Alternative Class Features III

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http://www.the6elements.com/setting/additional/Variant%20Fighters.pdf

Fighter varients found in dragon magazine, put here on this pdf for everyone to use. (I didn't make the pdf).

I suggest ignoring the feats bit, for the varients were made a long time ago (you'll see what i mean).
Thanks, although I am of the opinion that Complete Champion's substitutions are a stronger choice. Regardless, those options are on the index now.

I agree, though I think the Ranger gets fast movement from the CW which isn't that bad.
http://www.the6elements.com/setting/additional/Variant%20Fighters.pdf

Fighter varients found in dragon magazine, put here on this pdf for everyone to use. (I didn't make the pdf).

I suggest ignoring the feats bit, for the varients were made a long time ago (you'll see what i mean).

Yeah, a lot of those have since become classes and prestige classes. I like the alternate skill lists though.
Yeah, a lot of those have since become classes and prestige classes. I like the alternate skill lists though.

/shrug

The Fighter needs a lot more retooling than a quick fix, but then again I have the tendency to spout a wide variety of strange viewpoints regarding class balance, and I am not about to turn this thread into a personal podium.

Instead I have put a link to that .pdf in the Miscellany, since it is easily accessible.
/shrug

The Fighter needs a lot more retooling than a quick fix, but then again I have the tendency to spout a wide variety of strange viewpoints regarding class balance, and I am not about to turn this thread into a personal podium.

Instead I have put a link to that .pdf in the Miscellany, since it is easily accessible.

I'd only take fighter levels when cherry picking to get feats for a particular build.

In 2nd edition I found the class boring, and even with the feats I still find the class boring... So I guess they are fine in ,multiclassing

I know some who usually play straight fighters... I don't get the appeal.

This thread is immensely useful by the way. Good work.

I always new trapsense was a bad ability and now I have trapkiller to replace it with. And now when I multiclass barbarians with rogues I can just max one skill instead of worrying about two.
Might wanna check the crystal keep base class index. Probably missing some stuff -- for instance it has the "implacable barbarian" with the "resiliant rage" alternative to standard rage... this one gives con bonuses and dex bonuses.
Might wanna check the crystal keep base class index. Probably missing some stuff -- for instance it has the "implacable barbarian" with the "resiliant rage" alternative to standard rage... this one gives con bonuses and dex bonuses.

Specific issues of Dragon Magazine are just going to get harder and harder to find (not to mention the condition they will be found in), so I feel even better now than I did previously about excluding their content from the index. Thanks for keeping an eye out though ;).
Wow, I had no idea there were so many that I hadn't seen or heard of.

Where can I find the alternate city-druid class features? it says Complete Scoundrel, Web, but i've looked on wizard's site and can't find it.

EDIT: nevermind, found it. cityscape web supplement.
Wow, I had no idea there were so many that I hadn't seen or heard of.

Where can I find the alternate city-druid class features? it says Complete Scoundrel, Web, but i've looked on wizard's site and can't find it.

EDIT: nevermind, found it. cityscape web supplement.

Lot's of nice stuff there.

Hey Dead_Weasel I hear ya, but you gotta add at least dashing step. This is far too good for charging builds to be left out.

Dashing step
Replaces: Trap sense
level 1: when charging you do not receive the -2 AC penalty
level 3: +1 AC vs attacks of opportunity while charging
... continues as the trap sense progression up to +6 at 18th level
@ /0 - think you can push me around, huh? I'll let it slide because you're right. Added to the miscellany.
Again this one is hard to pass up, though I know you don't like all the Dragon mag contents. It's a specialist ranger which gets better spell casting at the expense of some combat and hunting:

Mystic Ranger


Gain:
  • Spell progression starting at 0th level spells at first level, continuing up to a small list of 5th level spells
  • Spellcraft as a class skill

Lose:
  • Animal Companion
  • Melee Martial Weapons (keep ranged)
  • Shield Proficiency
  • 5th favored enemy

Unchanged -- ie: come at the standard levels:
  • Track
  • Wild Empathy
  • Swift Tracker
  • Woodland Stride
  • Camouflage
  • Evasion
  • Hide in Plain sight

Changed -- ie: come at different levels:
  • Endurance comes one level later
  • Combat styles come 1 lvl later than usually
  • 1st favored enemy comes 1 lvl later than usually
  • 2nd and 3rd favored enemies come 3 lvls later than usually
  • 4th favored enemy comes at 20th. no 5th favored enemy.

