Of Course it's Not a Magic Missle, pfah!

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I've been conceptualizing a wizard for a while now and I wanted to get some suggestions. It's always bugged me that the wizard learns 3 spells that they can use over and over, but it's as though those are the only three spells he ever learns to use over and over. I always thought of a wizard going to a mighty college and learning dozens of spells that are so simple that he can cast them over and over again. Then I realized, it was mostly a matter of fluff! Scorching Burst could be anything from a tiny volcano to a hurled 'fire-grenade' to a summoned dragon breath.

So, my concept to neatly learn 'dozens of spells' is to change their flavor with each casting (or change their flavor often) to the point where he seems to be using a nigh infinite number of spells when in reality, it's just his normal 3. I'll be using a human for this, because it allows me an additional at will which further increases my capacity to go nuts. So, here are some spells I intend to use (and what I intend to tell people if they ask). Due to the brain storming process, I'll probably come up with some derivatives for other spells that I shant use.


Main Spell: Magic Missile
Derivative Spells



  1. Bolt of Force. "This is the sort of thing you only use in a practice situation. Generally it isn't practical to try and form the force into a single bolt in the heat of battle"

  2. Swiping Ghostly Paw. "Well, apparently a bear died here once but hasn't moved on. I just borrowed part of its spirit for a moment."

  3. Thrown Arrow Quickly Enchanted. "I had one on me and I had to do something!"

  4. Impact with no Visual Effects. "Yes, that's a sneaky one. You never see it coming."

  5. Screaming Red Sphere. "I gave my anger a shape and turned it on him."

  6. Squeezing Magical Hand. "It's a basic version of Bigby’s; you learn it early on for kitchen
    work." (Tony Vargas)

  7. Mordenkainen's Dagger: "Mordenkainen's sword is a powerful spell a skilled wizard can maintain for some time with intense concentration, I was lucky to hold my version together long enough to hit him."

  8. Esoteric Projectile: You hold up a tiny bead, like a ballbearing, and let it go, it streaks towards /and through/ the target. "There is an obscure theory that we are actually on the surface of a spinning sphere, the preceding experiment works by cancelling the momentum of a small object relative to that sphere, the target actually ran into the now stationary bead with the force of the entire world's motion behind him." (Chiba Monkey)

  9. Draws an Arrowless Bow and Fires: "This is much more elegant than using crude point on a wooden stick, don't you think. Magic is so very refined." (Vaalingrade Ashland)

  10. Heart Grasp: "I reached in and grasped his heart with a spectral hand. I can't maintain it long enough to stop the heart, but it'll certainly give him some trouble." (Mechalibur)

  11. Summoned Object falls from the Sky. "That'll leave a mark"

  12. Laser. "The best part about it is that it leaves a nasty looking hole in their armor" (Reg06)edits have come to pass

  13. Magical Weapon Swinging Hand. "Perhaps my peers will now see that mage hand isn't so useless. Oh, and here's your weapon back." [Only when adjacent to weapon wielding ally].

  14. Invisible Obstacle.  "Watch out! Ah, dear, he didn't see the invisible wall. Quite a shame." [Only against oncoming enemies]

  15. Falling Branch. "My Utility Spells Professor always stressed creativity." [Only against enemies standing under a tree] (Lord Tirian)

  16. Hair to Needles. "It's surprisingly painful if you just transmute some hair into iron - they have the perfect shape and stick in your skin already!"

  17. Voodoo Stab. "You'd be surprised how many people look like this little doll!" (Propane)

  18. Vengeful Eye: Your left/right eye was lost years ago but your memory brings it forth, and out, to seek your enemies.

  19. Melf's Minute Meteor: In one hand, you summon a small fiery rock that you magically hurl; unfortunately the movement puts out the fire.

  20. Tanchula's Failing: You bring forth the failed spell of Tanchula, which in a brilliant display of flame and ice, fails miserably.


Main Spell: Cloud of Daggers
Derivative Spells



  1. Field of Multiple Immobile Particles. "When they run in they impale themselves on the immobile bits. It's even worse for those that are already there."

  2. Vaporous Cloud of Insects. "All you have to do is conjure the proper scent and it will call these hornets from the astral sea."

  3. Translucent Whirlwind. "It's really just a variant of a cleaning cantrip. I had to master that before I could learn any wind spells."

  4. Animated Bow and Arrow. "We used to have archery competitions with this spell but I fear its range is severely reduced without more preparation.

