 'Navigators'
Why is Craft (Structural) a class skill?
In the Navigate ability descrip, quite a lot of information is included that is also included in the Navigate skill description. Just say 'see the description of the Navigate skill for further details.'
In the Mystic Powers ability descrip, correct 'everytime' to 'every time'
In the Mystic Powers ability descrip, correct 'to a total of 7 or more' to 'to a total of 6 or more'. 1 + 5 = 6, not 7. :-p
In the Gazing Eye ability descrip, add a comma after 'Starting at second level'
Why do the gaze attacks affect all creatures within 20 feet? Wouldn't it work better as a cone effect rather than a burst?
All the eye attack descriptions say they can't affect other creatures with gazing eyes, yet the flavor text says that Navigators occasionally duel with those powers. Edit for consistency.
In the Stun Stare ability descrip, add a comma after 'starting at fourth level'.
As written, the Gazing Eye and Stun Stare can both be used at the same time, since they're both free actions and don't disallow it. That should probably be fixed, unless you want them to be that powerful.
In the Navigate x10 ability descrip, add a comma after 'starting at eight level' and after 'also'.

9.2.23- In the intro section, correct 'With countless prayers, innumerable ceremonies' to 'With countless prayers and innumerable ceremonies'
In the Imperial Faith ability descrip, perhaps change 'cult leaders on every planet' to 'cult leaders on almost every planet'.
In the The Emperor; The Humanist section of the Imperial Faith ability descrip:
Change the comma after 'warrior/vengeful aspect' to a colon.
Change 'he can be worshipped' to 'he can also be worshipped'
Add a comma after 'the power of Chaos' and after 'terrible living conditions'.
Change 'pity not persecution' to 'pity and not persecution'.
Change 'run orphanages and hospices' to 'runs orphanages and hospices'
Add a colon after 'they are needed'
Add a comma after 'always much appreciated'
Correct 'Humanist often travel widely' to 'Humanists often travel widely'
Correct 'the populations' to 'the populace' or 'the people'
Change two instances of 'should be broken' to 'would be broken'
In the The Emperor; The Warrior section of the Imperial Faith ability descrip:
Change 'heroism is not lost' to 'heroism are not lost'
Add commas before and after 'in doing so'
Change 'And this could be in many different ways.' to 'Such combination of beliefs could express in many different ways.'
Add a comma after 'practices within the Diocese'
Correct 'some regiments may worship' to 'however, some regiments may worship'
Correct 'Most officers of the Imperial Guard, like the Space Marines,' to 'Like the Space Marines, most officers of the Imperial Guard
De-capitalize 'Warrior Cults'?
Correct 'Traditional Warrior Cults are practised' to 'Warrior Cult traditions are practised'
Change the comma after 'primitive by any means' to a colon
Add a comma after 'In some cases' and 'In other cases'
Correct 'command of a superior rank' to 'command of one of superior rank'
Add a comma after 'enemies of humanity' and 'interests of humanity'
Correct 'Gets one of the following bonus feats' to 'A Preacher who worships the Emperor in his Warrior aspect gets one of the following bonus feats'
In the The Emperor; The Protector section of the Imperial Faith ability descrip:
Add a comma after 'same treatment although', 'Again', and 'Then'.
Correct 'class abilites' to 'class abilities'

9.2.24- Correct 'To qualify to become a Preacher' to 'To qualify to become a Rebel' in the Requirements line, and correct 'The Preacher's class skills' to 'The Rebel's class skills' in the Class Skills line.
In the intro section, capitalize 'libraries' in 'Cyber-libraries'?
In the intro section, add commas after 'receive his reward' and 'on Daven'.
In the intro section, correct 'lodges' to 'lodge'
In the intro section, add commas after 'Legio Cybernetica', 'Across the Imperium', 'During the War', and 'years since then'.
In the intro section, hyphenate ''like minded' in 'like minded men'.
In the intro section, add commas after 'quite successful', 'at their disposal', and 'development of warp travel'.
In the intro section, correct 'longers' in 'and even longers to travel' to 'longer'
In the intro section, add a comma after 'Under the circumstances'
In the intro section, correct 'humanities' in the last line to 'humanity's'
In the Rebel Storeroom ability descrip, perhaps change 'Rebel Storeroom' to 'Rebel Stockpile' or something. 'Storeroom' sounds like that closet in the back where we keep the extra mops . 'Stockpile' sounds more like it'll have weapons, armor, or grenades.
In the Rebel Storeroom ability descrip, clarify the ability's effect: does '25% discount' mean that the Purchase DC is 25% lower?
In the Manipulate ability descrip, all the extra description really isn't neccesary: just says it works like Charm Person with the given save DC and duration.

9.2.25- Knowledge (Philosophy) is listed as a class skill: as Knowledge (Religion) is also listed, delete it.
In the class skills, correct Knowledge(Behavioral Sciences) to Knowledge(Psychology)
Is it just me, or does the guy in the picture look a little like Doctor Strange in battle armor?
In the intro section, add a comma after 'System Reference Document'.
In the intro section, change the comma after 'masters of mysticism' to a colon
In the intro section correct 'the by far safest' to 'by far the safest'
In the intro section, add a comma after 'however'
In the intro section, perhaps change 'really calm' to 'very calm', and also perhaps change 'empty mind' to 'focused mind'.
In the intro section, change 'Seers typically are' to 'Seers are typically'
In the intro section, perhaps change 'guidance counsellors' to 'trusted counsellors'. Schools have guidance counsellors.
The first four recognized faiths were described earlier, in the Preacher section, but the Redemptionist Cult and Machine Cult deserve further discussion.
In the Holy Symbol paragraph of the Allegiance section, change 'so for instance' to 'for instance,'.
In the Turning Damage paragraph of the How Turning Works section correct two instances of 'undead' to 'daemon'.
Now that metapsychic feats are available in the Feats section, unlike d20 Modern, it is no longer neccesary to re-describe Maximize Power as the d20 Modern Mage must: simply state that the Magus gains Maximize Power as a bonus feat.

9.2.26- Knowledge(History), which no longer exists, is listed as a class skill: perhaps replace with Knowledge (Imperium)
Knowledge (Popular Culture), which no longer exists, is listed as a class skill: since the closest equivilent, Knowledge (Galactic Events), is also present, delete it.
In the Sample Soldiers section, capitalize 'dark eldar' and 'eldar'
Exotic Melee Weapon Proficiency, which no longer exists, is listed as a bonus feat. Change to Advanced Melee Weapons Proficiency?
Exotic Firearms Proficiency, which no longer exists, is listed as a bonus feat. Change to Special Weapons Proficiency?
Power Fist Proficiency might be good to add to the bonus feats.
In the Sample Soldiers section, capitalize 'tau', and perhaps add a Space Marine example.

9.2.27- In the Sample Space Monkeys section, capitalize 'eldar' and 'harlequin'
That picture makes me crack up every time I see it. Keep it, it's perfect.

9.2.28- In the Sample Speed Demons section, capitalize 'eldar' and 'dark eldar'

9.2.29- In the Sample Street Warriors section, add commas before and after 'like Tau and Eldar'.

9.2.30- Knowledge (civics), which no longer exists, is listed as a class skill: Knowledge(Administratum) seems appropriate. Knowledge(business) is listed as a class skill: it's been replaced by Knowledge(trade).
Knowledge (Philosophy) is listed as a class skill: as Knowledge (Religion) is also listed, delete it.
Knowledge(History), which no longer exists, is listed as a class skill: perhaps replace with Knowledge (Imperium)
Knowledge (Popular Culture), which no longer exists, is listed in the skills: since the closest equivilent, Knowledge (Galactic Events), is also present, delete it.
In the Sample Swindlers section, capitalize 'eldar' and 'dark eldar'
In the class skills, correct Knowledge(Behavioral Sciences) to Knowledge(Psychology)
There's a little note next to the Action Points section explaining why a Swindler gets more Action Points per level than other Advanced Classes, but he does not actually get any more Action Points.

9.2.31- In the Skilled Salvager ability descrip, correct 'mecha' to 'walker or Titan'
In the Expeditious Salvager ability descrip, correct 'mecha' to 'walker or Titan'
Knowledge (Popular Culture), which no longer exists, is listed in the skills: perhaps correct to Knowledge(Galactic Events).
In the intro paragraph, capitalize 'eldar' in 'eldar bonesingers', and 'tau' in 'tau earth caste engineers'.
Exotic Melee Weapon Proficiency, which no longer exists, is listed as a bonus feat. Change to Advanced Melee Weapons Proficiency?
Exotic Firearms Proficiency, which no longer exists, is listed as a bonus feat. Change to Special Weapons Proficiency?
In the class skills, correct Knowledge(Behavioral Sciences) to Knowledge(Psychology)
In the intro paragraph, add commas after 'use of the techpriest class' and 'of the Adeptus Mechanus'
Correct 'then there is no "Sample Techpriests"' to 'there is no "Sample Techpriests"'
In the Necron Archaotech ability descrip, change 'ancient potent race' to 'ancient race'
In the Necron Archaotech ability descrip, correct 'Adeptus Mechancius' in 'Adeptus Mechancius keeps hidden' to 'Adeptus Mechanicus'
In the Necron Archaotech ability descrip, add a comma after 'craft 'archeotech' gear'


9.2.32- In the Sample Thrashers section, capitalize 'eldar' and 'dark eldar'

9.2.33- Knowledge (civics), which no longer exists, is listed as a class skill: Knowledge(Administratum) seems appropriate.
This makes mention of the apparantly-removed Aircraft Operation feat: if it is restored, then it can be left alone, but if Aircraft Operation is made a subtype of Warmachine Operation this will need to be revised.
In the class skills and prerequisite skills, correct Knowledge(Behavioral Sciences) to Knowledge(Psychology)
In the Target Species ability descrip, close the quotes around 'target species'.
In the Target Species ability descrip, the line starting 'Since humans are the most common foe' should begin after, not before, the table.
In the Target Species ability descrip, add a comma after 'most common foe', and one after 'Imperial Doctrine'.
In the Swift Tracking ability descrip, correct 'move a full speed' to 'move at full speed'.

9.2.34-In the Summon Familiar ability descrip, correct 'magically linked' to 'psychically linked'
In the Summon Familiar ability descrip, correct 'magical beast' to 'alien beast' or another appropriate equivilent
In the Summon Familiar ability descrip, perhaps correct 'master' to 'mistress' if you want to consistently use feminine pronouns for the Witch
In the Share Powers familiar ability descrip, perhaps correct 'magical beast' to 'alien beast' or another appropriate equivilent
In the Speak with Witch familiar ability descrip, correct 'magical help' to 'psychic help'
In the Mix Serum ability descrip, correct 'experience points to brew a potion' to 'experience points to brew a serum'
In the intro paragraph, correct 'She has not learned these spells,' to 'She has not learned these powers:'
In the intro paragraph, correct 'she is born with them' to 'she was born with them'
In the intro paragraph, change 'Witchs and Warlocks, also called unsanctioned psykers, because of their lack of formal training, are seen as the most susceptable to the temptations of Chaos' to 'Witches and Warlocks, also called unsanctioned psykers, are seen as the most susceptable to the temptations of chaos because of their lack of formal training.''
In the table, delete the asteresks and footnote saying that innate power gains at every level, and just let the text speak for itself, as with the Arch-Psyker. It looks 'cleaner' that way.
In the Innate ability descrip, add a comma after 'by 10 to 13 or more'.
In the Attacks section of the Familiar Basics ability descrip, change 'all his classes' to 'all her classes'.
In the Familiar Ability Descriptions section of the Familiar Basics ability descrip, change 'arcane psychic level' to 'innate psychic level'.
In the Alertness line of the Familiar Ability Descriptions section, change 'While a familiar is within arm's reach' to 'While her familiar is within arm's reach'.
In the Emphatic Link paragraph pf the Familiar Ability Descriptions section, change "an emphatic link with his familiar' to 'an emphatic link with her familiar' and change 'that his familiar does' to 'that her familiar does.'
In the Deliver Touch Powers paragraph of the Familiar Ability Descriptions section, change 'she can designate his familiar' to 'she can designate her familiar'.
I don't think dire animals exist in d20-40k. If I'm right, delete the paranthetical note dealing with them in the Speak with Animals of Its Kind ability descrip in the Familiar Basics section.
In the Power Resistance paragraph of the Familiar Ability Descriptions section, perhaps change 'powercaster' to 'psyker'
In the Scry on Familiar line of the Familiar Ability Descriptions section, italicise 'scrying' and change 'scry on his familiar' to 'scry on her familiar'.
The heading for the Conceal Mind ability descrip is messed up.
In the Scribe Scroll ability descrip, change 'You can create a scroll of any psychic power you know' to 'The Witch can create a scroll of any psychic power she knows', and change 'you must expend the material component' to 'she must expend the material component'.
If the Witch makes a gland with Arcane Serum, wouldn't it be able to dispense and redispense the serum more or less indefinitely? Close this loophole!
In the Scribe Tattoo ability descrip, correct 'create tattoos on his body' to 'create tattoos on her body', and add a comma after 'Unlike scrolls'.
Now that metapsychic feats are available in the Feats section, unlike d20 Modern, it is no longer neccesary to re-describe Maximize Power as the d20 Modern Mage must: simply state that the Witch gains Maximize Power as a bonus feat.

9.2.35: Knowledge (Philosophy) is listed as a class skill: as Knowledge (Religion) is also listed, delete it.
Knowledge(History), which no longer exists, is listed as a class skill: perhaps replace with Knowledge (Imperium)
In the class skills, correct Knowledge(Behavioral Sciences) to Knowledge(Psychology)
In the Sample Xenophiles section, add a comma after 'That said' and after 'Tyranid seers'. Also, capitalize 'ultramarine', correct 'obsessors' to 'obcessors', and correct 'there object of study' to 'their object of study.'
Start a new page with '9.2.35 Xenophile'
In the Xenoresistance ability descrip, correct 'spell-like' to 'power-like'


9.3: Capitalize 'navigators'.

9.4: The headings of the class tables have the same problem in this section as the last.

