1001 Backstories

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55. Religious "Duty" - You received a vision from your deity, real or fake, it has prompted you to recruit followers, remember: "(insert patron deity here) wants you."
56. Crusader: You are a soldier of your faith, regardless of your actual profession. You have taken it upon yourself to journey out into the world to fight for your God's glory against savage monsters and heathen foes alike. Some call you a fanatic. They are unbelievers or heretics that deserve NO mercy! DIEU LE VOLT!!!
57. The Fairy Tale Paradigm someone close to you has been cursed and you're off to find a way to break that curse.
58. Leaving the Nest

You've had it with your parents. You love them but dear sweat demoted deities of Faerun are they irritating. Time to carve out your own place in the world... preferably on the other side of it from your progenitors.
59. Brawler: Some take pride in craftsmanship, or in hunting, or getting the best price haggling over a blade or other piece of steel. You? Talkin' with your fists is your art-form. Every tavern's an opportunity. There's usually someone who can take a few punches to the gut and groin before they start weepin' like a child! And that's why you adventure. Kicking the hells out of others and getting treasure for it?! Why that's like a dream come true!
60. The Boy Who Left Home To Find Out About The Shivers: You were always regarded as strange by your family and neighbors. Where they felt fear, you only felt curiosity. Where they cringed, you went forth, wondering what all the fuss was about. As a result, adventuring seemed like a natural calling for you, since according to them, you weren't afraid of anything. And that made you curious? What is this thing they call fear? Why do people shudder and shake? You've set off to find something that'll give you a right-good scare. Unfortunately, given your nature, that day may never come.
61. The Luck Child: You are the seventh child of a seventh child, or you were born under a certain star, or perhaps your parents found a four-leaf clover shortly before you were born. All that matters is that you were born incredibly lucky. You've managed to misfortune throughout your life. People have admired you for it, resented you for it, and some people may even outright wish you ill, but your luck has seen you through so far. You've set out to adventure to seek your fortune. Adventuring is all about luck anyhow. What's the worst that could happen?
62. Thrown Out!: You once had a home, but you've been turned out on your ear. Perhaps your spouse was tired of your drinking problem, or your parents were sick of your excuses for not getting a job. All you know is you're not welcome at home ever again...or at least for a few days. You adventure mainly because you've got no place else to go, and its a lot more dignified, and a lot more fun than begging. Perhaps you won't get to go home, or maybe you will go home after your family calms down.
63. False Hero: You are, at heart, a con artist and a coward. You make your living by playing yourself up as a great hero and then creating and "solving" a problem in some backwater settlement to scam them out of their money. Your true talent is theatrics. You know how to brag and make yourself look good, and perhaps you do know a bit of spellcraft, or have a basic knowledge of swordplay, but your talents certainly aren't legendary. You are also good at finding out information, and setting up a scenario to put on your "show". Unfortunately for you, sometimes the con can get uncomfortably real. What do you do when you have to stop pretending and actually be a hero?
64. It Just Ain't Right!: You'd like to be able to sit back and enjoy your ale or plow your field or race your horses. But whenever you hear about something cruel or mean or dishonest...it just boils your blood. Someone has to set things right and if no one else is going to, you'll be the one to do it, come hell or high water. Maybe others can sleep well knowing that people are being taken advantage of but you can't and so you strike out to satisfy your conscience.
65. Slayer: You have declared enmity against a specific species of creature. Maybe a dragon killed your family. Maybe a bunch of gorgons ruined your livelihood. Maybe you're just violently speciesist against goblins. Whatever the reason, you make it a point to kill members of that particular species whenever you get the chance. When there are hunting parties for them, you organize them. When there are lynch mobs for them, you're at the head of them. Some think you're a bigot, but they're just idiots who don't know what those things are capable of.
66. Petulant: Your parents wished for you to join the clergy of a great goddess, bringing good name to their family. Deciding that the sheltered life of a priest wasn't for you, you set off into the world in hopes of pursing some other goal.
67. Escapee: Your parents wished you to join the cult of a dark deity, bringing power to the family and laying waste to its enemies. Deciding that the depraved life of a cultist wasn't for you, you ran off into the world in hopes of pursuing another goal and eluding the cultists who aren't likely to forget your leaving them.
68. The Professional

You learned your skills, whatever they may be, in either an military or civilian organization. You are a consumate professional, highly skilled, trained and disciplined and cool under stress, and now that you've left your previous occupation you consider adventuring to be your profession. And you intend to excel at it.