  5. Explosive Rune Floating Midair. "Don't touch it; it'll give you a nasty blow." (Lord Tirian)

  6. Animate Pebbles. "Funny, that many pebbles actually have pointy edges, no?" -Spiked Ground. "This spell was just used to shape the ground into simple sculptures. Luckily, spikes are a pretty simple shape." (Reg06)

  7. Destroy Object and Summon Tornado. "I don't know if blending spells is all that safe."  


Main Spell: Scorching Burst
Derivative Spells



  1. Lesser Fireball. "That’s the precursor to the Fireball spell. It's not as strong, but it's pretty simple to pull off."

  2. Flames that Spurt Up from the Ground. "I use that spell to light our campfire, although I might have put a little more energy into it that time."

  3. Summoning a Fiery Dragon. "He's Angrax, the fire wyrm. He's always outraged when you summon him, so I make sure he's pointed away from me."

  4. Small Upwelling of Magma. "I've heard that greater wizards can make a bigger volcano, I'd love to see it someday."

  5. Heat Wave. "Weather control spells aren't supposed to be taught to apprentices, but the headmaster liked long naps."

  6. Bright Firework goes off. "Not what I meant to do, but damned if I won't remember how I did it!"

  7. Inflammable Gas Cloud. "I moved a cloud of bog gas into that area and ignited it. See, swamps aren't all bad." [Only near bogs/swamps]. (FitzNighteyes)

  8. Elemental Portal. "The way to the Elemental Chaos was thin, and I opened a small gate into a river of flame."

  9. Philosopher's Spark. "All I had to do was flood the area with Phlogiston and then give it a tiny spark."

  10. Flames from Heaven. "The rain was coming down anyway; I just transmuted an area of it from water to fire." (Reg06) Mild edits have come to pass.

  11. Icy Magnifying Glass- "My Professor of Frost was annoyed as all get up when I learned to do this. Heh." [Only usable at midday in moist climates.]

  12. Hot Pepper Loogy.  "Tomorrow, this'll hurt me just as much as it does you. Trust me." [Only with hot foods on hand] (Lord Tirian)

  13. Heat Dump. "Originally, this was just a spell to cool things down. The inventor just never found a place where he could put the excess heat. I think I just found one..."

  14. Ricocheting Flame. "Back in the academy, people laughed at me, because I had so much fun moving small flames around instead of blowing things up. Until I did this!" (Mechalibur)

  15. Expanding Fire Halo. "By feeding the flames with magic, they eventually grow large enough to use the enemy as fuel."


Main Spell: Thunderwave
Derivative Spells



  1. Very Loud Clap. "Once we learned to throw our voices they taught us how to throw our claps. I think this one is more useful than the voice thing though."

  2. Powerful Drum Beat. "Every student learns how to summon the cannon drum. It's in pretty high demand though, so we were lucky."

  3. Briefly Summoned Thunderbird. "They ride the front of thunderstorms. If you can tempt one to appear their shriek is like shakes men's bones. (Lord Ventnor), liberties have been taken.

  4. Banshees: "A guest-speaker gave an academy wide introduction to necromancy involving banshees. He was pretty creepy, but the magic works."

  5. Magic-Empowered Snap-Kick: "It's a small mixed chronomancy and transmutation spell. I made my leg wobbly like a whip and snapped it back and forth a couple times in the same second. The first time I tried it all I managed was a wobbly leg. Haha!" (Tony Vargas)

  6. Earthshock: "The earth is actually unquiet, there are hundreds of small tremors every day, and I just focused the local tectonic vibrations.

  7. Staff of Offense: You rap your staff firmly against the ground and waves of thunder radiate forward from the impact.

  8. Repulsion: "By setting up a diametrically opposed resonance between my personal humors and those of my assailants, I force them away from me."

  9. Word of Power: "That was but a single word in the language of creation - I dare speak no more than that at a time."

  10. The Lesser Forceful Hand: "Bigby would be ashamed of such a shallow imitation of his mighty spells, but it was efficacious enough in this instance."

  11. Invocation of Inviobility: "Get your paws off me you damn dirty kobolds!" Use thunderwave to escape a grab by casting a spell that makes maintaining physical contact with you impossible.

  12. Tail of the Dragon: "Dragons sweep away attackers who get too close with their mighty tails. That was a convincing facsimile - based on my own painful experience."

  13. The 3rd Abjuration of the Sphere: "A basic defense invoking the power of the orb implement but one satisfyingly hard on those defended against."

  14. Expanding Shield: When you use Shield as an immediate interrupt, follow up with Thunderwave. "Since I had already invoked a shield of force, I merely omitted an aspect of the containment formula when I dismissed it, expending its power in a burst away from me." (Reg06) Edits have come to pass

  15. Titan's Shout. "I only got as far as the vocal chords in Transmutation class, so I worked really hard on it."

  16. Conjure Primordial Thunder. "I summoned sky and storm from the elemental chaos. Of course the universe righted itself again, but it did what I pretty much expected."  (Lord Tirian)

  17. Evaporated Earth. "I just transmuted the rubble below them into air. Things occupy a much greater volume if you turn them into a gas!"

