This is the forum for discussion of the d20 Warhammer 40,000 game. I have a website up with all of the work I did (mostly when I was at Uni - a lot of this is 5 years old now). The discussion is not limited to my own conversions. Any and all subjects about roleplaying in the gothic millenium are welcome - including alternate homebrews and design paradigms.

Welcome to the Dark Millenium!

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Since this is the most requested thing. Here are some alternate firearm and armour rules. Instead of using the clunky DR/DRT mechanic. Here is an Urban Arcana modelled Defense Bonus + Damage Reduction so that armour gives you a bit of both system. Additionally here is a new weapon list with altered armour penetration values. Armour penetration reduces the targets DR from Armour. I am using the words Hardness in place of DR so that weapons with high armour penetration are also more effective against vehicles - a ruling which I happen to like. Feel free to alter this to DR and keep Hardness invulnerable if you wish.

Additional Change: The "Rapid Fire" weapon type has been removed. Instead all Rapid Fire weapons are now Automatic weapons with there ranged reduced by 15ft. So the only difference between a Stormbolter and a Boltgun now is 15ft of range. (45ft instead of 60ft). This is because since 4th edition of 40k players can move and rapid fire their weapons (so the difference between rapid-fire and assault 2 is really just a question of range). It is also because the ruling I had before (if you moved that turn it was semi auto if you didn't it was auto) did not gel well with the d20 rules.

Without further ado. NEW WEAPONS.

And new ARMOUR.

Welcome to the Dark Millenium!

---------------

Since this is the most requested thing. Here are some alternate firearm and armour rules. Instead of using the clunky DR/DRT mechanic. Here is an Urban Arcana modelled Defense Bonus + Damage Reduction so that armour gives you a bit of both system. Additionally here is a new weapon list with altered armour penetration values. Armour penetration reduces the targets DR from Armour. I am using the words Hardness in place of DR so that weapons with high armour penetration are also more effective against vehicles - a ruling which I happen to like. Feel free to alter this to DR and keep Hardness invulnerable if you wish.

Additional Change: The "Rapid Fire" weapon type has been removed. Instead all Rapid Fire weapons are now Automatic weapons with there ranged reduced by 15ft. So the only difference between a Stormbolter and a Boltgun now is 15ft of range. (45ft instead of 60ft). This is because since 4th edition of 40k players can move and rapid fire their weapons (so the difference between rapid-fire and assault 2 is really just a question of range). It is also because the ruling I had before (if you moved that turn it was semi auto if you didn't it was auto) did not gel well with the d20 rules.

Without further ado. NEW WEAPONS.