9.4.1- In the description of Psychic-Like Ability, correct 'metamagic feat' to 'metapsychic feat'
In the intro paragraph, correct 'largely belowed' to 'largely borrowed'
Possibly change all instances of 'Psychic Potence' to 'Psychic Potency'
In the example for Psychic Level stacking, correct 'is treated as a Mystic Psyker' to 'is treated as a Level 17 Mystic Psyker'.
Does the use of Eldritch Fire require a Psychic Check?
In the Mastery of Countering entry in the Psychic Potence power descrip, italicize both instances of 'reflect power'
In the Greater Power entry in the Psychic Potence ability descrip, correct 'caster level' to 'Psychic Level' and add a colon after 'only)'.
In the Greater Power entry in the Psychic Potence ability descrip, correct 'spells per day' to 'powers per day'

9.4.2: In the intro paragraph, capitalize 'mandrakes' in 'Dark Eldar mandrakes'?
In the Death Attack ability descrip, capitalize 'fortitude' in 'coup fortitude save'

9.4.3: In the intro paragraph, change 'neither completely untrained and a danger to themselves' to 'neither completely untrained nor a danger to themselves'.
What are Primaris Psykers?
In the intro paragraph, add a comma after 'In short' and after 'prepared in this way'.
In the intro paragraph, correct 'psykercould' to 'psyker could'.
In the intro paragraph, correct 'many years training' to 'many years of training'.
In the Special area of the Requirements section, capitalize both instances of 'psychic sense' and correct the first instance of 'psychic sense' to 'psychic sense check'.
In the Telepathy ability descrip, put single quotes around 'talk'.
In the Telepathy ability descrip, italicize 'detect thoughts'.
In the Telepathy ability descrip, correct 'blind fight feat' to 'Blind-fight feat'
In the Telepathy ability descrip, capitalize both instances of 'defense', and correct '-4 on attack and defense will not go away' to '-4 on attack rolls and defense'.
In the Local Astropath ability descrip, perhaps change 'but only from within his range' to 'in the same range'.

9.4.4- In the intro paragraph, add commas before and after 'therefore'.
In the intro paragraph, correct 'Space Marine Force Leader' to 'Space Marine Force Commander'
In the intro paragraph, add a comma after 'Dark Eldar Archons'.
In the Undaunted ability descrip, correct 'he project an undaunting aura' to 'he projects an undaunting aura'.
In the Ally ability descrip, allusion is made to penalties for cohort death which the Cohort feat itself fails to mention.
The Inspire Greatness ability descrip is very vague. What's the range?
Correct the 'Route the Enemy' ability name to 'Rout the Enemy'.
In the Route the Enemy ability descrip, correct 'deal damage' to 'deals damage', add a comma after 'this Will save', and rather than saying that the enemy can rally himself as a full round action, say that he is dazed for 1 round following the double move away from the commander. Specify what happens when no escape route is available.

9.4.5: In the intro paragraph, correct 'as well as psyker' to 'as well as psykers'.
In the intro paragraph, change 'All have enough psyker power however' to 'However, all have enough psychic power'.
In the intro paragraph, start a new sentence with 'these elite warriors'.
In the Arcane Powers ability descrip, move basically everything you have there to the intro paragraph and adapt the text from the Arch-Psyker instead of using this.
In the Arcane Powers ability descrip, correct 'thing the knight's are given' to 'thing the knights are given'.
The Libra Daemonicus ability assumes the favored enemy bonus is at +2 to start with: however, higher bonuses are available from certain class features. Re-write it so it grants a +3 to the favored enemy bonus rather than fixing it at +5.
The Nemesis Weapon ability descrip should probably not allow the enemy to add their Wisdom rather than Dexterity to Defense if it would actually increase it.
In the Nemesis Weapon ability descrip, capitalize 'defense' in 'a bonus to defense'.
In the Psychic Blast ability descrip, change 'and afflicts the Knight' to 'and its use afflicts the Knight'.

9.4.6: In the intro paragraph, capitalize 'navigators' in 'master navigators' and 'navigator' in 'fully fledged navigator'
In the intro paragraph, correct 'Heir Apparents' to 'Heirs Apparent'.
In the Navigate ability descrip, correct 'Heir Apparents' to 'Heirs Apparent'.
In the Crusted ability descrip, correct 'Heir Apparents' to 'Heirs Apparent'.
In the Navigate ability descrip, change 'A navigator by 8th level gets the Navigate x10 special ability' to 'A Navigator gets the Navigate x10 special ability by 8th level.'
In the Navigate ability descrip, capitalize 'apparents' in 'Heir apparents also get an insight bonus'
In the Crusted ability descrip, hypenate 'no pressure'.
In the Crusted ability descrip, correct 'vaccuum space' to 'the vacuum of space'
In the Crusted ability descrip, correct 'Cold Resist' to 'Cold Resistance'
Dehyphenate the Large-size ability name
In the Large-size ability descrip, add a comma after 'ugly' and 'large size'.
In the Large-size ability descrip, capitalize 'large'.
In the Zero-G Training ability descrip, correct 'Zero-G Traning' to 'Zero-G Training', and change 'allows them' to 'allows the Heir Apparent'.
In the Large-size ability descrip: correct 'AC' to 'Defense'

9.4.10: In the first sentence, correct 'Sorceror of Slaanesh' to 'Sorceror of Nurgle'
In the required skills section, capitalize 'chaos' and 'nurgle'
In the Vile Charisma ability descrip, capitalize 'charisma' in 'charisma score' and 'use his charisma score', and capitalize 'constitution' in 'used his constitution': also possibly capitalize 'grandfather' in 'like the grandfather himself'.
In the Vile Charisma ability descrip, add a comma after 'like the grandfather himself', after 'current Constitution score', and after 'higher Constitution'.
The Bloated Girth ability descrip is somewhat unclear.
In the Blessed of Nurgle ability descrip, add commas after 'disease riddled', 'Rather', and 'disease and poison'.
In the Blessed of Nurgle ability descrip, correct 'disease riddled' to 'disease-ridden'.
In the Vile Charisma ability descrip, correct 'innate spells' to 'innate powers'
In the Nurgle Powers ability descrip, correct 'Nurgle spell list to the spells' to 'Nurgle power list to the powers'


9.4.11: In the required skills section, capitalize 'warp' and 'slaanesh'.
In the No Wisdom ability descrip, capitalize 'wisdom' in 'wisdom score' and 'uses his wisdom score', and capitalize 'dexterity' in 'had higher dexterity' and 'uses his dexterity': also possibly capitalize 'prince of pleasure' in 'the prince of pleasure himself'.
In the No Wisdom ability descrip, add a comma after 'like the prince of pleasure himself', after 'current Dexterity score', and after 'higher dexterity'.
In the Mortal Sight ability descrip, capitalize 'move silently'.
Drop the Sudden Power ability entirely and replace it with something else; On the front of Seers, you haven't made 'inflict' spells an option to spontaneously cast, and on the front of Witches, who can and should also take this class, this provides no benefit at all.

9.4.12: In the required skills section, capitalize 'warp' and 'tzeentch'.
Revise the Staff of Tzeentch to be DRP 5, or else don't describe it as a Force Weapon: all listed Force Weapons are DRP 5.
In the Staff of Tzeentch ability descrip, add a comma after 'ancient', 'gnarled', 'In addition', and 'is carried'.
In the Staff of Tzeentch ability descrip, correct 'counts as Force Weapon' to 'counts as a Force Weapon'. Also, correct 'range of all spells doubled' to either 'range of all powers are doubled' or 'range of all powers doubles'.
In the Staff of Tzeentch ability descrip, perhaps change 'spells previously marked as Touch now extend over 30 feet' to 'the Sorceror of Tzeentch can use powers with a range of touch on a target up to 30 feet away. The Sorceror of Tzeentch must make a ranged touch attack.'
In the Vast Mind ability descrip, correct 'such as Vast Mind' to 'such a Vast Mind'.
In the Vast Mind ability descrip, change the semicolon after 'without limits' to a comma, and correct 'spell's' to 'powers'.
In the Vast Mind ability descrip, change 'prepares spells as normal, but he can now learn any spells' to 'prepares powers as normal, but he can now learn any powers'

PSYKERS & PSYCHIC RULES
In the second paragraph of the intro section, add commas before and after 'mechanically'.
In the third paragraph of the intro section, add a comma after 'Also'.
In the third paragraph of the intro section, correct 'Psionic' to 'Psionics'.
In the third paragraph of the intro section, add commas before and after 'for those of you that are familiar with the D&D magic rules'
In the fourth paragraph of the intro section, possibly change 'changed completely' to 'changed'.
In the fourth paragraph of the intro section, add a comma after 'familiar with D&D'.
In the fourth paragraph of the intro section, correct 'potential damage on the psyker' to 'potential damage to the psyker'.
'Psychic check' is alternately capitalized and non-capitalized. Choose one and stick with it, editing any inconsistent capitalizations to fit the standard.

10.1.1- In the Prepared Psychic power Retention section, correct 'magic items' to 'psychic items'
In the Powers Copied from Another's Psychic Tome or Scroll section, correct two instances from 'magic scroll' to 'psychic scroll'
In the Saving Throw Difficulty Class section, replace 'wizard', 'sorcerer', 'bard', 'cleric', 'druid', 'paladin' and 'ranger' with appropriate terms.
In the intro paragraph, add a comma after 'the Imperial Guard'.
In the Gaining Arcane Psyker Levels section, add a comma after 'can cast arcane psychic powers', after '20 normal levels', after 'beyond 20 levels', after 'really balanced' after 'in any case', and after 'epic levels'.
In the Gaining Arcane Psyker Levels section, correct 'The Arch-Psyker/Ordo Xenos/Ordo Hereticus prestige classes' to 'The Arch-Psyker/Ordo Xenos/Ordo Hereticus/Sorceror of Tzeentch/Grey Knight prestige classes', and edit the explanation and table below to account for these multiple ways to be a level 20 arcane psyker.
The Bonus Psychic Powers heading and descrip should be after the Arcane Psychic powers per day table, not before.
In the Power Slots section, correct 'The various character class tables' to 'Table 10.2'.
In the How to read Arcane Powers section, italicize 'understand psychic presence'.
Whoa, whoa, whoa! Each psychic power requires a terabyte of terminal storage space?! That's insanely huge! A 2000 dpi rendering of the ceiling of the Sistine Chapel would take less space!
In the Materials and Costs section of the Writing a New Power into a Terminal part, add commas after 'However' and 'equipment section'.
In the Materials and Costs section of the Writing a New Power into a Terminal part, correct 'psychically bond himself to it' to 'psychically bond herself to it', change 'performed by someone' to 'performed by someone else', and correct 'shuts down irrevocable' to 'shuts down irrevocably'.
In the Storing a New Power in a Brain Engram section, change 'favouring instead cybernetic treatment' to ', favoring cybernetic treatment instead.' Also correct 'cybernetic piece' to 'cybernetic implant', and add a comma after 'cybernetic slot', 'is in the brain', 'in brain engrams', 'half an hour', and 'not an our'.

10.1.2: In the intro paragraph, correct 'draw upon there' to 'draw upon their'
In the intro paragraph, add a comma after 'a mystic force', and 'case of the Imperium'.
In the Gaining Mystic Psyker Levels section, add a comma after 'can cast mystic psychic powers' and after '20 normal levels'.
In the Gaining Mystic Psyker Levels section, correct 'The Arch-Psyker, Navigator, or Astropath prestige classes' to 'The Arch-Psyker/Navigator/Astropath/Sorceror of Slaanesh/Heir Apparent prestige classes', and edit the explanation and table below to account for these multiple ways to be a level 20 mystic psyker.
In the intro paragraph to the Psychic Powers section, add a comma after 'casts psychic powers', 'powers in advance', and 'uniquely'.
In the Time of Day section, correct 'he must do so' to 'she must do so' and 'he must wait' to 'she must wait'.
In the Psychic power Selection and Preparation section, add a comma after 'ahead of time', 'prayer and meditation', and after 'mystic powers list'.
In the Power Slots section, correct "The character class tables show' to 'Table 10.5 shows'.
In the Power Slots section, add a comma after 'still gets the slots'.
In the Brain Engrams section, add a comma after 'case of the mystic psyker', 'For instance', and 'normal cybernetic rules'.
In the Psychic Powers section, correct both instances of 'spells' to 'powers' in 'Mystic Psyker knows all the spells in the Mystic Psychic Power list and can prepare any of the spells'.


10.1.3: In the intro paragraph, correct the period after 'Wyrds' to a comma, and decapitalize 'Other'.
In the intro paragraph, capitalize 'chaos' in 'seduced by chaos'
In the intro paragraph, correct 'become incredibly easily as powerful' to 'easily become as powerful'
In the intro paragraph, correct 'The Arch-Psyker prestige class' to 'The Arch-Psyker or Sorceror of Nurgle prestige classes', and edit the explanation and table below to account for this alternative way to be a level 20 innate psyker.
In the Psychic Powers section, add a comma after 'ahead of time'
In the Psychic Powers section, correct 'he gains one or more' to 'she gains one or more', and correct 'in place of one he already knows' to 'in place of one she already knows'.
In the Scrolls and Psychic Tomes section, correct 'he must follow the rules' to 'she must follow the rules'.
In the Brain Engrams section, add a comma after 'case of the innate pyker', 'for instance', and 'normal cybernetic rules'.