  18. Momentum Release. "My implement stores part of the force I use whenever I move it. Now, I just released it all at once!" [Possibly a copyright violation. (Shhh)]


Main Spell: Ray of Frost
Derivative Spells



  1. Incorporeal Undead Grasp their Legs. "It's not technically evil because they were already undead, you see? They'll just go right back where they came from. Everything has a purpose and all that."

  2. Frigid Wind. "That was from 'Introduction to anti-Thermal Processes and Micro-Weather Management'. The rest of seemed boring so I never followed it up." (Chiba Monkey)

  3. Frozen Leg Seeking Sickles: "I was aiming for his head."

  4. Minor Icy Terrain: "Our Professor of Frost caught a cold before he finished teaching us Icy Terrain; this is all I ever learned of it."

  5. Ice Encased Knees: "A failed academy bet that I could 'Make clothing out of anything'. It was humbling at the time but if only they could see me now." (Horseshoe Hermit) Edits have occurred

  6. Snowball: "I know it seems harmless enough. But in the heart of the snowball is a spell to magnify its chill tenfold." [Only usable near snow]

  7. Personal Squall: "Our Professor of Frost and Professor of Weather taught a joint class on using northern winds for self defense. This is a personal snowstorm."

  8. Icy Plaster: "It's tough not to hobble with snow frozen stuck to the joints."

  9. Freeze-dry: "Wizards wizen others before either's time. The cold thickens the water in his veins, but if he dies, at least it will preserve his corpse a little longer." (Mechalibur)

  10. A Dozen Flying Icy Needles “Why fire one blast of ice when I can fire a dozen small ones?" (Reg06) Edits have come to pass

  11. Bigby's Icy and Entangling Grasp "I don't know what Bigby would think of that, but I hope he'd be proud." (Lord Tirian)

  12. Steal Warm Feet. "I had cold feet, so I just stole his warmth. It's so inefficient over the distance though, so I needed to extract much more heat than my feet actually need."

  13. Freeze Mud. "Well, their feet were in the mud already. I just had to cool it down to harden it!" [Only in mud and other soft ground] 



Main Spell: Illusory Ambush
Derivative Spells



  1. Unkind Revelation: "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"

  2. Granted Moment of Omnipresence: "For the briefest second I connected him unimpaired to the universe as a whole. Naturally the human mind isn't made to handle such an influx."

  3. Minor Dominate Other: "It isn't complete control I grant you, but you have to crawl before you can walk, so on and so forth."

  4. Dizzy Spell: "After 'Basic Physical Manipulation' toying with someone's sense of balance can become very easy."

  5. Confusing Illusion: "To prove that your senses can't really be trusted, the professor made a toad look like our mothers for a brief moment. I paid very careful attention to that lesson." (Reg06)

  6. Channel Hangover "I've been with the Dwarves of Khazak Dorn all night, and I've been meaning to unload this somewhere." [Only after heavy drinking]

Phantom Bolt

  1. Imaginary Pitfall: "Whoa!" screamed the hobgoblin phalanx "What the hell? Why are you out of position?" replied his coleague "Are you kidding me? What I the only one who saw the giant pitfall opening below my feet?" -Androkguz

  2. Deviated Balance: "So the victim then perceives all it's surroudings to be inclining about 45 degrees to the north, so naturally he inclines to the south. The spell doesn't last enought for the victim to fall but rest asure that he will tumble" -Androkguz

  3. Pesky Mosquito: The target hears the winging of an unexistant, extremely annoying mosquito that flies very near his or her ears (might work for illusory ambush).

  4. Acid Feets: The acid on the floor and the boots are illusions. The pain is not.-Androkguz

  5. Moving obstacles: The near surroundings appear to move toward the target. As she dodges, she bounces on the real surroundings. [Against targets near conduntent objects]-Androkguz

  6. Illusory Visor: Putting an illusion right infront of the eyes is a lot easier than putting an illusion up everywhere.

  7. Suicidial Toughts: "Just put the toughts there and they will unconciously start fighting dumber and less motivated to survive."-Androkguz

So, essentially, whenever I cast a spell I'll claim it's a different spell and describe it as any one of these Derivative spells. Of course, I'll let the DM know beforehand. What I want is more ideas. I imagine I'll burn through different spells pretty quickly, even with repetitions. Situational ones (in a forest, when adjacent to a fighter, only during midday) would be great.
Resident Shakespeare
Main Spell: Scorching Burst
Derivative Spells

