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Ready for Tournament Playtest
Shadrach Gender and Race: Female AasimarSize and Type: Medium Outsider [native] Height and Weight: 5'0" 150 lbs. Alignment: Chaotic Awesome ECL: 5 Experience: n/a Attributes STR 10 (-) {2 pts} {10 Base} DEX 18 (-) {16 pts} {18 Base} CON 16 (-) {10 pts} {16 Base} INT 12 (-) {4 pts} {12 Base} WIS 14 (-) {4 pts} {12 Base, 2 Race} CHA 10 (-) {0 pts} {8 Base, 2 Race} Hit Points: 33 {4 HD} {8 (Cleric) + 3 x 4.5 (cleric)) + (4 HD x Con)} AC: 14, Touch 14, Flat 10 {10 Base, +4 Dex}{+4 Mage Armor, +4 Force Screen, +3 Mephit nat. armor} Initiative: +4 {+4 Dex} Base Attack Bonus: +3 Grapple: +3 {+3 BAB, +0 Str} Speed (Land): 30 ft Weight Carried: ?? lbs, light encumbrance {0-?? (Light), ??-?? (Medium), ??-?? (Heavy)} Saves Fortitude: +7 {3 Con, 4 Class} Reflex: +5 {4 Dex, 1 Class} Will: +6 {2 Wis, 4 Class} Melee Attacks Touch +3 Ranged Attacks Ranged Touch +7 MW Long Bow +8, 1d6 (20/x3), 100 ft. Feats Improved Unarmed StrikeLvl 1 Deflect ArrowsLvl 1 Divine Spells Readied Orison {DC 12} resistance x5 Level 1 {DC 13} burning hands, entropic shield, shield of faith, obscuring mist Level 2 {DC 14} produce flame, spiritual weapon, spiritual weapon Spell Levels Available This Fight: ?? (? Cantrips) {?? per fight, ?? left from previous fights} Spell Levels Available Per Fight: ?? (? Cantrips) {Total Spell Levels / 3, rounded up} Total Spell Levels: ??? {? lv1, ? lv2} Domains: Magic and Fire Banned Schools/Domains: Law and Lame Divine Caster Level: 4 Arcane Caster Level: 2 Special abilities Daylight (Sp): An aasimar can use daylight once per day as a 1st-level caster or a caster of his class levels, whichever is higher. Darkvision (Ex): 60 ft Turn Undead Turn Water Creatures Rebuke Fire Creatures Skills Total Skill Points: 21 {21 (Class)} Armor Check Penalty: -0 Spot: +4 {0 Ranks, +2 Wis, +2 Race} Listen: +4 {0 Ranks, +2 Wis, +2 Race} Hide: +4 {0 Ranks, +4 Dex, -0 ACP} Move Silently: +4 {0 Ranks, +4 Dex, -0 ACP} Balance: +4 {0 Ranks, +4 Dex, -0 ACP} Jump: +0 {0 Ranks, +0 Str, -0 ACP} Climb: +0 {0 Ranks, +0 Str, -0 ACP} Swim: +0 {0 Ranks, +0 Str, -0 ACP} Concentration: +10 {7 Ranks, +3 Con, -0 ACP} Spellcraft: +2 {1 Ranks, +1 Int} Tumble: +9 {3[cc] Ranks, +4 Dex, -0 ACP, +2 circumstance} Knowledge Planes: +7 {6 Ranks, +1 Int} Languages: Common, Celestial, Goblin Equipment: minor skin of nimbleness (tumble +2; 5 credits) {400 gp} wand: burning hands {CL 5}{3750 gp} wand: cure light wounds {CL 1}{750 gp} masterwork longbow, small: 1d6 dmg (20/x3), 1.5 lbs., range 100 ft. {375 gp} 500 arrows 37 lbs {25 gp} bag of tricks, rust {3000} no gold coins {0 gp} Expendable Items: 1200/1250 gp (Cap: ECL^2 * 50) scroll: alter self - air mephit {CL 3}{150 gp} scroll: fireball {CL 5}{375 gp} scroll: produce flame {CL 4}{100 gp} scroll: mage armor {CL 1}{25 gp} tattoo: biofeedback {ML 4}{100 gp} tattoo: force screen {ML 4}{200 gp} tattoo: vigor {ML 5}{250 gp} Racial and Class Abilities Noted above Tactics cast scroll of alter self. move out. clear out the first wave with scroll of fireball. set up buffing area with obscuring mist. buff sky high. circle the perimeter of the mist with tumble. Blast away with wand. Heal with other wand. Fallback for healing is to use spontaneous cure spells. Fallback for weapons is to use memorized spells, then bow. ![]() Vathelokai's Other Characters |