10.1.4- In the description for countering, correct 'metamagic' to 'metapsychic'
In the Vigorous Motion section, perhaps change 'jeep' to a setting-appropriate vehicle
In the intro paragraph to the Countering section, delete 'of course'
In the How Counters Work bit of the Countering section, change 'Psychic powercraft check' to 'Psychic check', or perhaps 'Psychic Sense check' or even 'Knowledge (warp)' check.
In the Psychic Level section, change 'psychic power's power' to 'psychic power's potency'
The rule in the Psychic Level section DOES allow Psychic Level 26 to be reached with the proper combination of feats.
I reccomend re-writing the opening paragraph of The Psychic Power's Result: it sounds too informal, and is too jarringly diferent from the rest of the 'core' 'magic' rules. A suggestion:
'Despite their similarities, casting a psychic power in d20-WH40k is not as simple or as risk-free as it is in Dungeons and Dragons or d20 Modern. An additional step is neccesary to cast a psychic power, one that could result in backlash damage or even daemonaic posession. Every casting of a psychic power puts the caster at serious risk!'
In the second paragraph of the The Psychic Power's Result section, add a comma after 'psychic power is cast' and after 'due to a psychic check failure'.
In the first paragraph of the The Psychic Check section, add a comma after 'automatic failure for P
sychic Checks'.
In the Failing the Psychic Check section, correct 'racked with pain' to 'wracked with pain', add a comma after 'Additionally and after 'take physical form', and capitalize 'contitution' in 'and the 2 constitution' as well as the daemon names.
In the Special Psychic Power Effects section, add a period after 'psychic powers in question'.
In the Attacks paragraph of the Special Psychic Power Effects section, add a comma after 'don't damage opponents' and after 'are not attacks'.
In the Same Effect with Differing Results paragraph of the Combining Psychic Effects section, change 'dipsychic powered' to 'nullified'.

10.1.5: In the first sentence, remove the period after 'Psykers', and possibly decapitalize it.
In the intro section, correct 'can'y replicate' to 'can't replicate'
In the intro section, correct 'assures you are' to 'ensures you are'
In the intro section, change 'or indeed armored librarians in general' to 'and, indeed, armored psykers in general'
In the intro section, add a comma after 'tabletop battlegame', 'For this reason', and 'in d20-40k'
The text refers to psychic level, but the table refers to character level. Which is it? Choose and edit accordingly.
10.2.1: In the Calling subdivision of the Conjuration descrip, capitalize 'chaos' in 'daemons of chaos'.
In the [Descriptor] subdivision of the Transmutation descrip, capitalize 'chaos' in 'acid, air, chaos, cold...'
In the [Descriptor] subdivision of the Transmutation descrip, correct 'alignment' to 'allegiances'
In the intro paragraph, correct both instances of 'Also explains' to 'Also, it explains'
The references to other planes of existence in the Abjuration and Conjuration designation descrips are perhaps setting-inappropriate, considering the only other plane of existence as such in WH 40k is the Immaterium/Warp. Perhaps correct 'another plane of existence' to 'the Immaterium'.
In the Creation designation descrip, correct 'psychic holds the creation together' to 'psychic power holds the creation together', correct 'assembled through psychic' to 'assembled through psychic power', and correct 'depend on psychic' to 'depend on psychic power'.
In the Verbal component descrip, italicize 'silence' in 'silence psychic power'
In the Target or Targets paragraph of the Aiming a Psychic Power section, add a period after 'such psychic powers'.
In the Timed Durations paragraph of the Duration section, correct 'the psychic goes away' to 'the power goes away'
In the Permanent line of the Duration section, correct 'nullify psychic' to 'nullify.'
In the Voluntarily Giving up a Saving Throw paragraph of the Saving Throw section, correct 'resistance to psychic' to 'resistance to psychic powers'
In the Itels Surviving After a Saving Throw paragraph of the Saving Throw section, correct 'whatever damage the attack deal' to whatever damage the attack dealt'.
In the Items Affected by Psychic Attacks table, correct 'nd' to '2nd'.
In the Figment paragraph of the Illusion descrip, correct 'a figment's AC' to 'a figment's Defense'
In the Saving Throw Difficulty Class paragraph of the Saving Throw section, delete the mentions of DnD classes and substitute the proper mentions of Arcane, Innate, and Mystic Psykers.


10.2.2- In the description for Mind Blank, correct 'mental/emotional magic' to 'mental/emotional powers'
In the description for Magos' Disjunction, correct 'Dispels magic' to 'Nullifies powers'
In the intro sentence, correct 'these two kinds of powers' to 'these kind of powers'. They aren't really separate.
In the descriptions for Summon Monster 1-9, capitalize 'immaterium'?
In the description for Arcane Lock, correct 'Psychicly' to 'Psychically'
Several of the spell descriptions list a spell as on p.XXX. Are those ones that haven't been written yet?
In the description for Knock, correct 'psychicly' to 'psychically'
In the description for Misdirection, correct 'inations' to 'divinations'
In the description for Prescience, correct 'competency' to 'competence'
In the description for Displacement, possibly change change 'miss subject 50%' to 'miss subject 50% of the time'
In the description for Phantasmal Killer, correct 'ion' to 'illusion'
In the description for Warp Jump perhaps change 'short distance' to 'a short distance' or 'short distances'.
In the description for Move Earth, correct 'Digs tres' to 'Digs trenches'.
In the description for Haste, correct 'AC' to 'Defense'.
In the description for Rage, correct 'AC' to 'Defense'.
In the description for Slow, correct 'AC' to 'Defense'.
In the description for Purge Psyker, correct 'all spells available' to 'all powers available'.
In the description for Assail, correct 'A baleful teleportation spell' to 'A baleful teleportation power'
In the description for Storm of Wrath, correct 'chain lightning spell' to 'chain lightning power'
In the description for Forcefield, capitalize 'defense'
In the description for Psychic Shield, capitalize 'defense'


10.2.3. In the description for Force Weapon, correct 'magic weapon' to
'force weapon' or 'enchanted weapon'
In the description for Detect Psychic Presence, edit to be consistent with the Arcane version (since they're identical)
In the description for Force Weapon, delete the mention to 'magic weapon'.
In the descriptions for Summon Monster 1-9, capitalize 'immaterium'?
In the description for Consecrate, correct 'making daemons and same-race psykers stronger' to 'making daemons weaker and same-race psykers stronger'
In the description for Desecrate, correct 'making daemons and xenogen psykers weaker' to 'making daemons stronger'.
In the description for Find Traps, capitalize 'search' in 'search checks'.
In the description for Prescience, correct 'competency' to 'competence'
Perhaps Steel Shape should be changed to Metal Shape, considering the many and various kinds of metals used in the Imperium?
Several of the spell descriptions list a spell as on p.XXX. Are those ones that haven't been written yet?
In the description for Break Enchantment, correct 'antments' to 'enchantments' (this is a really weird series of typos)
Nullify Xenogen is probably not the best name for the power, considering that Nullify is what we're calling 'dispel' or its equivilant. Find another?
In the description for Protection from Xenogen, correct 'AC' to 'Defense'.
In the description for Slow, correct 'AC' to 'Defense'.
In the description for Haste, correct 'AC' to 'Defense'.
In the description for Flame Strike, correct 'ine fire' to 'divine fire'
In the description for Squish, correct 'weirdboy's' to 'weirdboys' or 'weirdboyz'. Also correct 'spell' to 'power'.
In the description for Lesser Restoration, correct 'Dispels' to 'Nullifies'
In the description for Invisibility Purge, correct 'Dispels' to 'Nullifies'
In the description for Assail, correct 'A baleful teleportation spell' to 'A baleful teleportation power'
In the description for Guide, capitalize 'defense'
In the description for Mantle of Protection, capitalize 'defense'