-Elemental Portal. "The way to the Elemental Chaos was thin, and I opened a small gate into a river of flame."
-Philosopher's Spark "All I had to do was flood the area with Phologiston and then give it a tiny spark."
-Flames from Heaven. "The rain was coming down anyway, I just transmuted an area of it from water to fire."
OK, Magic Missle:

Mordenkainen's Dagger: "Mordenkainen's sword is a powerful spell a skilled wizard can maintain for some time with intense concetration, I was lucky to hold my version together long enough to hit him."
Essoteric Projectile: You hold up a tiny bead, like a ballbearing, and let it go, it streaks towards /and through/ the target. "There is an obscure theory that we are actually on the surface of a spinning sphere, the preceding experiment works by cancelling the momentem of a small object relative to that sphere, the target actually ran into the now stationary bead with the force of the entire world's motion behind him. Only works if you're perfectly aligned east-west, of course."
Eldritch Blast: "Hurling unformed mana like that is really more the realm of those unstuddied warlocks, but I was reacting out of instinct - I hope I can count on your discretion at the next symposium."
Fey Arrow: You step 'sideways,' and are instantly replaced by a warrior seemingly made of mist and magic; he levels a bow at your enemy and loses an arrow, before it has even struck, you are back. "The Feywild really is most disconcerting for a mortal. I don't think I'll be trading places like that again anytime soon."
Pointing the Wand: "The wand is the implement of offensive magic, with the propper act of will, merely pointing at an advesary can be deadly."

Or, since you don't have many for thunderwave:

Earthshock: "The earth is actually unquiet, there are hundreds of small tremors every day, I just focused the local tectonic vibrations."
Staff of Offense: You rap your staff firmly against the ground and waves of thunder radiate forward from the impact.
Repulsion: "By setting up a diametrically opposed resonance between my personal humors and those of my assailaints, I force them away from me."
Word of Power: "That was but a single word in the language of creation - I dare speak no more than that at a time."
The Lesser Forceful Hand: "Bigby would be ashamed of such a shallow immitation of his mighty spells, but it was efficacious enough in this instance."
Invocation of Inviobility: "Get your paws off me you damn dirty kobolds!" Use thunderwave to escape a grab by casting a spell that makes maintaining physical contact with you impossible.
Tail of the Dragon: "Dragons sweep away attackers who get too close with thier mighty tails. That was a convincing facsimile - based on my own painful experience."
The 3rd Abjuration of the Sphere: "A basic defense invoking the power of the orb implement - but one satisfyingly hard on those defended against."
Expanding Shield: When you use Shield as an immediate interrupt, follow up with Thunderwave. "Since I had already invoked a shield of force, I merely ommitted an aspect of the containment formula when I dismissed it, expending it's power in a burst away from me."

 

 

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Awesome! This makes me think of Draego... Speaking of which...

Thunderwave
Banshees: A necromancer taught me this one. Kind of a creepy guy, but getting ghosts to yell at your enemies is effective enough.
Magic-Empowered Snap-Kick (vs. a Single Foe): The buff only lasts for a moment, but it works when I want someone to stay away from me.
OK, Magic Missle:

Essoteric Projectile: You hold up a tiny bead, like a ballbearing, and let it go, it streaks towards /and through/ the target. "There is an obscure theory that we are actually on the surface of a spinning sphere, the preceding experiment works by cancelling the momentem of a small object relative to that sphere, the target actually ran into the now stationary bead with the force of the entire world's motion behind him."



Also of note:

There is an obscure theory that we are actually on the surface of a large disc carried on the backs of four elephants who are in turn standing on the back of a giant turtle floating through the stars, the preceding experiment...

Awesome! This makes me think of Draego... Speaking of which...

Yeah, I remember Draego. Writing up some suggestions for that poster's character gave me the idea for this 'dozens of spells' wizard.
Resident Shakespeare
Essoteric Projectile: You hold up a tiny bead, like a ballbearing, and let it go, it streaks towards /and through/ the target. "There is an obscure theory that we are actually on the surface of a spinning sphere, the preceding experiment works by cancelling the momentem of a small object relative to that sphere, the target actually ran into the now stationary bead with the force of the entire world's motion behind him."

Sshhhh, your DM might want you to use Immovable rods for that kind of thing.

This fits into an idea I'd heard floating around in 3rd, of someone coming from a mage- centric society, where different flavours of Magic Missile were pretty much collected & traded like bubble-gum cards: "Dude, I'll give you two Bear Claw Swipess and a Gnomish Glittering Gembomb for your Force Raven of Power"

I also love the idea of spells being lower powered version of sensible spells, the sort of things apprentices learn by heart before moving on to better spells. Or possibly as a wizard trying to lob a fireball at a horde of enemies and failing miserably...
Or possibly as a wizard trying to lob a fireball at a horde of enemies and failing miserably...