[b]Firearm Dmg Critical Range RoF Wt. Type AP[/b]<br />
<br />
--Personal Firearms--<br />
Autogun 2d6 x2 60 ft. Auto 6 lb. Piercing 0<br />
Autopistol 2d4 x2 30 ft. Auto 4 lb. Piercing 0<br />
Boltgun 2d10 x3 45 ft. Auto 11 lb. Explosive 4<br />
Boltpistol 2d8 x3 30 ft. Semi 5 lb. Explosive 3<br />
Fleshborer 2d6 x2 40 ft. Semi 9 lb. Slashing 4<br />
Lasblaster 2d8 19-20 60 ft. Auto 11 lb. Energy 4<br />
Lasgun 2d8 19-20 45 ft. Auto 7 lb. Energy 2<br />
Laspistol 2d6 19-20 30 ft. Semi 3 lb. Energy 1<br />
Needle Pistol 2d8 x2 45 ft. Single 6 lb. Energy 2d6<br />
Pulse Rifle 2d12 x2 75 ft. Auto 10 lb. Energy 4<br />
Pulse Carbine 2d10 x2 30 ft. Auto 8 lb. Energy 4<br />
Ripper Gun 2d12 x2 60 ft. Auto 17 lb. Piercing 2<br />
Shuriken Gun 2d10 19-20 40 ft. Auto 8 lb. Slashing 4<br />
Shuriken Pistol 2d8 19-20 20 ft. Auto 5 lb. Slashing 3<br />
Slugga 2d6 x2 30 ft. Semi 4 lb. Piercing 0<br />
Shoota 2d8 x2 45 ft. Auto 10 lb. Piercing 0<br />
Sniper Rifle 2d12 x2 120 ft. Single 21 lb. Energy 2d6<br />
Shotgun 2d8 x2 40 ft. Semi 7 lb. Piercing 0<br />
Shotgun, exec. 2d10 x2 90 ft. Single 8 lb. Piercing 4<br />
Splinter Rifle 2d8 x3 45 ft. Auto 7 lb. Piercing 4<br />
Splinter Pistol 2d8 x2 30 ft. Semi 4 lb. Piercing 3<br />
Stormbolter 2d10 x3 60 ft. Auto 16 lb. Explosive 4<br />
Stubgun 2d6 x2 40 ft. Semi 4 lb. Piercing 0<br />
Stubpistol 2d4 x2 20 ft. Semi 2 lb. Piercing 0<br />
<br />
--Special Weapons--<br />
Assault Cannon 3d12 x2 120 ft. Turbo 85 lb. Piercing 7<br />
Autocannon 3d20 x2 120 ft. Auto 50 lb. Piercing 6<br />
Blaster 2d20 x2 30 ft. Single 7 lb. Atomic 10<br />
Burst Cannon 2d12 x2 45 ft. Turbo 26 lb. Energy 4<br />
Cyclone Launcher3d20 x2 180 ft. Auto 95 lb. Explosive 8<br />
Flamer 3d6 - 20ft C Single 9 lb. Fire 2<br />
Fusion Gun 2d20 x2 30 ft. Single 13 lb. Atomic 10<br />
Grenade Launcher* x2 90 ft. Single 8 lb. * *<br />
Hand Flamer 2d6 - 15ft L Single 4 lb. Fire 1<br />
Heavy Bolter 2d12 x3 120 ft. Turbo 65 lb. Explosive 6<br />
Heavy Flamer 6d6 - 30ft C Single 40 lb. Fire 4<br />
Heavy Stubber 2d12 x2 120 ft. Auto 55 lb. Piercing 3<br />
Lascannon 2d100 19-20 180 ft. Semi 70 lb. Energy 10<br />
Meltagun 2d20 x2 30 ft. Single 12 lb. Atomic 10<br />
Missile (frag) 3d10 x2 150 ft. Single 20 lb. Explosive 3<br />
Missile (krak) 3d20 x2 150 ft. Single 20 lb. Explosive 7<br />
Missile (plasma)2d20 x2 150 ft. Single 20 lb. Atomic 9<br />
Multi-Melta 3d20 x2 60 ft. Single 44 lb. Atomic 10<br />
Plasma Cannon 2d20 x2 120 ft. Single 60 lb. Atomic 10<br />
Plasma Gun 2d20 x2 45 ft. Auto 13 lb. Atomic 10<br />
Plasma Pistol 3d12 x2 30 ft. Semi 5 lb. Atomic 10<br />
Plasma Rifle 2d20 x2 45 ft. Auto 12 lb. Atomic 10<br />
Rail Gun 3d100 x2 210 ft. Single 90 lb. Piercing 10<br />
Reaper Launcher 2d12 x2 100 ft. Auto 24 lb. Explosive 8<br />
Scatter Laser 2d12 x2 90 ft. Hyper 30 lb. Energy 4<br />
Splinter Cannon 2d10 x2 60 ft. Hyper 19 lb. Piercing 4<br />
Webspinner * - 20ft C Single 18 lb. Slashing *

And new ARMOUR.

[b]Name Type Defense DR Penalty Max Dex Spd Wt[/b]<br />
Leather Jacket Impr. 1 0 0 8 30 4<br />
Leather Trenchcoat Impr. 1 1 0 8 30 15<br />
Bulletproof Vest Light 1 2 0 8 30 2<br />
Bulletproof Trenchcoat Light 2 2 0 8 30 17<br />
Studded Armour Light 2 1 -1 7 30 20<br />
Metal Armour Light 2 3 -2 6 25 40<br />
Flak Shirt Light 3 2 -1 7 30 10<br />
Full Flak Armour Light 3 3 -1 7 30 20<br />
Imperial Mesh Light 3 4 0 8 30 15<br />
Eldar Mesh Light 4 3 0 8 30 10<br />
Advanced Mesh Medium 4 4 0 8 30 20<br />
Light Carapace Medium 4 5 -2 6 25 30<br />
Heavy Carapace Medium 5 5 -3 5 25 35<br />
Advanced Carapace Medium 5 6 -4 4 25 40<br />
Scout Power Armour Medium 6 6 0 8 30 80<br />
Sister Power Armour Heavy 6 7 0 6 25 100<br />
Tactial Power Armour Heavy 7 7 0 8 30 150<br />
Combat Power Armour Heavy 8 7 0 8 30 200<br />
Ablative Power Armour Heavy 7 8 0 8 30 240<br />
Adv. Power Armour Heavy 8 8 0 8 30 280<br />
Artificier Armour Heavy 8 10 0 8 30 300<br />
Terminator Armour S Heavy 9 10 -4 4 20 600<br />
Tactical Dreadnought A S Heavy 10 10 -6 2 20 800