Additional Spells list:
0th level:
create water, cure minor wounds, guidance, flare, know direction, light, mending, purify food and drink, resistance, virtue
5th level:
awaken, baleful polymorph, control winds, cure critical wounds, summon nature's ally V, wall of thorns.

Spell Progression:
[b]0th 1st 2nd 3rd 4th 5th[/b]<br /> [b]Mystic Ranger 01.[/b] 2 <br /> [b]Mystic Ranger 02.[/b] 2 1<br /> [b]Mystic Ranger 03.[/b] 2 2 <br /> [b]Mystic Ranger 04.[/b] 3 2 1<br /> [b]Mystic Ranger 05.[/b] 3 2 2<br /> [b]Mystic Ranger 06.[/b] 3 3 2 1<br /> [b]Mystic Ranger 07.[/b] 3 3 2 2<br /> [b]Mystic Ranger 08.[/b] 4 3 3 2 1<br /> [b]Mystic Ranger 09.[/b] 4 4 3 2 2<br /> [b]Mystic Ranger 10.[/b] 4 4 3 3 2 1<br /> [b]Mystic Ranger 11.[/b] 4 4 4 3 2 2<br /> [b]Mystic Ranger 12.[/b] 4 4 4 3 3 2<br /> [b]Mystic Ranger 13.[/b] 5 4 4 4 3 3<br /> [b]Mystic Ranger 14.[/b] 5 4 4 4 4 3<br /> [b]Mystic Ranger 15.[/b] 5 5 4 4 4 3<br /> [b]Mystic Ranger 16.[/b] 5 5 5 4 4 3<br /> [b]Mystic Ranger 17.[/b] 5 5 5 4 4 4 (stops here)


::cough::
http://forums.gleemax.com/showthread.php?t=1087118
::cough::

This is my Variant Chaining thread. Thought it might be useful in here.:D
Added.
Much abliged. This is a great thread you got here. Bookmarked it immediately.
Perhaps a bit late to say this, but this is a much appreciated recource.
Here are some Soulknife Alternative Class features, which can be found here:

Cleaving Blade Soulknife: Power attack at 2nd, replaces Throw Mind Blade; Cleave at 6th, replaces Speed of Thought; Great Cleave at 9th, replaces Bladewind; Supreme Cleave at 17th, replaces Multiple Throw.

Dual Blade Soulknife: Dual Blade at 1st, replaces Mind Blade; Two Weapon Fighting at 2nd, replaces Throw Mind Blade; Two Weapon Defense at any level with Psychic Strike, replaces Psychic Strike; Improved Two Weapon Fighting at 9th, replaces Bladewind; Dual Strike at 13th, replaces Knife to the Soul; Greater Two Weapon Fighting at 17th, replaces Multiple Throw.

Throwing Blade Soulknife: Throw Mind Blade at 1st instead of 2nd; Focused Throw gained at 2nd, replaces Throw Mind Blade; Multiple Throw at 5th, replaces Free Draw; Improved Mind Blade at 5th, replaces Shape Mind Blade; Greater Mind Blade at 9th, replaces Bladewind; Superior Mind Blade at 17th, replaces Multiple Throw.
Perhaps a bit late to say this, but this is a much appreciated recource.

I am glad that it is still of use.
...