10.2.3 In the description for Nullification Field, correct 'negates magic' to 'nullifies psychic power'

10.2.6 In the description for Fly, correct 'the magic fails slowly' to 'the power fails slowly'
In the description for Destruction, capitalize 'eldar' in 'ancient eldar verses'
In the description for Detect Xenogen, capitalize 'eldar' in 'eldar give off an ancient radiance.'
In the description for Ressurection, capitalize 'eldar' in 'dead eldar are placed' and in 'eldar souls are very bright'
In the description for Mirror Image, correct 'drink potions when you drink a potion' to 'drink serums when you drink a serum'
In the description for Augury, correct 'cleric' to 'psyker'
In the description for Miracle, correct two instances of 'cleric' to 'psyker'
In the description for Desecrate, capitalize 'chaos' in '-3 chaos penalty', '+1 chaos bonus', '-6 chaos penalty', and '+2 chaos bonus'.
In the description for Glyph of Warding, redefine good, evil, chaos, and law as alleigiances, not alignments.
In the description for Teleport, capitalize 'chaos' in 'food for hungry gods of chaos'.
In the description for Alter Self, correct 'alignment' to 'allegiances'.
In the description for Antipathy, correct three instances of 'alignment' to 'allegiance'.
In the description for Baleful Polymorph, correct 'alignment' to 'allegiances'.
In the description for Binding, correct 'alignment' to 'allegiances'.
In the description for Forbiddance, correct 'alignments' to 'allegiances'.
In the description for Helping Hand, correct 'alignment' to 'allegiances'.
In the description for Misdirection, correct 'alignment' to 'allegiance'.
In the description for Phase Door, correct 'alignment' to 'allegiances'.
In the description for Programmed Image, correct 'alignment' to 'allegiance'.
In the description for Protection from Xenogen, correct 'alignment' to 'allegiances'.
In the description for Psychic Mouth, correct 'alignment' to 'allegiance'
In the description for Speak with Dead, correct 'alignment' to 'primary allegiance'
In the description for Symbol of Death, correct 'alignment' to 'allegiances'
In the description for Sympathy, correct three instances of 'alignment' to 'allegiance'.
In the description for Fire Trap, correct 'nullify psychic' to 'nullify.'
In the description for Lesser Globe of Invulnerability, correct 'nullify psychic' to 'nullify.'
In the description for Hold Portal, correct 'nullify psychic' to 'nullify.'
In the description for Magos' Disjunction, correct 'nullify psychic' to 'nullify.'
In the description for Nullify, correct four instances of 'nullify psychic' to 'nullify.'
In the description for Resiliant Sphere, correct 'nullify psychic' to 'nullify.'
In the description for Teleport Object, correct 'nullify psychic' to 'nullify.'
In the description for Teleport Object, correct 'nullify psychic' to 'nullify.'
In the description for Arcane Lock, correct 'psychicly' to 'psychically'
In the description for Hold Portal, correct 'psychicly' to 'psychically'
In the description for Instant Summons, correct 'psychicly' to 'psychically'
In the description for Invisibility, correct 'psychicly' to 'psychically'
In the description for Nullification Field, correct 'psychicly' to 'psychically'
In the description for Blade Barrier, correct 'AC' to 'Defense'.
In the description for Blink, correct 'Dexterity bonus to AC' to 'Dexterity bonus to Defense'
In the description for Cat's Grace, correct 'AC' to 'Defense'.
In the description for Blade Barrier, correct 'cover' to 'one-half cover'
In the description for Forcecage, correct 'cover' to 'one-half cover'
In the description for Web, correct 'cover' to 'one-half cover'
In the description for Acid Splash, correct 'drp 3' to 'DRP 3'
In the description for Blade Barrier, correct 'drp 0' to 'DRP 0'
In the description for Delayed Blast Firebell, correct 'drp 3' to 'DRP 3'
In the description for Air Walk, correct 'the psychic fails slowly' to 'the power fails slowly'.
In the description for Animal Growth, add a comma after 'natural armour of 15/+1'
In the description for Animate Objects, clarify what exactly qualifies as a 'psychic material': if nothing comes to mind, delete its mention.
The table for the statistics of Animated Objects is given only after the Animate Rope and Antipathy psychic powers, not right after the Animate Object psychic power.
Is the typical rope in the 40k setting hemp? I doubt it. If so, edit the entry for a typical rope's stats in the Animate Rope power descrip to fit the typical strength of a typical 40k synthetic/whatever rope.
In the description for Arcane Mark, delete the mention to the no-longer-existant Gem of Seeing.
In the description for Banishment, change 'Power Resistance (if any), the saving throw' to 'Power Resistance (if any), and the saving throw'
In the description for Banishment, correct 'DC 14 pruchase' to 'DC 14 purchase'
In the description for Banishment, probably remove the setting-inappropriate mention of vellum
In the description for Blink, perhaps change 'on the Immaterium' to 'in the Immaterium', and change several instances of 'Material Plane' to 'material world'.
In the description for Ethereal Jaunt, change both instances of 'Material Plane' to 'material world'
In the description for Rope Trick, change 'Material Plane' to 'material world'
In the description for Blink, clarify that the rules applying to immaterial creatures do not apply to Blinking creatures.
In the description for Blink, start a new line with 'Failed Psychic Checks', add a comma after 'into the Immaterium', '5 or more points', 'while grappled', and after '10 points or more'.
In the description for Blink, capitalize 'medium' in 'medium-sized daemon'
In the description for Acid Fog, italicize 'Acid fog' and 'solid fog'.
In the description for Aid, italicize 'Aid'
In the description for Air Walk, italicize 'air walk' in 'if the air walk psychic power is nullified', 'You can cast air walk', and 'to move with the aid of air walk'.
In the description for Air Walk, correct 'an nullification field' to 'a nullification field'
In the description for Alarm, italicize 'Alarm' in 'Alarm sounds a mental...', italicize 'silence' in 'silence psychic power', and italicize 'permanency' in 'permanency psychic power'
In the description for Animate Objects, start a new line with 'Level: Mystic 6', and italicize 'Animate objects' in 'Animated objects can be made permenent...' and also italicize 'permanency' in 'permanency psychic power'.
In the description for Animate Rope, italicize 'animate rope' in 'animate rope psychic power'.
In the description for Antipathy, correct 'Antipathy counters and nullifies Sympathy' to 'Antipathy counters and nullifies sympathy
In the description for Arcane Eye, add commas before and after 'say' in 'through say a vortex grenade'.
In the description for Arcane Lock, italicize 'arcane lock' in 'An arcane lock psychic power', 'your own arcane lock', and 'remove an arcane lock.' Also italicize 'nullify' in 'nullify or knock psychic power', and italicize 'knock' in 'nullify or knock psychic power' as well as 'A knock psychic power does not'. Also correct 'DC 8 wealth check' to DC 8 Credit check'
In the description for Augury, correct two instances of 'DC 8 wealth check' to 'DC 8 Credit check'
In the description for Agury, correct 'A cleric who gets the "nothing" result' to 'A seer who gets the "nothing" result'
In the description for Contingency, correct 'DC 24 wealth check' to 'DC 24 Credit check'
In the description for Baleful Polymorph, italicize 'polymorph' in 'As polymorph,'
In the description for Bane, italicize both instances of 'Bane', as well as 'bless'
In the description for Banishment, italicize 'banishment' in 'a banishment psychic power', and 'dismissal' in 'the dismissal psychic power'.
In the description for Bear's Endurance, Mass, italicize 'Mass bear's endurance' and 'bear's endurance'.
In the description for Bestow Curse, italicize 'break enchantment', 'miracle', 'remove curse', 'bestow curse', and 'remove curse'.
In the description for Binding, italicize all instances of any power names, including 'binding', 'suggestion', 'charm person', 'dominate monster', 'dominate person', 'antipathy', 'nullify', 'nullification field', and 'Mage's disjunction'.
In the description for Binding, correct 'Mage's disjunction' to 'Magos' disjunction'.
In the description for Binding, change 'extraplanar' to 'warp'
In the description for Binding, change 'You can't dispel a binding psychic power' to 'You can't nullify a binding psychic power'
In the description for Blade Barrier, italicize 'blade barrier' in 'A blade barrier provides cover'
In the description for Bless, italicize both instances of 'Bless' and one of 'bane'.
In the description for Blink, italicize 'Blink' in 'Blink is a very dangerous spell', and both italicize and decapitalize it in 'purposely dispels Blink'.
In the description for Blink, correct 'purposely dispels Blink' to 'purposely dismisses Blink'
In the description for Blink, correct 'Blink is a very dangerous spell' to 'Blink is a very dangerous power'.
In the description for Blur, italicize 'see invisibility', 'true seeing', and 'blur' in 'the blur effect'.
In the description for Break Enchantment, italicize 'Break enchantment' in 'Break enchantment can reverse...' and in 'break enchantment does not remove the curse from the item'. Also italicize 'nullify' in 'nullified by nullify',
In the description for Bull's Strength, Mass, italicize 'bull's strength'.
In the description for Burning Hands, correct 'the character Psychic Level' to 'the character's Psychic level'
In the description for Calm Emotions, italicize 'calm emotions' in 'calm emotions can stop raging creatures' and 'when the calm emotions psychic power ends'. Also italicize 'bless' and 'rage' in 'bless and rage'.
In the description for Cat's Grace, Mass, italicize 'cat's grace'.
In the description for Cause Fear, italicize 'Cause fear' and 'remove fear' in 'Cause fear counters and nullifies remove fear'.
In the description for Continual Flame, correct 'counter and dispel darkness' to 'counter and nullify'
In the description for Explosive Runes, correct 'attempting to dispel or erase the runes' to 'attempting to nullify or erase the runes'
In the description for Entropic Shield, capitalize 'defense'
In the description for Fly, correct 'dispelling a spell effectively ends it' to 'nullifying a power effectively ends it', and correct 'if the fly spell is dispelled' to 'if the fly power is nullified'.
In the description for Forbiddance, change 'Nullify does not dispel' to 'Nullify does not end'
In the description of Forbiddance, why does the difference of allegiance in one particular have the exact same effect as difference of allegiance in two?
In the description for Meld into Bulkhead, change 'effect is dispelled' to 'effect is nullified'
In the description for Nullification Field, change 'does not dispel it' to 'does not cancel it'
In the description for Nullify, change all instances of 'dispel' to 'nullify' or 'nullification' as desired
In the description for Nullify, Greater, change 'dispel check' to 'nullify check' or 'nullification check' as desired, and change 'dispel any effect' to 'nullify any effect'
In the description for Nullify Xenogen, change 'automatically dispel' to 'automatically nullify'
In the description for Prismatic Wall, change 'cannot dispel the wall' to 'cannot nullify the wall'
In the description for Prying Eyes, change 'caught in an area dispel' to 'caught in an area nullification'
In the description for Rope Trick, change 'begun dispelling the rope trick' to 'begun, nullifying the rope trick'
In the description for Rope Trick, change 'dispels rope trick before' to 'nullifies or dismisses rope trick before'
In the description for Chain Lightning, italicize 'lightning bolt' in 'Unlike lightning bolt,', italicize 'chain lightning' in 'chain lightning strikes one object', and correct 'All Chain Lightning damage is DRP 4' to 'All chain lightning damage is DRP 4'
In the description for Charm Monster, italicize 'charm person'
In the description for Charm Monster, Mass, italicize 'charm monster' and 'mass charm monster'.
In the description for Chill Touch, correct 'casting of the spell' to 'casting of the power'.
In the description for Circle of Death, italicize 'circle of death'.
In the description for Cloudkill, italicize 'fog cloud' in 'similar to a fog cloud' and 'Unlike a fog cloud'
In the description for Command, Greater, italicize 'command' in 'functions like command'.
Some Difficulty Class modifier to the Psychic Check to cast Commune as the caster gets further and further away from Terra and the Astronomican's source may be appropriate.
In the description for Commune, correct 'the entity's knowledge' to 'the Emperor's knowledge'
In the description for Commune, the last sentence is run-on. Split it up, maybe like this: 'The Astronomican is the god-mind of the Emperor, fuelled by hundreds of sacrificed psykers each day. Because of this, it is generally pretty receptive to clued-in Seers, but if you lag, discuss the answers, or go off to do anything else, the psychic power ends.'
In the description for Commune, correct 'Purchas DC 3' to 'Purchase DC 3'.
In the description for Comprehend Languages, italicize 'secret page', 'illusiory script', 'Comprehend languages', and 'permanancy' in the last paragraph.
In the description for Cone of Cold, italicize 'Cone of cold'
In the description for Consecrate, capitalize 'librarian' in 'Space Marine librarian'
In the description for Consecrate, capitalize 'credit check' in 'DC 8 credit check'
In the description for Contingency, italicize all instances of 'contingency'
In the description for Continual Flame, italicize 'continual flame'
In the description for Control Water, italicize 'control water' in 'the control water psychic power'
In the description for Control Weather, italicize 'Control weather' in 'Control weather can do away'
In the description for Create Food and Water, italicize 'purify food and water'.
In the description for Create Food and Water, perhaps replace 'clean rain water' with 'distilled water' to avoid confusion when psykers are in unusual planetary environments.
In the description for Create Water, perhaps replace 'clean rain water' with 'distilled water' to avoid confusion when psykers are in unusual planetary environments.
In the description for Cure Critical Wounds, italicize 'cure light wounds'
In the description for Cure Critical Wounds, Mass, italicize 'mass cure light wounds'
In the description for Cure Light Wounds, change 'created by an immaterial effluvium' to 'composed of immaterial effluvium'
In the description for Cure Light Wounds, Mass, italicize 'mass cure light wounds'
In the description for Cure Minor Wounds, italicize 'cure light wounds'
In the description for Cure Moderate Wounds, italicize 'cure light wounds'
In the description for Cure Moderate Wounds, Mass, italicize 'mass cure light wounds'
In the description for Cure Serious Wounds, italicize 'cure light wounds'
In the description for Cure Serious Wounds, Mass, italicize 'mass cure light wounds'
In the description for Dancing Lights, italicize 'permanancy' in 'permanancy psychic power'
In the description for Darkness, italicize 'Darkness' in 'Darkness counters or nullifies'.
In the description for Darkness, change 'counters or nullifies' to 'counters and nullifies'
In the description for Darkvision, italicize 'permanancy' in 'permanancy psychic power'
In the description for Daylight, change 'counters or nullifies' to 'counters and nullifies'
In the description for Daze Monster, italicize 'daze' and 'daze monster'.
It might be appropriate to make Death Knell a Chaos power.
In the description for Death Ward, italicize 'Death ward' in 'Death ward does not protect'
In the description for Deathwatch, capitalize 'astronimican' in 'Tuning into the astronimican', and italicize 'Deathwatch' in 'Deathwatch sees through'
In the description for Deeper Darkness, italicize 'darkness' in 'functions like darkness', as well as 'Daylight' and 'Light' in 'including Daylight and Light'.
In the description for Deep Slumber, italicize 'sleep'
In the description for Delayed Blast Fireball, italicize 'fireball' in 'functions like fireball'
In the description for Delay Poison, italicize 'Delay poison' in 'Delay poison does not cure'
In the description for Desecrate, correct '+2 hit points per HD for undead in the area' to '+2 hit points per HD for daemons in the area'|
In the description for Desecrate, italicize 'summon monster' in 'anyone who casts summon monster', as well as 'Desecrate' and 'consecrate' in 'Desecrate counters and nullfies consecrate.'
In the description for Desecrate, correct 'or other spell that summons daemons' to 'or other power that summons daemons'
In the description for Destruction, italicize 'destruction' in 'subject of destruction', and add a comma after it.
In the description for Detect Paths, correct 'cracks in thr floor' to 'cracks in the floor'. Also correct 'think of an exit from a prison find alternate routes out of enclosed environments.' to 'think of an exit from a prison, or find alternate routes out of enclosed environments'.
In the description for Detect Psychic Presence, correct 'detect psychic presence auras' to 'detect psychic presences' or 'detect psychic auras'. Also correct 'school of psychic' to 'psychic school' and correct 'multiple types of psychic' to 'multiple types of psychic power'.
In the description for Detect Psychic Presence, italicize 'detect psychic presence' in 'detect psychic presence indicates the stronger of the two', as well as in 'If detect psychic presence is cast and directed at such a location', and in 'while detect psychic presence is active', and in 'Detect psychic presence can be made permanent'
In the description for Detect Psychic Presence, correct 'such as the search check required against the Witches hidden mind' to 'such as the Search check required against the Witch's hidden mind'.
In the description for Detect Psychic Presence, italicize 'permanency' in 'permanency psychic power'.
Perhaps rename the first table for Detect Warpflux from 'Different strength creatures' warp flux' to 'Warp flux strength by creature Hit Die'
In the description for Detect Warpflux, correct 'An undead aura lingers' to 'A daemonic aura lingers'
In the description for Detect Xenogen, correct 'orks give of' to 'orks give off', and correct 'humans shine off' to 'humans shine with'.
In the description for Detect Xenogen, add a comma after 'psychic scent of hunters'
In the description for Detect Xenogen, italicize 'detect xenogen' in 'if detect xenogen is cast and directed'
In the description for Detect Xenogen, correct 'the spell indicates an aura dim strength' to 'the power indicates an aura of dim strength'
In the description for Detect Xenogen, correct 'When casting this spell you must nominate' to 'When casting this power you must nominate', correct 'stunned for 1 round and the spell ends' to 'stunned for 1 round and the power ends',
In the description for Dimensional Anchor, italicize 'blink, warpjump, gate, planet shift, teleport', italicize 'gate, teleportation circle', and italicize 'Dimensional anchor' in 'Dimensional anchor does not prevent'
In the description for Dimensional Anchor, correct 'technological equivalent (terminator internal teleporters,' to 'technological equivilents (Terminator internal teleporters,'
In the description for Dimensional Lock, italicize 'blink, warpjump, planet shift, teleport', and italicize 'gate, teleporation circle', and italicize 'dimensional lock' in 'Once dimensional lock is in place'.
In the description for Dimensional Lock, correct 'technological equivalent (terminator internal teleporters,' to 'technological equivilents (Terminator internal teleporters,'
In the description for Discern Location, italicize 'discern location' in 'A discern location psychic power', and 'Discern location circumvents' and also italicize 'mind blank' in 'mind blank psychic power'.
In the description for Discern Location, decapitalize 'Dinivation' in 'The Dinivation will reveal', and add a comma after 'name for the planet'.
In the description for Disintegrate, correct ', a wall of force,' to ', such as a wall of force,'
In the description for Disintegrate, add a comma after 'armoured targets'
In the description for Dismissal, correct 'teleports the target up d100 x 10 miles' to something like 'teleports the target up to d100 x 10 miles'. Teleporting straight up even ten miles is pretty much an instant-death situation, and I don't think that's the idea.
In the description for Displacement, italicize 'True seeing' in 'True seeing reveals its true location'.
In the description for Divination, italicize 'augury' in 'Similar to augury' and 'As with augury', and italicize 'divination' in 'divination psychic power'.
In the description for Divination, correct 'unless specific psychic' to 'unless a specific psychic effect'
In the description for Dominate Monster, italicize 'dominate person'
In the description for Dominate Person, italicize 'Protection from xenogen' in 'Protection from xenogen or a similar psychic power'.
In the description for Eagle's Splendor, correct 'Innate pskers (and other psykers' to 'Innate psykers (and other psykers'
In the description for Eagle's Splendor, Mass, italicize 'eagle's splendor'
In the description for Earthquake, italicize 'earthquake' in 'When you cast earthquake', 'an earthquake psychic power', and in 'Earthquake causes a cliff to crumble'.
Does Earthquake work when inside very large spaceships?
In the description for Emperor's Edict, italicize 'Emperor's edict' in 'within the area of an Emperor's edict psychic power' and 'are unaffected by Emperor's edict'.
In the description for Endure Elements, italicize 'endure elements' in 'A creature protected by endure elements', and in 'Endure elements doesn't provide any protection'.
Due to the existence of planets with temperatures exceeding that of Endure Elements' stated extremes of -50 and 140 degrees, a second-level version with unlimited protection against environmental temperature extremes while still providing no actual protection from fire or cold damage might be advisable to create.
In the description for Energy Drain, italicize 'enervation'.
In the description for Enervation, italicize 'enervation' in 'the negative levels from enervation'.
In the description for Enlarge Person, italicize 'Enlarge person' in 'Enlarge person counters and nullifies' and 'Enlarge person can be made permanent'. Also italicize 'reduce person' in 'counters and nullifies reduce person', and italicize 'permanency' in 'a permanency psychic power'.
In the description for Enlarge Person, Mass, italicize 'enlarge person', and correct 'spell' to 'power'.
In the description for Erase, italicize 'erase' in 'Erase removes writings', italicize 'explosive runes' in 'remove explosive runes', italicize 'glyph of warding' in 'a glyph of warding', italicize 'arcane mark' in 'or an arcane mark', italicize 'illusory script' in 'but not illusory script', and italicize 'symbol' in 'symbol psychic power'. Also italicize 'explosive runes' and 'glyph of warding' in 'if you fail to erase explosive runes, a glyph of warding, or similar power,'
In the description for Ethereal Jaunt, clarify exactly what happens to a character defeated by a daemon.
In the description for Ethereal Jaunt, correct 'Ethereal Jaunt is a very dangerous spell' to 'Ethereal Jaunt is a very dangerous power'
In the description for Etherealness, italicize 'ethereal jaunt', and clarify exactly what happens to a character defeated by a daemon.
In the description for Etherealness, correct 'a very dangerous spell' to 'a very dangerous power'.
In the description for Explosive Runes, italicize 'nullify' and 'erase' in 'nullify or erase psychic power'
In the table for Eyebite, correct 'Eyebit effects' to 'Eyebite effects', and italicize 'remove disease', 'heal', and 'remove curse' in the Sickened paragraph of the description.
In the description for Fabricate, italicize 'fabricate' in 'fabricate psychic power', and correct 'This spell does not allow you to craft things beyond you knowlegde' to 'This power does not allow you to craft things beyond your knowledge'
In the description for Fabricate, correct 'article made with the spell' to 'article made with the power'
In the description for False Vision, italicize 'major image' in 'major image psychic power'
In the description for Feather Fall, add a comma after 'at this speed' and after 'reguardless'.
In the description for Feather Fall, italicize 'Feather fall' in 'Feather fall instantly changes' and 'Feather fall works only upon free-falling objects', and correct 'in a very low-g environment feather-fall' to 'in a very low-g environment feather fall'
In the description for Feeblemind, italicize 'heal', 'miracle', and 'feeblemind' in 'until a heal or miracle psychic power is used to cancel the effect of the feeblemind'.
In the description for Find the Path, italicize 'glyph of warding' in 'proper word to bypass a glyph of warding.'.
In the description for Find Traps, italicize 'find traps' in 'Note that find traps grants no ability'
Assign a DRP, probably 5, to the damage dealt on a successful save against Finger of Death.
In the description for Fireball, italicize 'fireball' in 'A fireball psychic power'.
In the description for Fire Storm, italicize 'fire storm' in 'When a fire storm psychic power is cast'.
In the description for Fire Trap, italicize 'fire trap' in 'Fire trap creates a fiery explosion', 'A fire trap can ward', 'When casting fire trap', 'does not bypass a fire trap', and 'such as fire trap are hard to disable'. Also italicize 'knock' in 'a knock psychic power does not bypass', and 'nullify' in 'An unsuccessful nullify'.
In the description for Flame Strike, italicize 'flame strike' in 'A flame strike produces a vertical column'.
In the description for Flaming Sphere, italicize 'flaming sphere' in 'A flaming sphere rolls over barriers' and 'A flaming sphere winks out'.
In the description for Flare, italicize 'flare'.
In the description for Fly, italicize 'fly' and correct 'spell' to 'power' in 'Using a fly spell', 'The subject of a fly spell', 'if the fly spell is dispelled'. Also italicize 'Fly' in 'Fly can function in deep space', and correct 'attack or cast spells' to 'attack or use powers' and correct 'Should the spell duration expire' to 'Should the power duration expire'
In the description for Hypnotism, change 'enspelled' to 'hypnotised'
In the description for Insect Plague, correct 'fireball spell' to 'fireball power', and correct 'disperses the insects and ends the spell' to 'disperses the insects and ends the power'.
