The Circus Thrower:
Factotum 3/Warblade 2/Marshal 1/Bloodstorm Blade 4/Master Thrower 5/Factotum 5: Ooooh the possibilities. You want Manyshot, a BaB of at least +16, Power Attack, Weapon Finesse, and Stormguard Warrior. You have to fiddle a bit to get all your feats, but it's do-able. This guy gets to chuck 8 blades using palm throw as a standard action, and can, once per encounter, take two standard actions in a round. That's 16 touch attacks to fuel Stormguard Warrior, which he can then unleash for an extra 80 points on damage per attack on 8 touch attacks the following round. Ouch. Let's add that each blade can also force a trip attack, to which the thrower adds his Cha, Dex, AND Int mods - plus 4. If you can get Improved Trip on this build, do so.
...while Cunning Knowledge lets you add Int to a class skill for an inspiration point.
Animal Companion [Druid]: Yep. A 15th level animal companion for a minute. Pow!
The arcane emulation SLAs do not require IP, they're 1/day.
OMG, that looks like so much fun, gotta try that. Maybe I'll write up a complete build for it
Just to qualify. Doesn't the Factotum technically add int it iniative the moment it hits level 3. It says int to Dex checks, and the PHB defines initiative as a dexterity check...
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Uncommon Skill Combos
JanusJones, I've been poring over the Skills with the factotum in mind, and drafted the following little bit. You're welcome to use it, adapt it, or ignore it as you will. It was written with my particular play style in mind, which might not match up with anybody else's inclinations. I'm also not a CharOp regular, so I'm probably overlooking all sorts of angles. With that said...
More to follow later if inspiration strikes.
the ride+ UMD seems like a decent strategy, but the rest are a little contrived and not as useful
What happens when almost a half dozen oddities (troll critter of some sort with an unconcious female cleric chained to it, red dragon, animate object'd snowman, a wizard, and a dire tiger) grapple one another while an archer tries to get a shot on it? Well...
Wan soul: (She attacked the thingy?
Wan soul: (W/o precise shot and with all of the people on it, hitting it would be something difficult, right?)
MysteryGiIgamesh: (Yeah, it's got a dragon and tiger dogpiling on it.)
MysteryGiIgamesh: (....HAWT DRAGON ON TIGER ON TROLL-THINGY ACTION! >_>)
OriDrKultra: (she has Improved Precise shot)
OriDrKultra: (She simply cant miss)
BlueSkySapphire: (Tiger on Dragon on Snowman on Wizard on Troll with attached Female action)
MysteryGiIgamesh: (Yay for D&D. It creates scenes even porn directors would be proud of.)
Wan soul: (Or ashamed of. I'd go with ashamed.)
Just a note on your reserve feates - you can't power attack with the thundering touch thingy ... it is an actual "touch" attack and not a melee attack that is "resolved as a touch attack". I got corrected on this when I was looking at a similar thing.
1st: Trapfinding, Cunning Insight, Cunning Knowledge. As a one-level dip this class is an exceptional boon. If you're human, changeling, or doppelganger, you can grab Able Learner to make ALL skills class skills for the rest of your career, regardless of what other classes you level up in.
Hi there, I really do not understand why a Factotum with Able Learner make all skills class skill for the rest of his career.
Is not Able Learner only allow you to buy cross-class skills at one point instead of two? This means all skills will cost you 1 point, but you would never have a high rank cuz you'll still be limited by cross-class maximum rank.
Am I well understanding the point here?
Regardless of whether a skill is purchased as a class skill or a cross-class skill, if it is a class skill for any of your classes, your maximum rank equals your total character level + 3.
Arcane Dilettante: A nasty trick here based on the language - though it says that in order to modify one of your spell-like abilities with a metamagic feat you need to be able to cast a spell of it’s increased level, it doesn’t say that the spell requires or occupies a higher slot. I view this as a technical slip and an unintentional violation of the spirit of the rules, but some lenient Dms might not mind letting it go. Use this argument at your own risk.
Assume that the factotum regains his inspiration points with five minutes of rest. Man, that's an annoying oversight. The funny thing is that some of his abilities, like the skill bonus, have restrictions precisely so they work fine outside of combat.
I'll pass a note along to customer service.
Mike Mearls - Developer, RPG R&D
Wizards of the Coast - http://www.wizards.com
Retro Stupid and proud of it.
Important note discovered on the EN World boards:
Wow, that changes everything!
Can you use Cunning Insight to add your Int to a damage roll for say... Ray of Enfeeblement?
Hmmm... strictly speaking, ray of enfeeblement causes the subject to take "a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5)."
The Cunning Insight ability says it adds a competence bonus to "an attack roll, damage roll, or saving throw." The effect generated by ray of enfeeblement, "a penalty," doesn't seem to fall under that description.
Oh, you're right, it's a penalty that only lasts minutes per level. Isn't there a spell that deals ability damage though?
Should you find such a spell (and chances are high), my question would then be, is ability damage the same as a damage roll?