"Crap, I thought that one was going to be a lot bigger!"
It's fun that there are so many variations on Fireball in 4e. Fireball, Scorching Burst, Combust, etc. You could have a slightly comic 'fire mage' who's always shouting "FIREBALL!!!" but casting Scorching Burst. As he gets more experienced, he gets more powerful versions off more often - sometimes, when he didn't mean to (IC - the player, of course decides which spell he's actually using).

 

 

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(IC - the player, of course decides which spell he's actually using).

I dunno, you could number the spells and roll a die to see which one you actually use ... :D
Sleep: *tosses a bundled up rag on a nearby enemy* "Does this smell like Chloroform to you?"

Cloud of Daggers
"If gnats were that big all the time, think how much summer would suck!"
Magic Missile: Elven wizard who carries a longbow anyway, knocks his bow with no apparent arrow. A brilliant arrow of force forms as he aims and releases.

Ray of Frost: Icy Hamstring: Two spinning scythe-like blades of ice streak towards the target and hit him in the legs.

Minor Icy Terrain: The ground at the enemy's feet frosts over and it creeps midway up its leg.

Stiff Knees: Ice forms solid sleeve-like formations on the opponents knees, making him unable to bend them.
I dunno, you could number the spells and roll a die to see which one you actually use ... :D

I had my fill of that when I ran a campaign that included a wild mage who was excessively fond of 'Nahal's Reckless Dweomer.'

 

 

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I approve of this thread.

I've been conseptualizing a wizard for a while now and I wanted to get some suggestions. It's always bugged me that the wizard learns 3 spells that they can use over and over, but it's as though those are the only three spells he ever learns to use over and over. I always thought of a wizard going to a mighty college and learning dozens of spells that are so simple that he can cast them over and over again.

Then I realized, it was mostly a matter of fluff! Scorching Burst could be anything from a tiny volcano to a hurled 'fire-grenade' to a summoned dragonbreath.

Seriously, this is an epically genius idea and you, sir, have done the whole 4E flavour project a BIG help with this so simple and yet so profound an insight.

Thank you and well done.


It's just amazing how this all works out with the rule that the targets 'know what the power is and does, in its entirety (UOS, unless otherwise specified)'.

I consider Ray of Frost to be like my pet spell (it was the only damaging single-target spell I ever took with my Wizard in 3E), so let me try some reflavourings...

Snowball: "A single, child's-fist-sized ball of snow hurtles toward your enemy. The chill after impact is enough to turn his skin blue."
Chillsquall: "A personal snowstorm is enough to slow all but the heartiest of brawlers."
Icy Plaster: "It's tough not to hobble with snow frozen stuck to the joints."
Freeze-dry: "Wizards wizen others before either's time."

I realized it was very important to attend to and preserve the targeted defense.
Magic Missile:

Heart Grasp: I reach in and grasp your heart with a spectral hand (upgraded mage hand). I can't maintain it long enough to stop the heart, but it'll certainly give you some trouble.
Sig to be rebuilt soon The Descendants-- the webserial that reads like a comic book! World of Ere-- A campaign setting that puts style to the fore.
I had my fill of that when I ran a campaign that included a wild mage who was excessively fond of 'Nahal's Reckless Dweomer.'

gaak! Here I was thinking that all thoughts of wildmages had been successfully buried forever, and you had to bring it up again.
This is a fantastic idea. I think I will do the same thing for Eldritch Blast. (I'm a con-based warlock, mostly taking Infernal spells to deal more damage; while being Dark Pact to get more damage from my pact boon. It works well, because it lets me deal a lot of damage, but it DOES mean that my pact at-will is NOT with my primary stat---so I use Eldritch Blast a lot)


This could be fun. Thanks for the idea!
Here's some very obscure methods, use with extreme caution!

Magic Missile
Long Range Headbutt; Zinedine Zidane style
Super Spit; talk about fighting dirty

Ray of Frost
Pelvic Shot; A quick thrust of the pelvis produces this cold, sticky projectile that hinder's enemy movement (If you get this, you have a really dirty mind)

Thunderwave
Power Belch; That's how powerful stomach gas is
Summon electrocuting conveyor belt; explain that one!
Falcon Punch!
Flash; You spontaneously reveal a certain organ, the reaction of those around is you to run away
Magic Missile -

Object falls from the Sky (You summon an object above the target which falls on it) "That'll leave a mark"