In the description for Locate Creature, correct 'This spell functions like' to 'This power functions like', correct 'this spell locates' to 'this power locates', correct 'This spell can locate' to 'This power can locate', and correct 'Running water blocks the spell' to 'Running water blocks the power', and correct 'polymorph spells' to 'polymorph powers'.
In the description for Meld into Bulkhead, correct 'the spell fails and is wasted' to 'the power fails and is wasted', and correct 'cast spells on yourself' to 'use powers on yourself', correct 'If the spell's duration expires' to 'If the power's duration expires', and correct 'The following spells harm you' to 'the following powers harm you'
In the stat column for Miracle, correct 'Spell Resistance' to 'Power Resistance'
In the description for Miracle, correct 'any mystic spell' to 'any mystic power', correct 'any other spell' to 'any other power', correct 'the harmful effects of certain spells' to 'the harmful effects of certain powers', correct 'A duplicated spell allows' to 'A duplicated power allows', correct 'saving throws and spell resistance' to 'saving throws and power resistance, correct 'save DCs are as for a 9th-level spell' to 'save DCs are as for a 9th-level power', correct 'miracle duplicates a spell that has an XP cost' to 'miracle duplicates a power that has an XP cost', correct 'miracle spell duplicates a spell' to 'miracle spell duplicates a power', and correct 'for some uses of the miracle spell' to 'for some uses of the miracle power' Also, correct '100 gp' to its equivilant Purchase DC.
In the description for Moment of Prescience, correct all four instances of 'spell' or 'spell's' to 'power' or 'power's' as appropriate.
In the description for Mystic Circle Against Xenogens, correct 'interrupting the spell or moving out of the circle' to 'interrupting the power or moving out of the circle'
In the description for Nullify, correct all three instances of 'spell' to 'power'. All instances are in the last sentence of the 'Note' section of the first paragraph.
In the description for Refuge, correct 'The psychic check for this spell is made in secret' to 'The psychic check for this power is made in secret'
In the description for Regenerate, correct 'cure spell' to 'cure powers'
In the description for Reverse Gravity, correct 'This spell has special properties' to 'This power has special properties', correct 'If the spell is cast on a low-G world the spell reverses' to 'If the power is used on a low-G world the power reverses', and correct 'This spell can be used to create artificial gravity pockets' to 'This power can be used to create artificial gravity pockets'd
In the description for Scan, correct 'Scan is a favoured spell' to 'Scan is a favoured power'
In the description for Scrying, correct 'of operating through the sensor: detection spells,' to 'of operating through the sensor: detection powers,'
In the description for Scrying, Greater, correct 'function reliably through the sensor: detection spells,' to 'function reliably through the sensor: detection powers,'
In the stat column for Soul Bind, correct 'Spell Resistance' to 'Power Resistance'
In the description for Soul Bind, correct 'nullifying the spell' to 'nullifying the power'
In the description for Warp Jump, correct 'even short ones like those from this spell' to 'even short ones like those from this power'
In the description for Miracle, correct both instances of 'cleric' to 'psyker'.
In the description for Telekinesis, correct both instances of 'wizard' to 'arcane psyker' and both instances of 'sorceror' to 'innate psyker'
In the description for Wall of Ice, correct '10th-level wizard' to '10th-level psyker'
In the description for Forbiddance, italicize 'warp' and 'teleport' in 'such as warp and teleport'.
In the description for Forbiddance, italicize 'nullify' in 'Nullify does not', and italicize 'forbiddance' in 'a forbiddance effect unless' and in 'overlapping forbiddance effect'.
In the description for Forbiddance, correct 'rare blessed artifactes' to 'rare blessed artifacts'
In the description for Forcecage, correct 'Like a wall of force psychic power, a forcecage resists nullify, but it is vulnerable to a disintegrate psychic power.' to 'Like a wall of force psychic power, a forcecage resists nullify, but it is vulnerable to a disintegrate psychic power.'
In the description for Forcecage, italicize 'wall of force' in 'similar to a wall of force psychic power'
In the description for Forcefield, italicize 'Forcefield' and 'psychic bolt'.
In the description for Force Weapon, correct 'Psychic weapon' to 'Force weapon'
In the description for Force Weapon, Greater, correct 'like psychic weapon' to 'like force weapon'
In the description for Foresight, italicize 'foresight' in 'Once foresight is cast,'
In the description for Fox's Cunning, Mass, italicize 'fox's cunning'
In the description for Freedom, italicize 'slow', 'temporal staisis', and 'web'.
In the description for Freedom of Movement, correct 'psychic that usually impedes movement' to 'psychic powers that normally impede movement'
In the description for Freedom of Movement, italicize 'solid fog', 'slow', and 'web'.
In the description for Freezing Sphere, italicize 'freezing sphere' in 'Freezing sphere creates', in 'If the freezing sphere strikes', and in 'the freezing sphere bursts'
In the description for Gaseous Form, correct 'Silent Psychic power and Still Psychic power' to 'Silent Psychic Power and Still Psychic Power'
In the description for Gate, italicize 'gate' in 'Casting a gate psychic power', 'As a mode of warp travel, a gate psychic power', and 'The second effect of the gate psychic power'. Also italicize 'planet shift' in 'functions much like a planet shift psychic power'
In the description for Lesser Geas, italicize 'lesser geas' in 'a lesser geas places a psychic command', 'prevented from obeying the lesser geas', 'resumes obeying the lesser geas', 'A lesser geas (and all ability score penalties)' and 'Nullify does not affect a lesser geas.'
In the description for Lesser Geas, change the comma after 'subvert some instructions' to a period
In the last paragraph of the description for Lesser Geas, italicize 'break enchantment', 'remove curse', 'miracle', and 'Nullify'
In the description for Geas/Quest, italicize both instances of 'lesser geas'. In the last paragraph, italicize 'remove curse', 'break enchantment', and 'miracle.'
In the description for Geas/Quest, italicize 'geas/quest' in 'does not attempt to follow the geas/quest', 'attempts to resume the geas/quest', 'ends a geas/quest psychic power only if', and 'does not end a geas/quest'.
In the description for Ghost Sound, italicize 'Ghost sound' in 'Ghost sound allows you', 'The noise a ghost sound psychic power produces', 'Ghost sound can enhance', and 'Ghost sound can be made permanent'. Also italicize 'silent image' in 'effectiveness of a silent image psychic power' and 'permanency' in 'permanency psychic power'.
In the description for Globe of Invulnerability, italicize 'lesser globe of invulnerability'
In the description for Lesser Globe of Invulnerability, italicize 'lesser globe of invulnerability' in 'does not include the area of the lesser globe of invulnerability' and in 'to determine whether lesser globe of invulnerability stops it'. Also italicize 'nullify' in 'targeted nullify' and 'area nullify'.
In the description for Glyph of Warding, italicize 'glyph of warding' in 'A glyph of warding can guard a bridge or passage', in 'allows you to identify a glyph of warding', 'Psychic traps such as a glyph of warding', and 'or 28 for glyph of warding',
In the description for Glyph of Warding, correct 'is subject to the psychic it stores' to 'is subject to the power it stores'
In the description for Glyph of Warding, delete the mention of good, evil, law, and chaos, and add a clause stating that allegiance can also be a trigger.
In the description for Glyph of Warding, italicize 'Mislead, polymorph, and nondetecton', excluding the 'and'. Also italicize 'Understand psychic script'
In the description for Glyph of Warding, Greater, italicize 'glyph of warding'
In the description for Grease, italicize 'grease' in 'A grease psychic power'
In the description for Guards and Wards, italicize 'arcane locked' in 'All doors in the warded area are arcane locked', italicize 'web' in 'identical to those created by the web psychic power, italicize 'silent image' in 'is covered by a silent image to appear', italicize 'Dancing lights' in 'Dancing lights in four corridors', italicize 'psychic mouth' in 'A psychic mouth in two places', italicize 'stinking cloud' in 'A stinking cloud in two places', italicize 'gust of wind' in 'A gust of wind in one corridor or room', italicize 'suggestion' in 'A suggestion in one place' and 'receives the suggestion mentally', italicize 'nullify' in 'A nullify cast on a specific effect', and italicize 'Magos' disjunction' in 'A successful Magos' disjunction destroys'
In the description for Guards and Wards, italicize 'guards and wards' in both instances of 'as long as the guards and wards psychic power lasts', as well as in 'destroys the entire guards and wards effect.'
In the description for Guards and Wards, correct 'radiates strong psychic' to 'radiates strong psychic power'
In the description for Gust of Wind, italicize 'gust of wind' in 'within a gust of wind effect', 'A gust of wind can't move a creature', 'in the area of a gust of wind', 'a gust of wind can do anything', and 'Gust of wind can be made permanent'. Also italicize 'permanency' in 'permanency psychic power'.
In the description for Harm, italicize 'harm' in 'Harm charges a subject' and 'harm deals half this amount'. Also put 'harm acts like heal on the same line as 'If used on a daemonic creature,'
In the description for Haste, delete the reference to the no-longer-existent weapon of speed. Also italicize 'haste' in 'Multiple haste effects don't stack. Haste nullifies', and italicize 'slow' in 'nullifies and counters slow'.
In the description for Heal, correct 'adverse conditions affecting the
Target: ability damage'
to 'adverse conditions affecting the target: ability damage'
In the description for Heal, italicize 'Heal' in 'Heal enables you to channel' and in 'Heal does not remove negative levels'. Also put 'heal instead acts like harm on the same line as 'If used on a daemonic creature,'.
In the description for Heal, Mass, italicize 'heal'.
In the description for Helping Hand, change 'such as level, alignment, or class' to 'such as level, allegiance, or class'
In the description for Heroism, Greater, italicize 'heroism'
In the description for Hold Monster, italicize 'hold person'
In the description for Hold Monster, Mass, italicize 'hold person'
In the description for Hold Person, Mass, italicize 'hold person'
In the description for Hold Portal, italicize 'knock' and 'nullify'.
In the description for Illusiory Script, italicize 'nullify' in 'If successfully nullified by nullify', and italicize 'true seeing', 'understand psychic script', and 'comprehend languages' in 'can be read by a combination of the true seeing psychic power with the understand psychic script or comprehend languages psychic power'. Also perhaps provide some sort of guide on how long it takes to write a given number of pages, and whether or not it can be applied to terminal files and the like.
In the description for Imbue with Psychic Ability, correct 'even multiple castings of imbue with psychic power ability' to 'even multiple castings of imbue with psychic power'. Also italicize 'imbue with psychic ability' in the quote above, in the table name, in 'Once you cast imbue with psychic ability', in 'dismiss the imbue with psychic ability psychic power', and in 'current number of active imbue with psychic ability psychic powers'. Also perhaps replace 'must have humanlike hands' with 'must have hands or manipulators resembling that of the original caster'.
In the description for Implosion, italicize 'Implosion'.
In the description for Imprisonment, italicize 'imprisonment' in 'When you cast imprisonment'. Also italicize 'temporal stasis' in 'see the temporal stasis psychic power', italicize 'locate object' in 'a locate object psychic power', italicize 'discern location' in 'but discern location does', and italicize 'miracle' in 'A miracle psychic power will not free the recipiant'. Also, remove the mention of the no-longer-existant crystal ball.
In the description for Incindiary Cloud, italicize 'incindiary cloud', both instances of 'fog cloud', and 'cloudkill'.
In the description for Inflict Critical Wounds, italicize 'inflict light wounds'
In the description for Inflict Critical Wounds, Mass, italicize 'mass inflict light wounds'
In the description for Inflict Light Wounds, Mass, italicize 'mass influct light wounds', and perhaps change 'Negative energy' to 'Warp energy'
In the description for Inflict Minor Wounds, italicize 'inflict light wounds'
In the description for Inflict Moderate Wounds, italicize 'inflict light wounds'
In the description for Inflict Moderate Wounds, Mass, italicize 'mass inflict light wounds'.
In the description for Inflict Serious Wounds, italicize 'inflict light wounds'.
In the description for Inflict Serious Wounds, Mass, italicize 'mass inflict light wounds'
In the description for Insanity, italicize 'confusion', 'Remove curse', 'insanity', 'Greater restoration', 'heal', and 'miracle'.
In the description for Insect Plague capitalize 'defense' in 'reguardless of defense'
In the description for Forcefield, capitalize 'defense'
In the description for Righteous Might, capitalize 'defense' in '+3 psychic bonus to your defense'. ALso correct 'this damage reduction becomes +6 defense' to 'this bonus to Defense becomes +6'
In the description for Shield of Faith, capitalize 'defense' in '+2 deflection bonus to Defense'
In the description for Instant Summons, italicize 'understand psychic script'
In the description for Invisibility, correct 'employ psychic to do so' to 'employ psychic powers to do so'
In the description for Invisibiltiy, italicize 'bless' in 'psychic powers such as bless', and italicize 'permanency' in 'with a permanency psychic power'.
In the description for Invisibility, Greater, italicize 'invisibility'
In the description for Invisibility, Mass, italicize 'invisibility'
In the description for Invisibility Sphere, italicize the first instance of 'invisibility'
In the description for Knock, italicize 'knock' and 'arcane lock'.
In the description for Lightning Bolt, italicize 'tesla', and correct 'material focus' to 'focus'
In the description for Locate Creature, italicize 'locate object', 'mislead', 'nondetection', and 'polymorph'.
In the description for Locate Object, italicize 'Polymorph any object'
In the description for Magos' Disjunction, italicize 'nullify' and both instances of 'nullification field'
Why does the bite of the Magos' Faithful Hound ignore armor and damage reduction?
In the description for Magos Hand, correct 'mage hadn' to 'magos hand' in 'too delicate for mage hand', and capitalize all instances of 'magos hand'
In the description for Major Creation, italicize 'minor creation', possibly provide guidelines for the creation of high-tech devices, and replace the mention of adamantine, alchemical silver, and mithral for more setting-appropriate rare metals.
In the description for Major Image, italicize 'silent image'.
In the description for Make Whole, italicize 'mending' and 'make whole', and possibly delete the mention of rods, staffs, and wands.
In the description for Mantle of Protection, italicize 'protection from xenogens', 'confusion', and 'mantle of protection'.
In the description for Mark of Justice, italicize 'bestow curse', 'break enchantment', 'miracle', and 'remove curse'. Possible alternate name: Emperor's Mark? The 40k universe isn't big on justice :-)
In the description for Meld Into Bulkhead, italicize all instances of 'meld into bulkhead', and broaden the definition from 'wall of metal' to 'wall' or 'wall of advanced material'- otherwise the example given, ceramite, doesn't fit. Also italicize 'Steel-shape' and 'passwall'.
In the description for Mending, italicize 'mending'.
In the description for Mending, change 'more complex metal' to 'more complex material'
In the description for Mending, italicize 'mending'.
In the description for Mending, change 'more complex metal' to 'more complex material'
In the description for Meteor Swarm, italicize 'Meteor swarm' and 'fireball'
In the description for Mind Blank, italicize 'Mind blank', 'miracle', and 'arcane eye'.
In the description for Mind Fog, italicize all instances of 'mind fog'
In the description for Minor Creation, italicize 'minor creation'.
In the description for Minor Image, italicize 'silent image'.
In the description for Miracle, correct 'senes' in 'senes the Emperor's will' to 'sense'
In the description for Miracle, change 'almost reach and talk to him' to 'reach out and talk to him'.
In the description for Miracle, italicize all instances of 'miracle', and also 'feeblemind' and 'insanity'.
In the description for Miracle, change 'all your and their gear' to 'along with all of your and their gear'.
In the description for Misdirection, italicize 'misdirection', 'detect xenogen', 'detect psychic presence', 'discern lies', 'augury', 'detect thoughts', and 'clairvoyance'.
In the description for Misdirection, correct 'alignment' to 'allegiance'
In the description for Misdirection, correct 'divination psychic' to 'divination powers'
In the description for Mislead, italicize 'improved invisibility' and 'major image'
In the description for Mnemonic Enhancer, italicize 'mnemonic enhancer'
In the description for Moment of Prescience, correct 'caster level' to 'psychic level', and italicize 'moment of prescience'
In the description for Move Earth, italicize 'move earth'
In the description for Mystic Circle against Xenogens, italicize all instances of 'protection from xenogen', 'mystic circle against xenogens', 'dimensional anchor'
In the description for Mystic Vestment, clarify what exactly the enhancement bonus applies to- the Damage Reduction of the armor, probably.
Does Neutralize Poison also make the subject immune to radiation for the duration, just as it does for poisons?
In the description for Neutralize Poison, italicize 'delay poison'.
In the description for Nightmare, give the damage dealt a DRP- probably 5, due to the damage's psychic nature.
In the description for Nondetection, italicize 'clairaudience/clairvoyance', 'locate object', 'nondetection', and 'detect psychic presence'.
In the description for Nondetection, delete the mention of the no-longer-existant crystal ball.
In the description for Nullification Field, italicize all instances of 'nullification field', 'nullify', 'wall of force', 'prismatic sphere', and 'prismatic wall'.
In the description for Nullification Field, correct 'imbued with psychic during' to 'imbued with psychic power during'
In the description for Nullify, italicize all instances of 'nullify' (not 'nullified' or 'nullifies' or similar)
In the description for Nullify, Greater, italicize 'nullify', 'greater nullify', and 'remove curse'.
In the description for Nullify Xenogen, correct 'xeno-creatures of the typed touched' to 'xeno-creatures of the type touched', and correct 'enchantment power cast or affecting the xenogen' to 'enchantment power cast by or affecting the xenogen'.
In the description for Nullify Xenogen, italicize 'nullify' and 'nullify xenogen'
In the description for Obscure Object, italicize 'scrying' in 'the scrying psychic power', and delete the mention of the no-longer-existant crystal ball.
In the description for Obscuring Mist, correct '5 feet away has concealment' to '5 feet away has one-half concealment'
In the description for Obscuring Mist, italicize 'gust of wind', 'fireball', 'flame strike', and 'wall of fire'.
In the description for Overland Flight, italicize 'fly' in 'a fly psychic power'
In the description for Owl's Wisdom, italicize 'owl's wisdom'
In the description for Owl's Wisdom, Mass, italicize 'owl's wisdom'
In the description for Passwall, italicize 'passwall'
In the description for Permanency, italicize 'permanency' and 'nullify'
In the description for Permanent Image, italicize 'silent image'
In the description for Persistant Image, italicize 'silent image'
In the description for Phantasmal Killer, italicize 'phantasmal killer', and delete the mention of the no-longer-existant helm of telepathy
In the description for Phantom Trap, italicize 'phantom trap'
In the description for Phase Door, italicize 'phase door', 'nullify', 'permanency', and 'passwall', delete the mention of the no-longer-existant gem of true seeing.
In the description for Planet Shift, correct 'on the intended plane' to 'on the intended planet', and clarify whether it works on starforts.
In the description for Polymorph Any Object, italicize 'polymorph', 'baleful polymorph', and 'steel-flesh'.
In the description for Polymorph, italicize 'alter self', and delete the mention of the possibly setting-inappropriate giant type if desired.
In the description for Power Word Blind, italicize 'power word blind'.
In the description for Power Word Kill, italicize 'power word kill'
In the description for Power Word Stun, italicize 'power word stun'
In the description for Prestidigitation, italicize...the power's name. I'm not typing that twice.
In the description for Prismatic Sphere, italicize 'prismatic wall' and 'permanency'.
In the description for Prismatic Wall, italicize 'prismatic wall', 'nullification field', 'Nullify', 'permanency', and 'greater nullify'. and correct 'the psychic needed to negate' to 'the power needed to negate'.
In the description for Prismatic Wall, delete the mention of the no-longer-existant rod of cancellation.
In the description for Prismatic Wall, correct 'mage's disjunction/' to 'magos' disjunction'
In the description for Programmed Image, italicize 'silent image', and correct 'alignment' to 'allegiance'.
Protection from Bullets doesn't cover lasguns: neither does Protection from Energy. Either make a new spell to cover them or roll them into Protection from Bullets and re-name the power to something sufficiently inclusive.
In the description for Protection from Energy, italicize 'protection from energy' and 'resist energy'.
In the description for Protection from Xenogen, italicize 'detect xenogen', 'dominate person', and 'protection from xenogen'
In the description for Prying Eyes, italicize 'Nullify'
In the description for Prying Eyes, Greater, italicize 'prying eyes' and 'true seeing'.
You may wish to create a version of Psybolts for las/atomic weapons.
In the description for Psychic Mouth, replace 'alignment' with 'allegiances, and italicize 'psychic mouth' and 'permanency'.
In the description for Psychic Power Immunity, italicize 'psychic power immunity' and 'greater psychic power immunity'
In the description for Psychic Power Immunity, Greater, italicize 'psychic power immunity' and 'greater psychic power immunity'
In the description for Psychic Shield, italicize 'psychic shield', re-type the bonus granted since armor no longer gives bonuses to Defense, and correct 'Unlike mundane armor, mage armor' to 'Unlike mundane armor, psychic shield'
In the description for Pyrotechnics, italicize 'Pyrotechnics'
In the description for Rainbow Pattern, italicize 'Rainbow Pattern'
In the description for Rebound, italicize 'rebound'
In the description for Reduce Person, italicize 'reduce person' and 'enlarge person'.
In the description for Reduce Person, Mass, italicize 'reduce person'
In the description for Refuge, correct 'You create powerful psychic' to 'You create powerful psychic energy' and italicize 'refuge'
In the description for Regenerate, italicize 'regenerate' and correct 'Unlike cure spell' to 'Unlike cure spells'
In the description for Remove Blindness/Deafness, italicize 'remove blindness/deafness' and 'blindness/deafness'.
In the description for Remove Curse, italicize 'remove curse' and 'bestow curse'.
In the description for Remove Disease, italicize 'remove disease'.
In the description for Remove Fear, italicize 'remove fear' and 'cause fear'.
In the description for Remove Paralysis, italicize 'slow'
In the description for Resistance, italicize 'resistance' and 'permanency'.
In the description for Resist Energy, italicize 'resist energy', and 'protection from energy'.
In the description for Restoration, Lesser, italicize 'Lesser restoration'.
In the description for Restoration, italicize 'lesser restoration' and all instances of 'restoration'.
In the description for Restoration, Greater, italicize 'lesser restoration' and 'Greater restoration'.
In the description for Ressurection, italicize 'ressurection' in 'A psyker with ressurection can quickly' and in "Ressurection is a very costly power to cast". Also change '10 years added onto the caster's life' to 'the caster's age is increased by 10 years'.
In the description for Reverse Gravity, capitalize 'earth' in 'equivalent to normal earth gravity'. Also, clarify: if a xenos casts the power, and is used to a higher- or lower- G environment, does it reverse gravity at the manitude they're 'used to'?
In the description for Rope Trick, italicize 'rope trick', and capitalize 'medium' in '1d3 medium-sized daemons'
In the description for Scan, decapitalize and italicize 'Wall of Force'
Does a Servitor, being partly organic, register on a Scan?
In the description for Scare, italicize 'cause fear'.
In the description for Scintillating Pattern, italicize 'scintillating pattern'.
In the description for Scry, italicize 'message'. Also, it's somewhat unclear: can a failure because the subject is on another planet be distinguished from a failure because the subject passed his save?
In the description for Scry, Greater, italicize 'scrying', 'message', 'understand psychic script', and 'tongues'.
In the description for See Invisibility, italicize 'See invisibility' and 'permanency'.
In the description for Seeming, italicize 'disguise self'.
In the description for Sending, italicize 'sending'.
In the description for Sequester, italicize 'invisibility' and 'sequester'.
In the description for Shatter, italicize 'Shatter'
In the description for Shout, italicize 'shout' and 'silence'
In the description for Shout, Greater, italicize 'shout'
In the description for Shrink Item, italicize 'shrink item' and 'permanency'.
In the description for Slay Living, specify a DRP for the damage taken on a successful save (probably 4)
In the description for Sleep, italicize 'sleep'
In the description for Slow, italicize all instances of 'slow' and 'haste'.
In the description for Solid Fog, italicize 'fog cloud', 'solid fog', and 'permanency'.
In the description for Soul Bind, italicize 'clone', 'ressurection', 'true ressurection', 'miracle', and 'soul bind'.
In the description for Speak with Dead, replace 'alignment' with 'primary allegiance', and italicize 'speak with dead'.








