1001 Character Quirks

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662: Keeps multiple healing potions in the same container, I.E. a 2-litre of Cure Light Wounds. Argues that this should allow him to drink six doses of the potion as the same action it would take someone else to drink one.

663: Mad weapon tinkerer fighter. Has ranks in Knowledge (Architechure and Engineering), Knowledge (Arcana [Hey, if it works for constructs...]), Craft (Weaponsmithing), and possibly Craft (Alchemy) or other knowledge skills to back up crafting exotic weapons, such as the Repeating Hand Crossbow and the Spreader Crossbow. This I am working on in a game with an easily influenced DM (No offense, if he reads this, but it's true)... RHC is virtually a semi-auto pistol, and Spreader Crossbow is akin to a shotgun. Also good for you Gunblade fans... and very fun in settings with gunpowder... Oh, and for the love of god don't try this quirk in a serious game.

664: Has very high bonus to Hide (+40 or so) and continually walks in behind or around another PC (or NPC) while talking with them and 'disappears'.

[Edit for typo of 'knowledge'... I just couldn't bear leaving that...]
665) A character addicted to healing potions.

66^) A druid who uses his wildshape power whenever possible.

667) A gish who uses wands instead of weapons (love me that Complete Arcane)

668) A character who once per round has a cheesy one liner

669) Keeps a diary

670) Collects jewlery

671) Collects flowers.
665) A character addicted to healing potions.

66^) A druid who uses his wildshape power whenever possible.

667) A gish who uses wands instead of weapons (love me that Complete Arcane)

668) A character who once per round has a cheesy one liner

669) Keeps a diary

670) Collects jewlery

671) Collects flowers.

I'm not positive, but I think we have some repeats here.... But, then again, I'm not offering to look through the SIX HUNDRED SEVENTY ONE QUIRKS!
Seriously people, this is amazing.... this list just keeps going and going...
672) Hates it when people don't do what he tells them, yet does not follow instructions himself.
673) Changes how he acts each time he enters a new town, village, city etc.
674) Plays with yoyos.
675) Is homosexual.
676) Has depression.
677) Has ATD.
678) Tries to "do drugs", but invariably winds up snorting sugar...
679) Has chronic flatulence.
680) Is a demi-demi-demi-demi-demi... demi-demi god.
681) Keeps on... um... that word... starts with "F"... um... means you cant remember things... err...
682) Has a photographic memory.
683) A character with six toes per foot and who is ashamed of the extra digits so they never go barefoot around other people.

684) A character with a speech impediment that causes him to whistle the parts of words that have an "s". Essssspecially problematic if a sssssspellcasssssster.

685) A character with an unborn twin brother attached to his back, giving him a hunchbacked appearance. The twin controls the body when his brother is asleep, but the brother remembers nothing and believes he was sleepwalking.

686) A character who is blind and deaf on one side, causing him to have a random uncontrolable reaction (violence, fear, gas, cursing, etc...) if surprised by something on the impaired side.

687) A character who believes he has been re-incarnated from a lower life form, such as a cow, and thinks this enables him to effectively communicate with these creatures.

688) An overly emotional barbarian who has a 10% chance of breaking down and crying uncontrolably whenever he enters a rage.

689) A mute character with paralyzed facial muscles, so he can't laugh or scream, smile or frown, always appearing calm and collected even when he's freaking out inside.

690) A character that carries a special coin with him everywhere, and uses it to help him make important decisions. Heads I pillage, tails I burn.

691) A character that only uses a ranged weapon, even in close quarters.

692) A character that pees on the bodies of his slain foes.

693) The left hand doesn't know what the right hand is doing: one of the character's hands is possessed by a demon and will try to harm the character whenever the opportunity arises. Rather than cut the hand off, the character keeps the hand tied to his body while he seeks an exorcist.

694) A character with a lazy eye that gives him terrific peripheral vision but terrible depth perception. He gets a bonus against being flanked but a minus when using a ranged weapon.