Ray of Frost -

Icy Needles (About 10 thin icy projectiles are fired into your opponent) "Why fire one blast of ice when I can fire a dozen small ones?"
Resident generic resident.
Scorching Burst
Icey Disc- "My Professor of Frost was annoyed as all get up when I learned to do this. Heh." You form water particles in the air into a large, perfectly smooth and carefully curved wagon sized disc of ice which you use to magnify the power of the sun and burn a large area. Only usable at midday in moist climates.
Fiery Breath- "Tomorrow, this'll hurt me just as much as it does you. Trust me." After ingesting a famous Hotswanabad pepper you spew forth a ball of flaming hot bile.
Magic Missile
Thump!- "My peers always laughed when I told them I was focusing on mage hand. They've since stopped." Having run out of components you look to your buddy Krusk, and with a waggle of your fingers pull the club from his hands and pummel a kobold. Must be standing next to a properly equipped ally to use this short range spell.
Invisible Wall- "I spent alot of time in The Box for using this one on my professor." You conjure an invisible wall of force (albeit a short-lived and brittle one) in the path of a charging enemy, turning their death-charge into a painful lesson in perception. Because of its brief duration and fragile nature this is really only useful if an enemy runs into it.
Wood Rot- "My Utility Spells Professor always stressed creativity." Without a focusing crystal to channel your power Magic Missile won't be much good, so you cause a portion of a branch to rot to nothingness, the rest of which falls upon your hopefully unhelmeted foe.
Thunderwave
Titan's Breath- "I only got as far as the vocal chords in Transmutation class. NOW BACK YOU SCALLYWAGS!" With a word of magic your human vocal chord warps into that of a monstrous titan, which you use to shout profanities at your enemies with stunning force.
Transform Earth to Sky- "I wonder what this'll do..." You channel the power of the primordial Sky and switch a portion of the earth with the interior of a storm cloud straight from the Primordial Chaos. The power is immense though, and the effect does not last long before the universe rights itself.
Cloud of Daggers
Destroy Object and Summon Tornado- "I dunno if blending spells is all that safe." You point at a heavily armored foe, causing the plate or scale armor to shatter into hundreds of jagged and sharp pieces and spin around in place. Obviously this spell is much less lethal against foes wearing simple clothes.
Ray of Frost
Bigby's Icy and Entangling Grasp- "This guy had way too much time on his hands, but this is kind of cool... hee hee." A hand colder than your lover's feet appears and grasps at your foe. Too weak to hold it in place, but it is annoying none-the-less.
Illusory Ambush
Channel Hangover- "I've been with the Dwarve's of Khazak Dorn all night, and I've been meaning to unload this somewhere." A ritual must be completed no more than 1 day prior to the casting of this spell in order for it to have any effect. The component cost is 4 GP worth of fermented malt beverage (or lethal amounts of distilled cactus juice) and requires a DC 1 Endurance check. Research has found that Dwarves somehow cannot channel the magics required for this spell.

Co-author on AoA 2-3 and 4-1.

Some ideas I had:

Cloud of Daggers:
Animate Pebbles. "Funny, that many pebbles actually have pointy edges, no?"
Spiked Ground. "This spell was just used to shape the ground into simple sculptures. Luckily, spikes are a pretty simple shape."

Magic Missile:
Hair to Needles. "It's surprisingly painful if you just transmute some hair into iron - they have the perfect shape and stick in your skin already!"
Voodoo Stab. "You'd be surprised how many people look like this little doll!"

Ray of Frost:
Steal Warm Feet. "I had cold feet, so I just stole his warmth. Too bad that it's so inefficient over the distance, I need to extract much more heat than I get..."
Freeze Mud. "Well, their feet were in the mud already. I just had to cool it down to harden it!" [only works in mud and other soft ground]

Scorching Burst:

Heat Dump. "Originally, this was just a spell to cool things down. The inventor just never found a place where he could put the excess heat. I think I just found one..."
Ricocheting Flame. "Back in the academy, people laughed at me, because I had so much fun moving small flames around instead of blowing things up. Until I did this!"

Thunderwave:
Evaporated Earth. "I just transmuted the rubble below them into air. It's funny how things occupy a much greater volume if you turn them into a gas!"
Momentum Release. "My implement stores part of the force I use whenever I move it. Now, I just released it all at once!" [shamelessly stolen from Harry Dresden! :D ]

Cheers, LT.
Wow, these are all neat! Fantastic.
Resident Shakespeare
Illusory Ambush
Channel emotional scarring -- "My father was an abusive drunk...ya wanna know what it was like?" [only for really emo characters]
Channel Perspectives -- "I figured out this little number in divination class. Seeing through the eyes of every other student in the room can be REALLY disorienting!"
Channel Knowledge -- "Normally giving the entirety of my arcane knowledge to the enemy would be a bad thing. Lucky for us they're too stupid to understand it" [only for enemies with horrendous int scores...like ogres]
Illusionary magic missile -- "He only thinks he got shot"
Another fun idea is to reflavor your skills as spells.