11.2.3: Correct both instances of 'spell' to 'power' in the Net descrip


11.2.5 Correct 'Fortitude check' to 'Fortitude save' in the Harlequin's Kiss descrip
Capitalize 'eldar' in the Web of Skulls descrip
Capitalize 'harlequin's' in the Powerblades descrip
Correct both instances of 'spell' to 'power' in the last sentence of the first paragraph of the Web of Skulls descrip
Correct 'Class bonus to defense' to 'class bonus to Defense' in the Harlequin's Kiss descrip
Capitalize 'defense' in 'equipment and forcefield bonuses on defense' in the Wychblade descrip

11.3.4: Capitalize 'eldar' in the lasblaster/lasgun/laspistol descrip
Capitalize 'eldar' and 'guardians' in the Shuriken Gun/Shuriken Pistol descrip
Capitalize 'dark eldar' in the Splinter Rifle/Splinter Pistol descrip

11.3.5: Capitalize the first 'eldar' in the Fusion Gun descrip
Capitalize 'eldar' in the Reaper Launcher descrip
Capitalize 'eldar' and 'guardian' in the Scatter Laser descrip
Capitalize 'dark eldar' in the Splinter Cannon descrip

11.3.6: Correct '9th level spell Vortex' to '9th level power Vortex' in the Vortex Grenade descrip

11.5: Capitalize 'eldar' in 'an eldar, or an ork...'