I appreciate your enthusiasm for the Soulknife, but I am going to continue to limit the index to first- and second-party material, for simplicity's sake. Thank you for your consideration, though.
@ Sydonis
On a tangential note: I like the modular nature of the Dark Templar, as well as the recognition that one of the main attractions of the class is to imitate Raziel//Protoss Templar. That said, I do feel that it draws a little heavily upon these sources. Good luck with the class and the Handbook.
I am glad that it is still of use.I appreciate your enthusiasm for the Soulknife, but I am going to continue to limit the index to first- and second-party material, for simplicity's sake. Thank you for your consideration, though.

No problem, I figured people might be interested in using these alternative class features because they are more focused.

On a tangential note: I like the modular nature of the Dark Templar, as well as the recognition that one of the main attractions of the class is to imitate Raziel//Protoss Templar. That said, I do feel that it draws a little heavily upon these sources. Good luck with the class and the Handbook.

Thanks! It took some time to piece together. What do you mean it draws heavily on these sources?
for link

:D
This is great resource.

What do you guys think of that alternativa Kensai form Dragon Magazine? (I saw it on the .pdf linked in the thread)
The +1 bonus at 1, 5, 10, 15 and 20 for a single feat looks nice!
This is great resource.

What do you guys think of that alternativa Kensai form Dragon Magazine? (I saw it on the .pdf linked in the thread)
The +1 bonus at 1, 5, 10, 15 and 20 for a single feat looks nice!

that was awesome.... more like the feel of the original 2ed Kensai

:D
Has anyone used the guidelines to restructure the Mystic Ranger from UA? I.E. nerf the skillpoints and HD, up the spellcasting a notch, and swapped the saves? I drew one up that got Wizard progression off either the Druid or Archivist list, d6 HD, no armor, shield, or martial weapon proficiencies, 4+Int skills, Int based casting, and good Fort and Will saves, with the same BAB and special feature progression as the MR. Wild Empathy is swapped for Lorekeeping (Bardic Knowledge/Lore), and Endurance is out and out dropped, as is the Animal Companion. The combat style is replaced with Eldritch Knight style feats (metamagic or combat). I'll check in a few after I get back, to see if I left anything out. Let me know how it sounds
The quoted link to Dlo's variant chaining doesn't work properly from your quote, but works properly when copy-pasted or clicking on his link directly.
The quoted link to Dlo's variant chaining doesn't work properly from your quote, but works properly when copy-pasted or clicking on his link directly.

Thanks for the catch, it works now (for me... :confused.

I just finished hyperlinking the online supplements in the body of the index as I intended to do long, long ago. The odds that they all work properly are low: if they don't, head up top to the abbreviation key.
Holy Crap, someone is actually using my chaining method?!:D

"I'm Participating!" - Elan
Holy Crap, someone is actually using my chaining method?!:D

"I'm Participating!" - Elan

My DM is going to look at the sheet and wonder what I'm smoking, most likely, but yes :P
so this is my first post on any topic, and i find it appropriate to be placed on this one. i allow many of these variants as well as variant chaining(as long as they are equal). i believe that there is a wealth of knowledge here and have spread the knowledge to quite a few number of people(my gaming group avg's around 16) so i was just saying

THANK YOU!!!!!

I'm glad this thread survived the transfer.

Has anyone tried to get a variant chain on a druid that gives it Rage while keeping Wild Shape?  I keep running into a brick wall at getting a combat style to get Wild Shape back...


Has anyone tried to get a variant chain on a druid that gives it Rage while keeping Wild Shape?  I keep running into a brick wall at getting a combat style to get Wild Shape back...




Doesn't the Druidic Avenger grant rage at the expense of an Animal Companion? You keep Wild Shape. A DM might even allow you to trade the Fast Movement (as barbarian) for the Barbarian variant granting Pounce (mine did). His justification was that since it is fast movement as a barbarian, and a barbarian can drop fast movement for the Pounce variant, a druidic avenger can drop the fast movement for the same variant. Essentially, you become a raging wild shape druid with pounce... not bad!!!



Has anyone tried to get a variant chain on a druid that gives it Rage while keeping Wild Shape?  I keep running into a brick wall at getting a combat style to get Wild Shape back...