Like when you use the detect magic part of the Arcana skill, you're actually casting the spell detect magic. Or if you're using a knowledge skill, rather than simply remembering the information you cast a minor divination or attempt to query Google Monster. Stealth could be casting a minor shrouding spell with a sound muffling spell, etc.
Sleep:
Time seems to slow around your targetted area. Sentient creatures can shake this effect off, but those who succumb quickly slow down to the point where their not moving at all

Flaming Sphere:
A small winged devil materialises, wreathed in flame. It dodges and weaves, while occasionally striking your foe with its red-hot glowing claws.

Ray of Enfeeblement:
Unpleasant, shadowy shackles latch on to the target's arms, wracking them with pain, making it much harder for them to swing their blade.

Totally gonna use those last two as my Tiefling.

The other option was a wizard who specialised in insects and bugs, so Cloud of Daggers would be a miniature swarm of locusts; Thunder wave would be exhaling a swarm of bees that sting with lightning, and cause your enemy to stagger backwards; Feather fall would have a swarm of flies lift the ally, or catching them on a swathe of cobwebs. It might creep the rest of the party out, but it'd still be cool.
Magic Missile
Vengeful Eye: Your left/right eye was lost years ago but your memory brings it forth, and out, to seek your enemies.
Melf's Minute Meteor: In one hand, you summon a small firey rock that you magically hurl; unfortunately the movement puts out the fire.
Tanchula's Failing: You bring forth the failed spell of Tanchula, which in a brilliant display of flame and ice, fails miserably.
Another fun idea is to reflavor your skills as spells.


Like when you use the detect magic part of the Arcana skill, you're actually casting the spell detect magic. Or if you're using a knowledge skill, rather than simply remembering the information you cast a minor divination or attempt to query Google Monster. Stealth could be casting a minor shrouding spell with a sound muffling spell, etc.

Oh I like that! Very clever and very flexible, just as flexible as skills are (ironically enough). That's terrific!
Resident Shakespeare
Hmm thought of two more

*Magic Missile*

Laser - (Would look best with a wand) "The best part about it is that it leaves a nasty looking hole in their armor"

*Scorching Burst*

Expanding Fire Halo (A small ring of fire streaks toward opponents growing larger until it hits them) "I keep the fire alive with my magic - then when it hits my enemies the fire uses them as fuel"
Resident generic resident.
I can't believe no one's done this one yet...

Magic Missile:

HADOKEN!
An more, including the invocation of an elder god.
Resident Shakespeare
Thunderwave:
Servant of the Secret Fire: "YOU CANNOT PASS!" Slam staff into ground, send foes reeling back in awe.

Cloudkill:
Creepy Crawlies: "If enough of those little buggers bite you, there's enough venom to smart but good. And look, I can move 'em around."

Illusory ambush:
Bigby's Stroking Hand: Reputedly invented during one of Mordenkainen's notoriously long-winded lectures. "If I squeeze extra hard it's not only distracting, it actually hurts."

Icy Terrain:
Frost Marbles: "Heh, when I throw these down, their legs fly up faster than their mama's when a ship's in port."
Now with Formatting!
Resident Shakespeare
For a more pugilistic wizard.

Thunderwave => KICK YOU REALLY HARD!
- "I'm gonna kick you so hard your FRIENDS standing NEXT TO YOU are gonna feel it!"

Magic Missile => PUNCH YOU FROM A DISTANCE!
- "You're running away, huh? Well, guess what? I'm gonna punch the air so hard the SHOCK WAVE will fly 100 feet and smack you in the FACE!"

Ray of Frost => PUNCH YOU IN THE NUTS!
- "You won't be moving very fast after I punch the air really hard and send the shockwave flying into your NUTS!"

Scorching Burst => FLYING HURRICANE KICK!
- "Take this! Tetsu. . . techa. . . WHATEVER! I'm gonna fly over there, deliver a hurricane kick, and teleport back before you can stop me, HWATCHA!"

Cloud of Daggers => MIDGET SUMMONING!
- "This midget will punch you in the groin if you try to pass through his square!"
...ya know, I've done this sort of thing since 2e.

I welcome those of you who are suddenly noticing you can divorce fluff from mechanics. :D
The Reaper's Touch feat (Dragon 372; Playing Shadar-Kai) can make Magic Missile effects funner. It allows Magic Missile to have a melee touch range. But wouldn't it be boring if all you did was poke someone to hurt them?

Magic Missile (Reaper's Touch):

Force Punch: You deliver a left hook -- and normally that wouldn't be worth much, but this one happens to be backed with magical force.