695) A character with an almost imperceptable belly button, causing him to think he wasn't born naturally, but was constructed by a wizard instead.

696) A barbarian who thinks horses are for weaklings unable to run for themselves. Believes horses are only good when served with gravy and onions and says so whenever in the presence of paladins.

I remain,
G-man
674) Plays with yoyos.

Lord Nefarious: PAH!, you foolish mortals on your quests again I see. Your no macth for my arcane mastery!. What did you hope to achieve with this pathetic raid on my palace of torture?.
Kengan The Brave: Dont be so confidant you tyrant, because with me are the greatest warriors to ever walk this world!. We are here to put an end to you diabolical schemes once and for...
Pippin Kenderkin: HEHEHE!, look guys, i'm walking the dog!.
Kengan The Brave: Put it away before I take it away Pippin.
Pippin Kenderkin: Wait a second, just one more...
Bearpaw: Oh for the love of, GIVE IT HERE YOU STUPID KOBOLD!
Pippin Kenderkin: Ohhhhhhhh, no fair!.
Highpriestess Mysillia Heavenchant: Please Pippin, we must work togethor to destroy the vile abomination that is Lord Nefarious.
Pippin Kenderkin: Pffft! Kengan and Bearpaw are just babies...
Bearpaw: GRRRR!
Lord Nefarious: Clearly, he is the most foolish. You'd say that to a Half-Illithid Ogre Barbarian?... But seriously though you guys have got issues. I thought my disputes with my neighbour Asmodeus and his stupid garden fench were bad enough, but you guys seriously take the hand of vecna.
Pippin Kenderkin: Oh this sucks...
[Pippin pulls out hand-crossbow and shoots lord Nefarious in the forhead, killing him instantly. The others just stare ahead in disbelief.]
Pippin Kenderkin: Now, who wants to go raidin'!?. Maybe we'll find some more +5 vorpal yo-yos.
Bearpaw: Oh no you dont!, GET BACK HERE YOU SCALY RUNT!
[Pippin runs off, giggling manically as he speeds of, leaving Bearpaw trailing behind who is already out of breath.]
Highpriestess Mysillia Heavenhant: Well I guess it makes sense, the prophecy always said the smallest hope would overcome the greatest terror. I just never really expected to end like that... with a Kobold... whats his class again?.
Kengan The Brave: Gee Mysi', for a Planetar Cleric you sure dont know much. Aren't you supposed to have a wisdom score of 17 or something?.
Highpriestess Mysillia Heavenchant: Oh right, and this is coming from a Human Fighter, how generic is that!...

FIN

697: A spell caster that constantly studies corpses and takes especially great pleasure in examining the skulls of odd monsters in front of his friends. Note: is not a necromancer.

698: A wizard has a familiar that makes masterwork magical items, while the wizard couldn't use a lego set to save his life.

699: A rogue/wizard that takes immense pleasure in getting +5d6 sneak attack damage....with a fireball.

700: Gnome tossing contestant is a halfling.

701: A planar half-elf continually scares his parties kids with tales from THE OUTER PLANES! *heheeee, current character of mine!*

702: Said planar half-elf has a ferret familiar that casts a Protection From Master's Stupidity every day.

703: Planar half-elf has problems with changing weather. Lived in Sigil for most of his life.

704: Can't understand why no one else can see the "portal home!"

705: Can't understand why a Balor and a Solar shouldn't be in the same place at the same time.

706: Planar half-elf makes friends with dwarves the old-fashioned way. By making their ale for free.

707: Our dear lil half-elf's ferret familiar continually saves the entire party, and gets not one iota of credit.

708: Planar half-elf laughs at every prime wizards explanation of the multiverse.

709: Planar half-elf laughs at ever cleric's assessment that "you must die before you go to your god's realm"

710: Half-elf's ferret familiar is close friends with Boo, the GIANT MINATURE SPACE HAMSTER! ADVISOR OF MINSK!

711: Ferret wields a butter knife like a barbarian wields a claymore. Deadly way.