Doesn't the Druidic Avenger grant rage at the expense of an Animal Companion? You keep Wild Shape. A DM might even allow you to trade the Fast Movement (as barbarian) for the Barbarian variant granting Pounce (mine did). His justification was that since it is fast movement as a barbarian, and a barbarian can drop fast movement for the Pounce variant, a druidic avenger can drop the fast movement for the same variant. Essentially, you become a raging wild shape druid with pounce... not bad!!!




Well, that second part goes without saying, and I think is even an example in the variant chaining thread.  However, getting FULL rage is DM fiat, as just getting level 1 rage with tireless rage later for a whole second set of actions is a craptastic trade.  However, if they ok full rage, that becomes a really nice buff.  Dragon Cohort, Dragon Wild Shape, Planar Touchstone for Hero Domain, and then start shredding face with +10 Str and Con, Giant Size, all those natural attacks, pounce!, and bite of the werebear.  Reckless Rage gives an extra +2 stats in exchange for another -2 AC, right?

One thing I noticed, and don't know if this thread is actively being maintained anymore or not, is that you can in some instances swap a feat for a alternate class feature.

A Spirit Shaman can take the feat spontaneous summoner and then use it to qualify for druid ACFs that give up spont summon ACF for x (dont remember the ACF but know it exists). If there is an ACF that requires a cleric to give up spontaneous healing, then a druid or spirit shaman could spend a featr to qualify as well.

Just some thoughts.

Not sure if there are other feats that do the same thing.
One thing I noticed, and don't know if this thread is actively being maintained anymore or not, is that you can in some instances swap a feat for a alternate class feature.

A Spirit Shaman can take the feat spontaneous summoner and then use it to qualify for druid ACFs that give up spont summon ACF for x (dont remember the ACF but know it exists). If there is an ACF that requires a cleric to give up spontaneous healing, then a druid or spirit shaman could spend a featr to qualify as well.

Just some thoughts.

Not sure if there are other feats that do the same thing.

I don't think that technically they could, as alternate class features are part of the class. A spirit shaman is not a druid, even if he can spontaneously summon. So he couldn't take an alternate druid class feature. Now... if it was an ACF that didn't specify what class it was for, like the Skilled City Slicker ACF from the CScoundrel web enhancement, then it would work. But that's the only one of those that I know of that doesn't specify what class it is for. Lenient DMs might let this slide, but I don't think it is really legal.

One thing I noticed, and don't know if this thread is actively being maintained anymore or not, is that you can in some instances swap a feat for a alternate class feature.

A Spirit Shaman can take the feat spontaneous summoner and then use it to qualify for druid ACFs that give up spont summon ACF for x (dont remember the ACF but know it exists). If there is an ACF that requires a cleric to give up spontaneous healing, then a druid or spirit shaman could spend a featr to qualify as well.

Just some thoughts.

Not sure if there are other feats that do the same thing.

I don't think that technically they could, as alternate class features are part of the class. A spirit shaman is not a druid, even if he can spontaneously summon. So he couldn't take an alternate druid class feature. Now... if it was an ACF that didn't specify what class it was for, like the Skilled City Slicker ACF from the CScoundrel web enhancement, then it would work. But that's the only one of those that I know of that doesn't specify what class it is for. Lenient DMs might let this slide, but I don't think it is really legal.




If they do, my erudite is picking up Dominant Ideal
Index is fixed. I do not know when it went wrong or why, but it now appears as it ought to.
There's an ACF for Assassins in Secrets of Sarlona on page 113: the Psionic Assassin.
There's an ACF for Assassins in Secrets of Sarlona on page 113: the Psionic Assassin.

I... find it difficult to describe or enumerate just how odd this is.
Nevertheless, there it is, unique, flaunting its defiance of precedent out in the open.
Added.
Save!

How'zbout porting this to Brilliant Gameologists' Handbooks?
Henceforth, should you ever tell anyone that I have done nothing for you, you will have made a liar of yourself.
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