Show

I am the Magic Man.

(Pay no attention to the man behind the curtain.)

 

I am the Lawnmower Man.

(I AM GOD HERE!)

 

I am the Skull God.

(Koo Koo Ka Choo)

 

There are reasons they call me Mad...

69. Mystery Lover: You cannot abide a mystery, you must know who dunnit. This means you are constantly thrusting yourself into the middle of other people's business and heading towards places where danger and answers lie.
69A: If you choose the above and travel with a party consisting of two dudes, two dudettes, and a great dane, you get the "Meddling Adventurer" Paragon Path...
70. For Trade and Profit (note: this one requires you to work with your DM as it goes into giving some potentially huge fringe benefits)

You are a scion of a major mercantile house. You may have no head for trading (this doesn't necessarily mean a low intelligence and/or charisma, just a lack of a specific skill), but you're a pretty darn good adventurer. Your family has sent you out with two goals: 1) Locate items of value above and beyond the norm and 2) Open up new markets for the Family interest. Naturally you keep the best stuff for you and your companions, but that old +2 longsword might fetch a decent price in some marketplace somewhere else.
71. Packrat: You don't adventure for God, king, country, fun or profit. You adventure because of all the cool stuff you can find in dungeons! "One man's trash is another man's treasure" is your mantra as you collect interesting objects from your travels. It doesn't matter what it is or whether it's valuable or not. You might uncover a +2 Longsword with a funny-looking blade, or just content yourself with a smooth rock that looks particularly pretty. It makes no difference. Often the stuff you find isn't too valuable, or isn't owned by anyone, so it's not too much trouble, but sometimes your party has to bail you out if you happen to "collect" something that belongs to someone else.
72 Fey Charmed: You were seduced by a fey princess whom you gave your entire heart to, but who stopped crossing over to see you. At first you despaired as only the brokenhearted can do, then you decided to do something about it and become powerful enough to either attract her back or to cross over to the fey yourself and find her. Every deed you do you do in her name and every chance to investigate the fey you find you take.
73. Slayer of Sinners: Those who do wrong must die, that is your motto. While you may not be "crazy" (as some outsiders might see you) enough to kill men over trivial crimes, like stealing food when starving, you ruthlessly hunt down those who deserve punishment. Peaple like slavers, murderers, corrupt officals, demon cultists, and other unsavory peaple are never safe from your rath. Perhaps, one day, when all the other sinners are dead you can kill the last one... yourself.
6. Clone: You are the clone of a great hero (or vilain) that could be either dead or alive. Your creators hoped to basicly make a new one that would be under their control.

FFVII Rip Off

74. "Firefighter Pyromaniac Type" : You are the kind of hero you always wanted to be, you saving people from unknown monstrous beasts, killed many evil monsters. On the other hand you are the one that bring all these baddies around. Your are creating your own hero facade.
Aww, somebody beat me to the adventurer with a spouse back home. Well I'll add some variations on that:


75. The cuckold

You caught her with another man! Well then he can put up with her. He can pay the bills. He can raise the kids. He can spend the rest of his life in that miserable little town with that harpy. You're going to find something better, even if it kills you. (reverse genders as appropriate)


76. The hen-pecked

Sometimes there doesn't even have to be another man. You just have to get away from that shrew and her spawn. (reverse genders as appropriate) (see, Henpecked Hou from Jade Empire)


77. The wittol

Why spend your life with your wife? Just hire a doppelganger and do what you please! As long as you keep the adventures profitable and the gold flowing it can be somebody else's responsibility. (reverse genders as appropriate)
fo diggity Twitter: www.twitter.com/fodigg Comic Books You Should Have Read: http://tinyurl.com/ycxe9l7
Don't you mean Henpecked Hou? I've played Jade Empire four times, and I'm pretty sure that was how his name was spelled. Plus, they're all numbered 75.