712: Ferret familiar goes to great lengths to preserve master's life from unseen foes. Like newts and killer rabbits.

713: Half-elf constantly finds love letters in his lap after each night. Half-elf can read Elven, common, planar trade, draconic, orcish, amazonian women talk, and dwarven. Cannot read Drow though.

714: A femal drow in heat stalks our planar half-elf, but is too shy to reveal herself one way or the other.

715: Ferret familiar has a better romance than the master.

WE'RE PAST THE 700 MARK PEOPLE! 286 MORE QUIRKS TO GO!
716. Is selectively narcoleptic (sp?) ("Ohh no, scary troll! *falls asleep. wakes up when battle's over* "What'd I miss?")
717. Constantly thinks he/she's dieing or going to die. Whether that's "I don't know where this bumps coming from. I must have a deadly disease!" to "The ferret is biting me. The pain is too much."

{
718.) Randomly says the word 'bump'.
719.) Has.. 'relationships' with every character of the opposite gender they come into conatct, due to high charisma.. -cough-Jup-cough- I really should take something for that allergy.. e.e;
720.) Thinks they're a dog
721.) Chases a non-existant tail they think they have.
722.) Is a human who thinks they're a dwarf who was raised in a dwarven village, yet constantly acts like an Elf. -blink- You can thank by brother for this suggestion. xD It's great.
723.) Thinks everyone around is a ghost, and that he/she's the only living being left.
}

{ 724.)Thinks they have eyes in the back of their head, so they are constantling turning in circlesto see in both directions. O.e; }

725) Carries a bag of oddly-shaped dice. Randomly rolls them each time he performs an action, and mutters to himself about the lack of specialist equipment/weapons/spells in the 3.5 Player's Handbook...
726. Is writing a book on the party’s adventure and will often suggest the party do things just for dramatic effect.
725) Carries a bag of oddly-shaped dice. Randomly rolls them each time he performs an action, and mutters to himself about the lack of specialist equipment/weapons/spells in the 3.5 Player's Handbook...

{ Hehehehe.. One of the best ones yet. }

727. Steals everything they come close to, sells it, and then gives the money away. Ah, those rogue VoPs are meant to get killed.

728. Babarian who speaks 18 different languages and maxes out Bluff so he can pretend to be a wizard of great power. "I am Thog the Archmage. *Grunt*"
729: Bakes cookies for each and every monster, villain, NPC possible.

730: Bag of Holding specially made for carrying ridiculous loads of cookies.
Bit weirder than my other quirks, but these came to mind:

731: Thinks he's a different person every time he gets resurrected, and that his previous selves are all enjoying their stay in Elysium.

732: Deathly afraid of teleportation effects, suspecting that they only transport bodies, not souls.

733: Has seen so much of the world that he doesn't see how common people can gape in awe at a simple Meteor Swarm spell.
729: Bakes cookies for each and every monster, villain, NPC possible.

730: Bag of Holding specially made for carrying ridiculous loads of cookies.

can you monster?

ThorvaldHafgrimsson wrote:
Life is full of choices. Sometimes you make the good ones, and sometimes you have to kill all the witnesses.
NastasiaLorn; wrote:
But then you have to pay the liability insurance.
A note about character and world creation
Show
Character and world creation are a form of expression. The point is that some people don't have much to say...
57949688 wrote:
Why doesnt anyone ever sig my qoutes!?
On the subject of who post in the Off-Topic Tavern:
57131438 wrote:
most of them are bored, immature adults.
Offical troller of the House of Trolls
734. Is a rogue posing as a paladin, always complaining about crime in the cities he visits while stealing everything not bolted down. Yells at party members when they take the things bolted down, "Pelor... thats the right god, yes?... forbids that you take that, now help me with these bags."
735) Perhaps more fitting for a BBEG. He is unbelievably friendly and polite towards his minions. If he summons a demon for example, he'll turn around and say "Good morning, sorry to summon you at a time like this but I promise I wanted you to meet my delightful guests [points at party] i'll leave you people to get acquianted, Tatty-Bye!".
736) A Pseudonatural Half-Beholder Ogre that always says "what?, what are ya' lookin' at?"...
737) A Medusa who forgets about their gaze attack. "You have the most beautiful eyes-- NOT AGAIN! Why does this keep happening to me?"
A few I plan on using for my Dwarven Wiz/Cleric/Mystic Theurge....

