This is from Dragon 368, for me to get the +3 Prof for Whip I just need weapon prof feat that needs no requirements, but to get the +3 Prof AND the target -2 AR vs 1 target, I need 13 in Dex to get "whip prof". Is that right so far?
2nd question. For the record, I'm a Warden.
Assuming I get the total Whip Prof in Dragon 368 (giving target -2 AR vs 1 target), could I have that target marked (-2 AR vs anyone, but me), AND using the whip give him -2 to my rogue ally, meaning that enemy now has -4 vs ally Rogue (-2 from mark, -2 from whip)? What if a bard or someone uses a move that gives him -2 AR overall? Does that mean that the enemy will get -2 to me, -4 to other allies, -6 to ally Rogue?
If so, then that's super awesome.
Here is my question.... I have been looking thru the PHB 1and 2 but could not find any info on milestones but that you get them if you have 2 or more encounters with out a extended rest. What is the prurpose of the milestones and how else can you earn them and can you loose them?
I am confused as to how the Heal skill's First Aid use works in regards to:
1) Use Second Wind - Do you need to touch him/her? When they say character, does it mean an ally or enemy?
2) Grant a saving throw - Can the saving throw granted be for any effect? Poison, disease, magic, etc.
If you get a saving throw immediately, is it in addition to the one you get at the end of your turn for the same effect (if you hadn't saved immediately)?
LV:I want to make an item that no one has seen before
DM: You can't the rules don't allow it
LV: I want to make items for profit
DM: The rules aren't set up that way
LV: I want to be a ruler of a city
DM: You can't because your day to day activities will stop you from adventuring
LV: Isn't this supposed to be fantasy?
DM: 4E simplified it and made it more balanced
LV: I want to go back to 2E
Eladrin Staff Wizard, WotST.
Do I get a +1 bonus to AC when I wield a longsword as a staff implement?
Can I use my Staff of Defense power with my longsword?
I want to know because I've been thinking about multiclassing swordmage to get a +3 to AC for an encounter once per day, and as far as I can tell, these bonuses all stack.
Hi all, Can someone explain the difference to me between a "rod" and "staff"? What difference does it make in taking one vs. the other?
The PHB description of Warlock's Curse does not specify the bonus dmg as connected only to Warlock powers. It says "any damage." The Char Builder only has it on Warlock Power cards.
Got another question. I just want to make sure I'm correct with all of this...
Heavy shield gives +2 to AC & to Reflex (Heavy Shield: When you use a heavy shield you gain a greater bonus to your AC and Reflex defense, but you can't use your shield hand for any other task).
Warforged: Shield: With a heavy shield attached to you, your shield hand can hold items as if the shield were light.
Light Shield: You need to use your shield hand to wield a light shield properly. You can still use that hand to hold another item, to climb, or the like. However, you can't use your shield hand to make attacks.
Parrying Dagger is a defensive weapon
Defensive: A defensive weapon grants you a +1 bonus to AC while you wield the defensive weapon in one hand and wield another melee weapon in your other hand.....To gain this benefit, you need not attack with the defensive weapon, but you must be proficient with it.
I'm a Warforged Warden. I want to use an attached heavy shield, hold a parrying dagger in my off-hand and a whip in the main hand.
1. Can I hold a parrying dagger in my shield hand, not attack with it, but just have it in that hand to get 1 more AC? Would "wielding it" negate the shield bonus?
2. If I can't wield the parrying dagger, I'll use the shield. Does the heavy shield still give me +2 AC and +2 Reflex even though it's considered "a light shield"?
How many powers of each type (i.e., at-will, encounter, etc.) does a first-level human cleric start with?
1st level human (all classes):3 at-will powers (2, +1 for being human);1 encounter;1 daily.
Question on the MM example page 274, Zombie Rotter (minion) its attack is slam, +6 vs Ac; 5 damage
does it literally do 5 damage, always? every time?
Thanks, Sebby! I must have missed it in the book. (I assume it's stated explicitly somewhere in the PHB.)