11.5.2: Capitalize 'dark eldar' in 'meltaguns and dark eldar blasters'.

11.5.6: Capitalize all instances of 'defense' in Example 2 and in the Phase Blade descrip

11.5.8: Capitalize both instances of 'defense' in the Phase Blade descrip

11.6.1: Capitalize 'defense' in 'armor as a defense bonus to armor as damage reduction' in the intro paragraph
Capitalize 'defense' in 'plenty of things that can give you a bonus to defense' and in '+0 to the player's defense score' in the What's the difference? paragraph

11.6.3: In the description for the Terminator and Tactical Dreadnought Armour Teleportation and Hardness Rules, correct 'drp' to 'DRP'

11.6.4: Capitalize 'eldar' in the Chameloline descrip

11.7.1 In the entry for Alcohol, correct several instances of 'Fortitude check' to 'Fortitude save' and simply 'check' to 'save.'
In the entry for Boost, correct 'Fortitude checks' to 'Fortitude saves'.
In the entry for Cigarettes, correct 'fortitude checks' to 'Fortitude saves'.
In the entry for Gland, correct 'Fortitude check' to 'Fortitude save'
In the entry for Uppers, correct 'Fortitude checks' to 'Fortitude saves'
In the third sentence of the entry for Alcohol, capitalize 'eldar'
In the entry for the Chameloline Cloak, capitalize 'eldar'
In the entry for the Hackcard, capitalize 'adeptus mechanus'
In the entry for Spook, capitalize 'chaos' in 'acquire a chaos power'.
In the Purchase DC line preceding the equipment table, correct 'Wealth check' to 'Credit check'
In the entry for the Webgun, correct 'DC 4 Wealth check' to 'DC 4 Credit check'
In the really creepy entry for the Cherubim, correct 'one extra spell per day at the highest available spell level' to 'one extra power per day at the highest available power level'
In the entry for Spook, change 'effective spell caster level' to 'psyker level'
In the entry for the Psyber Eagle, capitalize 'defense'

11.8.6: In the entry for Artificial Lungs (superior), correct 'Fortitude checks' to 'Fortitude saves'.

11.8.7: In the entry for the Precognition Mindchip, capitalize 'defense' in 'equipment bonuses to defense'

11.9.1: In the entry for the Motorized Heavy Bolter Teams, capitalize 'defense' in 'class bonus to defense' and in 'the vehicle cannot move, so the defense drops to 10'.
In the entry for the Imperial Basilisk, capitalize 'defense' in 'class bonus to defense'.
In the entry for the Leman Russ Demolisher Battletank, capitalize 'defense' in 'class bonus to defense'.

11.9.2: In the entry for the Space Marine Combat Bike, capitalize defense in 'one quarter cover (+2 defense and' and in 'speed bonus to defense as well'

11.9.3: In the entry for the Vyper Jetbike, capitalize 'eldar' in both instances of 'eldar range-finding scope'.
In the entry for the Falcon Grav Tank's engine, capitalize 'eldar' in 'standard eldar engine type.'
In the entry for the Fire Prism Grav Tank's engine, capitalize 'eldar' in 'standard eldar engine type.'
In the entry for the Eldar Warwalker, capitalize 'defense' in 'its +7 defense bonus from its void-fields'.

11.9.4: In the description for the Hellion Skyboard, correct 'Reflex check' to 'Reflex save'
In the description for the Dark Eldar Reaver Jetbike, correct 'Reflex check' to 'Reflex save'
In the description for the Hellion Skyboard, capitalize 'defense' in 'confers his Dexterity bonus to defense onto his skyboard' and in 'applies it to his own defense instead'.

11.9.5: In the intro for the Ork Death-Kopta, capitalize 'eldar'

11.9.9: In the entry for the Chaos Defiler, capitalize both instances of 'defense' in 'does not have a class defense bonus but has an equivilent profane bonus to defense'.

11.10.2: In the second paragraph of the Eldar Wraithship's descrip, capitalize both instances of 'eldar'
In the entry for the Eclipse Class Eldar Cruiser's Launch Bays, capitalize 'eldar'

11.10.3: In the entry for the Kustom Forcefield posessed by the Ork Space Hulk, Hammer Class Ork Battle Kroozer, and Terror Class Ork Launch Ship, correct 'defense' to 'miss' in 'provides a concealment defense chance'

11.10.7:
In the entry for Photon Sails, capitalize 'eldar' in 'eldar Photon Drive Pylon'
In the entry for the Wraithbone Core, capitalize 'eldar' in 'eldar pilots' and in the Purchase DC entry.
In the intro section, correct 'Wealth check against the engine's purchase DC' to 'Credit check against the engine's purchase DC'


11.10.8: In the entry for Eldar Wraithbone, capitalize 'eldar' in 'every eldar spacecraft' and 'precious to the eldar'
In the intro section, correct 'Wealth check against the armour's' to 'Credit check agains the armour's'

11.10.9: In the entry for the Eldar Displacer Field, capitalize 'eldar'
In the description for the Holo-Field, capitalize 'eldar' in 'never faced the eldar before', '4 out of 5 eldar', 'on the eldar turn', 'An eldar mine may be given a holo-field.', and 'This is eldar technology and generally unavailable'.
The entry for the Repair Drones/Wraith Spiders, capitalize 'eldar' in 'Any eldar spacecraft'
In the entry for the Void Field, capitalize 'eldar' in the Purchase DC entry.
In the intro section, correct 'Wealth check against the system's purchase DC' to 'Credit check against the system's purchase DC'
In the entry for the Magnetic Field, capitalize 'defense'.
In the entry for the Particle Field, capitalize 'defense' in '+6 defense bonus'.

11.10.10: In the entry for the Crystal Targeting Matrix, capitalize 'eldar' in 'Any eldar starship' and in the Purchase DC entry.
In the entry for the Multi-Tracker, correct 'eldar gear' to 'Tau gear' in the Purchase DC entry.
In the intro section, correct 'Wealth check against the sensor system's purchase DC' to 'Credit check against the sensor system's purchase DC'

11.10.11: In the entry for the Webway Comm Channel, capitalize 'eldar' in the first sentence and in the Purchase DC entry.
In the intro section, correct 'Wealth check against the system's purchase DC' to 'Credit check against the system's purchase DC'

11.10.12: In the intro section, correct 'Wealth check against the weapon's purchase DC' to 'Credit check against the weapon's purchase DC'

12.3.1 In the Other Modifiers section for Defense, correct 'magical effects' to 'psychic effects.'
In the Saving Throws section, correct 'magical attack' to 'psychic attack'
In the Saving Throw Types section, correct 'magical effects' to 'psychic effects'
In the Equipment Bonus subsection of the Defense section, capitalize 'defense' in 'considered an 'energy bonus' to defense', in 'they get a 'shield bonus' to defense', and in 'gains a 'concealment' bonus to defense'

12.3.3 In the description for a Free Action, correct 'ceasing to concentrate on magic spell' to 'ceasing to concentrate on a psychic power', and eliminate the note about magic's possible inavailability.

12.3.12: In Table 12.12, capitalize 'defense'

12.4.30: In the intro section, correct 'Wealth check against the ship's base purchase DC' to 'Credit check against the ship's base purchase DC'

12.4.31: In the Titanic Size section, capitalize 'defense' in '-16 penalty to defense'

12.5.4: In the Vehicle Speed section, correct 'Tracked vehicles never gain speed bonus to defense' to 'Tracked vehicles never gain speed bonuses to Defense'

12.5.8: In the Speed Bonus area of the Defense section, capitalize 'defense' in 'appropriate defense modifier'

12.5.26: In the intro section, correct 'Wealth check against the vehicle's base purchase DC' to 'Credit check against the vehicle's base purchase DC'

12.5.28: In the Round Down Movement section, capitalize 'eldar' in 'like an eldar with all various speed-boosting talents'

13.1: Capitalize 'eldar' in 'the spirits of dead eldar'
'Wraithguard' is variously capitalized and un-capitalized. Choose one and edit this mention of it if neccesary.

13.2: Capitalize 'eldar' in 'eldar wraithguard', 'soul of a dead eldar', and 'all-eldar'.
'Wraithguard' is variously capitalized and un-capitalized. Choose one and edit these eight mentions of it if neccesary.

13.2.2: Capitalize 'eldar' in 'what the eldar did before he died'
'Wraithguard' is variously capitalized and un-capitalized. Choose one and edit these twenty-four mentions of it if neccesary.

13.3.1: In the intro section, correct 'Wealth check against the frame's purchase DC' to 'Credit check against the frame's purchase DC'

13.3.2: In the intro section, correct 'Wealth check against the frame's purchase DC' to 'Credit check against the frame's purchase DC'

13.3.3: In the intro section, correct 'Wealth check against the frame's purchase DC' to 'Credit check against the frame's purchase DC'

13.3.4: In the intro section, correct 'Wealth check against the frame's purchase DC' to 'Credit check against the frame's purchase DC'

13.3.5: Capitalize 'eldar' in 'an eldar soul can operate', 'special eldar tools', and 'non-eldar characters'.
In the intro section, correct 'Wealth check against the frame's purchase DC' to 'Credit check against the frame's purchase DC'

13.3.6: Capitalize 'necron' in 'To build a necron "frame" from scratch', 'The necron repairs hit points', 'makes necrons impervious', 'necron homing pylon', 'necron's hit points', 'A necron cannot repair damage', 'The necron body is covered', 'nearest necron homing pylon', 'rapidly teleport necrons', 'All the parts of the necron', 'all necrons are simultaneously', and 'given detatchment of necrons'.
In the intro section, correct 'Wealth check against the frame's purchase DC' to 'Credit check against the frame's purchase DC'
Correct 'a bonus forcefield defense equal to half their hit dice' to 'a bonus to Defense equal to half their Hit Dice'

13.4: In the intro section, correct 'Wealth check against the purchase DC' to 'Credit check against the purchase DC'

13.5: In the intro section, correct 'Wealth check against the manipulator's purchase DC' to 'Credit check against the manipulator's purchase DC'

13.6.1: In the Integrated Armour section, correct 'Wealth check' to 'Credit check'

13.7: In the intro section, correct 'Wealth check against the sensor system's purchase DC' to 'Credit check against the sensor system's purchase DC'

13.8.1: In the intro section, correct 'Wealth check against the software's purchase DC' to 'Credit check against the software's purchase DC'

13.8.2: In the intro section, correct 'Wealth check against the software's purchase DC' to 'Credit check against the software's purchase DC'
In the Feat Net section, correct 'Wealth check to purchase a feat net' to 'Credit check to purchase a feat net' and 'requires separate Wealth checks' to 'requires separate Credit checks'.

13.9: In the intro section, correct 'Wealth check against the upgrade's purchase DC' to 'Credit check against the upgrade's purchase DC' 'successful Wealth check' to 'successful Credit check'

13.10: In the intro section, correct 'Wealth check against the accesory's purchase DC' to 'Credit check against the accessory's purchase DC'

13.11.3: The Crowd Suppression Robot has Exotic Firearms Proficiency, which no longer exists. Change to Special Weapons Proficiency?

13.11-14.9: In all of the statblocks, wherever 'drp' appears, correct to 'DRP'

14.1.1: In the descriptions of the Rosarius Field and Storm Shield in the Special Arbiter Gear section, captialize 'defense'.

14.1.2 In the Racial Special Qualities entry for the Space Wolf Bloodclaw, correct 'Fortitude checks' to 'Fortitude saves'.
In the Skills entry for the Space Wolf Bloodclaw, capitalize 'space marine'
In the Racial Special Qualities entry for the Black Templar Initiate, correct 'Fortitude checks' to 'Fortitude saves'.
In the Skills entry for the Black Templar Initiate, capitalize 'space marine'
In the Racial Special Qualities entry for the Blood Angel Veteran Assault Marine, correct 'Fortitude checks' to 'Fortitude saves'.
In the Skills entry for the Blood Angel Veteran Assault Marine, capitalize 'space marine'
In the Racial Special Qualities entry for the Dark Angel Veteran Devastator Marine, correct 'Fortitude checks' to 'Fortitude saves'.
In the Skills entry for the Dark Angel Veteran Devastator Marine, capitalize 'space marine'
In the Racial Special Qualities entry for the Salamander's Brother-Lexicanium, correct 'Fortitude checks' to 'Fortitude saves'.
In the Skills entry for the Salamander's Brother-Lexicanium, capitalize 'space marine'
In the Skills entry for the Black Templar Initiate, capitalize 'chaos' in 'Knowledge (chaos)'
In the Racial Special Qualities entry for the Black Templar Initiate, capitalize 'chaos' in 'Knowledge (warp and chaos)'.
In the Skills entry for the Dark Angel Devastator Marine, capitalize 'chaos' in 'Knowledge (chaos)'
In the Posessions entry for the Salamander's Brother-Lexicanium, correct 'the following spells' to 'the following powers'
Correct the name of the Spells Prepared section of the Salamander's Brother-Lexicanium to be Powers Prepared.
In the Posessions entry of the Salamander's Brother-Lexicanum, capitalize 'defense' in 'Iron Halo (+6 forcefield defense)'

14.1.4: Delete the outdated Servitors section entirely

14.1.8:
In the Special entry for the Beastman, capitalize 'chaos' in 'chaos blessed', and correct 'AC' to 'Defense'.
In the Posessions entry for the Ratling Sniper, correct 'AC' to 'Defense', and correct '+3 to hit and damage' to '+3 to hit' or '+3 to damage'.
In the Feats entry for the Adeptus Astra Recruited Wyrd, correct 'Enlarge Spell' to 'Enlarge Power'.
Re-name the Spells Known and Spells per Day sections of the Adeptus Astra Recruited Wyrd to be Powers Known and Powers per Day. Also corrrect both instances of 'spells' in the newly-renamed Powers Per Day section to 'powers'.