738. Is a cleric that prays for spells in the morning. he constantly oversleeps.

739. Elf companion offers to wake dwarf up in morning to correct problem. Dwarf threatens to correct the elf's "squinting problem" if he ever wakes the dwarf up. (elves don't sleep)

740. Is trying to make a construct/golem to act as an alarm clock. works for alchemy too. goal: the perfectly timed delayed thunderstone.

741. Is a conjurer with selective amnesia. forgets he just cast a spell when using Summon Monster. Is genuinely suprised when a monster shows up near him. politely asks the beast for help. feels very charismatic when it complies.
742. Elf ranger with a wood obsession. (know a player with this, he wants to collect/take every wooden object we come acrose)
Wow. I'm surprised I didn't see this one (yes, I did read the entire -ing thread)

743. Abject coward. I played a character like this once. In every encounter, he ran. needless to say he lived the longest. (any surprise the brave and fearless palladin was first to go?)

744. walking armoury. another character I've played. this guys was a ranger, a man of the wilderness, but fro his gear he looked like a weaponsmith who always kept his inventory on his person. he had a different weapon for every occasion, plus spares. oh, and double that because he used two weapon fighting. Unfortunately he died quickly, (-ing goblin commandoes! rolling all those criticals!)
755) Is a kleptomaniac, with maxed out sleight of hand, but is a paladin.
756) wizard that swears his familiar is a spy from "them", and tries desperately to hide from it.
757) Is a druid, but is terrified by nature.
758) Is a vampire, but insists on sunbathing.
759) THinks hes a ghost, and tries to put himself through solid objects (ex walls)
760) thinks evil people are just misunderstood, and tries to preach to others about how to accept them.
761) Has OCD, but only towards picking lint off others clothing, including enemies, without asking first.
762) Insists on using his Familiar as a melee weapon
763) Has the vow of Chastity, but seduces everyone, just to watch them squirm.
764) is a half-dragon fiendish vampire ogre mage, but insists he is human.
765) Giggles uncontrollably whenever something blows up.
766) Must burn every corpse he finds, but is a zombie.
767) Is a rogue who insists on running in circles around his enemies, while wearing glowing pants.
768) same as 767, but wears no pants.
769) Picks his nose a lot, and flicks it at his company, or eats it.
770) has uncontrollable urge to smite any halfling he meets, because he believes they are evil, and is mistrusting of the crusading ways of Paladins, the odd thing is, he is both a paladin and a halfling.

How are these? I hope i didn't repeat any...
How are these? I hope i didn't repeat any...

No, but you skipped 10 numbers.

761) Believes that any writing is magic, especially runes on a weapon. Would trade anything (even his companions or his soul) for a rune-covered staff or sword.

762) Is pacifist. Tries to convince anyone that fights can be avoided, and refuses to help anyone who fights. Doesn't heal wounds, for the same reason.
I tried that one, it was fun like hell !

763) Is looking for his family genealogy at every corner of the world. Especially fun if he has a very common name, since he will think half people are distant cousins.

764) Pretends to be a powerful mage, a hero. Is actually a pathetic low-level illusionnist, or a rogue, that uses sleight of hands and other tricks to make believe he is what he is. Always claims to summon "chtonian forces" in battle, but never gets any result.

765) As above, but with the help of the DM, has a real (undeserved) reputation as a hero.

766) Can't stand to read or hear a specific word, or maybe a number (666 anyone ?). Will burn the book it appears in, or gag the person who says it, acting like an hysteric. Even more fun if the word has no dangerous meaning, like "flower".
767: Evlen archer who is LE ride a nightmare and was among the durugar. Sings drinking songs as he shoots .