So, in the Cleric section, they point out that Channel Divinity is a class feature, and give two examples of that feature: turn undead and something else I can't recall just now. Do those powers count against the one encounter power available to the first-level cleric, or are they in addition to the one power?
EDIT: Ninja'd by sebby apparently making like 5 posts while I was typing this.
All characters at level 1 have 2 at-wills, 1 encounter, and 1 daily power from their class. A human receives a third at-will power from their class.
Q2121: Application of which one first. (Heavy rules question)
If an avenger has the boots that while running confer insubstantial
and the bloodcut armor (ten resistance of any type with a healing surge)
if both are simultaniously activated, which one takes precedence first?
Assuming 20 fire damage means:
1. half damage from insubstantial then resistance is all twenty prevented
2. resistance, then half damage is 12 prevented.
Could you explain if / how this works?
57967878 wrote:Metaplot is to DMs what railroading is to players.
69216168 wrote:There are really three types of feats, in my opinion. My ratings are based on how much they add flavorwise to your character:
Feats that you pick because they fit your character: For instance, Jack of All Trades, Disciple of Lore, Skill Focus, Potent Restorables. In my game, my Artificer studied healing and magic extensively. He had a strong belief that while it wasn't possible to be the best at everything, it was important to understand a bit of everything. These feats didn't add any more opportunity to roleplay; they reinforced the ideas already presented with mechanics to back them up.
Feats that you pick because they represent what your character is becoming:For instance, Multiclass feats, White Lotus Evasion. My rogue is taking a Warden multiclass; representing him overcoming his fears of primal spirits. My artificer is taking White Lotus Evasion, because it represents him returning to his elven roots. These feats accompany adding ideas to your character, and add mechanics that allow these ideas to function where if they were missing, it would not.
Feats You Pick Because You Need Them Or Solely Because of a Mechanical Bonus: For instance, Weapon Proficency, Arcane Implement Proficency, Expertise. If you need to take a feat in order either 1. Complete a reasonable archetype (Enchanter who fights with Sword and Spell) or 2. Meet the expectations that the group puts on you (ie; In order to play in this Super Optimized group, I need to have X otherwise I'm pulling the group down), then it fits this. On the same end, sometimes you're going to pick a feat because it makes combat more fun; not because it adds to your character in any way. Expanded critical hit range? Makes the game more fun; but other than "My character got better", there's not much to it.
I would say that general feats often fall more often into the "Solely Because of a Mechanical Bonus" column. There's exceptions of course (Skill Power), but that's generally how I perceive things.
All characters at level 1 have 2 at-wills, 1 encounter, and 1 daily power from their class. A human receives a third at-will power from their class. Class features that grant powers are in addition to this. So if you count the cleric class featues "Channel Divinity - Divine Fortune", "Channel Divinity - Turn Undead", and "Healing Word", a Level 1 Human Cleric will have 3 at-wills, 4 encounters (3 of which are predetermined class features and 1 of which is chosen from the cleric's level 1 encounter power list), and 1 daily. If you choose any feats or other options outside of your class that grant powers, these will usually state whether these are in addition to or in replacement of one of your chosen class powers.
If you want it to get really confusing, try a wizard :P
EDIT: Ninja'd by sebby apparently making like 5 posts while I was typing this.
How much cash / items does a 1st level character and a 2nd level character get?
Great clarification. Thanks, A2D!
Warning: My spanish is *terrible*, and I'm using an online translator to help me. But I'll try anyway.
Dragonborn: "niño del dragón" - literally, children of the dragon.
Fey: Probably "Vidente" or "hada". But I don't like either of those, and they were both suggested by Babelfish.
Tiefling: Well, it's not an English word, or made-up composite English word, to begin with. I'd just use "Tiefling" and change the pronunciation if you have to. If you want a meaningful Spanish name, try "mitad-diablo" - "Half-devil"
Warlord: The obvious is "jefe militar", and that's not exactly great - but not bad!
Shifter: "hombre lobo"
Shadowfell: "sombre malvada", or "mala sombra"
When using the one sword encounter power
do you gain the proficiency bonus from the longsword for the attack?and just for the hell of it,would you gain the proficiency bonus for wizard attack powers also?