And just to stay on topic:

78. Cold As Ice: You're willing to make any sacrifice necessary to achieve your goals. You don't allow yourself to make attachments to other people or things, because you know at any time, you might need to give them up. Most people view you as emotionless or unfeeling, or even cruel. They simply don't understand you. It's not like you view people as tools of your will. You simply want to avoid the tragedies that come with severed attachments. Only you know how you got this way. Perhaps there was a terrible event that changed your life forever, or perhaps you were always this way. You adventure to stay on the move and avoid dealing with people. Sometimes you can't do it all alone though, but you don't feel any particular bond with your companions other than that of mutual necessity.
79. I'm Gonna Find My Purpose!: You don't know how you know, but you're gonna find your purpose! You don't know where you're gonna look, but you're gonna find your purpose! Gotta find out, don't wanna wait, gotta make sure that your life will be great! Gotta find your purpose. . .before it's too late! You adventure to find what you were put into this world for. To know why you're alive. Because of this, you're mostly coasting through life, from adventure to adventure until you find your purpose, no matter how long it takes. Despite this freewheeling life, you maintain an irrepressable sense of optimism that you'll succeed and find that little flame that lights a fire under your ass!
80. Conspiracy Buff: You have listened to the ramblings of the speakers in the park and the whisperings in the back of the pub and you are sold that everything going wrong is part of an elaborate conspiracy run by the {Drow, Eladarin, Illuminati, Elementals, Vampires, Muppets, etc} and you are going to blow the lid right off this thing. The truth is out there and you are going to find it, kill it and take its loot.
FFVII Rip Off

Actually, Metal Gear rip off.

81: Redeemed monster
You're evil, there is no doubt to that. You like killing people and making them suffer. You love to see the fear in their eyes and their plees for mercy are comical to you.
Then that strange priest woman or chosen or whatever threw you that weird spell and since, you've been acting strangely. Killing civilians ? Nah, not worth the effort. Attacking warriors of good on sight ? You're feeling lazy. Funny that, you tend to attack other evil without problem. But that is because you are an equal opportunity psycho, right ? And anyway, evil has far better opponents to throw at you, so why limit yourself to good people ? That time you savec children from a rampaging troll ? The noise was keeping you awake, you had to shut it up one way or another.
Actually, Metal Gear rip off.

actually, really old sci-fi cliche.
82. Wanderlust: You cannot stay in one place for too long, and became an adventurer in order to make money while traveling.
83. Unemployment
No job in your town, so you set off to make your living somewhere else, and of course, you enjoy life on the road more than other stuff (shopkeeper, blacksmith, ect.).
83. Unemployment
No job in your town, so you set off to make your living somewhere else, and of course, you enjoy life on the road more than other stuff (shopkeeper, blacksmith, ect.).

84. Bankruptcy
You had a great little shop that was quickly expanding down market street until disaster struck: a group of do-good'er adventurers slew a rampaging troll, and took your shop with it. With all your goods destroyed, your home dust, and your relatives on opposite continents, you're devistated. That is, until you hear about an uncovered tomb full of riches and undead. You really need the cash, and you've been saving that magic sword for a rainy day...
85. sorry?
"stupid gnomes, go loiter around that garden!" You got on the bad side of some super evil gnomes, and they cast a spell most evil upon you. you are no longer a *insert race here*, you are now a *insert other race here* (possibly of other gender). With your family not believing who you are, you have no need to stick aroud so you lace up your now not fitting boots, and you head off for who know where, trying to master this new body and trying to reverse the effect.
You don't know how you know, but you're gonna find your purpose! You don't know where you're gonna look, but you're gonna find your purpose! Gotta find out, don't wanna wait, gotta make sure that your life will be great! Gotta find your purpose. . .before it's too late!

Does your purpose involve singing puppets? :D

...

Oh, right, the thread.

86: Arrogance: You are clearly one of the best adventurers in business right now. Whether you like to brag at every opportunity, or adopt a cool facade while saying a condescending remark or two, your the kind of guy everybody loves to hate, but only because you're so perfect. But of course, you have to put your money where your mouth is, so you go out, slay beasts, and find treasure, if only for the smug satisfaction of knowing that you're the best there is. You may also have various fangirls and fanboys following you around. Just a heads up.

A list of CharOp Handbooks I'm currently updating:

Heart of the Dragon: A Dragonborn's Handbook

Infernal Wrath: A Tiefling's Handbook

Does your purpose involve singing puppets? :D

...

Oh, right, the thread.

86: Arrogance: You are clearly one of the best adventurers in business right now. Whether you like to brag at every opportunity, or adopt a cool facade while saying a condescending remark or two, your the kind of guy everybody loves to hate, but only because you're so perfect. But of course, you have to put your money where your mouth is, so you go out, slay beasts, and find treasure, if only for the smug satisfaction of knowing that you're the best there is. You may also have various fangirls and fanboys following you around. Just a heads up.