Example: We all went down to the pub *twang*, there was a man who lost his love *twang*, and so on and so forth


768: Said elf forgets the end of the song same example as before except at end....

eeer??? Die *twang*
Just think if you combined all of these into one character

ThorvaldHafgrimsson wrote:
Life is full of choices. Sometimes you make the good ones, and sometimes you have to kill all the witnesses.
NastasiaLorn; wrote:
But then you have to pay the liability insurance.
A note about character and world creation
Show
Character and world creation are a form of expression. The point is that some people don't have much to say...
57949688 wrote:
Why doesnt anyone ever sig my qoutes!?
On the subject of who post in the Off-Topic Tavern:
57131438 wrote:
most of them are bored, immature adults.
Offical troller of the House of Trolls
One weirdo to rule them all....?

769) High intelligence, greedy and high appraise skill. 'nuff said.

770) Is fascinated with slaves and tries to bluff people into believing that he is one.

771) Low cha, low wis, low int. Barbarian. Invited to the royal palace.

772) Has a codex of non-violence but doesn't mind hurting others indirectly (ex: planeshift opponent to an elemental plane), or lure others to do the dirty work for him (ex: persuades the great wyrm Gold Dragon to hunt down the level 3 blackgaurd :P )

773) Cleric who uses Augury to win bets, "if I bet on XXX what will the outcome of the fight be?" (weal or woe... :D )

774) Halfling with an affinity for poisons, especially inhaled ones... has amulet of adaption

775) Uncurably criminal, steals and sneaks around just to get back in shape (Silk from Belgariad comes to mind), and has to walk around in disguises to avoid being recognized.

776) High intelligence Barbarian... illiterate or course ;) watch the wizard freak out as a barbarian points out the flaws in his plans while looking in a book upside-down.

777) Believes that he is the avatar of a god and tries to smite people who mock him (alternately have your DM in on this and allow him to cast inflict minor wounds at will).
778) A cleric who cracks wise, drinks home brewed booze, and heals better when he's had a few (try and get your DM to give him the effects of the healing domain). His name, Ben Franklin Pierce. Or Hawkeye (yes, I've watched too many M*A*S*H reruns)
779: Paranoid character that is constantly dry washing his hands.

780: Bard that carries a magie harp which has strings that break every time he tells a lie.

781:Another paranoid character who is always telling the imaganary parrot on His shoulder to stop cursing so much.
782: CN Character whose major moral decisions are based on a flip of a lucky coin.

783: Bard who is writing a play about the party's adventure. Constantly comments on other party members' actions as they relate to his 'masterpiece'.
784: The dwarf whom through some blunt trauma to the head has come to believe he is an elvish bard with a beautiful voice. He sings constantly, which is unfortunate for any within earshot.

785: The Elven Barbarian who in an attempt to "one up" the party's sorcerer claims his pet rock "Fluffy" as his familiar. He'll toss it at foes during combat and then claim Fluffy is highly trained and protective of him, and that's why Fluffy attacked the monsters. He'll also go into a fierce rage if anyone harms Fluffy.

786: A fighter who doesn't use weapons. He fights with two spiked shields and bashes his enemies to death. (On a side note, I always wondered how this would work. There are rules for 2 weapon fighting, but what about someone with 2 shields? I'd think they'd take a penalty to their attack rolls because they're not actually using a weapon, but you'd also think their opponent would too because it would be difficult to strike someone skilled at using 2 shields.)

787: The character who refers to him/herself in the third person.

788: The wizard that can't read, and has to have someone else in the party read scrolls to him/her.

789: The half-orc who wears glasses to look "more civilized and educated."

790: A ninja/mime...I guess this would actually be a bard/mime? How about a whole party or gang of ninja/mimes that employ a martial art based on the movements of a mime? (Writes that down as a villain/henchmen idea)
786: A fighter who doesn't use weapons. He fights with two spiked shields and bashes his enemies to death. (On a side note, I always wondered how this would work. There are rules for 2 weapon fighting, but what about someone with 2 shields? I'd think they'd take a penalty to their attack rolls because they're not actually using a weapon, but you'd also think their opponent would too because it would be difficult to strike someone skilled at using 2 shields.)