Forceful Implementation: Orb, Staff, Wand, weapon, or Tome, whatever it may be, you still manage to smack your foe across the face with it and a small bastion of arcane might to give it more power.


And for fun, one Scorching Burst one...

Scorching Burst:

Heat Blanket: With a wide wave of your arms, heat waves of extraordinary temperatures rise into the air and softly blanket over your foes, baking them where they stand like muffins.
I don't use emoticons, and I'm also pretty pleasant. So if I say something that's rude or insulting, it's probably a joke.
Echoing a post I made elsewhere because it applies directly to the re-visualized mage powers.

"I am inclined to give the wizard free class feature is to allow any power with an energy key word to be swapped out with any other that the class has initially when you take it. Or at the cost of a feat to allow this at-will for a set of energies (I am an elementalist).

Heck not just Wizards, Swordmages, Warlocks just about anybody. Paladins and Priests ought to be locked in closer to whatever there god's feature energy type(s) are and feature weapon type is (but since I allow players to help me build my world a bit we can probably create a god with their favored types.)"

For me the energy type has a large impact on visualization, if you are really allowing the players to re visualize I don't think it should be written in stone.
  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

Also I made a thread over on EN World that does the same as this but for the fighter.. anybody feel like doing it with a rogue or maybe cleric?

http://www.enworld.org/forum/d-d-4th-edition-rules/254819-dynamic-visualization-skinning-fly.html#post4763039

Not sure how much over-lap there is between these communities ;)
am I being terribly redundant?

I feel these kind of threads are break open the imagination blocks for a lot of people and I am thinking to have power cards with multiple flavor text or alternate descriptions on the back... as reminders.
  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

Oh yes, can I just say how much I've enjoyed reading this thread. Thank you, thank you, thank you.

My Arcane Wayfarer uses all his spells as if they're binding time and space.


Visions of Avarice become a small black hole that pull creatures to it.

Prismatic Beams throw all opponents through a dimensional hoop before putting them back to their places (sometimes dazed by the journey, sometimes burned or poisoned by the experience).

Ice Tomb put the opponent in stasis for a round.

And so on, and so forth. I just love it :D

You're welcome, I'm shocked it was resurected after a whole year.
Resident Shakespeare
That's thanks to Garthanos linking it. I so loved reading this too. In fact, it might deserve to get a little updated with the new wizard at-wills.

Phantom Bolt
1- Imaginary Pitfall: "Whoa!" screamed the hobgoblin phalanx "What the hell? Why are you out of position?" replied his coleague "Are you kidding me? What I the only one who saw the giant pitfall opening below my feet?"
2- Deviated Balance: "So the victim then perceives all it's surroudings to be inclining about 45 degrees to the north, so naturally he inclines to the south. The spell doesn't last enought for the victim to fall but rest asure that he will tumble" 
3- That pesky mosquito: The target hears the winging of an unexistant, extremely annoying mosquito that flies very near his or her ears (might work for illusory ambush).
4- Acid Feets: The acid on the floor and the boots are illusions. The pain is not.
5- Moving obstacles: The near surroundings appear to move toward the target. As she dodges, she bounces on the real surroundings. [Against targets near conduntent objects]
6- Force of Will: Flash domination. [Only if there's no difference between an Illusion and a Charm]
7- Suicidial Toughts: "Just put the toughts there and they will unconciously start fighting dumber and less motivated to survive."
That's thanks to Garthanos linking it. I so loved reading this too. In fact, it might deserve to get a little updated with the new wizard at-wills.

Phantom Bolt
1- Imaginary Pitfall: "Whoa!" screamed the hobgoblin phalanx "What the hell? Why are you out of position?" replied his coleague "Are you kidding me? What I the only one who saw the giant pitfall opening below my feet?"
2- Deviated Balance: "So the victim then perceives all it's surroudings to be inclining about 45 degrees to the north, so naturally he inclines to the south. The spell doesn't last enought for the victim to fall but rest asure that he will tumble" 
3- That pesky mosquito: The target hears the winging of an unexistant, extremely annoying mosquito that flies very near his or her ears (might work for illusory ambush).
4- Acid Feets: The acid on the floor and the boots are illusions. The pain is not.
5- Moving obstacles: The near surroundings appear to move toward the target. As she dodges, she bounces on the real surroundings. [Against targets near conduntent objects]
6- Force of Will: Flash domination. [Only if there's no difference between an Illusion and a Charm]
7- Suicidial Toughts: "Just put the toughts there and they will unconciously start fighting dumber and less motivated to survive."



Thanks necromancy for fun and profit! For me the thread is damn near worth stickying...I have blogs where I am now doing and recording these kinds of things.

  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

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