I was wondering how long it would take for someone to get that!:D

One cookie for you, coming right up!

87. Black Knight: You are clearly one of the best adventurers in the business right now. But you don't really want to let that fact be known. You downplay your role in everything, and give all the credit you can to others, saving none for yourself. You're that nice guy who always seems to be in the background when heroics are in the air. That's not to say that you're incompetent. You can swing a sword or sling a spell with the best of them, but you're either too modest to admit it or you specifically don't want people to know this. You actively discourage fanboys and fangirls from following you around, putting them down gently and directing them to some other person whom you feel is more deserving of their attention.
88. Imposter - You stole a knight's heraldry and now you're off to save a princess or whatever it is knights do. Unfortunately it hasn't been as simple as all that since you donned your stolen armor.
fo diggity Twitter: www.twitter.com/fodigg Comic Books You Should Have Read: http://tinyurl.com/ycxe9l7
89. The Hunted

You saw something that you shouldn't have seen. The high priest of Pelor conspiring with a liche, the Queen in flagranto delicto with the King's brother, a major merchant house paying off orcs to besiege a town that manufactures a competing product. Now they are chasing you.

90. The Distraction

Your spouse, child, father or mother did something terrible (embezzling from the King, murder of the Princess, blowing up the cathedral, ******* in the holy chalice before the Emperor drank, opening the gates for the invading mutants. You are taking the fall, confessed to it all openly, and started to run fast and far!

91. The Fiancee

Your fiancee has is so excited about the coming wedding -- and has been so misled about your status or position in life -- that s/he (with the assistance of Kindly old Misses Hanson who likes you both so much) planned a wedding that will cost tens-of-thousand of gold pieces, and has already commissioned your castle and pricey furniture for it. You have to stay ahead of the creditors! Somehow! And not let your fiancee know that you are in fact poor!

92. The Setup

Get rich quick scheme number 287 involves getting Prince Bart to invest in your scheme to cross the ocean and bring back the "Holy Crown of Madragas." Of course you won't actually go -- instead you will fake the receipts from the shipyards, the crew, and other aspects of the adventure. Of course, first you have to get the mark to trust you. And he is tenacious "oh, could you please just do this one little favor for my family, Bold Sir/Madam?"

93. That cursed wretched dog! (Courtesy P.G. Wodehouse)

Your fincee / spouse collects Pekingese dogs... S/he has 9 of them. They are very rare breeds. And very distinctive. And at last count -- when you were in charge -- you found only 8. You thought briefly about buying a new one, but they are pricey and distinctive and after that sort of deception s/he would be furious! So you must find that dog! The trail leads to that gnoll cave -- maybe you can bargain with them . . . (GM note: The spouse came by and picked up dog number nine to drop off at the groomers.)

94. Prejudice

Your character is an ethnic or religious minority which, of late, has come to suffer especial prejudice. If you stay anywhere long, your few friends begin to be suspect and ostracized, and you are subject to fines and presumptions that if something has gone wrong it is your fault. Take a -5 to -10 to all diplomacy tests and maybe a +5 to +10 for some intimidate tests. (This is a lovely back story for an entire adventuring group).

95. Evil Twin

Everywhere you go, your wicked identical sibling follows! Committing crimes using your identity. You have to keep moving, or one of you will land in prison!

96. Slipping Away

The character is suffering from a derangement or ailment which comes and goes. In less lucid times, the character does things which gets him into trouble; and in more lucid times takes the role of protagonist looking for a solution to her/his illness or at least to provide for others before s/he is overtaken.

97. All I want is . . .

You remember back when you and your friends used to be able to stop at a tavern, get a couple pints, and go home. But the past 7 times that you've gone drinking either a villain has taken hostages in the tavern, a brawl erupted, a poor elderly widow or priest came to you seeking aid, or something else happened. Well, the law of averages says that some day it simply has to stop! You want a nice, simple evening with your friends, that doesn't culminate in lots the destruction of property and reputations and the expenditure of fines and healing surges! Just one last, pleasant evening out, and you need never go to the tavern again! This one works for a group, and requires cooperation from the GM to make sure that every single tavern encounter is either a fight or an adventure introduction.
98. The Voices...

