Thank you all for the great information.
So the consensus seems to be take two levels of Sword Sage or drop it totally.
The experience penalty is going to be a huge issue given the nature of my DM. I'm reading the wording for Anthropomorphic Characters and it says "Preferred" not "Favored" and the wording leaves it open ended for which class they can be given their diet. Also their "Type" is monstrous humanoid not animal if I read the description correctly. So my question is: Is the Ape really worth all the hassle or go with Human?
I'll parse through the posts later when I have time to think.
I'm not sure if it's been mentioned, but Tenebrous gives you the ability to do some pretty unfair things.
I'm sure there are some I'm missing, but this is a nice starter list. Is it just me, or had anyone else noticed this? I particularly like making the Binder a sort-of "ultimate party healer" with just one feat - Sacred Healing. Yowsa.
As a level dip, Rogue 3 has new significance with the introduction of Dungeonscape's Penetrating Strike 3rd level Rogue substitution. With 3 levels of Rogue, you now deal 1/2 sneak attack damage to targets that would normally be immune!
The unlimited Turns has been mentioned before. See this, though: http://boards1.wizards.com/leaving.php?destination=http://boards1.wizards.com/showpost.php%3Fp%3D11326619%26postcount%3D181
Also, w/ the 3 Binders I've played so far, I haven't met a DM that would allow temporary abilities qualify me for feats (there's always the Cleric 1 dip, though...).
Dungeonscape did add a bit to the binder, potentially. On top of the Rogue 3 dip, the Ranger 1 / Able Learner variant also adds a bit. The Barbarian variants, too, since Survival gets a bump from Buer.
The Tenebrous thing is interesting... I thought that it said you can't hide in it like all the other unlimited darkness class abilities, but I was wrong... I'll definitely add that combo (that's wicked good w/ March., too).
@Prator: Could you post a link to that thread? I'm not familiar w/ it.
The Anti-Caster works better w/ Zagan: Grapple the caster yourself, then use aversion on the meaty types so they can't get in there with you. Also, you still get to use your Su powers while grappling, which could mean summon the earth elemental anyways.
Also, Tenebrous's Flicker ability is usable only a really limited number of times per day; its not too reliable (it is a nice bonus on top of the DD effect, though). DD is only 20%, but it still is nice.
The 4-vestige combos are a little much, imo: waiting till 20th level just to get them is very academic, considering there's no Epic Binder support currently.
Whether you've had DMs allow it or not, it's a fact:
If I wasn't up to my neck in schoolwork right now, I'd do it myself; but I think it would be great if all the vestige combos could be organized (instead of by function) by level avaliable.
They could still be subcategorized into "Caster", "Combat", and "Miscellaneous", but a level-by-level breakdown would be much more efficient for the quick scan. That way, when I level up my hypothetical Binder, I can just pop over to the handbook and take a peek at level 6 to make sure I'm not missing any potential cleverness.
Or you could just simply append a note at the beginning of each combo saying which level is required. Something like a simple before the combo for example would be simple enough.
New vestiges in the cityscape web enhancement
Take a look here: http://www.wizards.com/default.asp?x=dnd/we/20070307a
wow, the posts have really picked up and with good insights also. My DM changed his mind and is now not letting me play the Anthropomorphic Ape so I'm thinking of going Human but not sure if I should drop the two level dip in Swordsage given I won't have great wisdom.
For Astaroth (http://www.wizards.com/default.asp?x=dnd/we/20070307a), how does the Binder use the item creation ability if he doesn't have the requisite caster level? Was his Binder Level meant to qualify as caster level, or is he required to get a spellcaster of significantly high caster level to cast the spell for item creation?
Although I see under item creation that for most items a different caster can produce the spell, I don't see where it says that the "other" spellcaster can also "donate" his caster level for item creation. Could you give an example about how a Binder would use the ability, because I'm fairly confused about it?
Unfortunately there is no information to answer this for us. It will be up to the Dungeon Master to adjudicate it as he sees fair and fit.
Good Luck and Game On!
Astaroth (Cityscape Web Enhancement) - Angelic Lore, [bold]Asaroth's[/bold] Breath, Honeyed [bold]Toungue[/bold], Master Craftsman, Word of [bold]Azaroth[/bold]
Am I the only one who thought of Scooby Doo when reading Infinite Doors?
I wonder if you could animate a door, permanantly, then have it follow you around, for always being able to use the ability? Kind of Dr. Who-ish...
Random question - I'm trying to create a good "unarmed" combo, and am having a bit of trouble. It's just for the day (in-game), so I'm not fooling around with class dips or feats or anything, just trying to pick the right three vestiges.
At lvl 15, what is the best three-vestige combo and pact augmentations for a day of unarmed fighting?
I was looking at vestiges like Amon, Chuc, Zagan, Ronove, and Ipos, but didn't know what the best combo would be.
So, if a 15th level monk does 2d6 unarmed damage, and a 15th level binder gets +11/+6/+1 to his attacks, then with Ronove bound I can make 3 unarmed attacks for 2d6+Str each at those attack bonuses, per round? What is my attack bonus for Amon's horns, Ipos' claws, or Chuc's tusks if I use them in the same round? And for clarification, I don't get to use Flurry of Blows attack bonuses, right?\
I'll repeat what I said in the Player's board: No.