14.1.9: In the Illegal Shipping section, capitalize 'navigators' in 'There are navigators who will work'

14.1.11: In the last paragraph of the The Callidus Temple section, correct 'Fortitude check' to 'Fortitude save'
In the description of the Psych-out Grenades carried by the Culexus Assasin, change 'dispels all psychic powers' to 'nullifies all psychic powers'
In the description of the Etherium/Force Matrix carried by the Culexus Assasin, correct all instances of 'spell' or 'spells' to 'power' or 'powers' as appropriate.
In the description of the Exitus Ammunition issued by the Vindicare Temple, capitalize 'defense' in 'ignores forcefield bonus to defense'
In the description of the stealth suit and spy mask issued by the Vindicare Temple, capitalize 'defense' in '+10 camouflage bonus to defense'
In the description of the polymorphine drug used by the Callidus Temple, capitalize 'defense' in '+20 bonus to defense for camouflage'

14.1.9: The Navis Nobile Merchant lists Knowledge (business) as a skill: correct to Knowledge(trade). Make sure to re-designate his Educated feat appropriately, too.

14.2.9: In the description of the Exodite Hunting Lance carrried by an Exodite Dragon Knight, correct 'fortitude check.' to 'Fortitude save.'
In the statblock of the Exodite Dragon Knight, capitalize 'eldar' in '10/+2 (eldar mesh);'
In the description of the Exodite Hunting Lance carrried by an Exodite Dragon Knight, capitalize 'eldar'.
In the description of the Exodite Raptor, capitalize 'defense'

14.2.10: In the description of the Mid-Level Dark Reaper, capitalize 'eldar' in both instances of 'eldar mesh armour' and both instances of 'eldar aspect armour'.
In the description of the Mid-Level Dire Avenger, capitalize 'eldar' in 'eldar apect warrior,' 'eldar aspect armour', and 'eldar mesh armour.' Also capitalize 'guardians' in the shuriken catapult description.
In the description of the Mid-Level Fire Dragon, capitalize 'eldar' in both instances of 'eldar mesh armour,' and both instances of 'eldar aspect armour'.
In the description of the Howling Banshees, capitalize 'eldar' in 'eldar shuriken catapult,' both instances of 'eldar mesh armour', and both instances of 'eldar aspect armour.'
In the description of the Banshee Mask carried by the Howling Banshees, correct 'Fortitude check' to 'Fortitude save'.
In the description of the Mid-Level Striking Scorpion, capitalize 'eldar' in 'eldar shuriken catapult,' both instances of 'eldar mesh armour', and both instances of 'eldar aspect armour.'
In the description of the Low-Level Swooping Hawk, capitalize 'eldar' in 'eldar mesh armour.'
In the description of the Striking Scorpion Exarch, capitalize 'eldar' in 'eldar shuriken catapult,' both instances of 'eldar mesh armour', and both instances of 'eldar aspect armour.'
In the description of Ay'Adun Farseeer of Alaitoc, capitalize 'eldar' in 'Knowledge(eldar)', 'eldar shuriken catapult', and 'eldar mesh armor'
In the Eldar and death section, note that 'Wraithguard' is variously capitalized and un-capitalized. Choose one and edit this mention of it if neccesary.
In the description of Ay'Adun Farseer of Alatoc, correct the name of the 'Spells Prepared' section to 'Powers Prepared'.
In the description of the Banshee Mask carried by the Howling Banshees, capitalize 'defense' in 'additional to the loss of Dex bonus to Defense'

14.2.11: In the description of Urthwi Druch, capitalize 'eldar' in 'eldar mesh armor'.
In the description of Urthwi Druch, capitalize both instances of 'dark eldar' in the Shadow Field gear descrip.
In the description of the Knowledge(torture) skill posessed by Urthwi Druch, capitalize 'dark eldar'.
In the description of Urthwi Druch, correct 'Knowledge (the warp)' to 'Knowledge (Warp)'
In the description of the Sample Dark Eldar Wych on Hellion Skyboard, capitalize 'dark eldar' in 'dark eldar SQ', and capitalize 'eldar' in 'eldar mesh armor'. Also, delete the description of the Hellion Skyboard and Blaster and just say the Wych has one, since the stats are given elsewhere in the Equipment chapter.
In the description of Urthwi Druch, correct the name of the 'Spells Known' section to 'Powers Known'.

14.2.12: Delete the description of the Harlequin's Kiss- it's already in the Equipment section.
In the intro sentence of the Special Harlequin Gear section, capitalize 'harlequins'
In the Holo-Suits paragraph in the Special Harlequin Gear section, capitalize 'harlequins'
In the Mask of Fear paragraph in the Special Harlequin Gear section, capitalize all three instances of 'harlequin'
In the Mid-Level Mime's statblock, capitalize 'harlequin's' in all three instances of 'harlequin's kiss', as well as 'harlequin' in 'harlequin gear'
In the Shadowseers paragraph of the intro section, correct 'cast spells' to 'use psychic powers'
In the Holo-Suits paragraph in the Special Harlequin Gear section, capitalize 'defense' in '+4 cover bonus to defense' and in 'to further increase defense'.
In the Domino-Field line in the Special Harlequin Gear section, capitalize 'defense'.

14.4.1: In the description of Kroot Shaper Agordo Zael, capitalize 'eldar' in both instances of 'eldar fusion pistol', 'Knowledge(eldar)', and 'corpse of an eldar psyker'.
In the description of Kroot Shaper Agordo Zael, correct the name of the 'Spells Prepared' section to 'Powers Prepared'.

14.5: In the intro paragraph, capitalize 'chaos' in 'daemons of chaos' and 'chaos legions'.

14.5.5: In the description of the Staff of Change carried by the Lord of Change, correct 'Fortitude check' to 'Fortitude save'.
In the description of the Plaguesword carried by the Great Unclean One, correct 'Fortitude check' to 'Fortitude save'.
In the description of the Energy Drain ability posessed by the Daemonette, correct 'Fortitude check' to 'Fortitude save'.
In the description of Nurgle's Rot, correct 'Fortitude check' to 'Fortitude save'
In the description of the Daemonic Traits shared by all Daemons, capitalize 'chaos' in 'languages of chaos'.
In the description for the Staff of Tzeentch carried by the Lord of Change, change 'dispelled or nullified' to 'nullified'
In the description of the Mystic Powers ability posessed by the Keeper of Secrets, change 'cast spells' to 'use psychic powers'
In the description of the Free Arms ability posessed by the Keeper of Secrets, change both instances of 'spell' to 'power'
In the description of the Psychic Powers ability posessed by the Lord of Change, correct 'Spell DC' to 'Save DC'
In the description of the Staff of Tzeentch carried by the Lord of Change, correct 'spell like effect' to 'power-like effect'
In the description of the Psychic Powers ability posessed by the Great Unclean One, correct both instances of 'spells' to 'powers'
In the description of the Vile Charisma ability posessed by the Great Unclean One, change 'spell-casting' to 'psychic power use'
In the description of the Mystic Powers ability posessed by the Daemonettes, correct 'spells' to 'powers'
In the description of the Feats posessed by the Flamers, correct both instances of 'spell' to 'power'
In the description of the Fireball ability posessed by the Flamers, correct 'Spell-like' to 'Power-like'
In the description of Nurgle's Rot, correct 'including Nurgle spells' to 'including Nurgle powers'
In the description of the Strength in Numbers ability posessed by the Pink Horror, correct 'can cast spells' to 'can use powers'
In the description of the Innate Powers ability posessed by the Pink Horror, correct all instances of 'spells' or 'spell' to 'powers' or 'power' as appropriate.
In the description of the Strength in Numbers ability posessed by the Blue Horror, correct 'cannot cast spells' to 'cannot use powers'
In the description of the Bonus Feat ability posessed by the Blue and Pink Horrors, correct 'subdual damage' to 'nonlethal damage'
In the description of the Phasing ability posessed by the Screamers/Discs, capitalize 'defense'.

14.5.6: In the description of the prerequisites for the Daemon Prince template, capitalize 'chaos' in 'gifts of chaos'
In the Defense line of the Daemon Prince template, capitalize 'defense'.

14.6.10 In the description of the Self-Repair ability posessed by the Necron Warrior, capitalize 'necron' in 'The necron repairs hit points', 'So the necron above', 'makes necrons impervious', 'necron homing pylon', 'necron's hit points', 'A necron cannot repair', and 'necron's capacity to repair damage'.
In the description of the Teleport ability posessed by the Necron Warrior, capitalize 'necron' in 'The necron body is covered', 'nearest necron homing pylon', 'rapidly teleport necrons', 'All the parts of the necron', 'all necrons are simultaneously', and 'a given detatchment of necrons'.
In the description of the Targeting System ability posessed by the Necron Warrior, capitalize 'necron' in 'The necron has a complex' and in 'for necron design'.
In the description of the Super Heavy ability posessed by the Necron Lord, capitalize 'necron' in 'A necron lord'.
In the description of the Phylectory carried by the Necron Lord, capitalize 'necron' in 'A necron with a phylectory'.
In the description of the Disrupt ability posessed by the Necron Warrior, correct 'bonus forcefield defense equal to half their hit dice' to 'bonus to Defense equal to half their Hit Dice'
In the description of the Phase Shifter carried by the Necron Lord, capitalize 'defense'
In the description of the Phasing ability posessed by the Wraith, capitalize 'defense' in '+5 phasing bonus to defense'

14.7.3: In the description of the 'Urty Syringe carried by the Average Mad Doc, correct 'fortitude check' to 'Fortitude save' and specify a DC.
In the description of the Kustom Forcefield carried by the Kustom Mekaniak, capitalize 'defense'

14.7.5: In the description of Nazgrot Uglarb, correct 'Knowledge (the warp)' to 'Knowledge (Warp)'
In the description of Nazgrot Uglarb, correct 'Spells Known' to 'Powers Known'.
In the description of the Smoke ability posessed by the Cyboar, capitalize 'defense'

14.8.1: In the intro paragraph, capitalize 'navigators' in 'skilled navigators and captains'.

14.8.7: The Por'vre or Tau Water Caste Magister lists Knowledge(business) as a skill: correct to Knowledge(trade).
In the description of the Por'vre or Tau Water Caste Magister, capitalize 'eldar' in 'eldar mesh.'
The Kor'la and Kor'vre have the apparantly-removed Aircraft Operation feat: if it is restored, then it can be left alone, but if Aircraft Operation is made a subtype of Warmachine Operation this will need to be revised.
The Kor'la and Kor'vre have the Surface Vehicle Operation feat: correct to Warmachine Operation
In the description of the XV15 Crisis suit carried by the Shas'vre in SV15 crisis suit, capitalize 'defense' in 'provides a +5 bonus on defense'
In the description of the XV88 Crisis suit carried by the Shas'el in SV88 crisis suit, capitalize 'defense' in '-1 penalty to attacks and defense'
In the description of the Shield Generator carried by the Shas'el in SV88 crisis suit, capitalize 'defense'.
In the description of the XV8 Crisis suit carried by the Shas'o in XV8 crisis suit, capitalize 'defense' in '-1 penalty to attacks and defense'.


14.9.4:
In the Bioplasma entry for the Carnifex, correct 'AC' to 'Defense', and probably scale down the range of 210 feet (!!!)
In the description of the Barbed Strangler carried by the Tyranid Warrior, capitalize 'defense'

General:
In order to make this a 'single cohesive roleplaying package' as is the stated goal of the project, some more information is needed. The mechanics are crystal clear for those who have previously played d20 Modern, but in order to make it a complete package the data from the MSRD files "Ability Scores,""Creature Overview," "Death, Dying and Healing," and certain elements from "Condition Summary," "Creature Types," "Defense," "Environment and Hazards," "Equipment Basics," "FX Basics"... We have a lot of cool stuff, but the effort to include EVERYTHING would probably balloon the already-gargantuan document to over a thousand pages. Reevaluate that goal?

Also, if the rules are still to be included, it might be advisable to include some basic concepts before the main rules chapter. Many concepts, like ability modifiers, are mentioned hundreds of pages before they are properly explained.

Do touch attacks even exist any more, with armor granting DR instead of a Defense bonus? A different mechanic may be required.

The term 'firearm' is tossed around quite a bit, as in terms such as 'Personal Firearms Proficiency', but it doesn't really fit things like lasguns and splinter pistols, even though all or most mechanics referring to 'firearm' should apply to both of them. Should it be changed to a more all-inclusive term?

There are many, many instances of the word 'Warp' being uncapitalized, but it probably should be. Run a search-replace throughout the whole thing.

What kind of bonus to Defense do forcefields grant? An energy bonus? A forcefield bonus?

Painful as it may be, the psychic powers will eventually have to be redesigned to allow for xenos psykers.
*pant pant pant*
...
There ya go. I am a grammar ninja, a mechanics monster and a spelling samurai!
Comments welcome.
Amazing, brother-scribe. Your faith in the emperor has guided your hand well. Be sure not to let thine talents, remarkable as they are, fall to the ruinous powers of chaos.
And that is not to be capitalized as it represents the force that is chaos, as well as a refusal to give it any merit whatsoever.
Astounding Errata Toptomcat . I have three additional ideas, i don´t know if these are feasible.

- Make a separate Document including the rules from the MSRD that didn´t change for wh40k, like death, healing,etc. - for optional download ? This way it won´t balloon the main document which can stay as small as possible.

- Put the rules for psionics and spells into a separate document (as it will also be more often used by players searching for spell stats.) Personally i have no problem with the generic or imperialized spell-descriptions.

- I used the alternative armor mechanic a few times and i like it better. Could the table be included as an alternative rule in the euipment section ?
Bloody hell, Toptomcat! That's some impressive work!

When I get a chance, I shall fix the pdf document accordingly.
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