Whether it's the memories of being taunted as a weak, sickly child, or merely your own nagging insecurities about your own worth and abilities, you're driven to always be the first one through the door, the one who always volunteers to rescue the princess, to be the best swordsmen or most powerful spellcaster.
You may be suicidally reckless or disciplined, iron-willed and grim, but you'd rather die than fail and prove all of "them" right.
People may see you as the famous monster-slaying hero you actually are, but you'll never see yourself as anything other than the kid who was always picked on or picked last, the one that nobody ever thought was good enough, cute enough, smart enough, constantly trying to prove to yourself and others that you're "worthy" but never quite believing it.

Show

I am the Magic Man.

(Pay no attention to the man behind the curtain.)

 

I am the Lawnmower Man.

(I AM GOD HERE!)

 

I am the Skull God.

(Koo Koo Ka Choo)

 

There are reasons they call me Mad...

99. Killer

Let's face it. You love killing things. The power that rushes through your soul as you take someone else's life into your own hands, at that moment you become a god. You are the soul authority of life or death for the victim who has placed himself in your path. You have enough sense to know that killing your own people is the fast path to putting your life in the hands of someone else, of letting them play god, but they seem to approve with each monster head you bring in. Ever since those goblins hit your farm when you were a kid and you got one pinned by a pitchfork. Hearing his mewling pleas for mercy, his promises that you'd never see him again, he even offered you gold, the fool. The look of horror and surprise as you pushed the tines of the pitchfork through his chest, the gurgling of blood as his lungs got punctured, the thrashing, the writhing, and then the twitching followed by stillness,... yeah. Let the kings have their thrones, the sheriffs have their badges and official writs. THIS is power. THIS is what it's all about.
100. The Weapon Chooses The Weilder: ...And this one chose you. You are in possession of some sort item, whether it is a weapon, a suit of armor or that rug that really tied the room together. The item has some sort of sentience and believes you to be its destined owner. Unfortunately this weapon's destined owner is supposed to be a mighty and powerful person. Maybe the item got it wrong. Maybe it sees the potential in you. Maybe it just did it to satisfy a cruel sense of humor. In any case, you've got to do the nasty thing this item has set you up to do. And you can bet your backstory that it'll put you through Hell every step of the way.

((100! Woohoo! Only 901 more to go!))
101. The Doctor: Ever seen Doctor Who? Well, this idea rips him off (only more violent than The Doctor is). Basically, you are brilliant but slightly insane. No, not 'voices in my head' insnane, but that insane where you have those brilliant ideas and, well, it's kinda hard for me to explain. Can anyone help me out here?

102. Curious Seeker: As a child, you always wanted to learn more. You drank knowledge like others drink wine, and you could read almost before you could crawl. Now, you quest to satisfy that insatiable thirst, and because you want to know how the hell this world works.

((we don't have to stop at 1001, do we?))

Thanks,
Hdier
101. The Doctor: Ever seen Doctor Who? Well, this idea rips him off (only more violent than The Doctor is). Basically, you are brilliant but slightly insane. No, not 'voices in my head' insnane, but that insane where you have those brilliant ideas and, well, it's kinda hard for me to explain. Can anyone help me out here?

...

((we don't have to stop at 1001, do we?))

Thanks,
Hdier

No, we don't have to stop at 1001. We just have to get there or else we'll have to change the name of the thread.;)

As for how to describe the Doctor...hoo boy, real can of worms that one. You have an extensive, almost encyclopedic knowledge of the universe around you, and you wander through time righting wrongs to ensure the optimal outcome. You have an unbelievable ammount of blood on your hands, and there will most likely be more to come. You prefer outwitting your opponents to outright physical violence. One thing that you're most known for is essentially warning the enemy to cease and desist, or suffer the consequences, and if they refuse, you put them through torment that would make demons shudder (Ever seen "The Family of Blood"? That kind of torment.). You also have no real qualms about causing the extinction on an entire species if they refuse to listen to you, but show great compassion for individual people. I could go on. Note that this is primarily a description of the Tenth Doctor, performed by David Tennant. If you think of just "the Doctor", it could be any one of the incarnations, and each one was different.

Anyway, hope that's helpful.

103. The Optimus Prime: You have taken it upon yourself to be a guardian of a people that are not your own. While your kin may see your charges as a primitive and violent race, was your own not so different? Your charges are a young race, and have much to learn. But you've seen goodness in them. Freedom is the right of all sentient beings. And you are willing to sacrifice yourself to bring peace to the world.