Just take the TWF tree + Improved Shield Bash and you're set! its very doable
Good to know; I'll look into it. I've thought of using that concept a few times, but I didn't know where to find rules concerning something like that. I appreciate the input.



791: Many people are afraid of heights, but what about a character afraid of low places? Perhaps a mountain dwarf who has an innate fear of any place lower than a certain altitude.
792:obsessive compulsive.
793:An elvish raised half-orc who thinks he is an elf.Even speaks with a melodic tone of voice.
794:Someone who speaks with the voice of woopi goldberg
795 Has got a phobia of some sorts. (There's so many to chose from, just pick one. A bard with stagefright, a ranger afraid of spiders, a dwarf afraid of the dark, a paladin afraid of crowds, a rogue afraid of open spaces .... you get the drift.)
780) Is ashamed of class abilities and hesitates to use them, especially fun if you're the cleric (or a front-line class :P )

781) "Alternate" solutions for EVERYTHING. Enters through the window because the door was stuck, beats the information out of the secretive king when a "charm person" could've done the work, uses the barbarian to set off traps (rage, charge, drink "cure critical wounds", repeat ).
781b) Gets annoyed when people claim the ideas stupid.

782) Casts spells on party members (see Order of the Stick #127)...

783) Multiple Personality disorder, roll 1d10 to figure out alignment (on a 10 you don't change personality this ROUND), has different names for each.
783b) Is a paladin (has to be LG to use class features).
783c) Said paladin also has levels as Blackguard

784) casts reincarnation on everything dead (s)he sees, be it rats, an ancient hero fallen in battle, said heroes' foe (who dealt the killing blow), an archvillian and forgets to tell partymembers.
784b) Is not a druid...

785) Doesn't believe in magic....
785b) Is a wizard

786) If you've rolled a "3" put it in Int and play a half-orc, now put your highest score in Charisma .

787) Use magic items CONSTANTLY, just because you're lazy.
787b) They're artifacts!

788) Claim to be "from a time where people have small boxes with a "message"-spell infused in them (ie cellphone)"
788b) Use spells such as foresight and then say "Seen that, that too, isn't there anything good on!?"

789) Be a redeemed assassin....
789b) who sometimes lapses into the old habit of slitting throats...
789c) ... of the party's cleric.

790) Write +10 quirks for your imaginary game called Computers & Cubicles.
791:A wizard who cant read or write.
792:A rogue who thinks everyone is a law enforcer who is about to bust him.
793:A bard who is always singing the song that never ends.
794:A bard who always answers questions in rhyme.
795:thinks that every thing he kills is really his long lost sister and cries after every battle and asks his god for forgiveness for killing his sister.

sorry for the run on sentence th're.gramer was neber wun of mi strong points ;)
(Hopefully I didn't miss one similar to this prevoiusly)

796: Gives play-by-play commentary in fights likes a sports commentator and refuses to fight in areas of Silence. "Nick the blade comes in with a swing to the side, but Jerry parries it and swings a left hook at Nick's chin! Nick ducks the errant swing and kicks Jerry in the family jewels! Ooh, that's gotta hurt!"

797: A Paladin/Cleric who teaches religion violently with threats, making converts through coercion and not free will. "Deny your god you foul fiend, and take up worship of Helm or I'll stick 3 feet of steel through your belly." (I know, not something they'd probably get away with unless they followed a chaotic &/or evil god)
798: How about an elf who aspires to be an Eye of Gruumsh? Somehow Corellon's possetion of the eye allowed the eye to taint one of his "children," and this elf feels pulled toward Gruumsh. Internal conflict drives him/her further and further away from his/her companions, and puts them at odds with their elven nature and the world as they drift further toward darkness.

799: Troglodyte.....I don't think I know of anyone who has played a Troglodyte character.